Commit graph

16373 commits

Author SHA1 Message Date
Anthony J. Thibault
8b99fa90e8 Merge branch 'master' into tablet-ui 2016-12-15 13:28:23 -08:00
samcake
7a29dbe7d4 Merge pull request #9207 from zzmp/feat/render-forward-empty
Forward render task (empty and only used with RENDER_FORWARD set)
2016-12-15 09:57:18 -08:00
Seth Alves
4494edae33 Merge pull request #9210 from zfox23/FB_2591
FB 2591: Taking simultaneous GIF snapshots crashes Interface
2016-12-15 07:01:58 -08:00
Seth Alves
26639aac15 Merge pull request #8789 from Atlante45/fix/settings
Use JSON for application Settings
2016-12-15 07:00:46 -08:00
Atlante45
bfc789f072 CR - CLI text 2016-12-14 15:44:00 -08:00
Atlante45
0dec97fc03 Make Steamworks a plugin 2016-12-14 15:37:49 -08:00
Anthony J. Thibault
d4f9d21ce8 Pass tablet QQuickItem to TabletScriptingInterface
Also, moved TabletScriptingInterface to script-engine library for easy access, baby.
2016-12-14 14:04:48 -08:00
Zach Fox
c53111781b Fix the bug 2016-12-14 12:17:00 -08:00
Anthony J. Thibault
db0b2ba7d3 Fleshing out TabletScriptingInterface.
Added TabletProxy and TabletButtonProxy
2016-12-14 12:08:41 -08:00
Anthony J. Thibault
d94da76b72 Added TabletScriptingInterface 2016-12-14 12:08:40 -08:00
Zach Pomerantz
bbb7229392 skip graphics config if not in engine 2016-12-13 20:47:28 -05:00
Brad Hefta-Gaub
e3bc49c302 drop avatar data rate to 45hz 2016-12-13 16:51:59 -08:00
Zach Pomerantz
bc59be12ef create flagged forward render task 2016-12-13 19:19:30 -05:00
Stephen Birarda
b4f43e01b1 Merge pull request #9189 from huffman/feat/help-touch
Add support for oculus touch in help menu
2016-12-12 16:48:00 -08:00
Seth Alves
d97be52542 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2016-12-12 16:24:17 -08:00
samcake
9155f11b3d Merge pull request #9190 from jherico/test_mode
Add test mode to interface
2016-12-12 15:37:05 -08:00
Brad Davis
2a43f5fbef Add test mode to interface 2016-12-12 14:51:11 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Ryan Huffman
9f166d82ce Add support for oculus touch in help menu 2016-12-12 13:44:09 -08:00
Clément Brisset
84bf93b0fc Merge pull request #9154 from highfidelity/revert-9144-revert-9129-audio-dll
Restores "Select Audio DLL at runtime"
2016-12-12 13:38:34 -08:00
Stephen Birarda
dddb4c5412 Merge pull request #9175 from birarda/signup-from-interface
add account sign up to Interface
2016-12-12 13:21:21 -08:00
Chris Collins
c912d77a95 Merge pull request #9167 from Atlante45/feat/oculus-reorient-quit
Honor reorient and quit request from OVR
2016-12-09 16:03:41 -08:00
Seth Alves
369f61e172 bring over some previous tablet-ui work 2016-12-08 16:54:39 -08:00
Atlante45
aa1d90108c No updater command line argument 2016-12-08 16:35:30 -08:00
Stephen Birarda
9445fc2898 fix for display of multiple sign up errors 2016-12-08 16:28:16 -08:00
