ZappoMan
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45dbff67f8
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more hacking
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2015-01-27 11:15:33 -08:00 |
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ZappoMan
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83d1cc911a
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hacking
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2015-01-26 19:38:24 -08:00 |
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ZappoMan
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81185cfe56
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removed some debugging
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2015-01-26 12:46:22 -08:00 |
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ZappoMan
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08fbcbaf40
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tweaks for debugging
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2015-01-26 12:38:02 -08:00 |
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ZappoMan
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a1ec44b8e0
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add developer menu item to disable sending physics updates
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2015-01-26 12:05:57 -08:00 |
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ZappoMan
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73b9c06ec0
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added some debugging
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2015-01-26 11:13:30 -08:00 |
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ZappoMan
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f85774c687
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adding some debugging
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2015-01-26 09:45:33 -08:00 |
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ZappoMan
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9cc61e90f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into fixGlitches
Conflicts:
libraries/entities/src/EntityItem.cpp
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2015-01-23 15:01:35 -08:00 |
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Andrew Meadows
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1ad5f9c7db
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/ObjectMotionState.cpp
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2015-01-23 14:04:26 -08:00 |
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ZappoMan
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c01d2d657c
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added comment
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2015-01-23 13:55:12 -08:00 |
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Andrew Meadows
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b34189115d
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Merge branch andrew/isentropic
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2015-01-23 13:21:45 -08:00 |
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Andrew Meadows
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f2bcdfa2b4
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update _lastSimulated for kinematic motion
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2015-01-23 13:10:41 -08:00 |
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Andrew Meadows
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eefd32b42b
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remove KinematicController classes
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2015-01-23 11:04:02 -08:00 |
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Andrew Meadows
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d173afaa70
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add support for non-physical kinematic movement
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2015-01-23 11:01:46 -08:00 |
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Andrew Meadows
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355759d3d4
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Merge pull request #4152 from ZappoMan/fixGlitches
Fix glitches in bullets and multiple viewers
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2015-01-22 13:49:00 -08:00 |
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ZappoMan
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d34764bd55
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fix whitespace diff
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2015-01-22 13:33:59 -08:00 |
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ZappoMan
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6a9a6968f2
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debugging stutter
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2015-01-22 13:32:57 -08:00 |
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ZappoMan
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c6ad1462e6
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debugging stutter
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2015-01-22 13:31:59 -08:00 |
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ZappoMan
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838a549abe
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debugging stutter
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2015-01-22 13:31:09 -08:00 |
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ZappoMan
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14c7dc8eb9
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debugging stutter
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2015-01-22 13:13:18 -08:00 |
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Andrew Meadows
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3997b916c1
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remove ground collision hack for physics testing
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2015-01-22 09:17:51 -08:00 |
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Andrew Meadows
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77c4362991
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fix typo
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2015-01-21 18:14:24 -08:00 |
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Andrew Meadows
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b2e79a0157
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don't process results when no simulation
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2015-01-21 18:06:19 -08:00 |
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Andrew Meadows
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2751fab2c3
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don't send collision events for inactive pairs
also throttle collision events to 30/sec
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2015-01-21 18:02:13 -08:00 |
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Andrew Meadows
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1c38b08e8f
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remane emitEntityCollision... to entityCollision...
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2015-01-21 14:07:23 -08:00 |
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Andrew Meadows
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6840daa0b5
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removing tabs from formatting
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2015-01-21 11:55:28 -08:00 |
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Andrew Meadows
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e49c76656f
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
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2015-01-21 11:35:36 -08:00 |
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Andrew Meadows
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86583f3f3f
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physics collisions emit script collision events
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2015-01-21 11:27:32 -08:00 |
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Andrew Meadows
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790d07d346
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track known contacts and generate collision events
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2015-01-20 14:18:10 -08:00 |
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Andrew Meadows
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5da38834e2
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introduce notion of NumSteps vs NumSubsteps
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2015-01-20 11:16:40 -08:00 |
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Andrew Meadows
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0154c613d0
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change FrameCount to NumSubsteps for more accuracy
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2015-01-20 11:02:48 -08:00 |
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Andrew Meadows
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549e3fac5f
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store backpointer to MotionState in btRigidBody
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2015-01-20 10:45:58 -08:00 |
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Andrew Meadows
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e4f29412d5
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cheaper failure adding entity to physics engine
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2015-01-19 18:11:14 -08:00 |
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Andrew Meadows
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171fead347
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remove log about failure to add to physics engine
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2015-01-19 15:55:53 -08:00 |
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Andrew Meadows
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840acecbe6
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merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/EntityMotionState.cpp
