increasing default restitution to 0.5

This commit is contained in:
Andrew Meadows 2015-01-05 17:31:23 -08:00
parent ec86f0bd50
commit 0a8437a578

View file

@ -27,7 +27,7 @@ const float MAX_VOLUME = 1000000.0f;
const float DEFAULT_FRICTION = 0.5f;
const float MAX_FRICTION = 10.0f;
const float DEFAULT_RESTITUTION = 0.0f;
const float DEFAULT_RESTITUTION = 0.5f;
// origin of physics simulation in world frame
glm::vec3 _worldOffset(0.0f);