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https://github.com/JulianGro/overte.git
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Added inAir animations
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parent
ee96341380
commit
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5 changed files with 125 additions and 14 deletions
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@ -247,7 +247,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -263,7 +264,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -278,7 +280,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -293,7 +296,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -308,7 +312,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -323,7 +328,8 @@
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -338,7 +344,8 @@
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{ "var": "isMovingLeft", "state": "strafeLeft" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -353,7 +360,8 @@
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{ "var": "isMovingLeft", "state": "strafeLeft" },
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isFlying", "state": "fly" }
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isInAir", "state": "inAir" }
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]
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},
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{
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@ -385,8 +393,18 @@
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isNotFlying", "state": "idle" }
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]
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},
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{
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"id": "inAir",
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"interpTarget": 3,
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"interpDuration": 3,
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"transitions": [
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{ "var": "isAway", "state": "awayIntro" },
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{ "var": "isNotInAir", "state": "idle" }
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]
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}
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]
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},
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@ -685,6 +703,52 @@
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "inAir",
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"type": "blendLinear",
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"data": {
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"alpha": 0.0,
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"alphaVar": "inAirAlpha"
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},
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"children": [
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{
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"id": "inAirPreApex",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
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"startFrame": 0.0,
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"endFrame": 0.0,
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"timeScale": 0.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "inAirApex",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
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"startFrame": 6.0,
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"endFrame": 6.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "inAirPostApex",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
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"startFrame": 11.0,
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"endFrame": 11.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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}
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]
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}
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]
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}
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@ -133,7 +133,14 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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_rig->updateFromHandParameters(handParams, deltaTime);
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_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
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Rig::CharacterControllerState ccState = Rig::CharacterControllerState::Ground;
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if (myAvatar->getCharacterController()->isHovering()) {
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ccState = Rig::CharacterControllerState::Hover;
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} else if (myAvatar->getCharacterController()->isJumping()) {
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ccState = Rig::CharacterControllerState::Jump;
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}
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_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), ccState);
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// evaluate AnimGraph animation and update jointStates.
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Model::updateRig(deltaTime, parentTransform);
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@ -504,7 +504,7 @@ static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
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static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
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static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
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void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering) {
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void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
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glm::vec3 front = worldRotation * IDENTITY_FRONT;
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@ -572,11 +572,16 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
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const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
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if (isHovering) {
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if (ccState == CharacterControllerState::Hover) {
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if (_desiredState != RigRole::Hover) {
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_desiredStateAge = 0.0f;
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}
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_desiredState = RigRole::Hover;
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} else if (ccState == CharacterControllerState::Jump) {
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if (_desiredState != RigRole::Jump) {
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_desiredStateAge = 0.0f;
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}
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_desiredState = RigRole::Jump;
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} else {
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float moveThresh;
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if (_state != RigRole::Move) {
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@ -662,6 +667,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isNotTurning", true);
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_animVars.set("isFlying", false);
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_animVars.set("isNotFlying", true);
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_animVars.set("isInAir", false);
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_animVars.set("isNotInAir", true);
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}
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} else if (_state == RigRole::Turn) {
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if (turningSpeed > 0.0f) {
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@ -682,6 +689,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isNotMoving", true);
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_animVars.set("isFlying", false);
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_animVars.set("isNotFlying", true);
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_animVars.set("isInAir", false);
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_animVars.set("isNotInAir", true);
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} else if (_state == RigRole::Idle ) {
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// default anim vars to notMoving and notTurning
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_animVars.set("isMovingForward", false);
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@ -694,7 +703,9 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isNotTurning", true);
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_animVars.set("isFlying", false);
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_animVars.set("isNotFlying", true);
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} else {
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_animVars.set("isInAir", false);
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_animVars.set("isNotInAir", true);
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} else if (_state == RigRole::Hover) {
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// flying.
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_animVars.set("isMovingForward", false);
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_animVars.set("isMovingBackward", false);
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@ -706,6 +717,27 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isNotTurning", true);
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_animVars.set("isFlying", true);
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_animVars.set("isNotFlying", false);
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_animVars.set("isInAir", false);
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_animVars.set("isNotInAir", true);
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} else if (_state == RigRole::Jump) {
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// jumping in-air
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_animVars.set("isMovingForward", false);
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_animVars.set("isMovingBackward", false);
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_animVars.set("isMovingLeft", false);
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_animVars.set("isMovingRight", false);
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_animVars.set("isNotMoving", true);
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_animVars.set("isTurningLeft", false);
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_animVars.set("isTurningRight", false);
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_animVars.set("isNotTurning", true);
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_animVars.set("isFlying", false);
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_animVars.set("isNotFlying", true);
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_animVars.set("isInAir", true);
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_animVars.set("isNotInAir", false);
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// compute blend based on velocity
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const float JUMP_SPEED = 3.5f;
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float alpha = glm::clamp(-worldVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
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_animVars.set("inAirAlpha", alpha);
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}
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t += deltaTime;
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@ -73,6 +73,12 @@ public:
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glm::quat rightOrientation = glm::quat(); // rig space (z forward)
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};
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enum class CharacterControllerState {
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Ground = 0,
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Jump,
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Hover
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};
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virtual ~Rig() {}
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void destroyAnimGraph();
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@ -141,7 +147,7 @@ public:
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glm::mat4 getJointTransform(int jointIndex) const;
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// Start or stop animations as needed.
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void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering);
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void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
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// Regardless of who started the animations or how many, update the joints.
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void updateAnimations(float deltaTime, glm::mat4 rootTransform);
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@ -271,7 +277,8 @@ public:
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Idle = 0,
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Turn,
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Move,
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Hover
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Hover,
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Jump
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};
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RigRole _state { RigRole::Idle };
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RigRole _desiredState { RigRole::Idle };
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@ -75,6 +75,7 @@ public:
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glm::vec3 getLinearVelocity() const;
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bool isJumping() const { return _isJumping; }
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bool isHovering() const { return _isHovering; }
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void setHovering(bool enabled);
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