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Merge pull request #4149 from huffman/improve-loading
Update ImageOverlay to use TextureCache
This commit is contained in:
commit
b2f2a3ad27
4 changed files with 56 additions and 57 deletions
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@ -22,88 +22,62 @@
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#include "ImageOverlay.h"
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ImageOverlay::ImageOverlay() :
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_textureID(0),
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_imageURL(),
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_renderImage(false),
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_textureBound(false),
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_wantClipFromImage(false)
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{
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_isLoaded = false;
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}
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ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
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Overlay2D(imageOverlay),
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_texture(imageOverlay->_texture),
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_imageURL(imageOverlay->_imageURL),
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_textureImage(imageOverlay->_textureImage),
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_textureID(0),
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_fromImage(),
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_fromImage(imageOverlay->_fromImage),
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_renderImage(imageOverlay->_renderImage),
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_textureBound(false),
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_wantClipFromImage(false)
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_wantClipFromImage(imageOverlay->_wantClipFromImage)
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{
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}
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ImageOverlay::~ImageOverlay() {
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if (_parent && _textureID) {
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// do we need to call this?
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//_parent->deleteTexture(_textureID);
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}
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}
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// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
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void ImageOverlay::setImageURL(const QUrl& url) {
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_imageURL = url;
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_isLoaded = false;
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
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connect(reply, &QNetworkReply::finished, this, &ImageOverlay::replyFinished);
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}
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void ImageOverlay::replyFinished() {
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QNetworkReply* reply = static_cast<QNetworkReply*>(sender());
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// replace our byte array with the downloaded data
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QByteArray rawData = reply->readAll();
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_textureImage.loadFromData(rawData);
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_renderImage = true;
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_isLoaded = true;
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reply->deleteLater();
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if (url.isEmpty()) {
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_isLoaded = true;
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_renderImage = false;
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_texture.clear();
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} else {
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_isLoaded = false;
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_renderImage = true;
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}
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}
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void ImageOverlay::render(RenderArgs* args) {
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if (!_visible || !_isLoaded) {
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return; // do nothing if we're not visible
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if (!_isLoaded && _renderImage) {
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_isLoaded = true;
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_texture = DependencyManager::get<TextureCache>()->getTexture(_imageURL);
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}
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if (_renderImage && !_textureBound) {
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_textureID = _parent->bindTexture(_textureImage);
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_textureBound = true;
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// If we are not visible or loaded, return. If we are trying to render an
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// image but the texture hasn't loaded, return.
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if (!_visible || !_isLoaded || (_renderImage && !_texture->isLoaded())) {
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return;
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}
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if (_renderImage) {
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _textureID);
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glBindTexture(GL_TEXTURE_2D, _texture->getID());
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}
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const float MAX_COLOR = 255.0f;
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xColor color = getColor();
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float alpha = getAlpha();
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glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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float imageWidth = _textureImage.width();
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float imageHeight = _textureImage.height();
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QRect fromImage;
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if (_wantClipFromImage) {
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fromImage = _fromImage;
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} else {
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fromImage.setX(0);
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fromImage.setY(0);
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fromImage.setWidth(imageWidth);
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fromImage.setHeight(imageHeight);
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}
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float x = fromImage.x() / imageWidth;
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float y = fromImage.y() / imageHeight;
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float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
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float h = fromImage.height() / imageHeight;
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int left = _bounds.left();
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int right = _bounds.right() + 1;
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int top = _bounds.top();
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@ -111,10 +85,29 @@ void ImageOverlay::render(RenderArgs* args) {
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glm::vec2 topLeft(left, top);
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glm::vec2 bottomRight(right, bottom);
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glm::vec2 texCoordTopLeft(x, 1.0f - y);
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glm::vec2 texCoordBottomRight(x + w, 1.0f - (y + h));
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if (_renderImage) {
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float imageWidth = _texture->getWidth();
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float imageHeight = _texture->getHeight();
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QRect fromImage;
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if (_wantClipFromImage) {
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fromImage = _fromImage;
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} else {
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fromImage.setX(0);
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fromImage.setY(0);
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fromImage.setWidth(imageWidth);
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fromImage.setHeight(imageHeight);
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}
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float x = fromImage.x() / imageWidth;
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float y = fromImage.y() / imageHeight;
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float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
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float h = fromImage.height() / imageHeight;
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glm::vec2 texCoordTopLeft(x, y);
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glm::vec2 texCoordBottomRight(x + w, y + h);
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
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} else {
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight);
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@ -153,7 +146,7 @@ void ImageOverlay::setProperties(const QScriptValue& properties) {
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subImageRect.setHeight(oldSubImageRect.height());
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}
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setClipFromSource(subImageRect);
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}
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}
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QScriptValue imageURL = properties.property("imageURL");
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if (imageURL.isValid()) {
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@ -24,6 +24,7 @@
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#include <NetworkAccessManager.h>
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#include <SharedUtil.h>
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#include <TextureCache.h>
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#include "Overlay.h"
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#include "Overlay2D.h"
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@ -49,18 +50,14 @@ public:
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virtual ImageOverlay* createClone() const;
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private slots:
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void replyFinished(); // we actually want to hide this...
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private:
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QUrl _imageURL;
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QImage _textureImage;
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GLuint _textureID;
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NetworkTexturePointer _texture;
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QRect _fromImage; // where from in the image to sample
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bool _renderImage; // is there an image associated with this overlay, or is it just a colored rectangle
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bool _textureBound; // has the texture been bound
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bool _wantClipFromImage;
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};
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@ -385,7 +385,9 @@ Texture::~Texture() {
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NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArray& content) :
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Resource(url, !content.isEmpty()),
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_type(type),
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_translucent(false) {
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_translucent(false),
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_width(0),
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_height(0) {
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if (!url.isValid()) {
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_loaded = true;
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@ -532,6 +534,8 @@ void NetworkTexture::loadContent(const QByteArray& content) {
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void NetworkTexture::setImage(const QImage& image, bool translucent, const QColor& averageColor) {
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_translucent = translucent;
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_averageColor = averageColor;
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_width = image.width();
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_height = image.height();
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finishedLoading(true);
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imageLoaded(image);
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@ -150,6 +150,9 @@ public:
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/// Returns the lazily-computed average texture color.
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const QColor& getAverageColor() const { return _averageColor; }
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int getWidth() const { return _width; }
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int getHeight() const { return _height; }
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protected:
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virtual void downloadFinished(QNetworkReply* reply);
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@ -163,6 +166,8 @@ private:
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TextureType _type;
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bool _translucent;
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QColor _averageColor;
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int _width;
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int _height;
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};
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/// Caches derived, dilated textures.
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