Commit graph

144 commits

Author SHA1 Message Date
ZappoMan
b0cc536f53 debug cleanup 2015-05-27 16:55:02 -07:00
ZappoMan
37a291275d more work on rendering in engine 2015-05-27 16:46:44 -07:00
ZappoMan
8c9cf480f3 more hacking 2015-05-27 13:23:59 -07:00
ZappoMan
007aed7a0a Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-27 10:51:50 -07:00
ZappoMan
1a7c6eb316 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-27 10:41:01 -07:00
Brad Hefta-Gaub
afb09e81a6 Merge pull request #4962 from howard-stearns/entity-events-in-normal-scripts
Entity events in normal scripts
2015-05-27 09:24:50 -07:00
ZappoMan
25823bedd1 Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-26 15:51:46 -07:00
ZappoMan
20ceb72d92 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-26 15:01:26 -07:00
samcake
84525aabec Merge pull request #4959 from ZappoMan/team-teaching-entitysmartpointer
TEAM TEACHING BRANCH - Entity Smart Pointers
2015-05-26 13:56:47 -07:00
Howard Stearns
bbdf9f1d9f Remove changingEntityID. 2015-05-26 11:14:23 -07:00
ZappoMan
c4f96b09a2 sam's feedback on shared pointers in master 2015-05-26 09:55:28 -07:00
ZappoMan
5f6978a517 sam's CR feedback, more use of share_ptr<> 2015-05-26 09:41:51 -07:00
Howard Stearns
1b134d60d5 Fix typo that messed up the otherEntity for collisions. 2015-05-25 15:46:55 -07:00
Howard Stearns
1dd2b7275e Simpler and more uniform version that handles all the standard entity-script events. 2015-05-23 18:11:05 -07:00
Howard Stearns
277f5ef3a4 Working experimental first version. 2015-05-23 13:35:35 -07:00
ZappoMan
9988f2d1cd EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Ryan Huffman
822ae800c5 Update Model::endScene to require RenderArgs 2015-05-22 16:17:01 -07:00
Ryan Huffman
d1a5662ca7 Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
ZappoMan
160898ce96 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-22 14:55:29 -07:00
ZappoMan
d9ed1e061c Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-22 14:54:47 -07:00
ZappoMan
4bdeef7610 checkpoint 2015-05-22 14:54:30 -07:00
David Rowe
a01830f8f8 Fix some double to float conversion warnings in Windows builds 2015-05-22 12:32:02 -07:00
Atlante45
20ff43e29a Don't sync by default 2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc Add gpu::context to RenderArgs and start using RenderArgs in place of the flags 2015-05-22 09:50:51 -07:00
ZappoMan
0d9f0f609b first cut at RenderableEnitityItem payload 2015-05-21 16:22:23 -07:00
ZappoMan
c7fb8fab85 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-21 10:36:22 -07:00
ZappoMan
e1c5c5b12e Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-20 18:42:54 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Seth Alves
124ff68cee make EntityItemID a subclass of QUuid 2015-05-20 14:22:08 -07:00
Seth Alves
f522334c99 sort out script interface changes 2015-05-20 12:30:06 -07:00
Howard Stearns
c5b8dd51d8 Fix https://app.asana.com/0/32622044445063/34195351184789
Handle collision events when we do other updates (and their entity scripts) rather than when we do the physic updates while the tree is locked.
Given that, remove the check that kept sound from playing (or scripts from running) when we would have deadlocked, because now we don't.
2015-05-20 11:07:03 -07:00
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Atlante45
72bf160845 Proxies render in Batch 2015-05-18 16:36:16 +02:00
Atlante45
ede94e4248 Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-18 11:39:17 +02:00
Atlante45
3436658e45 Add batch to RenderAgrs 2015-05-16 05:42:26 +02:00
Atlante45
4725d5e676 Merge branch 'primitives_batch' into remove_gl_transform 2015-05-16 05:22:12 +02:00
Atlante45
7ff973b94c Merge branch 'master' of https://github.com/highfidelity/hifi into primitives_batch 2015-05-16 04:36:05 +02:00
Atlante45
feefcbf40f Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-15 20:30:45 +02:00
Sam Cake
97b18fcd52 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-15 11:29:43 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Atlante45
c13ad83cc4 Rename getCenter by get CenterPosition 2015-05-15 18:34:28 +02:00
Atlante45
e0ae8597bc Factor zone code in Model::render 2015-05-15 15:45:31 +02:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Brad Davis
a77816617d Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00