Commit graph

289 commits

Author SHA1 Message Date
Brad Davis
7be40a48a1 Merge branch 'master' into fix_stored_size 2017-04-26 19:08:04 -07:00
Brad Davis
fa0fb11329 Remove uneeded memory to memory copy for mip transfers 2017-04-26 17:14:39 -07:00
Ryan Huffman
4395cd7ee1 Update hasPendingTransfers to not touch _pendingTransfers 2017-04-26 16:31:42 -07:00
Ryan Huffman
f509403b25 Update prioritization of memory pressure states 2017-04-26 16:31:42 -07:00
Ryan Huffman
7bb6010149 Fixup targetAllocatedMip inside gl textures 2017-04-26 15:09:26 -07:00
Ryan Huffman
1bd95ee19f Remove didQueueTransfer check from populateTransferQueue 2017-04-26 15:09:26 -07:00
Ryan Huffman
6a0474934c Fixup variabletexture ctors 2017-04-26 15:09:26 -07:00
Ryan Huffman
a71d246e75 Replace canPopulate with _minAllocatedMip 2017-04-26 15:09:26 -07:00
Ryan Huffman
b9ec573c8b Update gl41 an gl45 texture backends to take into account min avail mip 2017-04-26 11:21:43 -07:00
Ryan Huffman
4d48cb2e80 Remove extraneous glTextureParameteri logging 2017-04-26 10:49:23 -07:00
Ryan Huffman
f5bb42b19f Remove request of mip from GL45BackendVariableTexture 2017-04-26 10:49:23 -07:00
Ryan Huffman
65d30d1d0b Remove lowestRequestMip from gltexture 2017-04-26 10:49:23 -07:00
Ryan Huffman
51ee058c0b Update GLTexture to not promote if we can't populate 2017-04-26 10:49:23 -07:00
Ryan Huffman
382fe5d38d Update gpu backend to only transfer if it can populate 2017-04-26 10:49:23 -07:00
Ryan Huffman
6e307dd6eb Remove debug logging 2017-04-26 10:48:57 -07:00
Ryan Huffman
14f8c91e23 Adjust gl45 backend to request interest in mips and keep track of min requested 2017-04-26 10:48:57 -07:00
Ryan Huffman
970be9d2c5 Add check for canPopulate to gpu backend 2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35 Cleanup progressive ktx debugging 2017-04-26 10:48:57 -07:00
Ryan Huffman
b2ff0a711e Replace canPromoteAndPopulate with multiple function calls 2017-04-26 10:48:24 -07:00
Ryan Huffman
7cab70deba Remove gl error logging 2017-04-26 10:48:24 -07:00
Ryan Huffman
d5f1e6fb37 Adjust handling of requested mips in gl backend 2017-04-26 10:48:24 -07:00
Ryan Huffman
472c888529 Fix handling of failed ktx downloads 2017-04-26 10:48:24 -07:00
Ryan Huffman
ce12a216c0 I think it might be working. 2017-04-26 10:48:24 -07:00
Ryan Huffman
70eaac8d6c Add persisting of ktx min mips available to ktx cache file 2017-04-26 10:48:24 -07:00
Ryan Huffman
5594e81fe4 Improve gl backend handling of unavailable mips 2017-04-26 10:48:24 -07:00
Ryan Huffman
20f4d14e07 Add compressed KTX size evaluation 2017-04-26 10:48:23 -07:00
Ryan Huffman
ab7099b3eb Add loading of lower mips to NetworkTexture 2017-04-26 10:47:32 -07:00
Ryan Huffman
cf3dc12542 Add object labels to GL objects and add ktx min mip kv 2017-04-26 10:47:32 -07:00
Ryan Huffman
aca7ad27c6 Fix ktx dependencies 2017-04-26 10:47:32 -07:00
Ryan Huffman
b20fcbfcdb Add a way to write data to a storage object 2017-04-26 10:45:50 -07:00
Ryan Huffman
00cbfa0f70 Add start of progressive ktx-loading 2017-04-26 10:45:50 -07:00
Atlante45
33f58f99d1 CR 2017-04-25 16:09:31 -07:00
Atlante45
1cc86b7203 Fix build error 2017-04-25 15:56:23 -07:00
Atlante45
77d8bf20a7 Fix warnings 2017-04-25 15:56:23 -07:00
Atlante45
d9a7615cc8 Add compression support for skyboxes 2017-04-25 15:56:23 -07:00
Atlante45
ae73cf4038 Add support for Grayscale and NormalMap textures 2017-04-25 15:56:23 -07:00
Atlante45
69a27d516f Fix roughness 2017-04-25 15:56:22 -07:00
Atlante45
5ceb30b69c Make sure mips are copied to memory 2017-04-25 15:56:22 -07:00
Atlante45
a450f52427 Start to setup image library 2017-04-25 15:56:22 -07:00
samcake
fe7cec1734 Testing on windows running 4.1 backend, all good 2017-04-25 12:04:12 -07:00
samcake
dff3a3bb34 fixing the mac crash 2017-04-25 11:34:01 -07:00
sam gateau
0a615f35a7 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
Brad Davis
472835d65c Port fix from master 2017-04-19 11:22:20 -07:00
Brad Davis
bccc06d2fe Fix resource texture memory usage tracking 2017-04-19 10:35:19 -07:00
Brad Davis
2a2102c7fe Recompute memory pressure state after each promote / demote call 2017-04-18 15:12:34 -07:00
Sam Cake
96960a505d COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side 2017-04-14 23:22:45 -07:00
Sam Cake
bb15b8c701 ANd fixing the gl41 rendering 2017-04-14 00:46:41 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
samcake
d41f34ce8d Adding support for the resource buffer 2017-04-12 19:07:27 -07:00
Brad Davis
b2aa3271f7 Adding support for variable allocated textures to the GL 4.1 backend 2017-04-12 15:09:20 -07:00