Brad Hefta-Gaub
5a80c4d0e7
Merge pull request #5886 from samcake/calvin
...
Expose multi Draw Indirect in Batch (Hijack Austin's work...)
2015-09-23 19:13:28 -07:00
Brad Hefta-Gaub
9a0e5b9870
address Sam's concerns
2015-09-23 17:37:48 -07:00
samcake
8bdfc853d9
Merge branch 'orange' of https://github.com/samcake/hifi into hobbes
2015-09-23 17:31:04 -07:00
ZappoMan
65a079cb53
fix mac build
2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Anthony J. Thibault
90a551214e
Fix for AnimDebugDraw crash on shutdown.
2015-09-23 11:09:43 -07:00
Anthony J. Thibault
a9848cd157
Merge branch 'master' into tony/lean-threshold
2015-09-23 10:54:12 -07:00
samcake
7f8450f77b
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-09-23 10:30:51 -07:00
samcake
d7d332acd4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
...
t :wq
2015-09-23 09:51:31 -07:00
Brad Hefta-Gaub
387c4fbd92
fix bad oglplus pragma warnings
2015-09-22 21:52:16 -07:00
Brad Hefta-Gaub
17a3fd159a
apparently unix doesn't like the generic type version of sqrt()
2015-09-22 21:43:09 -07:00
Brad Hefta-Gaub
02e1de3ba3
more warnings fixes
2015-09-22 21:35:13 -07:00
Brad Hefta-Gaub
cd9aad4f41
more warnings fixes
2015-09-22 21:28:45 -07:00
Brad Hefta-Gaub
9436d2922f
more warnings fixes
2015-09-22 21:18:04 -07:00
Brad Hefta-Gaub
5b00783f18
more warnings fixes
2015-09-22 20:54:36 -07:00
Brad Hefta-Gaub
8d8035a418
Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarning
...
Conflicts:
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/Model.h
2015-09-22 20:54:25 -07:00
Brad Hefta-Gaub
52842cb287
more warnings fixes
2015-09-22 20:34:40 -07:00
Anthony J. Thibault
d04f4d4b2b
Added shared DebugDraw singleton.
2015-09-22 19:57:23 -07:00
samcake
518f5fe17c
Starting to clean the mesh part of the RenderItem....
2015-09-22 18:21:36 -07:00
Brad Hefta-Gaub
6f7e13b3c1
more warning fixes
2015-09-22 17:26:45 -07:00
Andrew Meadows
2edffaf91a
remove unused variables
2015-09-22 17:20:13 -07:00
Andrew Meadows
11fee94459
remove warning about signed/unsigned comparison
2015-09-22 17:19:47 -07:00
Brad Hefta-Gaub
efda121619
fix a bunch of warnings on windows
2015-09-22 16:40:17 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
Brad Hefta-Gaub
5bcce50b98
Merge pull request #5846 from bob-long/master
...
Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
samcake
80e5581639
fixing review comments
2015-09-21 22:51:14 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
BOB LONG
a23a90bf5f
Code simplification
...
Simplify the code a bit as suggested:
1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation
Correct the js sample file header.
testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
samcake
91b9940fe9
Merging and a fix for the diffuse map floating around
2015-09-21 18:09:25 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
samcake
21f53f1bbd
debugging the lighting issue on the craps table
2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
Bradley Austin Davis
0401672c82
Fixing lighting again
2015-09-21 16:24:55 -07:00
Bradley Austin Davis
b3aeaba5f4
CR feedback
2015-09-21 15:44:47 -07:00
Bradley Austin Davis
0c0af812c2
CR comments
2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34
Fixing lighting and atmosphere
2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
3614812681
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
2015-09-20 23:31:59 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d
Fix compilation issues on mac
2015-09-19 08:59:47 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
samcake
64cf8590eb
fix typos
2015-09-18 11:51:58 -07:00
samcake
5f5cc3dbaf
fix typos
2015-09-18 11:51:28 -07:00
samcake
767407af9c
Merging and cleaning shaders
2015-09-18 11:46:44 -07:00
samcake
d4fd2ea4c6
merging
2015-09-18 11:31:53 -07:00
Sam Gateau
d0f7ddd3a6
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-18 00:03:19 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Sam Gateau
882ca5d6c0
Fix the lights not rendering roperly
2015-09-16 15:57:35 -07:00
Sam Gateau
d45547aa1a
Merge and update
2015-09-16 13:46:07 -07:00
BOB LONG
efc321bc10
Display face blend coefficients
...
