Commit graph

16373 commits

Author SHA1 Message Date
Brad Hefta-Gaub
206f1ead1a Merge pull request #8990 from howard-stearns/centered-toolbar
centered toolbar
2016-11-03 14:18:32 -07:00
howard-stearns
b6e440f891 delete this and formatting 2016-11-03 13:26:50 -07:00
howard-stearns
3a072b5bf9 tell desktop about preference changes 2016-11-03 12:17:28 -07:00
Zach Fox
9a22c29788 Get ready for merge 2016-11-03 11:20:08 -07:00
Zach Fox
e9e1d0cb2f Remove erroneous exclamation mark 2016-11-03 11:10:32 -07:00
Zach Fox
b74c1d3476 tabs to spaces 2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf Making progress... 2016-11-03 10:39:55 -07:00
Ryan Huffman
26e0d02d60 Remove unused 'first' variable 2016-11-01 16:40:41 -07:00
Ryan Huffman
bbef071723 Update interface to default to HMD display plugin 2016-11-01 16:23:53 -07:00
howard-stearns
52cc03c5a2 Get snapshot location data from file, which now uses shareable place info. 2016-11-01 14:44:39 -07:00
Ryan Huffman
3147ea9e33 Update help window to auto select xbox or vive controller tab on availability of device 2016-11-01 13:43:55 -07:00
Seth Alves
3ad748cfe2 Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068 2016-10-28 16:41:39 -07:00
Zach Pomerantz
be23668ca8 delete websurfaces on shutdown 2016-10-28 14:29:52 -07:00
Seth Alves
e15043754c Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068 2016-10-28 11:36:09 -07:00
Brad Davis
e9db8be435 Fix linux build 2016-10-27 16:51:52 -07:00
Brad Davis
018d945b85 Display warning overlay instead of scene when below min spec 2016-10-27 15:51:26 -07:00
Brad Davis
012e215f62 Merge pull request #8922 from ZappoMan/report45hzTarget
when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f Merge pull request #8923 from Atlante45/steamvr
Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Chris Collins
ab8e5759b0 Merge pull request #8929 from ZappoMan/addAudioStatsToMenu
add a menu item to run audio stats script
2016-10-27 10:43:20 -07:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a CR feedback 2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce fix the timing of the launchedFromSteam property 2016-10-27 10:00:48 -07:00
Brad Hefta-Gaub
76344f3253 add a menu item to run audio stats script 2016-10-26 22:41:56 -07:00
Andrew Meadows
5e273664db improved ray tests for HMD driving 2016-10-26 17:28:35 -07:00
Andrew Meadows
38e4ac0ae9 Merge master into out-of-body-experience 2016-10-26 16:59:31 -07:00
Brad Davis
1c89fa2291 Make threaded submit in OpenVR controllable from menu 2016-10-26 15:28:42 -07:00
Atlante45
f26ddc6f8b Add getter for SteamVR's buildID to SteamClient 2016-10-26 14:51:48 -07:00
Brad Hefta-Gaub
e464858c4c use SteamClient::isRunning() instead of command line param 2016-10-26 14:08:18 -07:00
Brad Hefta-Gaub
5f2b4c2a7f CR feedback 2016-10-26 13:27:11 -07:00
Brad Hefta-Gaub
f95a731249 add app property when the app was launched from steam 2016-10-26 13:22:03 -07:00
Chris Collins
d25a4fb1cb Merge pull request #8910 from zzmp/fix/qml-audio-shutdown-order
fix shutdown order of qml/audio
2016-10-26 11:37:54 -07:00
Brad Davis
ce627eeea1 Updated metrics 2016-10-25 17:49:51 -07:00
Zach Pomerantz
4913654f44 Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order 2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047 Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622 Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab amend qml/audio ordering comment 2016-10-25 16:35:56 -07:00
Brad Hefta-Gaub
001cfc7e15 Merge pull request #8901 from samcake/blue
Adding more detailed counters for texture memory consumption
2016-10-25 16:19:56 -07:00
Zach Pomerantz
5413d97089 cleanup qml before audio 2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240 tweak format of gl_info 2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f add gl info and gpu free memory to user stats 2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee add location and build info to user activity stats 2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062 fix a couple of crash-on-exits 2016-10-25 13:58:48 -07:00
samcake
507d3e5a39 IMprove the counting and namoing of the new couters the gl swapchain 2016-10-25 12:28:07 -07:00
Brad Hefta-Gaub
1bbf0179dd Merge pull request #8894 from ZappoMan/xboxLasers
Adds support for "lasers" to the Oculus+xbox controller
2016-10-25 09:18:00 -07:00
Chris Collins
9846614468 Merge pull request #8879 from AndrewMeadows/show-physics-stats
add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
sam
6b2b68e691 trying to add counters for the default FBO 2016-10-25 03:36:23 -07:00
Brad Hefta-Gaub
62f63f32a7 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 20:24:29 -07:00
samcake
58b81e3b0c Adding counter for the amount of memory used in texture for Framebuffers 2016-10-24 18:34:16 -07:00
Anthony J. Thibault
69bd4ccea2 Show hand controllers when out-of-body for more then 3/4 of a second
Without the timer, the hands can flicker in and out of visibility when lightly brushing against collision.
