Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api

This commit is contained in:
ZappoMan 2015-05-27 10:51:50 -07:00
commit 007aed7a0a
7 changed files with 101 additions and 12 deletions

View file

@ -262,7 +262,6 @@ $(document).ready(function(){
$('#' + Settings.FORM_ID).on('click', '#' + Settings.CONNECT_ACCOUNT_BTN_ID, function(e){
$(this).blur();
prepareAccessTokenPrompt();
e.preventDefault();
});
var panelsSource = $('#panels-template').html()

View file

@ -114,7 +114,6 @@ void EntityTreeRenderer::init() {
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::addingEntity);
connect(entityTree, &EntityTree::entityScriptChanging, this, &EntityTreeRenderer::entitySciptChanging);
connect(entityTree, &EntityTree::changingEntityID, this, &EntityTreeRenderer::changingEntityID);
}
void EntityTreeRenderer::shutdown() {
@ -855,6 +854,7 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
connect(this, &EntityTreeRenderer::enterEntity, entityScriptingInterface, &EntityScriptingInterface::enterEntity);
connect(this, &EntityTreeRenderer::leaveEntity, entityScriptingInterface, &EntityScriptingInterface::leaveEntity);
connect(this, &EntityTreeRenderer::collisionWithEntity, entityScriptingInterface, &EntityScriptingInterface::collisionWithEntity);
}
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID) {
@ -1083,14 +1083,6 @@ void EntityTreeRenderer::checkAndCallUnload(const EntityItemID& entityID) {
}
void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID) {
if (_entityScripts.contains(oldEntityID)) {
EntityScriptDetails details = _entityScripts[oldEntityID];
_entityScripts.remove(oldEntityID);
_entityScripts[newEntityID] = details;
}
}
void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTree* entityTree, const EntityItemID& id, const Collision& collision) {
EntityItemPointer entity = entityTree->findEntityByEntityItemID(id);
if (!entity) {
@ -1169,6 +1161,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
playEntityCollisionSound(myNodeID, entityTree, idB, collision);
// And now the entity scripts
emit collisionWithEntity(idA, idB, collision);
QScriptValue entityScriptA = loadEntityScript(idA);
if (entityScriptA.property("collisionWithEntity").isValid()) {
QScriptValueList args;
@ -1178,6 +1171,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
entityScriptA.property("collisionWithEntity").call(entityScriptA, args);
}
emit collisionWithEntity(idB, idA, collision);
QScriptValue entityScriptB = loadEntityScript(idB);
if (entityScriptB.property("collisionWithEntity").isValid()) {
QScriptValueList args;

View file

@ -106,11 +106,11 @@ signals:
void enterEntity(const EntityItemID& entityItemID);
void leaveEntity(const EntityItemID& entityItemID);
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
public slots:
void addingEntity(const EntityItemID& entityID);
void deletingEntity(const EntityItemID& entityID);
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
void entitySciptChanging(const EntityItemID& entityID);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);

View file

@ -121,6 +121,7 @@ public slots:
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void canAdjustLocksChanged(bool canAdjustLocks);
void canRezChanged(bool canRez);

View file

@ -171,7 +171,6 @@ signals:
void deletingEntity(const EntityItemID& entityID);
void addingEntity(const EntityItemID& entityID);
void entityScriptChanging(const EntityItemID& entityItemID);
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
void clearingEntities();
private:

View file

@ -389,6 +389,94 @@ void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::Func
}
}
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
void ScriptEngine::generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator) {
if (!_registeredHandlers.contains(entityID)) {
return;
}
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
if (!handlersOnEntity.contains(eventName)) {
return;
}
QScriptValueList handlersForEvent = handlersOnEntity[eventName];
if (!handlersForEvent.isEmpty()) {
QScriptValueList args = argGenerator();
for (int i = 0; i < handlersForEvent.count(); ++i) {
handlersForEvent[i].call(QScriptValue(), args);
}
}
}
// Unregister the handlers for this eventName and entityID.
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (!_registeredHandlers.contains(entityID)) {
return;
}
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
QScriptValueList& handlersForEvent = handlersOnEntity[eventName];
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
for (int i = 0; i < handlersForEvent.count(); ++i) {
if (handlersForEvent[i].equals(handler)) {
handlersForEvent.removeAt(i);
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
}
}
}
// Register the handler.
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
// Connect up ALL the handlers to the global entities object's signals.
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
auto entities = DependencyManager::get<EntityScriptingInterface>();
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this,
[=](const EntityItemID& entityID) {
_registeredHandlers.remove(entityID);
});
// Two common cases of event handler, differing only in argument signature.
auto makeSingleEntityHandler = [=](const QString& eventName) -> std::function<void(const EntityItemID&)> {
return [=](const EntityItemID& entityItemID) -> void {
generalHandler(entityItemID, eventName, [=]() -> QScriptValueList {
return QScriptValueList() << entityItemID.toScriptValue(this);
});
};
};
auto makeMouseHandler = [=](const QString& eventName) -> std::function<void(const EntityItemID&, const MouseEvent&)> {
return [=](const EntityItemID& entityItemID, const MouseEvent& event) -> void {
generalHandler(entityItemID, eventName, [=]() -> QScriptValueList {
return QScriptValueList() << entityItemID.toScriptValue(this) << event.toScriptValue(this);
});
};
};
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makeMouseHandler("mousePressOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makeMouseHandler("mouseMoveOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makeMouseHandler("mouseReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makeMouseHandler("clickDownOnEntity"));
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makeMouseHandler("holdingClickOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makeMouseHandler("clickReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makeMouseHandler("hoverEnterEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makeMouseHandler("hoverOverEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makeMouseHandler("hoverLeaveEntity"));
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this,
[=](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
generalHandler(idA, "collisionWithEntity", [=]() {
return QScriptValueList () << idA.toScriptValue(this) << idB.toScriptValue(this) << collisionToScriptValue(this, collision);
});
});
}
if (!_registeredHandlers.contains(entityID)) {
_registeredHandlers[entityID] = RegisteredEventHandlers();
}
QScriptValueList& handlersForEvent = _registeredHandlers[entityID][eventName];
handlersForEvent << handler; // Note that the same handler can be added many times. See removeEntityEventHandler().
}
void ScriptEngine::evaluate() {
if (_stoppingAllScripts) {
return; // bail early

View file

@ -23,6 +23,7 @@
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <LimitedNodeList.h>
#include <EntityItemID.h>
#include "AbstractControllerScriptingInterface.h"
#include "ArrayBufferClass.h"
@ -36,6 +37,8 @@ const QString NO_SCRIPT("");
const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 1000) + 0.5);
typedef QHash<QString, QScriptValueList> RegisteredEventHandlers;
class ScriptEngine : public QScriptEngine, public ScriptUser {
Q_OBJECT
public:
@ -98,6 +101,9 @@ public:
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
virtual void errorInLoadingScript(const QUrl& url);
Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
public slots:
void loadURL(const QUrl& scriptURL);
void stop();
@ -164,6 +170,8 @@ private:
ArrayBufferClass* _arrayBufferClass;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
QHash<EntityItemID, RegisteredEventHandlers> _registeredHandlers;
void generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator);
private:
static QSet<ScriptEngine*> _allKnownScriptEngines;