Commit graph

20966 commits

Author SHA1 Message Date
David Rowe
22347dd794 Add AudioDevice.deviceChanged() signal and use to update audio menu 2015-01-22 19:11:55 -08:00
Stephen Birarda
e488e841b7 Merge pull request #4151 from murillodigital/ice-monitoring
Adding http monitoring for ICE server
2015-01-22 14:26:49 -08:00
Andrew Meadows
355759d3d4 Merge pull request #4152 from ZappoMan/fixGlitches
Fix glitches in bullets and multiple viewers
2015-01-22 13:49:00 -08:00
Leonardo Murillo
001d689646 Fixing includes 2015-01-22 15:37:58 -06:00
ZappoMan
d34764bd55 fix whitespace diff 2015-01-22 13:33:59 -08:00
Leonardo Murillo
162c2f031b Remove https unneeded crust 2015-01-22 15:33:37 -06:00
ZappoMan
6a9a6968f2 debugging stutter 2015-01-22 13:32:57 -08:00
ZappoMan
c6ad1462e6 debugging stutter 2015-01-22 13:31:59 -08:00
ZappoMan
838a549abe debugging stutter 2015-01-22 13:31:09 -08:00
ZappoMan
14c7dc8eb9 debugging stutter 2015-01-22 13:13:18 -08:00
Leonardo Murillo
5efc046316 Adding http monitoring for ICE server 2015-01-22 15:03:13 -06:00
Brad Hefta-Gaub
ad209ee731 Merge pull request #4150 from AndrewMeadows/bispinor
remove ground collision hack for physics testing
2015-01-22 10:56:36 -08:00
Andrew Meadows
b2f2a3ad27 Merge pull request #4149 from huffman/improve-loading
Update ImageOverlay to use TextureCache
2015-01-22 09:26:10 -08:00
Andrew Meadows
3997b916c1 remove ground collision hack for physics testing 2015-01-22 09:17:51 -08:00
Ryan Huffman
0e9e77f166 Fix broken support for color-only ImageOverlay 2015-01-22 08:58:55 -08:00
Ryan Huffman
52193fce38 Remove qDebug 2015-01-22 08:35:38 -08:00
Brad Hefta-Gaub
d8d0972cb6 Merge pull request #4148 from AndrewMeadows/isentropic
reduce flood of collision events
2015-01-21 19:37:04 -08:00
Brad Hefta-Gaub
7d7411ceee Merge pull request #4146 from PhilipRosedale/master
Improved Billiards, Gun
2015-01-21 19:36:20 -08:00
Andrew Meadows
77c4362991 fix typo 2015-01-21 18:14:24 -08:00
Andrew Meadows
b2e79a0157 don't process results when no simulation 2015-01-21 18:06:19 -08:00
Andrew Meadows
2751fab2c3 don't send collision events for inactive pairs
also throttle collision events to 30/sec
2015-01-21 18:02:13 -08:00
Brad Hefta-Gaub
5a7912de17 Merge pull request #4144 from AndrewMeadows/isentropic
Bullet collisions trigger collision events in scripts.
2015-01-21 16:21:57 -08:00
Philip Rosedale
6567fcfe0b Added shootable blocks on platform, grenade, buttons for making grid of targets 2015-01-21 16:17:25 -08:00
Ryan Huffman
ba2f7d88ce Update ImageOverlay to use TextureCache 2015-01-21 15:09:09 -08:00
Ryan Huffman
53a70c43e1 Add width and height to NetworkTexture 2015-01-21 15:08:38 -08:00
Andrew Meadows
1b7074e52a purge EntityCollisionSystem 2015-01-21 14:16:34 -08:00
Philip Rosedale
78f157d6b0 Merge pull request #4145 from huffman/fix-dpi
Update style.css to use pt instead of px for proper rendering on hidpi s...
2015-01-21 14:09:41 -08:00
Andrew Meadows
1c38b08e8f remane emitEntityCollision... to entityCollision... 2015-01-21 14:07:23 -08:00
Philip Rosedale
e02e0088af Improvements to gun to add shootable targets on a platform 2015-01-21 13:58:48 -08:00
Ryan Huffman
2171427bbd Update style.css to use pt instead of px for proper rendering on hidpi screens 2015-01-21 12:31:06 -08:00
Andrew Meadows
cb536c5d4e Merge pull request #4143 from murillodigital/windows-bullet
Windows bullet
2015-01-21 12:13:04 -08:00
Andrew Meadows
6840daa0b5 removing tabs from formatting 2015-01-21 11:55:28 -08:00
Andrew Meadows
e49c76656f merge upstream/master into andrew/isentropic
Conflicts:
	libraries/physics/src/PhysicsEngine.cpp
2015-01-21 11:35:36 -08:00
Andrew Meadows
86583f3f3f physics collisions emit script collision events 2015-01-21 11:27:32 -08:00
Leonardo Murillo
a825f2a495 Markdown fix 2015-01-21 11:31:24 -06:00
Leonardo Murillo
93edd82038 Markdown fix 2015-01-21 11:28:50 -06:00
Leonardo Murillo
e82b07caf8 Updated Windows build instructions 2015-01-21 11:26:43 -06:00
Philip Rosedale
ffbe924734 Merge branch 'master' of https://github.com/worklist/hifi 2015-01-21 09:12:15 -08:00
Andrew Meadows
b8f97ca978 Merge pull request #4142 from ey6es/master
Fix for color/material texture alignment.
2015-01-21 08:55:45 -08:00
Andrzej Kapolka
10c4408d94 Slight stitching tweak. 2015-01-20 21:52:56 -08:00
Andrzej Kapolka
79e18b161d Simplification. 2015-01-20 18:42:40 -08:00
Andrzej Kapolka
35547a5a02 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-01-20 18:30:50 -08:00
Brad Hefta-Gaub
5a621ba015 Merge pull request #4141 from huffman/entity-list-updates
Entity list updates - sorting, search, style
2015-01-20 18:18:15 -08:00
Brad Hefta-Gaub
08e8694ae1 Merge pull request #4139 from AndrewMeadows/bispinor
lower cost when failing to add entity to physics engine
2015-01-20 18:17:35 -08:00
Andrzej Kapolka
460a307ebe Better stitching. 2015-01-20 18:12:00 -08:00
Philip Rosedale
e95cd30be6 better reticle, balls drop properly on table 2015-01-20 16:30:50 -08:00
Andrzej Kapolka
b2079ab849 Go ahead and generate mipmaps for the terrain color texture. 2015-01-20 14:42:48 -08:00
Andrew Meadows
790d07d346 track known contacts and generate collision events 2015-01-20 14:18:10 -08:00
Andrzej Kapolka
fa466da072 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-01-20 13:08:25 -08:00
Andrzej Kapolka
b4cd13f0be Fix for misaligned color/material textures when resolution is greater than the
height map.
2015-01-20 13:07:35 -08:00