2016-10-24 18:16:05 -07:00
Clément Brisset
dd45500313 Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00
Brad Hefta-Gaub
a25d50387e gak 2016-10-24 14:47:10 -07:00
Ryan Huffman
e0c109d6ca Simplify ConnectionMonitor to only rely on domainConnectionRefused instead of authRequired 2016-10-24 14:45:41 -07:00
Ryan Huffman
bbf5afeb8d Remove use of start() w/o param in ConnectionMonitor 2016-10-24 14:35:38 -07:00
Ryan Huffman
5077ec2044 Remove unused indicateDomainConnectionFailure 2016-10-24 14:35:09 -07:00
Ryan Huffman
f3ef0cebed Update ConnectionMonitor to not show poopup on domain connection refusal 2016-10-24 14:27:28 -07:00
Andrew Meadows
42c6996aee fix warning about unused variable 2016-10-24 14:05:28 -07:00
Brad Davis
da9eb0433c Remove workaround for QML HDPI offscreen rendering bug 2016-10-24 11:51:40 -07:00
Ryan Huffman
e7023b3d99 Add ConnectionFaiureDialog qml 2016-10-24 10:52:46 -07:00
Ryan Huffman
5b58e8ae97 Fix ConnectionHandler not handling connected-but-need-auth condition 2016-10-24 10:44:33 -07:00
Ryan Huffman
84bcefc147 Update ConnectionMonitor to increase timeout on startup 2016-10-24 10:28:13 -07:00
Ryan Huffman
32b5c84bec Update ConnectionMonitor to init at end of startup 2016-10-24 10:27:27 -07:00
Andrew Meadows
8ecc23f62b HMD drive stops against simple walls 2016-10-24 08:26:44 -07:00
Andrew Meadows
06866957d0 first pass (theoretical) HMD ray-traced step logic 2016-10-24 08:26:44 -07:00
Andrew Meadows
66479808ba cleanup velocity calculation in HMD mode 2016-10-24 08:26:44 -07:00
Andrew Meadows
51a9a99381 Merge hifi/master into hifi/out-of-body-experience 2016-10-24 08:13:42 -07:00
Brad Hefta-Gaub
0f8967970a Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94 Add free GPU memory to the displayed stats 2016-10-23 13:07:38 -07:00
Brad Davis
62de2af944 Add more GPU stats, make stats easier to read 2016-10-22 14:38:46 -07:00
Brad Hefta-Gaub
ee1f3ac38c Merge pull request #8881 from jherico/offscreen_texture_memory_stats
Report offscreen texture memory usage in stats
2016-10-21 19:15:59 -07:00
Ryan Downe Karpf
f5a116fc92 Merge pull request #8880 from hyperlogic/feature/controller-display
Show hand controllers in away.js
2016-10-21 17:43:52 -07:00
David Kelly
aa31d3d8cc Heartbeats need to happen while waiting for sandbox
We can only know if sandbox is up by waiting for the http request to
succeed or fail.  In the common case (fail since it isn't up yet), we
have to wait until a connect timeout in http.  Seems that is a couple
seconds, and in that time we really upset the deadlock watchdog thread
since it keeps a moving average of heartbeat times.

Simple solution, updateHeartbeat while waiting, and right before we
start.
