Commit graph

430 commits

Author SHA1 Message Date
Brad Davis
9215ea8894 Merge pull request #5516 from Atlante45/warnings
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Howard Stearns
ca6d798aa5 Don't try to animate other people's avatars! 2015-08-05 15:59:22 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Sam Gateau
34183b9ddf COmmenting the remove of the glLIneWidth and demoving dead code 2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc remove glLineWidth completely because it s not available anymore for wide lines in core 2015-08-04 11:57:20 -07:00
Seth Alves
c1f777e18f move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
Anthony J. Thibault
7a10b31dd9 Clear translation on root joint.
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:53:38 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Howard Stearns
838711e526 Remove avatar->shift hips for idle animations.
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
ef52c0703f Merge pull request #8 from AndrewMeadows/cadmium
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3 Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on. 2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5 remove legacy CapsuleShape from SkeletonModel 2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230 remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
Andrew Meadows
f40feba36d Merge remote-tracking branch 'andrew/boron' into bromine
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
1e19e46aa6 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Bradley Austin Davis
901dd77f05 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-23 18:11:25 -04:00
samcake
805e7326e0 Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
Bradley Austin Davis
1db4162371 Merge branch 'master' into plugins 2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 09:46:41 -07:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
David Rowe
11078d0d02 Get Developer > Avatar > Show Collision Bounding Shapes working again
Note: Currently doesn't display well because alpha isn't working.
2015-07-22 17:50:56 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Bradley Austin Davis
114ab9e47f Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
Seth Alves
fecdc08720 merge from upstream 2015-07-21 09:53:51 -07:00
Brad Davis
5744200f64 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Seth Alves
abfe60aa20 whenever Model class uses _jointState, use the Rig version if there is a Rig. 2015-07-20 18:31:42 -07:00
Sam Gateau
ad1771c738 removing dead code 2015-07-20 17:09:11 -07:00
Sam Gateau
b5090883a0 merge with latest network pr 2015-07-20 15:49:10 -07:00
Sam Gateau
59666f664a merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
Atlante45
e3f7c33767 Fix index check in setJointRotation 2015-07-17 15:39:25 -07:00
Seth Alves
d287817829 give SkeletonModel created by MyAvatar a Rig pointer 2015-07-17 14:52:37 -07:00
Anthony J. Thibault
e8da4b9586 merge with plugins, needs testing 2015-07-16 18:47:39 -07:00
Brad Davis
ae882c8347 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
	interface/src/ui/ApplicationCompositor.cpp
	interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
samcake
b7ac84e174 Merge pull request #5342 from ZappoMan/removeNakeGL
remove some more dead code and naked gl
2015-07-15 17:07:55 -07:00
Howard Stearns
01a3701b52 Merge pull request #5329 from SamGondelman/hydraFix
Hydra hand and mouse fixes
2015-07-15 19:03:04 -05:00
ZappoMan
7795eaace6 remove more naked gl 2015-07-15 15:56:27 -07:00
ZappoMan
53c3e3d731 fix CR feedback 2015-07-15 09:03:07 -07:00
ZappoMan
8bb6616a25 remove nakedGL from skeleton IK constraint rendering 2015-07-14 18:47:35 -07:00
Sam Gondelman
f3cb25065f can't move when hydras at base, hands can deactivate individually 2015-07-14 17:36:22 -07:00
Sam Gondelman
f69b755166 merge with hifi/plugins 2015-07-06 17:41:45 -07:00
Brad Davis
2a1776303d Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Anthony J. Thibault
f0d8916d8a First crack at room scale tracking from vive HMD.
* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
ericrius1
8129d0eb1f hydra lasers are now rendering again 2015-07-01 15:12:37 -07:00
ericrius1
8b00864175 hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Brad Davis
4417c00ae4 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.h
	interface/src/Menu.h
2015-06-26 17:02:16 -07:00
Anthony J. Thibault
99a03bac21 Render a different model when in first person view.
