Added inAir animations

This commit is contained in:
Anthony J. Thibault 2016-01-28 18:27:49 -08:00
parent ee96341380
commit e9fd439ffd
5 changed files with 125 additions and 14 deletions

View file

@ -247,7 +247,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -263,7 +264,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -278,7 +280,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -293,7 +296,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -308,7 +312,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -323,7 +328,8 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -338,7 +344,8 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -353,7 +360,8 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isInAir", "state": "inAir" }
]
},
{
@ -385,8 +393,18 @@
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotFlying", "state": "idle" }
]
},
{
"id": "inAir",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotInAir", "state": "idle" }
]
}
]
},
@ -685,6 +703,52 @@
"loopFlag": true
},
"children": []
},
{
"id": "inAir",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "inAirAlpha"
},
"children": [
{
"id": "inAirPreApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
"loopFlag": true
},
"children": []
},
{
"id": "inAirApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 6.0,
"endFrame": 6.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "inAirPostApex",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
]
}

View file

@ -133,7 +133,14 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->updateFromHandParameters(handParams, deltaTime);
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
Rig::CharacterControllerState ccState = Rig::CharacterControllerState::Ground;
if (myAvatar->getCharacterController()->isHovering()) {
ccState = Rig::CharacterControllerState::Hover;
} else if (myAvatar->getCharacterController()->isJumping()) {
ccState = Rig::CharacterControllerState::Jump;
}
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), ccState);
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);

View file

@ -504,7 +504,7 @@ static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering) {
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
glm::vec3 front = worldRotation * IDENTITY_FRONT;
@ -572,11 +572,16 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
if (isHovering) {
if (ccState == CharacterControllerState::Hover) {
if (_desiredState != RigRole::Hover) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Hover;
} else if (ccState == CharacterControllerState::Jump) {
if (_desiredState != RigRole::Jump) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Jump;
} else {
float moveThresh;
if (_state != RigRole::Move) {
@ -662,6 +667,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
}
} else if (_state == RigRole::Turn) {
if (turningSpeed > 0.0f) {
@ -682,6 +689,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotMoving", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Idle ) {
// default anim vars to notMoving and notTurning
_animVars.set("isMovingForward", false);
@ -694,7 +703,9 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
} else {
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Hover) {
// flying.
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
@ -706,6 +717,27 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", true);
_animVars.set("isNotFlying", false);
_animVars.set("isInAir", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Jump) {
// jumping in-air
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
_animVars.set("isMovingLeft", false);
_animVars.set("isMovingRight", false);
_animVars.set("isNotMoving", true);
_animVars.set("isTurningLeft", false);
_animVars.set("isTurningRight", false);
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isInAir", true);
_animVars.set("isNotInAir", false);
// compute blend based on velocity
const float JUMP_SPEED = 3.5f;
float alpha = glm::clamp(-worldVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
_animVars.set("inAirAlpha", alpha);
}
t += deltaTime;

View file

@ -73,6 +73,12 @@ public:
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
};
enum class CharacterControllerState {
Ground = 0,
Jump,
Hover
};
virtual ~Rig() {}
void destroyAnimGraph();
@ -141,7 +147,7 @@ public:
glm::mat4 getJointTransform(int jointIndex) const;
// Start or stop animations as needed.
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering);
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
// Regardless of who started the animations or how many, update the joints.
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
@ -271,7 +277,8 @@ public:
Idle = 0,
Turn,
Move,
Hover
Hover,
Jump
};
RigRole _state { RigRole::Idle };
RigRole _desiredState { RigRole::Idle };

View file

@ -75,6 +75,7 @@ public:
glm::vec3 getLinearVelocity() const;
bool isJumping() const { return _isJumping; }
bool isHovering() const { return _isHovering; }
void setHovering(bool enabled);