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2015-01-16 15:22:06 -08:00 |
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Andrew Meadows
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d5efc375d9
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Merge pull request #4128 from ZappoMan/master
fix double targets and freezing bullets
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2015-01-16 14:37:22 -08:00 |
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Andrew Meadows
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d5119b3532
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merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
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2015-01-16 14:36:27 -08:00 |
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ZappoMan
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9a60896a40
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fix double targets and freezing bullets
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2015-01-16 14:24:50 -08:00 |
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Andrew Meadows
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7c9419aa4e
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fix non-bullet build
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2015-01-16 10:34:52 -08:00 |
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Andrew Meadows
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2427fa68cd
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remove unnecessary Bullet #include
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2015-01-16 10:06:39 -08:00 |
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Andrew Meadows
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3fed38793e
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merge andrew/origin/inertia to andrew/local/inertia
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2015-01-15 17:55:51 -08:00 |
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Andrew Meadows
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4c1cd991f4
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remove pessimistic send of object updates
we have not yet seen the headache of packetloss and unreliable messages
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2015-01-15 17:53:37 -08:00 |
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Andrew Meadows
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250fd98fee
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support for simple kinematic motion
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2015-01-15 17:51:01 -08:00 |
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Andrew Meadows
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51cc9d6d9a
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alt method for repressing unused var warnings
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2015-01-15 10:46:09 -08:00 |
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Andrew Meadows
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9eb4d66327
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remove warnings
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2015-01-15 10:36:17 -08:00 |
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Andrew Meadows
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ff171a5782
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Bullet is now required dependency
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2015-01-15 10:27:43 -08:00 |
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Andrew Meadows
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03b8badd81
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EntityItem stores density rather than mass.
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2015-01-14 15:00:57 -08:00 |
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Andrew Meadows
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dcca5d532a
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fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
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2015-01-13 14:00:37 -08:00 |
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Andrew Meadows
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4946ec18b6
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remove some TODO comments
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2015-01-09 09:28:01 -08:00 |
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Andrew Meadows
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1d371a9627
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merge upstream/master into andrew/inertia
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2015-01-08 10:24:05 -08:00 |
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Andrew Meadows
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c37c1515ba
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EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
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2015-01-08 10:22:25 -08:00 |
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Andrew Meadows
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d2bd95703a
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use degrees/sec for EntityItem angular velocity
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2015-01-07 14:04:22 -08:00 |
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Andrew Meadows
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0a8437a578
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increasing default restitution to 0.5
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2015-01-05 17:31:23 -08:00 |
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Andrew Meadows
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e2884c56f5
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only predict remote transform for moving objects
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2015-01-05 15:16:03 -08:00 |
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Andrew Meadows
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75a8faec86
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purge support for voxels from PhysicsEngine
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2015-01-05 15:02:18 -08:00 |
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Andrew Meadows
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244a8503ef
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include damping in remote extrapolation model
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2015-01-05 14:48:16 -08:00 |
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Andrew Meadows
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3b7770f405
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change meaning of damping to agree with bullet
0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
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2015-01-05 11:23:01 -08:00 |
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Andrew Meadows
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30200ef7eb
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add damping to ObjectMotionState
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2015-01-05 09:17:46 -08:00 |
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Andrew Meadows
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6f72d4ad81
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easier to read Bullet to GLM conversions and back
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2014-12-30 13:15:57 -08:00 |
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Andrew Meadows
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5e2246625b
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fix layout to abide by the coding standard
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2014-12-30 12:09:22 -08:00 |
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Andrew Meadows
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e43d7b7369
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fix indentation in ctor init
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2014-12-30 12:05:28 -08:00 |
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Andrew Meadows
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ce14c823a1
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add comment about stubbed ObjectMotionState
for when Bullet lib is not found
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2014-12-29 16:41:27 -08:00 |
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Andrew Meadows
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a97b8b0ea9
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fix memory leak of EntityMotionState's
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2014-12-29 16:33:41 -08:00 |
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Andrew Meadows
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8cb8092310
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remove unused code
I forget what I was using UUIDHashKey for
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2014-12-29 10:55:47 -08:00 |
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Andrew Meadows
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b078850c6a
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remove personal TODO list from code file
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2014-12-29 10:46:56 -08:00 |
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Andrew Meadows
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9b7e50858a
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merge upstream/master into andrew/inertia
Conflicts:
libraries/avatars/CMakeLists.txt
libraries/entities/CMakeLists.txt
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2014-12-29 09:15:49 -08:00 |
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Andrew Meadows
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25b00977be
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fix cmake config for bullet after c++-11 changes
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2014-12-18 17:34:39 -08:00 |
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Stephen Birarda
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114e3bb2ff