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Davis
5818805931 Fixing some merge issues 2015-06-23 17:34:44 -07:00
Brad Davis
967fc62da7 Working on syncing with master 2015-06-22 13:46:03 -07:00
Brad Davis
7f6a49688a Merge branch 'master' into plugins
Conflicts:
	interface/resources/qml/AddressBarDialog.qml
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Environment.cpp
	interface/src/Environment.h
	interface/src/devices/TV3DManager.cpp
	interface/src/ui/ApplicationOverlay.h
	interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-06-10 14:21:48 -07:00
ZappoMan
4ce27f1483 first cut at rendering avatars as individual model items 2015-06-02 16:54:47 -07:00
Brad Davis
dd87707c7b Merge remote-tracking branch 'upstream/master' into plugins 2015-05-26 18:36:12 -07:00
Brad Davis
b5e6b737c4 Working on display plugins 2015-05-26 17:32:41 -07:00
Andrew Meadows
01cc629224 fix crashes during init and shutdown 2015-05-22 09:20:08 -07:00
Andrew Meadows
7cd9023e23 build Avatar shape on SkeletonModel load 2015-04-24 13:26:26 -07:00
Andrew Meadows
79cb55eabc rename setJointStates() --> initJointStates() 2015-04-24 13:26:26 -07:00
Andrew Meadows
ef10e5734d bounding box for skeleton with bad mesh weights 2015-03-31 16:53:33 -07:00
David Rowe
a04bd09b83 Set clip near distance per skeleton model if no separate head model 2015-03-17 16:32:59 -07:00
Andrew Meadows
645fc7dbc9 remove unused variable 2015-03-13 09:39:06 -07:00
Andrew Meadows
be252147e2 merge upstream/master into andrew/isentropic 2015-03-12 16:38:59 -07:00
Andrew Meadows
1f3a267b16 compute correct bounding shape dimensions 2015-03-12 16:34:47 -07:00
Stephen Birarda
471e55c8ce fix some lingering warnings 2015-03-12 12:36:39 -07:00
Andrew Meadows
feafa0a60b remove old Ragdoll and avatar interactions 2015-03-11 14:29:03 -07:00
David Rowe
aad3f1dfd9 Automatically switch to default model if avatar model is skeletonless 2015-03-03 22:34:07 -08:00
David Rowe
30b77d4200 Don't crash if avatar model at start-up or loaded is skeletonless 2015-03-03 22:34:06 -08:00
Stephen Birarda
fc2f6d47bb remove references to PrioVR in interface code 2015-02-26 17:28:00 -08:00
Andrew Meadows
28a3c3f469 separate new shape types from legacy 2015-02-03 08:34:06 -08:00
ZappoMan
bddb7856af more work 2015-01-19 13:34:09 -08:00
ZappoMan
db94949649 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
	assignment-client/src/voxels/VoxelServer.cpp
	interface/src/Application.cpp
	interface/src/Audio.cpp
	interface/src/DatagramProcessor.cpp
	interface/src/Menu.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/ui/ApplicationOverlay.cpp
	interface/src/ui/PreferencesDialog.cpp
	libraries/networking/src/NodeList.cpp
	libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
a03c2b79fa first cut at adding colors to GeometryCache and supporting batch internally 2015-01-08 15:52:33 -08:00
ZappoMan
1bfce7d876 more removal of immediate mode 2015-01-06 14:14:13 -08:00
ZappoMan
0d63391be8 formatting 2015-01-06 12:31:42 -08:00
ZappoMan
bd1612f6a4 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d first cut are removing immediate mode GL_LINES 2015-01-05 15:46:48 -08:00
ZappoMan
9630279459 Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
Conflicts:
	examples/editVoxels.js
	examples/fallingSand.js
	examples/growTrees.js
	interface/src/Application.cpp
	interface/src/Application.h
	libraries/avatars/CMakeLists.txt
	libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
Philip Rosedale
f4f43d6b38 added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar 2014-12-30 15:11:32 -08:00
Atlante45
296c0025de Switched to auto and changed macro 2014-12-18 15:42:38 -08:00
Atlante45
2039895898 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/renderer/GlowEffect.cpp
	interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
90c1132dd5 reduce calls to DependencyManager::get<> where possible 2014-12-15 11:28:57 -08:00
ZappoMan
e0a017e963 make GeometryCache work with DependancyManager 2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63 more render util cleanup 2014-12-15 08:16:42 -08:00
Andrew Meadows
1b778603c8 fix for crash in SkeletonModel::updateStandingFoot() 2014-11-20 14:21:08 -08:00
Atlante45
4d5451fafe Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrew Meadows
6673d9d0c2 avatar stands on lowest toe 2014-11-19 09:13:24 -08:00
Andrzej Kapolka
14eb87aefd Eliminate wacky scales in favor of newfangled "meters." 2014-11-14 12:23:47 -08:00
Andrew Meadows
4c3cdf5b7a move stuff out of shared and into physics library 2014-10-28 13:51:45 -07:00
Andrew Meadows
c1728c0296 Merge upstream/master into andrew/experimental 2014-10-27 10:08:48 -07:00
Sam Gateau
4f26c9e0fa fix formatting and syntax issues 2014-10-06 11:06:23 -07:00
Andrew Meadows