Stephen Birarda
b66ddbdbdb add email field, error handling for sign up inputs 2016-12-08 16:16:37 -08:00
Stephen Birarda
556ccb90f7 make a SignUpBody loaded by LoginDialog 2016-12-08 14:35:41 -08:00
Clément Brisset
06331494af Revert "Revert "Select Audio DLL at runtime"" 2016-12-08 14:14:03 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Stephen Birarda
801a384607 a simple signup dialog copied from login dialog 2016-12-07 16:14:20 -08:00
Howard Stearns
2eb8d9d0c4 Merge pull request #9153 from davidkelly/dk/machineFingerprint
Machine fingerprint
2016-12-06 16:34:45 -08:00
David Kelly
562cd12bca More CR feedback
Breaking into 2 functions - one public, one private, so I can avoid
nested control structures and so on in dealing with errors on the
windows side of things.  So, no more namespace, back to a class with
2 static functions, one public one private
2016-12-06 15:17:47 -08:00
David Kelly
dc47c5fc0c CR feedback
lame mistake - it is always the error branches that get you.
2016-12-06 11:12:50 -08:00
Chris Collins
6d4b1c4b97 Merge pull request #9155 from jherico/text_degrade_fix
Fix drop in text rendering quality when texture memory is low
2016-12-06 09:23:32 -08:00
Andrew Meadows
7db8e8f31b Merge pull request #9156 from hyperlogic/out-of-body-revert
Revert Out of Body experience
2016-12-06 08:37:20 -08:00
David Kelly
c40aadfea4 whitespace 2016-12-05 17:13:12 -08:00
Ryan Huffman
a81e7c2d2c Merge pull request #9148 from Polyrhythm/ryan/client-side-tests
Client script test runner
2016-12-05 16:23:17 -08:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
0c8105b551 Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
This reverts commit 934148fea5, reversing
changes made to d2b32c3084.
2016-12-05 15:17:53 -08:00
Anthony J. Thibault
49ce04e214 Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
This reverts commit a69d77ffbe, reversing
changes made to 996d3f5875.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7 Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
This reverts commit 119653bceb, reversing
changes made to a69d77ffbe.
2016-12-05 15:16:49 -08:00
Bradley Austin Davis
2ca4d0ab29 Fix drop in text rendering quality on texture memory constrained systems 2016-12-05 14:12:57 -08:00
Andrew Meadows
119653bceb Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Andrew Meadows
a69d77ffbe Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd
Fix for driving/turning while flying in HMD mode
2016-12-05 13:46:29 -08:00
Ryan Jones
094857949d tabs -> spaces, remove raw ptr, remove unnecessary spec diff 2016-12-05 12:57:21 -08:00
Anthony J. Thibault
6d82410bc5 Fix for away.js teleporting user when in desktop mode
away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae Fix for reset sensors while in desktop mode.
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.

