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fix indentation in ctor init
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da551a0a76
commit
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1 changed files with 16 additions and 16 deletions
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@ -44,22 +44,22 @@ const glm::vec3& ObjectMotionState::getWorldOffset() {
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ObjectMotionState::ObjectMotionState() :
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_density(DEFAULT_DENSITY),
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_volume(DEFAULT_VOLUME),
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_friction(DEFAULT_FRICTION),
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_restitution(DEFAULT_RESTITUTION),
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_wasInWorld(false),
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_motionType(MOTION_TYPE_STATIC),
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_body(NULL),
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_sentMoving(false),
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_numNonMovingUpdates(0),
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_outgoingPacketFlags(DIRTY_PHYSICS_FLAGS),
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_sentFrame(0),
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_sentPosition(0.0f),
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_sentRotation(),
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_sentVelocity(0.0f),
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_sentAngularVelocity(0.0f),
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_sentAcceleration(0.0f) {
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_density(DEFAULT_DENSITY),
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_volume(DEFAULT_VOLUME),
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_friction(DEFAULT_FRICTION),
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_restitution(DEFAULT_RESTITUTION),
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_wasInWorld(false),
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_motionType(MOTION_TYPE_STATIC),
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_body(NULL),
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_sentMoving(false),
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_numNonMovingUpdates(0),
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_outgoingPacketFlags(DIRTY_PHYSICS_FLAGS),
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_sentFrame(0),
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_sentPosition(0.0f),
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_sentRotation(),
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_sentVelocity(0.0f),
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_sentAngularVelocity(0.0f),
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_sentAcceleration(0.0f) {
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}
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ObjectMotionState::~ObjectMotionState() {
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