Stephen Birarda
3be5d60fc4
comment out threshold frames to hopefully reduce clicks
2013-03-29 09:17:33 -07:00
Stephen Birarda
1767f2b052
don't send or parse attenuation for now
2013-03-29 08:36:33 -07:00
Stephen Birarda
01d5bdd68c
Merge branch 'master' of github.com:worklist/hifi
2013-03-29 08:30:48 -07:00
Stephen Birarda
431cbec734
remove some of the explicit floats to hunt down digital noise
2013-03-29 08:29:43 -07:00
ZappoMan
565b6f877c
Merge branch 'master' of https://github.com/worklist/hifi
2013-03-29 08:24:30 -07:00
ZappoMan
e580369a93
tweak to shpere
2013-03-29 08:24:08 -07:00
Stephen Birarda
f0f0df2cf3
Merge branch 'master' of github.com:worklist/hifi
2013-03-29 08:20:52 -07:00
Stephen Birarda
ffd2f61420
don't use distance attenuation in audio mixer for now
2013-03-29 08:20:37 -07:00
ZappoMan
c6a667af61
added Scene mode to voxel server
2013-03-29 07:27:46 -07:00
Stephen Birarda
3186254a93
initial LOD drop off when moving back
2013-03-29 03:42:54 -07:00
Stephen Birarda
80170bd4c4
don't do gross things if data is being written while GPU is copying it
2013-03-29 03:12:11 -07:00
Stephen Birarda
b50f10fde4
Merge branch 'master' of github.com:worklist/hifi
2013-03-29 02:46:33 -07:00
Stephen Birarda
0a9183e05b
small change to render levels
2013-03-29 02:46:22 -07:00
ZappoMan
00787a31d6
Added VoxelNode::collapseIdenticalLeaves()
...
Fixed small bug in setColorFromAverageOfChildren()
Changed sphere color randomization to be more dramatic
2013-03-28 23:38:34 -07:00
ZappoMan
270f77799d
added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree
2013-03-28 17:21:47 -07:00
Stephen Birarda
f85abe53ef
add a method to VoxelTree to reaverage the voxel colors
2013-03-28 16:22:37 -07:00
Stephen Birarda
a7f74a9f40
Merge branch 'master' of github.com:worklist/hifi
2013-03-28 15:30:40 -07:00
Stephen Birarda
f109916125
move the voxel tree back to origin
2013-03-28 15:30:14 -07:00
Stephen Birarda
eec16a8eb5
recreate the MarkerNode tree on agent copy
2013-03-28 15:28:55 -07:00
ZappoMan
ebceaf06dc
added --domain command line option to interface
2013-03-28 15:22:10 -07:00
Stephen Birarda
3ead1a5827
merge with brad's sphere/load file changes
2013-03-28 14:46:44 -07:00
Stephen Birarda
1b3c15a701
Merge remote-tracking branch 'origin/master'
2013-03-28 14:39:59 -07:00
Stephen Birarda
6d8ff8cc05
use a thread to distribute voxels to clients on a clock
2013-03-28 14:36:21 -07:00
Stephen Birarda
287775e0f9
change the loadBitstreamBuffer method to accommodate absence of childMask variable
2013-03-28 14:35:45 -07:00
Stephen Birarda
9cd314d3c4
move the voxel system to 40,0,40, only re-render on new voxels
2013-03-28 14:35:02 -07:00
Stephen Birarda
1f98929503
remove the childMask member variable VoxelNode
2013-03-28 14:34:10 -07:00
Stephen Birarda
f469ec8e2e
remove the notion of last sent level from VoxelAgentData
2013-03-28 14:33:26 -07:00
Stephen Birarda
0fb244c2bd
don't delete an agent if the data is concurrently being used
2013-03-28 14:33:04 -07:00
ZappoMan
055c46c60f
add spheres from command line
2013-03-28 14:32:53 -07:00
Stephen Birarda
de3f5edd69
add a mutex to the agent so we don't delete it when using it
2013-03-28 14:32:20 -07:00
ZappoMan
6ec9949098
Add --local support to interface command line
2013-03-28 14:03:16 -07:00
ZappoMan
ed6195f3a0
Merge branch 'master' of https://github.com/worklist/hifi
2013-03-28 14:00:58 -07:00
ZappoMan
fe8b6f7d63
* Moved load file and create sphere from VoxelSystem to VoxelTree
...
* Added --local command line support to domain and voxel servers so that
you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
Stephen Birarda
a41b003582
perform proper verification for creation of new sphere
2013-03-28 11:47:23 -07:00
Stephen Birarda
084b77be50
NULL sphere pointer on Head copy
2013-03-28 11:37:49 -07:00
Stephen Birarda
d2a8da890f
don't make the eye sphere a global object
2013-03-28 11:36:41 -07:00
Stephen Birarda
846ba80c10
get VS back to a point where it talks to client
2013-03-28 11:28:17 -07:00
Stephen Birarda
0820900365
fix incorrect name for member variable in MarkerNode
2013-03-27 18:51:11 -07:00
Philip Rosedale
0b044d01d5
always be making random left/right/mouth eye contact
2013-03-27 16:00:40 -07:00
Philip Rosedale
c3bc43f48e
Merge remote-tracking branch 'origin'
2013-03-27 15:55:13 -07:00
Philip Rosedale
c0cb88e21b
Added keyboard controls for smooth rotation, more junk removed from main.cpp
2013-03-27 15:54:54 -07:00
Stephen Birarda
17904ee069
remove .mm include for interface now that menu is gone
2013-03-27 11:29:13 -07:00
Philip Rosedale
ef9c704bb1
Merge remote-tracking branch 'origin'
2013-03-26 17:33:21 -07:00
Philip Rosedale
642b64dfd6
First commit to improve avatar movement
2013-03-26 17:32:54 -07:00
Stephen Birarda
7c1470c07e
remove debug send to 10.0.0.10
2013-03-26 16:22:42 -07:00
Stephen Birarda
bbb0e9cea3
move MarkerNode to shared to hook with VoxelTree
2013-03-26 14:10:06 -07:00
Stephen Birarda
a6333122e6
build out MarkerNode class
2013-03-26 14:07:35 -07:00
Stephen Birarda
1c9d4de0d6
hook up VoxelAgentData to new MarkerNode class
2013-03-26 14:06:52 -07:00
Stephen Birarda
761db13e90
add the MarkerNode class to maintain markers during tree traversal
2013-03-26 14:06:34 -07:00
Stephen Birarda
5bd398931f
remove voxel sending from voxel main loop
2013-03-26 12:47:21 -07:00