This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Anthony J. Thibault
a0f93dad2c Fix for driving/turning while flying in HMD mode
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Ryan Jones
39e1a3fb44 add client-side test runner 2016-12-04 20:53:06 -08:00
Ryan Jones
3eecba77f2 working menu item 2016-12-03 19:34:38 -08:00
David Kelly
643353a31e Initial push
Works on windows, have not tried it on mac.  Lots more to do, but
need to get it pushed to remote just in case.
2016-12-02 15:46:20 -08:00
Clément Brisset
3659e8e585 Revert "Select Audio DLL at runtime" 2016-12-02 14:15:11 -08:00
Anthony J. Thibault
35eeaad590 Added jsdocs for MyAvatar
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Zach Fox
30dade242c GIFs: Quality improvements; duration tweaks; processing notif (#9139) 2016-12-01 14:53:18 -08:00
Seth Alves
efe9571ab8 Merge pull request #8691 from highfidelity/out-of-body-experience
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Chris Collins
19b5e7cd86 Merge pull request #9054 from howard-stearns/third-person-lasers
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Atlante45
e6b9d3604d Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-12-01 09:45:50 -08:00
Brad Hefta-Gaub
c9545ca920 Merge pull request #9129 from Atlante45/audio-dll
Select Audio DLL at runtime
2016-11-30 15:42:21 -08:00
Atlante45
1d8c97b337 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-30 10:22:16 -08:00
Atlante45
db263df03e Select Audio DLL at runtime 2016-11-29 19:42:59 -08:00
Anthony J. Thibault
78559934a1 Merge branch 'master' into third-person-lasers 2016-11-29 16:38:34 -08:00
Brad Davis
3b07e31eab Working on OpenGL debuggability 2016-11-29 13:15:56 -08:00
howard-stearns
bf0f56c138 null guard 2016-11-23 15:27:24 -08:00
howard-stearns
4e0c6e5d0f handle empty snapshot text data more broadly (and at the same time, don't
lie from parseSnapshotData).
2016-11-23 11:00:31 -08:00
howard-stearns
5188de924f allow for SnapshotReview dialog to be up during a change of href for all
media capture
2016-11-22 11:09:43 -08:00
Atlante45
3035d43772 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-21 13:05:08 -08:00
Brad Hefta-Gaub
fe709f51de personal space feature 2016-11-19 16:30:15 -08:00
Zach Fox
3a5a9b359e Quick bugfix 2016-11-18 15:04:35 -08:00
Zach Fox
1e97a69b51 Massive performance improvements. 2016-11-18 14:39:30 -08:00
Zach Fox
7f4613f136 Add checkbox for GIF and length selector 2016-11-18 14:39:30 -08:00
Zach Fox
20a2d1275a Bugfixes and GIF uploads workinggit add -A! 2016-11-18 14:39:30 -08:00
Zach Fox
2c0cfdf241 Fix build for real? 2016-11-18 14:39:30 -08:00
Zach Fox
ad5c3e6f15 Decrease animated snapshot resolution 2016-11-18 14:39:30 -08:00
Zach Fox
cc8bf0ce6e BUGS FIXED! getting super close... 2016-11-18 14:39:30 -08:00
Zach Fox
adcbb0b760 Code clarity and potential bugfix 2016-11-18 14:39:30 -08:00
Zach Fox
a81289a0d7 Huge progress today. Buggy behavior with multiple snapshots remains 2016-11-18 14:39:29 -08:00
Zach Fox
8f9ffd2bc5 Framerate is stable, and GIF duration is correctgit add -A! 2016-11-18 14:39:29 -08:00
Zach Fox
25471d9fae Still unstable, but maybe better? 2016-11-18 14:39:29 -08:00
Zach Fox
fc21cae904 More stable than ever! Uses external GifCreator lib. Still frame timing issues. 2016-11-18 14:39:29 -08:00
Zach Fox
f726ea546f code cleanup; simultaneous gif and still capture 2016-11-18 14:39:29 -08:00
Zach Fox
1158ae8b3d Much more stability. 2016-11-18 14:39:29 -08:00
Zach Fox
d91158f07c Small changes, still trying to figure out judder 2016-11-18 14:39:29 -08:00
Zach Fox
0c4c97d3f9 GIF speed is wrong. Need to save both still and animated. 2016-11-18 14:39:29 -08:00
Zach Fox
152e0aee17 I think I'm very close to a PR... 2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158 It's workinggit add -A! Stack corruption errors? Must fix. 2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8 Getting theregit add -A! 2016-11-18 14:39:29 -08:00
Zach Fox
e656a4413f Comments - still crashing... 2016-11-18 14:39:28 -08:00
Zach Fox
1912ab1467 still crashing, feeling closer 2016-11-18 14:39:28 -08:00
Zach Fox
b6dd795b00 It crashes, but it's the start of a new architecture 2016-11-18 14:39:28 -08:00
Zach Fox
ed1d087a68 Starting cleanup procedure... 2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7 IT WORKSgit add -A! Mega amounts of cleanup to do now. 2016-11-18 14:39:28 -08:00
Zach Fox
21d4590075 Just using usleep won't work 2016-11-18 14:39:28 -08:00
Zach Fox
76121a2bcd Getting somewheregit add -A! 2016-11-18 14:39:28 -08:00
Zach Fox
912c9db1c1 More progress. Corrupted output GIF. 2016-11-18 14:39:28 -08:00
Zach Fox
704476c197 Initial progressgit add -A! 2016-11-18 14:39:28 -08:00
Anthony J. Thibault
38ac6fff03 Hand Controller rendering is camera relative
Basically, when using the third person camera in HMD mode.  If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.

To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.

These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.

These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Ryan Huffman
c6b64081fc Add Overlays jsdocs 2016-11-16 12:01:05 -08:00
Ryan Huffman
7e9df928f4 Add jsdoc comments to Menu 2016-11-16 10:49:50 -08:00
Brad Hefta-Gaub
84573d373b Merge pull request #9070 from huffman/fix/docs
Add jsdoc to Camera
2016-11-15 13:46:16 -08:00