Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Anthony J. Thibault
0294066668
Removed pupilData and translationRadix from AvatarData packet.
2016-05-18 16:41:50 -07:00
Andrew Meadows
aa171578b7
remove cruft
2016-05-17 14:58:14 -07:00
Andrew Meadows
c64612c42b
namechange keyboardMotor --> actionMotor
2016-05-17 14:46:50 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Seth Alves
a0c3224705
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-16 10:56:09 -07:00
Seth Alves
3876a8037c
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-16 09:51:20 -07:00
Seth Alves
6277bf8603
if avatar is set to the default avatar file that came with the distribution, don't save that url to settings. never send a file url to the avatar-mixer.
2016-05-13 16:37:43 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
Seth Alves
fcd2e45d67
merge from upstream
2016-05-11 18:45:32 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
872f1b0c64
clear avatarEntity data for entities that are deleted
2016-05-10 17:48:55 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Brad Hefta-Gaub
d7eee98acc
Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
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resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Andrew Meadows
7d6424bdcc
Head::render() was cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
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also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Atlante45
96ee33e80e
Fix avatars collision sounds
2016-05-05 14:55:28 -07:00
Brad Hefta-Gaub
49d02b802a
Merge pull request #7719 from zzmp/feat/resource-prefetch
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Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Seth Alves
4feb2944ed
hook up zone's ghostingAllowed flag
2016-05-01 15:27:49 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Andrew Meadows
8a691cf449
Merge pull request #7765 from hyperlogic/tony/cone-sphere-angle
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Improve eye tracking when face to face
2016-04-27 16:54:07 -07:00
Zach Pomerantz
bc8a171fde
Merge branch 'master' of github.com:highfidelity/hifi into feat/resource-prefetch
2016-04-27 11:55:24 -07:00
Anthony J. Thibault
71f67c99cc
MyAvatar: use coneSphereAngle for eyeTracking look at targets
2016-04-26 13:43:03 -07:00
Anthony J. Thibault
b7f157f4ff
Reset avatar on exit of away-mode.
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Exposed MyAvatar.reset(bool) to script.
away.js now calls this on exit of away-mode.
2016-04-25 14:10:20 -07:00
Anthony J. Thibault
0c200e8c00
MyAvatar: coding convention fix for updateEyeContactTarget()
2016-04-25 09:27:43 -07:00
Anthony Thibault
0da3fb8eee
Eye contact improvements
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* After eyes change targets there is now a minimum 1/3rd second delay before they will again.
* Changing gaze from eye to mouth is less likely then switching between eyes.
2016-04-24 18:50:14 -07:00
Brad Hefta-Gaub
79a1e6264e
Merge pull request #7714 from hyperlogic/tony/default-anims-are-local
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Avatar animations are now stored locally
2016-04-22 13:44:30 -07:00
Zach Pomerantz
e3131d2098
Rm prefetchAnimation from avatar/rig
2016-04-20 20:14:15 -07:00
Anthony J. Thibault
8e5785cdf8
Avatar animations are now stored locally
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Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00
Zach Pomerantz
fc61f85bf9
Merge pull request #7698 from hyperlogic/tony/avatar-on-load-complete-callback
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Added MyAvatar onLoadComplete Callback
2016-04-19 10:36:20 -07:00
Brad Hefta-Gaub
8eff47f922
Merge pull request #7705 from hyperlogic/tony/avatar-attachment-lag-fix
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Fix for laggy avatar attachments
2016-04-19 07:15:38 -07:00
Anthony J. Thibault
279e77f523
updated comment
2016-04-18 15:18:08 -07:00
Anthony J. Thibault
544928b46e
MyAvatar: fix for laggy avatar attachments
2016-04-18 14:51:33 -07:00
Anthony J. Thibault
dc92ccc2b2
MyAvatar: Removed unnecessary slot.
2016-04-18 13:19:49 -07:00
Anthony J. Thibault
1682598be7
Added onLoadComplete signal to MyAvatar
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This can be used in javaScript to detect when the model has finished loading because the url has changed or the model has been reset.
2016-04-18 11:37:02 -07:00
Brad Davis
f3e5306f90
Working on an automated performance test
2016-04-17 10:20:00 -07:00
Anthony J. Thibault
93a5bdd79a
Prevent avatar rotation due to HMD head turning in third-person camera.
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Also, fix one frame glitch during snap turning, by updating the sensorToWorld matrix
after the MyAvatar::updateOrientation rotates the avatar, but before we perform IK.