01a3eaa26b added experimental MyAvatar.setSkeletonOffset()
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
David Rowe
dbf6daf80c Fix default eye model calculation to be reliable 2014-09-27 11:25:37 -07:00
David Rowe
c0419c61f4 Fix missing constructor initialization 2014-09-26 09:15:17 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
David Rowe
f95e20153c Fix upright head model position calculation for avatar scale changes 2014-09-22 15:13:08 -07:00
David Rowe
a11bf7f15b Decouple Rift head tracking from avatar's head position
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
Andrzej Kapolka
4a2e68fea4 Fix for eyes on skeleton (e.g., Mixamo) models. 2014-09-17 15:36:22 -07:00
Andrzej Kapolka
df192e297c Apply blendshapes to skeleton as well as head. 2014-09-11 14:01:11 -07:00
Andrew Meadows
1e19566e93 fix for bad avatar bounding shape on resize 2014-09-04 09:53:07 -07:00
Andrzej Kapolka
e29a4e7683 Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
3ebd8c1969 use dispatchTable for shape-vs-shape collisions 2014-08-21 16:40:25 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
Andrew Meadows
a01d3781d9 simplified SkeletonModel::maybeUpdateLeanRotation() 2014-08-20 12:48:52 -07:00
Andrew Meadows
f511fe2657 Ragdoll cannot assume skeleton's rootIndex is 0
some Models have extra "joints" not part of the normal skeleton
2014-08-19 11:31:50 -07:00
Atlante45
6d567e67a9 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 15:41:19 -07:00
Atlante45
1d30b52ec2 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 14:23:40 -07:00
Andrew Meadows
c2f4648ad7 Merge branch 'ragdoll' of ssh://github.com/AndrewMeadows/hifi into ragdoll 2014-08-18 12:55:10 -07:00
Andrew Meadows
7e7978de1a compute and store Ragdoll::_accumulatedMovement 2014-08-18 12:53:04 -07:00
Andrew Meadows
77047b0130 no NULL check on delete SkeletonModel::_ragdoll 2014-08-18 11:25:51 -07:00
Atlante45
9e5b68fa9d Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 15:38:03 -07:00
Andrew Meadows
60d411ead5 cleanup Ragdoll API (less "ragdoll" qualifiers) 2014-08-14 14:41:51 -07:00
Andrew Meadows
46c91052c9 split SkeletonModel and Ragdoll classes apart 2014-08-14 14:29:03 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Andrew Meadows
ca4a23e532 use "visible joint positions" for MyAvatar only 2014-08-14 09:21:15 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Andrew Meadows
2286eae64a head connects to neck during ragdoll simulation 2014-08-08 10:53:38 -07:00
Andrew Meadows
05318acc7f don't make shapes for joints with zero radius 2014-08-08 08:37:28 -07:00
Andrew Meadows
9a55252587 remove extraneous roots from Model::_jointStates 2014-08-07 17:02:28 -07:00
Andrew Meadows
94da63006c VerletPoint::_mass is now private
We set the mass of other avatars artificially high
so they are less movable.
2014-08-07 14:35:32 -07:00
Andrew Meadows
87350ad2d0 ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Andrew Meadows
3305f5edf9 merge upstream/master into andrew/ragdoll 2014-08-01 11:13:18 -07:00
Andrew Meadows
34628aef3b separate muscle constraints from joint constraints 2014-07-29 16:47:54 -07:00
Atlante45
fb670275c2 Don't recompute unchaged transform 2014-07-28 16:42:16 -07:00
Andrew Meadows
b8b1df5799 MuscleConstraints for ragdoll; velocity for verlet points 2014-07-25 15:24:44 -07:00
Andrew Meadows
2ddca4fbf9 split independent classes out of Ragdoll files 2014-07-24 09:50:16 -07:00
Andrew Meadows
1d124ebc61 fix comments 2014-07-24 08:49:41 -07:00
Andrew Meadows
559188cace parent-relative linear slaving of verlet shapes 2014-07-23 17:00:17 -07:00
Andrew Meadows
783cde7376 minor tweak to rate at which ragdoll shapes follow joints 2014-07-17 10:51:17 -07:00
Andrew Meadows
3ad4a2e170 more stability when fingers follow ragdoll 2014-07-16 09:32:46 -07:00
Andrew Meadows
0667cb6e5f add constraints between child joints of same parent 2014-07-16 08:54:28 -07:00
Andrew Meadows
b8fb5e0298 namechange FromBindFrame ==> InBindFrame 2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975 add JointState::_positionInParentFrame 2014-07-14 15:18:34 -07:00
Andrew Meadows
7e4efa6c73 Skeleton gets custom update for visible transforms 2014-07-10 16:21:12 -07:00
Andrew Meadows
8fa7bf4fa0 rename: ParentFrame --> ConstrainedFrame 2014-07-09 16:43:46 -07:00
Andrew Meadows
6e5d77f0fc merge upstream/master into andrew/ragdoll
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2014-07-02 09:41:13 -07:00
Andrew Meadows
49d54dd6f0 Add Model::inverseKinematics() for stable hand IK
(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
57c17eb972 remove unecessary clearRagdollConstraintsAndPoints() 2014-06-30 09:18:31 -07:00
Andrew Meadows
f33728b615 guarantee that ragdoll is clear before initialized 2014-06-30 09:13:42 -07:00