Display the face blend coefficients and update the value in real time.
2015-09-16 00:40:26 -07:00
Brad Davis
f35ffd2ab7
Merge pull request #5814 from samcake/HMDLightingBug
...
Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
08546fcc08
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-15 18:07:26 -07:00
Sam Gateau
80d25a68b6
Bringing back the eyeView per side to the deferred transform stack
2015-09-15 18:05:15 -07:00
Sam Gateau
5410bc0945
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
2015-09-15 17:48:55 -07:00
Sam Gateau
f00e3829f1
Cleaning for PR
2015-09-15 16:54:04 -07:00
Sam Gateau
7b8e11e01c
Debugging, looking good, no ready for final lighting
2015-09-15 15:22:45 -07:00
Sam Gateau
dc8756e465
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
2015-09-15 14:40:23 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Davis
f4818c17cf
Fix avatar and other model animations
2015-09-15 08:04:17 -07:00
Brad Davis
3f688f92d3
Don't do an O(N^2) operation on cluster matrices
2015-09-15 08:04:17 -07:00
Brad Hefta-Gaub
70fcdbf2fd
Revert "Fix over-calculation of cluster matrices"
2015-09-14 21:20:11 -07:00
Sam Gateau
45dc5be53d
DeferredTransform buffer working for the deferred rendering in mono
2015-09-14 17:48:15 -07:00
Brad Davis
35e4440c4f
Don't do an O(N^2) operation on cluster matrices
2015-09-14 16:09:13 -07:00
Sam Gateau
00688172dd
work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
2015-09-14 15:49:05 -07:00
Sam Gateau
3690d5a4c2
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-14 12:28:59 -07:00
Sam Gateau
6c63dc0444
work in progress
2015-09-14 12:28:33 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Sam Gateau
0fcfacdd72
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-14 10:18:42 -07:00
Sam Gateau
3f2609e52a
merging
2015-09-14 09:59:04 -07:00
Sam Gateau
9074d0d6e1
very first version of the TextureStorage working
2015-09-14 09:29:46 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Sam Gateau
cf1f5b8771
Work in progress
2015-09-11 15:25:33 -07:00
Sam Gateau
5cc5609e87
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-11 12:05:02 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Howard Stearns
73a5714d66
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-09 10:37:11 -07:00
Seth Alves
e06461ea15
Merge pull request #5724 from hyperlogic/tony/anim-debug-draw-improvements
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AnimDebugDraw Improvements
2015-09-08 17:07:51 -07:00
Howard Stearns
eb67254e54
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 16:54:14 -07:00
Howard Stearns
26f63a44fc
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 15:30:22 -07:00
Stephen Birarda
a3959109f1
resolve conflicts on merge with upstream/master
2015-09-08 15:18:39 -07:00
Stephen Birarda
b8bf9a1104
fix OBJReader loading with URL
2015-09-08 14:51:51 -07:00
Howard Stearns
27f4bca0a4
Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread!
...
Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.
2015-09-08 14:49:58 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Anthony J. Thibault
6d5927c0c9
Now with less copies.
...
* AnimSkeleton now returns AnimPoses by const ref.
* AnimDebugDraw: uses references to Poses on the stack instead of copies
within inner loops.
* AnimDebugDraw: Removed unnecessary universal refs in range based for loops.
2015-09-08 10:51:23 -07:00
Stephen Birarda
9878143661
repairs to ShaderCache for Resource changes
2015-09-08 08:58:35 -07:00
Stephen Birarda
25aeda2e18
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-08 08:40:51 -07:00
Howard Stearns
efeaf21305
Checkpoint smoother.
