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more hacking
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parent
007aed7a0a
commit
8c9cf480f3
7 changed files with 71 additions and 12 deletions
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@ -29,8 +29,11 @@
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#include <TextureCache.h>
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#include <SoundCache.h>
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#include "EntityTreeRenderer.h"
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#include "RenderableEntityItem.h"
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#include "RenderableBoxEntityItem.h"
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#include "RenderableLightEntityItem.h"
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#include "RenderableModelEntityItem.h"
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@ -92,6 +95,9 @@ void EntityTreeRenderer::clear() {
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}
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OctreeRenderer::clear();
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_entityScripts.clear();
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qDebug() << "EntityTreeRenderer::clear() need to clear the scene... _viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
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}
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void EntityTreeRenderer::init() {
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@ -1048,10 +1054,39 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
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checkAndCallUnload(entityID);
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}
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_entityScripts.remove(entityID);
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// here's where we remove the entity payload from the scene
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qDebug() << "deletingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
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render::Scene::PendingChanges pendingChanges;
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if (_entityToSceneItems.contains(entityID)) {
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render::ItemID renderItem = _entityToSceneItems[entityID];
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pendingChanges.removeItem(renderItem);
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_viewState->getMain3DScene()->enqueuePendingChanges(pendingChanges);
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}
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}
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void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
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checkAndCallPreload(entityID);
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// here's where we add the entity payload to the scene
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qDebug() << "addingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
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render::Scene::PendingChanges pendingChanges;
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render::ItemID renderItem = _viewState->getMain3DScene()->allocateID();
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_entityToSceneItems[entityID] = renderItem;
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EntityItemPointer entity = static_cast<EntityTree*>(_tree)->findEntityByID(entityID);
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auto renderData = RenderableEntityItem::Pointer(new RenderableEntityItem(entity));
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auto renderPayload = render::PayloadPointer(new RenderableEntityItem::Payload(renderData));
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qDebug() << " renderItem:" << renderItem;
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qDebug() << " renderPayload:" << renderPayload.get();
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pendingChanges.resetItem(renderItem, renderPayload);
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_viewState->getMain3DScene()->enqueuePendingChanges(pendingChanges);
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_viewState->getMain3DScene()->processPendingChangesQueue();
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}
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void EntityTreeRenderer::entitySciptChanging(const EntityItemID& entityID) {
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@ -187,6 +187,7 @@ private:
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float _previousStageHour;
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int _previousStageDay;
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QHash<EntityItemID, render::ItemID> _entityToSceneItems;
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};
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@ -12,24 +12,30 @@
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#include "RenderableEntityItem.h"
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// For Ubuntu, the compiler want's the Payload's functions to be specialized in the "render" namespace explicitely...
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableEntityItem::Pointer& entity) {
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return ItemKey::Builder::opaqueShape();
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template <> const ItemKey payloadGetKey(const RenderableEntityItem::Pointer& payload) {
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qDebug() << "payloadGetKey()... for payload:" << payload.get();
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ItemKey key = ItemKey::Builder::opaqueShape();
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qDebug() << " key.isOpaque():" << key.isOpaque();
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return key;
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}
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template <> const Item::Bound payloadGetBound(const RenderableEntityItem::Pointer& entity) {
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if (entity) {
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return entity->getAABox();
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template <> const Item::Bound payloadGetBound(const RenderableEntityItem::Pointer& payload) {
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qDebug() << "payloadGetBound()... for payload:" << payload.get();
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if (payload && payload->entity) {
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return payload->entity->getAABox();
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}
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return render::Item::Bound();
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}
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template <> void payloadRender(const RenderableEntityItem::Pointer& entity, RenderArgs* args) {
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template <> void payloadRender(const RenderableEntityItem::Pointer& payload, RenderArgs* args) {
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qDebug() << "payloadRender()... for payload:" << payload.get();
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if (args) {
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qDebug() << "rendering payload!! for payload:" << payload.get();
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qDebug() << "rendering payload!! for entity:" << payload->entity.get();
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args->_elementsTouched++;
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if (entity) {
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entity->render(args);
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if (payload && payload->entity) {
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qDebug() << "rendering payload!! for entity:" << payload->entity->getEntityItemID();
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payload->entity->render(args);
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}
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}
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}
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@ -15,11 +15,14 @@
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#include <render/Scene.h>
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#include <EntityItem.h>
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class RenderableEntityItem {
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public:
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RenderableEntityItem(EntityItemPointer entity) : entity(entity) { }
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typedef render::Payload<RenderableEntityItem> Payload;
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typedef std::shared_ptr<render::Item::PayloadInterface> PayloadPointer;
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typedef EntityItemPointer Pointer;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer entity;
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};
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#endif // hifi_RenderableEntityItem_h
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@ -15,6 +15,9 @@
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#include <glm/glm.hpp>
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#include <functional>
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#include <render/Scene.h>
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#include <render/Engine.h>
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#include <QtGlobal>
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class Transform;
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@ -60,6 +63,10 @@ public:
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virtual void postLambdaEvent(std::function<void()> f) = 0;
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virtual qreal getDevicePixelRatio() = 0;
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virtual render::ScenePointer getMain3DScene() = 0;
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virtual render::EnginePointer getRenderEngine() = 0;
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// FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface
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static AbstractViewStateInterface* instance();
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static void setInstance(AbstractViewStateInterface* instance);
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};
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@ -31,9 +31,12 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon
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// render opaques
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auto filter = ItemFilter::Builder::opaqueShape();
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auto& opaqueShapeItems = itemBucketMap.at(filter);
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qDebug() << "DrawSceneTask::run()";
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for (auto id : opaqueShapeItems) {
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auto item = scene->getItem(id);
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qDebug() << " id:" << id;
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item.render(args);
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}
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};
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@ -115,6 +115,7 @@ void consolidateChangeQueue(Scene::PendingChangesQueue& queue, Scene::PendingCha
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}
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void Scene::processPendingChangesQueue() {
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qDebug() << "Scene::processPendingChangesQueue()...";
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_changeQueueMutex.lock();
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PendingChanges consolidatedPendingChanges;
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consolidateChangeQueue(_changeQueue, consolidatedPendingChanges);
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@ -138,9 +139,12 @@ void Scene::processPendingChangesQueue() {
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}
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void Scene::resetItems(const ItemIDs& ids, Payloads& payloads) {
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qDebug() << "Scene::resetItems()...";
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auto resetID = ids.begin();
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auto resetPayload = payloads.begin();
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for (;resetID != ids.end(); resetID++, resetPayload++) {
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qDebug() << " resetID:" << *resetID;
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auto& item = _items[(*resetID)];
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auto oldKey = item.getKey();
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item.resetPayload(*resetPayload);
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