2016-10-21 14:43:39 -07:00
Brad Hefta-Gaub
ba9d9f6ab7 Merge pull request #8860 from davidkelly/dk/2004
Fix for sandbox startup issue
2016-10-21 14:24:08 -07:00
Anthony J. Thibault
c431c69d60 Merge branch 'master' into feature/controller-display 2016-10-21 13:48:07 -07:00
Andrew Meadows
e44672180a add Bullet profile info to PerformanceTimer stats 2016-10-21 13:22:22 -07:00
Brad Davis
1bd398ae5e Report offscreen texture memory usage in stats 2016-10-21 11:31:37 -07:00
Anthony J. Thibault
60f728585a away.js now shows hand controllers in away mode.
* controllerDisplayManager is now part of default scripts.
* Also tutorial and away.js communicate with controllerDisplayManager via HMD.requestShowHandControllers, HMD.requestHideHandControllers
  and sendLocalMessage.
* removed previous version of controllerDisplayManger from tutorial.
2016-10-21 10:40:39 -07:00
Brad Hefta-Gaub
6279b273fc Merge pull request #8867 from jherico/offscreen_textures
Fix offscreen QML texture leak, improve texture sharing for same size surfaces
2016-10-20 17:07:29 -07:00
David Kelly
20b140317c PR feedback
bool to indicate sandbox is actually running.
2016-10-20 17:01:09 -07:00
Clément Brisset
b63eb6ba9f Merge pull request #8665 from zzmp/feat/audio-stats
move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
Brad Davis
9523660027 Fix offscreen QML texture leak, improve texture sharing for same size surfaces 2016-10-20 11:55:25 -07:00
Brad Hefta-Gaub
8a071f18b3 more work 2016-10-20 11:18:20 -07:00
David Kelly
ab02fd79a0 since we know the state, use that boolean 2016-10-20 10:12:26 -07:00
howard-stearns
6f283a4893 fix resize on plugin switch 2016-10-20 09:39:02 -07:00
Brad Hefta-Gaub
bf732127ca Merge pull request #8856 from jherico/geometry_ids
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
David Kelly
5b7f0cb358 Fix for sandbox startup issue
Move determinedSandboxState=true until after we spawn it.
2016-10-19 13:51:20 -07:00
Brad Hefta-Gaub
aa50f460c3 Merge pull request #8851 from jherico/qml_limit
Rate limit QML web surfaces
2016-10-19 12:04:47 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Seth Alves
e247f0aa34 Merge pull request #8850 from zzmp/fix/model-attachment-lifetime
ensure model attachment lifetimes
2016-10-19 09:56:02 -07:00
Andrew Meadows
f414ffaf98 fix crash in MyCharacterController on shutdown 2016-10-18 21:03:02 -07:00
Stephen Birarda
18523558f7 move HFWebEngineProfile back to interface/networking 2016-10-18 20:04:11 -07:00
Brad Davis
61e5e2861e Rate limit QML web surfaces 2016-10-18 19:29:11 -07:00
Zach Pomerantz
a9bad592f9 ensure model attachment lifetimes 2016-10-18 18:01:18 -07:00
Stephen Birarda
9f2627d31d Merge pull request #8828 from birarda/web-engine-interceptor
move HF access token to authorization header
2016-10-18 17:24:58 -07:00
Andrew Meadows
a4308f08a4 remove debug cruft 2016-10-18 16:50:19 -07:00
Andrew Meadows
6a445a0a98 more correct steepest walkable slope detection 2016-10-18 16:48:33 -07:00
Andrew Meadows
5a04c7ceee remove tabs in formatting 2016-10-18 13:09:42 -07:00
Stephen Birarda
f8e0d7ad88 move QWebEngine classes to ui library 2016-10-18 12:53:32 -07:00
Andrew Meadows
ecc6cb49ae more correct hitFraction adjustments 2016-10-18 11:42:31 -07:00
Stephen Birarda
c4cec8eb1e use desktop profile again, move classes to networking subdir 2016-10-18 10:22:31 -07:00
Stephen Birarda
a45677c2a2 mark intercept override, only add header for HTTPS 2016-10-18 10:03:46 -07:00
Brad Hefta-Gaub
0d48eb55b9 Merge pull request #8835 from zzmp/fix/entity-del-deadlock
fix deadlock when removing tablet
