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Fix ES rejecting unowned entity physics updates
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1 changed files with 1 additions and 1 deletions
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@ -194,7 +194,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
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// the entire update is suspect --> ignore it
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return false;
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}
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} else {
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} else if (simulationBlocked) {
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simulationBlocked = senderID != entity->getSimulatorID();
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}
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if (simulationBlocked) {
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