2016-04-08 15:27:43 -07:00
Seth Alves
537c6fa3c6
fix indentation
2016-03-29 15:39:42 -07:00
Seth Alves
9d8e01f2a5
lock entity-tree before moving entity-children of avatars
2016-03-29 15:01:23 -07:00
Zach Pomerantz
c5e5195db1
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 12:07:00 -07:00
Anthony J. Thibault
6a5a443eff
Avatar: Eye-tracking works again
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This replaces the calculation of the Head left and right eye positions used for eye tracking.
Which was inadvertently removed in this commit 7483b8546b
2016-03-24 18:07:46 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
Anthony J. Thibault
df187499ff
MyAvatar: fix jitter in hands when moving
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Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics. This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00
Anthony J. Thibault
7cab8f63fb
Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem
2016-03-21 16:03:33 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
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This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700
Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
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Fix blender crash redux
2016-03-21 15:04:22 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
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This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Brad Hefta-Gaub
917c4644a5
make SkeletonModel be shared_ptr friendly as well
2016-03-17 18:03:49 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Brad Hefta-Gaub
11e88f965d
Merge pull request #7347 from hyperlogic/tony/prevent-roll-in-goto-location
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MyAvatar: prevent roll and pitch in avatar via snapshot url.
2016-03-14 18:58:49 -07:00
Anthony Thibault
1e94d9bdf5
interface/src/avatar: cppcheck fixes
2016-03-13 18:56:15 -07:00
Anthony Thibault
b921ac7757
MyAvatar: prevent roll and pitch in avatar via snapshot url.
2016-03-13 11:32:48 -07:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
5eeb4ca594
Fix one frame lag controller lag/jitter
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Move userInputMapper->update() after inputPlugin->pluginUpdate().
2016-03-11 09:28:25 -08:00
Anthony J. Thibault
ab19d3e5a2
Moved animation after physics, hand poses are in world frame.
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There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
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Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
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Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Anthony J. Thibault
0d62b10a8f
Added Mat4 support to script
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Also, hooked up MyAvatar.sensorToWorldMatrix access to script.
2016-03-07 16:16:14 -08:00
Philip Rosedale
7c765f3d5a
Merge pull request #7258 from hyperlogic/tony/better-lean-detection
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MyAvatar: use a box instead of a sphere for horizontal re-centering
2016-03-07 15:05:10 -08:00
Chris Collins
7850ca3576
Merge pull request #7227 from hyperlogic/tony/eye-look-at-fixes
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Avatar eye look at fixes for HMD and desktop
2016-03-07 11:50:16 -08:00
Anthony Thibault
2cbb41fd38
MyAvatar: bug fix for forward/backward lean detection
2016-03-07 10:11:22 -08:00
Anthony J. Thibault
aefeff2493
MyAvatar: Use a box instead of a sphere for horizontal re-centering
2016-03-07 09:50:38 -08:00
Anthony Thibault
0de19d13c4
MyAvatar: open up horizontal leaning threshold
2016-03-04 15:28:38 -08:00
Anthony Thibault
37ba0ecd9f
MyAvatar: prevent face from being visible when crouching
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Overall, this should fix many of the issues with the head being visible when it shouldn't.
2016-03-04 11:48:55 -08:00
Anthony J. Thibault
dc456cbdbe
MyAvatar: dropped vertical recenter limit.
2016-03-04 11:15:11 -08:00
Anthony J. Thibault
6e80665107
MyAvatar: reduced rotation re-center threshold to 30 degrees
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Also, warning fix for Linux.
2016-03-01 17:45:16 -08:00
Anthony J. Thibault
2dfc517d14
MyAvatar: re-center vertically, on x & z drive keys
2016-03-01 16:45:36 -08:00
Anthony J. Thibault
be446f4e96
MyAvatar: separate rotation, horizontal and vertical HMD follow
2016-03-01 15:38:02 -08:00
Anthony J. Thibault
506e46faee
MyAvatar: fix for missing include
2016-03-01 11:21:14 -08:00
Anthony J. Thibault
babf48ac57
MyAvatar: take IPD scale into account when computing corrected eye lookAt
2016-03-01 11:17:03 -08:00
Anthony J. Thibault
3cde972174
Rig: issue warnings for missing joints
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Also, Removed Rig::computeEyesInRigFrame, it was causing warnings because it was looking up
Eye and Head joints for all models, not just avatars.
2016-03-01 11:07:22 -08:00
Anthony J. Thibault
99bd0f3d13
MyAvatar: fixes for eye look at
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Users in desktop mode should now see the eyes change focus between the left eye, right eye and the mouth.
Users in mirror mode, or third person camera, should more accurately determine which avatar to look at.
2016-02-29 16:49:35 -08:00
howard-stearns
d8fe55ddc5
Proper default for snapTurn preference (and new name so as to update old
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users).