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rename cmake macro to represent actual purpose
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2014-12-18 16:51:20 -08:00 |
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Andrew Meadows
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c6afa0f7e1
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remove test hack for higher than normal ground
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2014-12-17 14:17:30 -08:00 |
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Andrew Meadows
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6ea766b48d
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merge andrew/thermonuclear into andrew/inertia
Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTypes.cpp
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2014-12-17 13:21:00 -08:00 |
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Andrew Meadows
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905d7f50eb
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comments on TODO list
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2014-12-17 12:39:48 -08:00 |
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Andrew Meadows
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8de309a7a9
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more correct _created and _lastEdited
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2014-12-17 12:38:26 -08:00 |
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Andrew Meadows
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31486a81c1
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updated TODO notes
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2014-12-15 14:41:04 -08:00 |
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Andrew Meadows
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b3731e9530
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hack for "reliable" packet send when objects stop moving
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2014-12-15 14:36:27 -08:00 |
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Andrew Meadows
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fd8e3f6169
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add moved entities to lists for sorting
and also for outgoing packet updates
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2014-12-12 13:28:12 -08:00 |
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Andrew Meadows
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ad7641c7e0
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repairs to build when Bullet not found
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2014-12-11 16:05:45 -08:00 |
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Andrew Meadows
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c3f8f8ab98
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init PhysicsEngine with an EntityEditPacketSender
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2014-12-11 13:29:29 -08:00 |
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Andrew Meadows
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4977bfb708
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ObjectMotionState puts self on outgoing queue
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2014-12-11 12:40:43 -08:00 |
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Andrew Meadows
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572ceb75a4
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clarification of what outgoing flags are about
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2014-12-11 12:07:53 -08:00 |
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Andrew Meadows
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cc0e82b97f
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incoming changes is now QSet<ObjectMotionState*>
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2014-12-11 10:56:22 -08:00 |
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Andrew Meadows
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11f1ad1d7f
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move worldOffset into ObjectMotionState
add more methods for getting/clearing incoming/outgoing flags
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2014-12-11 10:52:34 -08:00 |
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Andrew Meadows
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d9f183458a
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_entityMotionStates is Qset of EntityMotionState*
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2014-12-11 08:43:01 -08:00 |
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Andrew Meadows
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f9ba4d355c
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implement EntitySimulation API in PhysicsEngine
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2014-12-10 17:01:20 -08:00 |
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Andrew Meadows
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ab75150175
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moved position/velocity send history to base class
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2014-12-10 17:00:23 -08:00 |
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Andrew Meadows
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b0cc3a8509
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add logic for when to update moving entity
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2014-12-08 17:18:07 -08:00 |
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Andrew Meadows
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d6c97be78e
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using an infinite plane for the ground
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2014-12-03 20:17:42 -08:00 |
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Andrew Meadows
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85e7c6166b
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support for spherical entities
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2014-12-03 12:10:26 -08:00 |
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Andrew Meadows
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3c67400e13
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namechange CustomMotionState to ObjectMotionState
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2014-12-03 11:12:04 -08:00 |
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Andrew Meadows
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8d49b694cc
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ShapeManager doesn't support tiny and giant shapes
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2014-12-03 10:08:26 -08:00 |
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Andrew Meadows
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64cdef42fe
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simplified API of PositionHashKey
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2014-12-03 07:23:14 -08:00 |
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Andrew Meadows
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29d0d10103
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track entities added to PhysicsEngine
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
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2014-12-02 17:47:48 -08:00 |
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Andrew Meadows
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9f11121df2
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oops, forgot to add entities to Bullet simulation
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2014-12-02 15:44:07 -08:00 |
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Andrew Meadows
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c9ea6885c1
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PhysicsEngine is now an EntitySimulation
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2014-12-02 15:29:41 -08:00 |
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Andrew Meadows
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919214b7cb
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split ShapeInfo into shared and physics parts
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2014-12-02 10:44:40 -08:00 |
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Andrew Meadows
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e6a9081184
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Moving ShapeInfo to shared lib
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2014-12-01 16:47:55 -08:00 |
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Andrew Meadows
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8aba2a06e0
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Splitting Bullet stuff out of ShapeInfo
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2014-12-01 16:47:33 -08:00 |
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Andrew Meadows
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1df6c32a4e
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moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
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2014-12-01 16:03:14 -08:00 |
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Andrew Meadows
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1c569dcf33
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remove some cruft
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2014-11-24 15:05:09 -08:00 |
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Andrew Meadows
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0e0eaea849
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fix typo that broke the build
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2014-11-24 11:36:17 -08:00 |
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Andrew Meadows
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37093cbd00
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merge upstream/master into andrew/inertia
Conflicts:
interface/src/Application.cpp
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2014-11-24 11:24:39 -08:00 |
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