2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Brad Davis
e8435b6218
Procedural rendering for box entities
2015-09-05 12:10:45 -07:00
Anthony J. Thibault
69e463bbfd
AnimDebugDraw Improvements
...
* Now always works, regardless of whether or not Rig or AnimGraph animations
are enabled.
* Changed joint radius to 1 cm.
* Changed xyz axis length to 4 cm.
2015-09-04 16:01:05 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Stephen Birarda
ed19987b7d
resolve conflicts on merge with upstream/master
2015-09-04 12:31:46 -06:00
Anthony J. Thibault
3f258c89b4
Fix transition from AG+Rig to AG only.
2015-09-04 11:03:59 -07:00
Anthony J. Thibault
df28c7bf1a
Merge branch 'master' into ajt/new-anim-system
2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db
Merge pull request #5684 from rabedik/fxaa
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Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Raffi Bedikian
6b2897ca8f
Fix AA bugs with display plugins and mini-mirror
2015-09-03 23:11:53 -07:00
Brad Davis
c8069ba73c
Working on magballs polish
2015-09-03 20:09:54 -07:00
Anthony J. Thibault
30264e9c3d
Added animation debug draw items to menu.
...
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Raffi Bedikian
2d95d1c236
Fix various whitespace issues
2015-09-02 13:49:21 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Raffi Bedikian
9318661bc3
Add algorithm comments to FXAA shader
2015-09-01 23:54:48 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Stephen Birarda
33f6933544
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-01 14:36:16 -06:00
Andrew Meadows
fe2d03fd37
merge
...
Conflicts:
libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/stereo/StereoDisplayPlugin.cpp
libraries/shared/src/GLMHelpers.cpp
2015-09-01 11:17:08 -07:00
Anthony J. Thibault
2401e6cc4b
Merge branch 'master' into ajt/new-anim-system
2015-09-01 10:58:38 -07:00
Seth Alves
7b6d267c06
Merge pull request #5675 from AndrewMeadows/darmstadtium
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remove PhysicsEntity class
2015-09-01 10:06:01 -07:00
Stephen Birarda
fa0abe2972
resolve conflicts on merge with upstream/master
2015-08-31 10:51:12 -07:00
Anthony J. Thibault
54aa0677f6
Merge branch 'master' into ajt/new-anim-system
2015-08-31 10:47:50 -07:00
Raffi Bedikian
ff2a58b3eb
Add FXAA effect class, modeled after AO effect
2015-08-30 20:49:03 -07:00
Raffi Bedikian
1001cf9000
Add shader files for FXAA
2015-08-30 20:48:06 -07:00
Sam Gateau
4e944645fe
more cleaning for showing a cleaner pr
2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9
Cleanup
2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713
Splitting the FBXREader.cpp file into sub files
2015-08-28 09:51:03 -07:00
Sam Gateau
8ea8eea08d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-08-28 08:13:10 -07:00
Sam Gateau
85f230bf17
Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems
2015-08-28 08:12:50 -07:00
Andrew Meadows
614fad0811
remove warnings from linux build
2015-08-27 19:12:25 -07:00
Stephen Birarda
8ea20b5e5e
fix warning on string literal call to qFatal
2015-08-27 18:26:55 -07:00
Andrew Meadows
d3f06af892
remove PhysicsEntity class
2015-08-27 18:22:12 -07:00
Stephen Birarda
8ee27bca2b
remove urlAsString from Model
2015-08-27 16:00:21 -07:00
Stephen Birarda
80cf7b6c76
resolve conflicts on merge with upstream/master
2015-08-27 14:50:04 -07:00
Ryan Huffman
755c33e551
Remove unused variable
2015-08-27 14:11:40 -07:00
Ryan Huffman
24eef654e0
Remove unnecessary debug
2015-08-27 14:11:29 -07:00
Ryan Huffman
750080fe66
Remove early return in Model::restoreJointPosition
2015-08-27 12:52:01 -07:00
Anthony J. Thibault
778521f664
Improvement to bone link rendering when bones are large.
