Andrew Meadows
09bdccb18c
Merge pull request #7032 from hyperlogic/tony/standing-jump
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MyAvatar: Standing Takeoff and In-Air Animations
2016-02-05 13:45:52 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
bfeace78f7
AnimInverseKinematics: warning fixes
2016-02-04 18:51:48 -08:00
Anthony J. Thibault
51189cfc50
AnimInverseKinematics: opened up UpLeg and Leg constraints
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This improves the quality of the jump animations, while IK is enabled.
2016-02-04 17:56:41 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Brad Hefta-Gaub
817245accc
Merge pull request #7025 from jherico/qml
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QML Work
2016-02-04 16:03:39 -08:00
Bradley Austin Davis
dc0e038535
Add drive selection to the file dialog
2016-02-04 13:51:43 -08:00
Bradley Austin Davis
64597f9d9f
Fixing save dialog issues saving new files
2016-02-04 13:32:52 -08:00
Anthony J. Thibault
a8e092272c
AnimStateMachine: added new State parameter interpType
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interpType defines how the interpolation between two states is performed.
* SnapshotBoth: Stores two snapshots, the previous animation before interpolation begins and the target state at the
interTarget frame. Then during the interpolation period the two snapshots are interpolated to produce smooth motion between them.
* SnapshotPrev: Stores a snapshot of the previous animation before interpolation begins. However the target state is
evaluated dynamically. During the interpolation period the previous snapshot is interpolated with the target pose
to produce smooth motion between them. This mode is useful for interping into a blended animation where the actual
blend factor is not known at the start of the interp or is might change dramatically during the interp.
2016-02-04 10:32:58 -08:00
Stephen Birarda
816fe52c5b
mark getAvatarBySessionID as virtual
2016-02-03 17:31:38 -08:00
Stephen Birarda
058bba7b55
move avatar invokables from AvatarManager to AvatarHashMap
2016-02-03 17:13:35 -08:00
Bradley Austin Davis
60d97c45af
Support save file dialog
2016-02-03 14:51:10 -08:00
Bradley Austin Davis
0a99086617
Moving to QML based dialogs
2016-02-03 14:51:02 -08:00
Andrew Meadows
63df34541d
Merge pull request #6802 from huffman/agent-simulation
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Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
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MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Brad Hefta-Gaub
839ce50bde
Merge pull request #7018 from jherico/qml
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QML fixes
2016-02-03 11:59:27 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Ryan Huffman
963c71a476
Fix ES rejecting unowned entity physics updates
2016-02-03 09:28:49 -08:00
samcake
4d62df2996
Merge pull request #7011 from zzmp/fix/render-connect-warnings
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Only connect render config if dirty signal present
2016-02-02 17:46:22 -08:00
samcake
940ef40b69
Merge pull request #6999 from zzmp/refactor/render-init-file
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Migrate stencil and overlay jobs to use plumbers
2016-02-02 17:45:17 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
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This reverts commit 671f27e5bc
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2016-02-02 17:10:21 -08:00
Bradley Austin Davis
f24f2749e1
Make users.js show QML window for edit friends
2016-02-02 15:19:12 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Brad Hefta-Gaub
a025fab5c8
Merge pull request #7016 from jherico/qml
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QML Fixes
2016-02-02 14:08:45 -08:00
Ryan Huffman
759b1a347c
Merge pull request #7015 from birarda/audio-mute-crash
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rename canAdjustLocks to isAllowedEditor, add debug for crash
2016-02-02 13:12:06 -08:00
Ryan Huffman
25632b63b7
Adjust Entities.addEntity to not bid on simulation from AC Script
2016-02-02 13:00:35 -08:00
Anthony J. Thibault
656608e2ff
Fixes for away.js
2016-02-02 12:08:52 -08:00
Bradley Austin Davis
2c26b32341
Make QML based tool-windows close properly
2016-02-02 12:00:58 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Ryan Huffman
eff02d3e3a
Fix Agents bidding on simulation ownership
2016-02-02 10:47:51 -08:00
Bradley Austin Davis
aecf582593
Don't crash on GL error in present thread
2016-02-01 18:26:32 -08:00
Zach Pomerantz
0b6cfbe50a
Only connect render config if dirty signal present
2016-02-01 17:48:31 -08:00
Stephen Birarda
095f0b9349
rename canAdjustLocks to isAllowedEditor for multi-purpose
2016-02-01 16:46:11 -08:00
samcake
1b52d700a0
Merge pull request #6871 from Atlante45/feat/draw-call-info
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Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
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Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
James B. Pollack
8e75ce8232
Merge pull request #6967 from zzmp/fix/render-count
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Render the correct maxDrawnItems
2016-02-01 13:34:33 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Anthony Thibault
b345df8002
Merge pull request #6987 from AndrewMeadows/better-ik
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reduce hand-IK coupling to hip offset
2016-02-01 10:36:21 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Andrew Meadows
71664dffae
change string comparisons to be CaseSensitive
2016-02-01 09:50:01 -08:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00