2016-10-18 01:21:55 -07:00
Brad Hefta-Gaub
13e5c31d0d Merge pull request #8829 from jherico/gpu_leak
Fix GPU buffer leak in geometry cache / overlays
2016-10-18 01:12:44 -07:00
Chris Collins
a9dd31f59d Merge pull request #8833 from jherico/gpu_stats
Add GPU buffer and texture current counts to the main stats display
2016-10-17 21:03:23 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Brad Davis
99ed7ac08c Fix shutdown crash (hopefully) 2016-10-17 17:38:10 -07:00
howard-stearns
7a3c14683e switchable placeholder for domain-connection failure, currently a modal 2016-10-17 14:50:46 -07:00
Zach Pomerantz
95eb52ad17 bail early when removing entity focus 2016-10-17 14:02:22 -07:00
Brad Davis
1e9c369660 Add GPU buffer and texture current counts to the main stats display 2016-10-17 14:02:14 -07:00
Chris Collins
f1b2dd8b1a Merge pull request #8825 from howard-stearns/recover-from-cancelled-snapshot-directory
check for empty snapshot dir, and default to temp
2016-10-17 13:21:58 -07:00
Brad Hefta-Gaub
dcab5a5dbc fix unix warning 2016-10-17 13:12:24 -07:00
Brad Hefta-Gaub
c575e19b81 more CR feedback 2016-10-17 13:09:10 -07:00
Brad Davis
dde79ef3c5 Fix GPU buffer leak in geometry cache / overlays 2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
d5c87a0db6 CR feedback 2016-10-17 12:02:23 -07:00
Stephen Birarda
edc83f547b only add token for HFWebEngineProfile if present 2016-10-17 11:34:37 -07:00
Stephen Birarda
b4b5c648c2 use a QWebEngineProfile request interceptor for auth in HTTP header 2016-10-17 11:34:37 -07:00
Stephen Birarda
89a4bc8434 add custom QWebEngine request interceptor 2016-10-17 11:34:10 -07:00
Brad Hefta-Gaub
d46170bec0 auto shutdown of sandbox when interface quits 2016-10-17 07:55:24 -07:00
Howard Stearns
baea0f5cb0 create a directory chooser that works in hmd, and use it 2016-10-16 17:27:51 -07:00
Howard Stearns
615325c17f check for empty snapshot dir, and default to temp 2016-10-16 12:25:32 -07:00
Andrew Meadows
72ad974b3e improved shape prevents avatar walking up walls 2016-10-15 16:00:02 -07:00
Anthony J. Thibault
81db8f7e08 Merge branch 'master' into out-of-body-experience 2016-10-13 17:27:15 -07:00
Chris Collins
90b283f83b Merge pull request #8806 from huffman/fix/atp-script-cache
Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 16:30:29 -07:00
Ryan Huffman
decb94b719 Update ScriptCache to clear ATP assets when disconnected from a domain 2016-10-13 14:05:53 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Hefta-Gaub
37e58d123e Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Chris Collins
7ec1e05165 Merge pull request #8791 from hyperlogic/bug-fix/avatar-hold-action-deadlock-fix
Deadlock fix in avatar grab action.
2016-10-13 13:48:28 -07:00
Anthony J. Thibault
f0dba9e766 Prevent crash on exit.
If you or another user begins to near-grab an object while you exit the application, you might run into this crash.
The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's.
When it is destroyed, via the Application destructor, it will release these pointers.
This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager.
However at this point the AvatarManager has already been destroyed, leading to a null dereference.

The fix is to check the AvatarManager pointer first.
2016-10-12 16:29:05 -07:00
Andrew Meadows
d54c07ed14 Merge 'master' into 'out-of-body-experience' 2016-10-12 13:35:27 -07:00
Andrew Meadows
867fc3ccbf prevent avatar from recentering below ground 2016-10-12 13:23:44 -07:00
Anthony J. Thibault
ba4c356d7f Deadlock fix in avatar grab action.
Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Atlante45
d5429e76da Warnings fixes and cleanup 2016-10-12 10:20:19 -07:00
Atlante45
eaca3b672f Switch to JSON for application settings 2016-10-12 10:20:19 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Andrew Meadows
ef465d4443 prevent avatar from recentering below ground 2016-10-11 16:37:29 -07:00
Andrew Meadows
abb05bc686 Merge pull request #8753 from ctrlaltdavid/21068
Improve indication of user not being logged in
2016-10-11 10:40:37 -07:00
Andrew Meadows
55c90e7bca Merge branch 'master' into out-of-body-experience 2016-10-07 15:18:08 -07:00
Ryan Huffman
c995e51128 Fix compilation bugs in Application 2016-10-07 10:30:18 -07:00
Ryan Huffman
b839926396 Remove unnecessary lambda for location initialization on startup 2016-10-07 10:30:18 -07:00
Ryan Huffman
9ddeda389e Update initial run logic 2016-10-07 10:30:18 -07:00
Ryan Huffman
20b93a7afa Add redirection to entry on first turn if you don't have Vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Ryan Huffman
1699299de9 Fix location that server content version is looked for 2016-10-07 10:30:18 -07:00
Ryan Huffman
37096910fc Fix tutorial begin location 2016-10-07 10:30:18 -07:00
Ryan Huffman
9c7ea6ac7c Update logic for going to tutorial on launch 2016-10-07 10:30:18 -07:00
Ryan Huffman
1e0772d613 Remove unused variable 2016-10-07 10:30:18 -07:00
Ryan Huffman
4c3cb83d47 Set default preferred device to vive and rift 2016-10-07 10:30:18 -07:00
Ryan Huffman
9f53652dfb Add routing of new users to tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f Add the ability to ignore invisible entities in findRayIntersection 2016-10-07 10:30:18 -07:00
Howard Stearns
3a294e77d4 Merge pull request #8745 from huffman/feat/new-help-window
Update the help window
2016-10-07 10:01:47 -07:00
David Rowe
c76bb01359 Make Interface title say if user not logged in 2016-10-07 15:39:46 +13:00
David Rowe
e2e762f9e7 Merge branch 'master' into 21055
Conflicts:
	interface/resources/qml/AddressBarDialog.qml
2016-10-07 11:27:35 +13:00
Ryan Downe Karpf
877d62069e Merge pull request #8750 from ctrlaltdavid/21066
QA READY: Improve address bar address entry
2016-10-06 14:45:25 -07:00
Chris Collins
80ecf88935 Merge pull request #8731 from huffman/feat/interface-run-server
Add flag to interface to have it start the sandbox server
2016-10-06 09:18:41 -07:00
David Rowe
a347936b68 Fix location not being updated after using back and forwards buttons 2016-10-06 16:47:49 +13:00
Anthony J. Thibault
b0c7564b60 Fix for debug assert in glm::lerp() 2016-10-05 18:06:49 -07:00
Anthony J. Thibault
2fdd5e4368 Build fixes for change in getMyAvatar() from DepenencyManager
It now returns a smart_ptr, not a raw pointer.
2016-10-05 17:57:48 -07:00
Anthony J. Thibault
cc7a6ada38 Merge branch 'master' into out-of-body-experience 2016-10-05 17:16:39 -07:00
Chris Collins
bc6797fc3a Merge pull request #8733 from zzmp/fix/audio-channel-swap
fix intermittent channel swapping
2016-10-05 15:54:25 -07:00
David Rowe
1a745094e2 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
	libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Zach Pomerantz
afce8c4a45 STEREO_FACTOR -> AudioConstants::STEREO 2016-10-05 13:02:28 -07:00
Clément Brisset
d18394f249 Merge pull request #8596 from huffman/feat/my-avatar-self-id
Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Clément Brisset
3f64847888 Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
Fix model overlay visibility and texture properties
2016-10-05 11:54:11 -07:00
Howard Stearns
32db63e177 Merge pull request #8737 from highfidelity/domain-check
Domain check
2016-10-05 08:47:27 -07:00
Brad Hefta-Gaub
415b492c8c Merge pull request #8715 from jherico/offscreen_fences2
Support external GL textures with proper fencing
2016-10-05 05:13:06 -07:00
Ryan Huffman
ff8f45d36c Fix application directory path 2016-10-04 16:47:59 -07:00
Ryan Huffman
224c35d568 Clean up launch server in main.cpp 2016-10-04 16:47:59 -07:00
Ryan Huffman
0aba1d3e54 Fix server arguments causing crash on startup 2016-10-04 16:47:58 -07:00
Ryan Huffman
fe6382d1b6 Update server content path to be relative 2016-10-04 16:47:58 -07:00
Ryan Huffman
392ecb0dae Update interface to launch server 2016-10-04 16:47:58 -07:00
Ryan Huffman
847a5cc7a1 Remove old texture setting code in ModelOverlay 2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae Fix model overlay visible not working 2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817 Fix setting textures in model overlays 2016-10-04 16:24:43 -07:00
Anthony J. Thibault
aab974e6ae Merge branch 'master' into out-of-body-experience 2016-10-04 11:17:52 -07:00
Anthony Thibault
60aff44f33 Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165 Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls 2016-10-04 10:56:44 -07:00
Brad Davis
8c5028158f Fix crash on destroying web entities and overlays 2016-10-03 18:02:21 -07:00
Brad Davis
ca3572f991 Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
Anthony J. Thibault
327fcc970b Remove frame lag from near grabbed physical objects.