2016-02-25 13:06:34 -08:00
Zach Pomerantz
3c4ab077be
Init validOrientation for myAvatar calc
2016-02-24 13:16:45 -08:00
Brad Hefta-Gaub
2a18127a01
Merge pull request #7171 from jherico/avatar_qml_location
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Allow avatar positioning from QML
2016-02-24 11:37:12 -08:00
Anthony J. Thibault
8f27424de7
MyAvatar: bug fix for avatar leaning
2016-02-23 14:30:51 -08:00
Brad Davis
2258a9cad9
Allow avatar positioning from QML
2016-02-23 12:16:41 -08:00
howard-stearns
20406a5a14
Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
2016-02-15 13:26:40 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
7f2b822796
only setLastEdited on properties to be sent
2016-02-08 15:15:49 -08:00
Seth Alves
3030944ca1
set last-edited when updating a child's queryAACube
2016-02-08 15:09:11 -08:00
Anthony Thibault
c4f9a4805c
MyAvatar: moving platform support
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* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Babiuch, Ryan Nicholas
aab98db812
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-05 12:49:38 -06:00
Babiuch, Ryan Nicholas
dca7ff967c
Conform to coding standard.
2016-02-04 08:26:56 -06:00
Anthony J. Thibault
d2068678f4
MyAvatar: bumped up size of head, w.r.t. head cauterization.
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This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
2016-02-03 16:08:11 -08:00
Anthony J. Thibault
027a2166f5
MyAvatar: Use head to turn while flying in HMD mode
2016-02-03 15:44:06 -08:00
Babiuch, Ryan Nicholas
d7951f4300
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 14:52:08 -06:00
Babiuch, Ryan Nicholas
3d727d76c2
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 13:39:13 -06:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Andrew Meadows
e394f64540
Merge pull request #6991 from seefo/master
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Added camera sensitivity dialog preferences
2016-02-02 08:22:45 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
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Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
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- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
Seefo
07043d537f
Fixed Ubuntu warnings
2016-01-29 21:11:44 -05:00
Seefo
77050b13dc
Adjusted default pitch/yaw speed
2016-01-29 19:41:34 -05:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
David Rowe
e07baf916b
Fixed a typo noticed in passing
2016-01-30 12:30:21 +13:00
David Rowe
d2cdbebc94
Store avatar location after a teleport
2016-01-30 12:26:50 +13:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
howard-stearns
1225e50581
One round of billboard shredding. Server/wire/AvatarData have not been
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touched.
2016-01-27 16:15:43 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
James B. Pollack
86b2a67f72
Merge pull request #6891 from sethalves/avatar-updates-query-cube
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Avatar updates query cube
2016-01-27 13:04:03 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
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This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Seth Alves
1fefe0fa0e
when an avatar moves a child entity around, it has to invoke MovingEntitiesOperator to keep the local octree up-to-date
2016-01-26 13:30:55 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
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This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Brad Hefta-Gaub
0c64d45c18
Merge pull request #6909 from hyperlogic/tony/fly
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MyAvatar: fly animation
2016-01-22 17:04:53 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-22 11:46:17 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
2e1727610e
MyAvatar updates the entity-server about queryAACubes of children entities
2016-01-21 15:52:59 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Anthony J. Thibault
031f59b7b5
Support for adding soft attachments from script.
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Also, bug fixes for setting MyAvatar.attachmentData property.
2016-01-07 16:12:36 -08:00
Andrew Meadows
b8b113844f
reduced avatar max fly speed from 300 to 30
2016-01-06 11:22:58 -08:00
Anthony J. Thibault
9ea6079c64
Merge branch 'master' into tony/get-palm-thread-safe
2016-01-05 10:16:52 -08:00
Anthony J. Thibault
e7f3f549a5
Avatar getPalm* methods are thread-safe and non-blocking
...
Uses newly added ThreadSafeValue template class.
2015-12-29 15:10:38 -08:00
Anthony J. Thibault
c2dd00375d
Merge branch 'master' into tony/soft-attachments
2015-12-29 13:21:37 -08:00
Anthony J. Thibault
1618e0a92f
Network, Preferences and UI support for soft attachments
...
Added an isSoft field to the AttachmentData which is edited
by the Attachment Dialog Menu, sent over the network via
AvatarData identity packets and saved in the Interface.ini preferences.
AvatarData and AvatarBulkData version number has been bumped.
Changed Avatar attachment collections to use smart pointers to models
instead of raw ones. Removed _unusedAttachmentModels.
I don't think the caching was worth the added code complexity.