2015-08-27 10:21:23 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Anthony J. Thibault
a04f356857
Merge branch 'master' into ajt/new-anim-system
2015-08-27 09:32:53 -07:00
Anthony J. Thibault
b7a9b54628
Better AnimDebugDraw rendering
2015-08-26 16:42:08 -07:00
Howard Stearns
8e3d8cd31c
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-26 16:08:42 -07:00
Howard Stearns
475331a97d
Sprinkle locks everywhere.
2015-08-26 16:08:07 -07:00
Ryan Huffman
269d5bb6da
Resolve bugs with *Cache changes
2015-08-26 14:04:55 -07:00
Ryan Huffman
aa7d8678e1
Merge branch 'protocol' of github.com:birarda/hifi into atp-server
2015-08-26 12:26:11 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Sam Gateau
84d0be134e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-08-25 22:13:22 -07:00
Sam Gateau
1e9fce2a61
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
bde75e9e51
AnimDebugDraw rendering works again.
...
I had to port AnimDebugDraw shader to GLSL 4.1.
2015-08-24 17:36:21 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Sam Gateau
e06e50cb5c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-08-24 14:01:29 -07:00
Sam Gateau
a6db88f257
converting material and mesh from srgb to linear in pipeline
2015-08-24 14:00:48 -07:00
Brad Davis
78a08ed7c7
Merge pull request #5641 from thoys/20660
...
CR for Job #20660 - Render the world Axis markers into negative space, add view option
2015-08-24 10:16:56 -07:00
Howard Stearns
bb91b17314
Merge pull request #5634 from hyperlogic/tony/animation-resource-fix
...
Fix for animation resources
2015-08-24 08:13:33 -07:00
Nex Pro
8d8a9535a0
Merge branch '20660' of github.com:thoys/hifi into 20660
2015-08-24 16:07:38 +01:00
Nex Pro
3f4323e084
Added overload for renderDashedLine
2015-08-24 16:07:07 +01:00
Thijs Wenker
0f8cf80d45
Merge branch 'master' of https://github.com/worklist/hifi into 20660
2015-08-23 19:53:50 +02:00
Nex Pro
ad315cf68a
Merge branch '20660' of github.com:thoys/hifi into 20660
...
Conflicts:
interface/src/Util.cpp
2015-08-23 16:30:46 +01:00
Nex Pro
1f08444369
Modified the world box to render axes in negative space
...
Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
2015-08-23 16:21:20 +01:00
Brad Hefta-Gaub
fe44442ffe
Merge pull request #5577 from vastcharade/horizAmbOcclPerf
...
Horiz amb occl performance updates
2015-08-22 12:39:51 -07:00
Anthony J. Thibault
04e7084743
Resource fix for textures in FBX files.
...
The baseTexturePath url for textures in FBXGeometry
should default to the same base url as the fbx file itself.
This error was introduced in my recent refactoring.
Textures embedded in FBXGeometries should be un-affected
by this change.
2015-08-21 21:44:15 -07:00
Sam Gateau
01f4807239
Merging and getting back original files
2015-08-21 16:51:57 -07:00
Sam Gateau
4fabc25b3e
Fixing conflicts in shaders
2015-08-21 16:49:01 -07:00
Sam Gateau
a388ba7b00
fix conflicts
2015-08-21 16:45:52 -07:00
Sam Gateau
5a8e20ec77
merging
2015-08-21 16:34:13 -07:00
Anthony J. Thibault
b7009b4631
Fix for animation resources
...
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.
So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
ZappoMan
75aff2f281
fix atmosphere rendering
2015-08-21 00:29:28 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Brad Davis
c3991dbb8c
Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
...
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Ryan Huffman
5884fcb17b
Merge branch 'ordered-sending' into atp-server
2015-08-19 12:23:31 -07:00
Ryan Huffman
330a6bb279
Update TextureCache to work with ResourceCache updates
2015-08-19 12:17:36 -07:00
Ryan Huffman
e1f8b6700c
Update GeometryCache to work with ResourceCache updates
2015-08-19 12:17:19 -07:00
Howard Stearns
0a8c1846e9
This assert causes dev builds to fail when starting interface.
