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When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken from the FBXJoint::bindTransform field, which is correct for all joints bound to actual geometry. Basically it's not trust worthy for bones NOT bound to anything. When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other FBXJoint fields. Unfortunatly these poses are NOT the bind pose, but instead are taken from the FBX files 'resting' pose. i.e. frame 0. |
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CMakeLists.txt |