Overte open source metaverse platform.
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2013-03-29 08:24:08 -07:00
domain * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector Using shared utils and changing modifier data type 2013-03-25 16:25:25 -06:00
interface initial LOD drop off when moving back 2013-03-29 03:42:54 -07:00
mixer have mixer and voxel server also maintain agent IDs 2013-03-25 16:54:36 -07:00
shared added Scene mode to voxel server 2013-03-29 07:27:46 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel tweak to shpere 2013-03-29 08:24:08 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt Stream injector 2013-03-22 20:42:56 -06:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.