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Update gpu backend to only transfer if it can populate
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@ -464,7 +464,7 @@ void GLVariableAllocationSupport::updateMemoryPressure() {
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newState = MemoryPressureState::Transfer;
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} else if (pressure > OVERSUBSCRIBED_PRESSURE_VALUE && canDemote) {
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newState = MemoryPressureState::Oversubscribed;
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} else if (pressure < UNDERSUBSCRIBED_PRESSURE_VALUE && ((unallocated != 0 && canPromote) || canPopulate)) {
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} else if (pressure < UNDERSUBSCRIBED_PRESSURE_VALUE && ((unallocated != 0 && canPromote) && canPopulate)) {
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newState = MemoryPressureState::Undersubscribed;
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}
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