2015-12-18 13:32:09 -08:00
Andrew Meadows
d6541e9ee7
angular velocity is a vector, not a quaternion
2015-12-18 11:06:58 -08:00
Andrew Meadows
0e1e5db7eb
only need one animateScaleChanges() implementation
2015-12-15 18:18:08 -08:00
Andrew Meadows
cd1e3810ca
set the scale of avatar on login, don't animate
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Brad Hefta-Gaub
7d43504c0c
Merge pull request #6615 from hyperlogic/tony/js-avatar-default-pose
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Expose Avatar default pose to JavaScript
2015-12-15 14:27:53 -08:00
samcake
571ccb3c20
cleaning up the code
2015-12-14 17:14:45 -08:00
samcake
ed2d45d0b6
HMD Mirror looks correct
2015-12-14 16:18:44 -08:00
Anthony J. Thibault
3f0cdb3c02
Merge branch 'master' into tony/js-avatar-default-pose
2015-12-14 11:19:24 -08:00
samcake
2aad26154e
THis should fix the mirror and the skybox issue
2015-12-14 10:24:51 -08:00
samcake
1ddbc15df4
Exploring how to solve the mirror fullscreen bug
2015-12-11 17:47:33 -08:00
Brad Hefta-Gaub
a1a3c4470c
reload own avatar on Content Reload
2015-12-11 11:02:16 -08:00
Anthony J. Thibault
652ce5501f
Expose Avatar default pose to JavaScript
...
New JavaScript API to get the avatar's default pose.
MyAvatar.getDefaultJointRotation(index);
MyAvatar.getDefaultJointTranslation(index);
See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
Seth Alves
8ca6c7acc3
Merge pull request #6611 from Atlante45/attachments
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Fix Attachments jitter
2015-12-10 11:46:19 -08:00
Atlante45
739e184b52
Fix attachments jitter
2015-12-10 11:19:11 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Leonardo Murillo
25494ec867
Merge pull request #6562 from Atlante45/baseball
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Baseball
2015-12-07 14:11:21 -08:00
Anthony J. Thibault
fd4ed29405
MyAvatar.clearJointData bug fix
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MyAvatar.setJointRotation() now works properly after MyAvatar.clearJointData()
2015-12-07 09:03:40 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Brad Hefta-Gaub
f71d2d00d2
Merge pull request #6548 from jherico/threaded_present
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Threaded present
2015-12-04 13:42:09 -08:00
Howard Stearns
a0a4f7d177
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-anim-graph-preference-change
2015-12-04 11:08:44 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Howard Stearns
187c213f41
reset skeleton
2015-12-03 16:42:57 -08:00
howard-stearns
1b42c5a172
Make MyAvatar.get/setAnimGraphUrl take a url(!), and make setting it
...
actually do something.
2015-12-03 16:16:01 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Anthony J. Thibault
0b05a341a8
MyAvatar::reset() improvements
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Body should not orient under the HMD body without changing the HMD view point.
It's more predictable and less likely to make you sick.
It also should reset the height of the character to cancel out squatting, if the HMD position is low.
2015-12-02 10:18:02 -08:00
Anthony J. Thibault
99065f10fa
Avatar Warning fixes on linux
2015-12-01 18:12:01 -08:00
Atlante45
083205916f
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-30 18:25:53 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Stephen Birarda
4573e5c59e
resolve conflicts on merge with upstream/master
2015-11-30 13:32:38 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Anthony J. Thibault
549a8f7130
Fix for avatars with no eyes
...
For example:
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/howard/howard.fst
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/tony/tony.fst
2015-11-25 17:24:55 -08:00
Anthony J. Thibault
868cf83b48
Fix for attachments and MyAvatar::getDefaultEyePosition()
2015-11-25 10:07:29 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Brad Davis
5c2b980a45
Fixing avatar facial blendshapes and attachments in recordings
2015-11-23 22:36:07 -08:00
Anthony J. Thibault
14189ac909
Move Y_180 flip rotation out of Rig
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This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).
We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.
Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
Seth Alves
ba30e01664
include global position in avatar-mixer protocol so server knows where avatars are in world-space
2015-11-23 14:12:49 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Anthony J. Thibault
fe683edb66
Avatar Debug Draw Default Pose now works
2015-11-21 10:53:24 -08:00
Anthony J. Thibault
6cfd831a5a
Menu: Added Developer > Avatar > Debug Draw Position
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Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
54408a9c87
AnimVars are now in avatar/rig space
...
This makes it much simpler for code out side of the rig to manipulate AnimVars
* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
30087ef0bd
Removed dead code
2015-11-20 14:37:53 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
Clément Brisset
f4b0492b33
Merge pull request #6436 from birarda/ghost-avatar
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fix for ghosted avatars thanks to check/add race
2015-11-20 11:41:20 -08:00
Anthony J. Thibault
a4116e633a
Removed last consumer of JointState class
...
Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Anthony J. