Improvements to gun to add shootable targets on a platform

This commit is contained in:
Philip Rosedale 2015-01-21 13:58:48 -08:00
parent ffbe924734
commit e02e0088af

View file

@ -47,7 +47,6 @@ var yawFromMouse = 0;
var pitchFromMouse = 0;
var isMouseDown = false;
var BULLET_VELOCITY = 5.0;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
@ -98,7 +97,7 @@ var reticle = Overlays.addOverlay("image", {
y: screenSize.y / 2 - 16,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/reticle.png",
imageURL: HIFI_PUBLIC_BUCKET + "images/billiardsReticle.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
@ -131,10 +130,12 @@ function printVector(string, vector) {
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
}
var BULLET_VELOCITY = 15.0;
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.07;
var BULLET_LIFETIME = 10.0;
var BULLET_GRAVITY = 0.0;
var BULLET_GRAVITY = -0.25;
bulletID = Entities.addEntity(
{ type: "Sphere",
position: position,
@ -144,7 +145,7 @@ function shootBullet(position, velocity) {
lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
damping: 0.01,
density: 5000,
density: 10000,
ignoreCollisions: false,
collisionsWillMove: true
});
@ -158,6 +159,9 @@ function shootBullet(position, velocity) {
}
// Kickback the arm
if (elbowKickAngle > 0.0) {
MyAvatar.setJointData("LeftForeArm", rotationBeforeKickback);
}
rotationBeforeKickback = MyAvatar.getJointRotation("LeftForeArm");
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, KICKBACK_ANGLE));
@ -165,6 +169,50 @@ function shootBullet(position, velocity) {
elbowKickAngle = KICKBACK_ANGLE;
}
function makeGrid(type, gravity, scale, size) {
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
pos.y -= separation * size;
var x, y, z;
var GRID_LIFE = 60.0;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
if (gravity == 0) {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
} else {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/4.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) };
}
Entities.addEntity(
{ type: type,
position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: gravity, z: 0 },
lifetime: GRID_LIFE,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
}
}
}
if (gravity < 0) {
// Make a floor for this stuff to fall onto
Entities.addEntity({
type: "Box",
position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
color: { red: 128, green: 128, blue: 128 },
lifetime: GRID_LIFE
});
}
}
function shootTarget() {
var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = 0.0;
@ -236,6 +284,10 @@ function keyPressEvent(event) {
shootFromMouse();
} else if (event.text == "r") {
playLoadSound();
} else if (event.text == "g") {
makeGrid("Box", 0.0, 0.4, 3);
} else if (event.text == "f") {
makeGrid("Box", -9.8, 0.4, 5);
} else if (event.text == "s") {
// Hit this key to dump a posture from hydra to log
Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));