In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.

After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
b5eb943c1d Add hmd stats to stats event 2016-10-03 15:12:14 -07:00
Ryan Huffman
dafb5c5bab Add processor information to launch user activity event 2016-10-03 15:11:56 -07:00
David Rowe
caf1a93354 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-10-04 10:51:14 +13:00
howard-stearns
4fcddfdf2b Merge branch 'davidkelly-dk/triggerMenuInScriptPlus' into domain-check 2016-10-03 13:02:32 -07:00
howard-stearns
0809484e33 Merge branch 'dk/triggerMenuInScriptPlus' of https://github.com/davidkelly/hifi into davidkelly-dk/triggerMenuInScriptPlus 2016-10-03 13:01:51 -07:00
David Rowe
4818ad2615 Merge branch 'master' into 21055 2016-10-04 08:46:30 +13:00
samcake
0189e3aea7 Github is borked ? 2016-10-03 11:29:17 -07:00
samcake
5adedbbb8b replace the simple log by a unique log 2016-10-03 11:27:15 -07:00
samcake
0df69b8e15 Protecting the usage of the defaultSkyboxTexture in case its creation has failed to avoid crash on the first usage, removing an uncorrect assert in GL45BackendTexture that would trigger in debug 2016-10-03 10:06:58 -07:00
Clément Brisset
becee3bba3 Merge pull request #8685 from thoys/ac-fixes
Assignment Client fixes
2016-09-30 11:05:58 -07:00
David Kelly
621e3fc000 Expose triggerOption to scripts, plus _physicsEnabled
Now any menu item can be triggered.  Plus you can do a
Window.isPhysicsEnabled to detect when we are done loading assets and
such.  Whee!
2016-09-30 09:06:17 -07:00
Anthony J. Thibault
eccd01e88f Merge remote-tracking branch 'upstream/master' into out-of-body-experience 2016-09-29 16:36:25 -07:00
Thijs Wenker
3d14a32d17 fix controller::ScriptingInterface not found warning in AC 2016-09-29 22:11:12 +02:00
Andrew Meadows
d29386c43f better tracking of avatar gravity setting 2016-09-29 11:14:19 -07:00
Brad Hefta-Gaub
38eccd32a8 add developer menu support to enable/disable dynamic texture management 2016-09-29 10:18:54 -07:00
David Rowe
f8572096b1 Merge branch 'master' into 21055 2016-09-28 20:00:04 +13:00
Anthony J. Thibault
62dc250237 removed DebugDraw calls 2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1 Improved body follow behavior
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).

This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Zach Pomerantz
b9c4018b8e expose AudioStats to qml/js 2016-09-26 15:35:29 -07:00
Anthony J. Thibault
0a72805874 Tuned transition from idle to back to reduce foot sliding 2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849 Animation tuning to reduce foot sliding.
* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
  animations.  This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
10c5da5728 Smooth transition of hands from in-body to out-of-body modes. 2016-09-24 14:28:56 -07:00
Anthony Thibault
27e6c0f872 Added debug draw path trace for left and right feet 2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b capsule projection and distance tests now work for non-vertical capsules 2016-09-23 16:55:38 -07:00
Anthony J. Thibault
9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
Chris Collins
be33524990 Merge pull request #8636 from zzmp/clean/audio-config
strip unused audio settings, hide the rest
2016-09-23 15:08:48 -07:00
Zach Pomerantz
277eefafd7 remove the audio stats dialog 2016-09-23 14:39:07 -07:00
Zach Pomerantz
d0f4a29031 Merge branch 'master' of github.com:highfidelity/hifi into fix/local-audio-injection 2016-09-23 13:12:39 -07:00
Zach Pomerantz
a9318d052b Merge branch 'master' of github.com:highfidelity/hifi into clean/audio-config 2016-09-23 13:11:52 -07:00
Brad Davis
f33d3a3b36 Migrate logging functionality to shared library 2016-09-23 12:04:58 -07:00
Brad Davis
a7f0ba24ed Dynamic texture memory management 2016-09-23 12:04:42 -07:00
Anthony J. Thibault
b68dbab994 Fix for incorrect hand offset when backing into collision.