2015-08-19 10:24:31 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
...
Quiet compiler
2015-08-18 09:54:29 -07:00
Seth Alves
1c8030472a
back out the more controversial changes
2015-08-17 12:40:56 -07:00
Christopher Root
21dc58eb85
Improving readability in shader
2015-08-15 14:40:34 -07:00
Christopher Root
8ea6048ec7
Removing commented out code
2015-08-15 14:31:03 -07:00
Christopher Root
81ea8e8874
Updating some comments and removing unnecessary code
2015-08-15 14:27:08 -07:00
Christopher Root
708190bfd6
horiz amb occl performance upgrades
2015-08-15 14:10:25 -07:00
Brad Davis
82310bb499
Attempting to fix rendering issues on 2015 Macs
2015-08-14 23:57:10 -07:00
Brad Davis
208e41efd1
WebEntity keyboard input with mouse hover
2015-08-14 16:18:38 -07:00
Brad Davis
0fa3044231
QML framerate improvments
2015-08-12 16:24:34 -07:00
Seth Alves
d6322903a2
quiet compiler
2015-08-11 10:12:46 -07:00
Brad Davis
19d31938d3
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 21:25:35 -07:00
ericrius1
0f7c21ddd7
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
2015-08-10 11:55:47 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Andrew Meadows
48c5a227a7
Merge pull request #5528 from ZappoMan/removeBrokenShadows
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remove shadow menu items
2015-08-07 16:09:00 -07:00
Bradley Austin Davis
cd6667303e
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-07 15:32:33 -07:00
Brad Davis
64fcd2da96
Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization
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optimizations to RenderableModelEntityItem::render()
2015-08-07 15:32:07 -07:00
Bradley Austin Davis
fb2c84484e
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-07 15:26:43 -07:00
Seth Alves
b1e69537f3
Merge pull request #5524 from howard-stearns/cleanup-jointstate
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Clean Up JointState
2015-08-07 13:50:02 -07:00
ZappoMan
f4c3c30f6a
quick optimization to RenderableModelEntityItem::render()
2015-08-07 12:49:48 -07:00
Howard Stearns
145b730f80
Clean up instantiation.
2015-08-07 12:27:26 -07:00
ZappoMan
87f609b9af
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
2015-08-07 11:26:07 -07:00
Sam Gateau
fdb370e798
cleaning th ecode
2015-08-07 10:59:56 -07:00
Sam Gateau
30900cb802
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-07 10:59:55 -07:00
samcake
6864c7bcb4
Ready for release
2015-08-07 10:59:51 -07:00
Sam Gateau
0e3e0d05f1
Introducing the Normal fitting algorithm for better normal in the deferred buffer
2015-08-07 10:59:51 -07:00
ericrius1
3910cb0d69
Merge branch 'master' into polyLineInProgress
2015-08-07 10:12:02 -07:00
Sam Gateau
e4ce1002ea
cleaning th ecode
2015-08-06 18:54:58 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Brad Hefta-Gaub
0947bf2cd0
Merge pull request #5517 from samcake/punk
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Improving the quality of the normal encoding in the Deferred Buffer
2015-08-06 15:13:08 -07:00
Sam Gateau
3c9eed6e01
merging
2015-08-06 11:38:50 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
samcake
07a9dd3404
Ready for release
2015-08-05 17:41:23 -07:00
Sam Gateau
95682e6270
Introducing the Normal fitting algorithm for better normal in the deferred buffer
2015-08-05 17:17:00 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Sam Gondelman
513c652ab3
merge from master and attempt to fix connexion conflicts
2015-08-05 12:42:39 -07:00
samcake
6783ec300a
Merge pull request #5499 from jherico/homer
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CORE PROFILE: Fix star point smoothing... sort of
2015-08-04 20:15:09 -07:00
Anthony J. Thibault
5d83976e2a
Added AnimBlendLinear + tests.
