fixing toyball.js to work under Bullet

This commit is contained in:
Andrew Meadows 2015-01-05 17:30:50 -08:00
parent cf235705da
commit ec86f0bd50

View file

@ -29,7 +29,7 @@ var RIGHT_BUTTON_FWD = 11;
var RIGHT_BUTTON_3 = 9;
var BALL_RADIUS = 0.08;
var GRAVITY_STRENGTH = 0.5;
var GRAVITY_STRENGTH = 1.0;
var HELD_COLOR = { red: 240, green: 0, blue: 0 };
var THROWN_COLOR = { red: 128, green: 0, blue: 0 };
@ -136,7 +136,7 @@ function checkControllerSide(whichSide) {
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0},
inHand: true,
radius: { x: BALL_RADIUS * 2, y: BALL_RADIUS * 2, z: BALL_RADIUS * 2 },
dimensions: { x: BALL_RADIUS * 2, y: BALL_RADIUS * 2, z: BALL_RADIUS * 2 },
damping: 0.00001,
color: HELD_COLOR,
@ -185,6 +185,7 @@ function checkControllerSide(whichSide) {
velocity: { x: tipVelocity.x * THROWN_VELOCITY_SCALING,
y: tipVelocity.y * THROWN_VELOCITY_SCALING,
z: tipVelocity.z * THROWN_VELOCITY_SCALING } ,
collisionsWillMove: true,
inHand: false,
color: THROWN_COLOR,
lifetime: 10,