We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
98ffea2fb9 Merge branch 'master' into out-of-body-experience 2016-09-22 18:08:23 -07:00
Andrew Meadows
06ff984f90 sky-hook for walking up steps 2016-09-22 09:48:59 -07:00
Brad Hefta-Gaub
5d3d4bdbd9 add support for redirection on domain at max capacity 2016-09-21 18:12:38 -07:00
Zach Pomerantz
e2ff738fc3 strip unused audio settings
- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
9e2ec27b29 always play audio injectors locally 2016-09-21 17:20:51 -07:00
Ken Cooke
b14f43b11e Merge pull request #8610 from zzmp/test/audio-jitter
add audio jitter simulator testing tool
2016-09-21 16:43:36 -07:00
Anthony J. Thibault
1f7dc25f12 MyAvatar.addThrust() works again. 2016-09-21 11:48:54 -07:00
Anthony J. Thibault
4c99848f29 disable vertical re-centering behavior 2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a Flying behavior now works again 2016-09-20 16:01:39 -07:00
Seth Alves
2468b56079 Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard 2016-09-20 13:28:20 -07:00
Andrew Meadows
7258835f3f restore orientation from physics to Avatar 2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d avatar follows HMD using velocity motor 2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
Andrew Meadows
80b970f2d9 adding MyAvatar::_canonicalScale, but not used yet 2016-09-20 08:29:55 -07:00
Andrew Meadows
e6d40e6e4d Merge pull request #8625 from hyperlogic/bug-fix/oobe-desktop-motor-fix
Fixed motor velocity
2016-09-19 17:04:54 -07:00
Anthony J. Thibault
6f0acb3826 Fixed motor velocity in HMD mode 2016-09-19 16:56:36 -07:00
Anthony J. Thibault
a028d3ba58 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Brad Hefta-Gaub
fd474f6319 add basic support for master vs stable builds 2016-09-19 14:14:32 -07:00
Chris Collins
3d9f231543 Merge pull request #8609 from zzmp/fix/audio-stats
fix audio network stats
2016-09-19 09:08:35 -07:00
Andrew Meadows
c77f6a7c16 Merge pull request #8614 from hyperlogic/out-of-body-experience
Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58 fix hips sweep test 2016-09-15 18:39:57 -07:00
Zach Pomerantz
bbbe070af1 bring audio network latencies to standard 2016-09-15 18:19:58 -07:00
Zach Pomerantz
5b03d3e13d render audio network stats immediately 2016-09-15 18:19:57 -07:00
Zach Pomerantz
177466e4c7 calculate unplayed ms on all streams/buffers as max 2016-09-15 17:54:41 -07:00
Anthony J. Thibault
c7caf9fe06 Turn and drive the HMD with linear velocity 2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a measure max hips offset and clamp it in IK 2016-09-15 14:55:04 -07:00
Zach Pomerantz
53f5899a69 add audio jitter simulator 2016-09-15 14:51:39 -07:00
Anthony J. Thibault
d51898f60d Merge branch 'out-of-body-experience' of github.com:highfidelity/hifi into out-of-body-experience 2016-09-15 14:23:38 -07:00
Zach Pomerantz
9792d025fa clean up audio stats 2016-09-15 13:09:06 -07:00
Seth Alves
d67701f7bb new logging category for deadlock debug prints 2016-09-15 13:02:18 -07:00
Andrew Meadows
821570fa76 fix Windows build and minor format/namechange 2016-09-15 09:32:03 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
Andrew Meadows
f5c5c68937 adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
Seth Alves
59db640cb5 add explaining comment 2016-09-14 11:33:03 -07:00
Seth Alves
8734661a0e add explaining comment 2016-09-14 11:28:22 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Seth Alves
e6a1c14de6 Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard 2016-09-14 09:43:19 -07:00