overte-HifiExperiments/libraries/render-utils
Anthony J. Thibault 559367db4a Got to the bottom of the bind pose question.
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry.  Basically it's not trust worthy for bones NOT bound to anything.

When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields.  Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
..
res/fonts move fonts to sdff files, load with qrc 2015-02-06 11:48:55 -08:00
src Got to the bottom of the bind pose question. 2015-08-04 18:14:49 -07:00
CMakeLists.txt add a missing library link 2015-07-15 15:58:05 -07:00