...
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a
Got to the bottom of the bind pose question.
...
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry. Basically it's not trust worthy for bones NOT bound to anything.
When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields. Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
d8a20340a0
Found and fix source of memory corruption.
...
std::vector.reserve() and raw access do not mix.
raw access will only work if you push_back elements onto the vector
first. However this worked fine on MacOSX, probably due to differences
in STL implementations.
Some code clean up and some commented out debugging lines.
Debug rendering of animaions of fight club model is not working.
Not sure what frame these transformations are in.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802
removed scale for fight club model
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713
Better debug rendering of animations.
...
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750
WIP, animNode rendering
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
d1fdbe32d2
optimizations for debug rendering of AnimSkeleton
2015-08-04 18:14:47 -07:00
Anthony J. Thibault
b8bae7cc3f
Debug rendering of MyAvatar’s skeletonModel skeleton
2015-08-04 18:14:47 -07:00
Anthony J. Thibault
91ca13c66d
Added AnimDebugDraw to render-utils
2015-08-04 18:14:46 -07:00
Bradley Austin Davis
fc5ec22810
Fix diagonal slashes in text
2015-08-04 17:28:42 -07:00
Sam Gateau
730ad2da2f
removing dead code
2015-08-04 16:37:01 -07:00
Sam Gateau
d2360d1406
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Bradley Austin Davis
2221c839c3
Fix star point smoothing... sort of
2015-08-04 16:29:07 -07:00
Bradley Austin Davis
4f759ee46a
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 16:26:16 -07:00
Seth Alves
9171033f21
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-08-04 16:06:38 -07:00
Bradley Austin Davis
c454bc96a0
Fix bug in lightmap and specular map fragment shaders
2015-08-04 14:36:42 -07:00
Bradley Austin Davis
89aa596717
Fix white rendering of many primitives
2015-08-04 14:05:05 -07:00
Bradley Austin Davis
3c76c0d4b6
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 10:23:54 -07:00
Bradley Austin Davis
7593a134db
Moving oglplus to rely on glew on all platforms
2015-08-04 00:57:55 -07:00
Bradley Austin Davis
29c9e6e45e
Updating plugins to core profile
2015-08-04 00:33:03 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Bradley Austin Davis
1a589160f4
Fixing the skinning shaders sizing problems
2015-08-03 18:44:51 -07:00
Ryan Huffman
027adf73bb
Merge branch 'master' of github.com:highfidelity/hifi into asset-server
2015-08-03 16:41:24 -07:00
Ryan Huffman
3a2ef35a3b
Update Geometry and Texture caches to use updated ResourceCache
2015-08-03 16:26:51 -07:00
Sam Gateau
44e7223547
Fixing the skinning by simply reverting the change to the format for the inSkinIndex
2015-08-03 16:05:04 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
ericrius1
98a5d1e759
fixed merge conflics in hit effect
2015-08-03 11:25:18 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
samcake
d3fc05e99f
FIxed a few shaders varyings, problem identified on MAC to be solved
2015-08-03 11:18:08 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
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Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
samcake
85077604dc
Merge pull request #5478 from jherico/marge
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CORE BRANCH - More shader fixes
2015-08-03 10:25:33 -07:00
ericrius1
f50c482451
Merge branch 'master' into polyLineInProgress
2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6
More shader fixes
2015-08-01 20:17:57 -07:00
Bradley Austin Davis
f19653f3e2
Integrate glew
2015-08-01 20:08:19 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
b02f751830
diff redux
2015-08-01 16:53:35 -07:00
ZappoMan
b138c16c7f
use Austins QUAD to TRIANGLE_STRIP approach
2015-08-01 16:50:36 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
ZappoMan
05a4a6aa9b
implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents
2015-08-01 13:07:56 -07:00
ZappoMan
452225ddaf
removed QUADS from Font::drawString()
2015-08-01 11:51:07 -07:00
ZappoMan
1dd6c1117d
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
2015-08-01 11:29:28 -07:00