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Changed naming of avatarGrav
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1 changed files with 5 additions and 16 deletions
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@ -21,7 +21,8 @@
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const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
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const float JUMP_SPEED = 3.5f;
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const float MAX_FALL_HEIGHT = 20.0f;
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float DEFAULT_CHARACTER_GRAVITY = -5.0f;
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const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
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float currentAvatarGravity = DEFAULT_CHARACTER_GRAVITY;
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#ifdef DEBUG_STATE_CHANGE
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#define SET_STATE(desiredState, reason) setState(desiredState, reason)
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@ -359,7 +360,7 @@ void CharacterController::updateGravity() {
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if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
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_gravity = 0.0f;
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} else {
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_gravity = DEFAULT_CHARACTER_GRAVITY;
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_gravity = currentAvatarGravity;
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}
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if (_rigidBody) {
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_rigidBody->setGravity(_gravity * _currentUp);
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@ -368,11 +369,11 @@ void CharacterController::updateGravity() {
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void CharacterController::setGravity(float gravity) {
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DEFAULT_CHARACTER_GRAVITY = gravity;
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currentAvatarGravity = gravity;
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}
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float CharacterController::getGravity() {
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return DEFAULT_CHARACTER_GRAVITY;
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return currentAvatarGravity;
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}
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#ifdef DEBUG_STATE_CHANGE
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@ -393,18 +394,6 @@ void CharacterController::setState(State desiredState) {
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}
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}
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void CharacterController::updateGravity() {
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int16_t collisionGroup = computeCollisionGroup();
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if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
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_gravity = 0.0f;
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} else {
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_gravity = DEFAULT_AVATAR_GRAVITY;
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}
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if (_rigidBody) {
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_rigidBody->setGravity(_gravity * _currentUp);
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}
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}
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void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
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float x = scale.x;
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float z = scale.z;
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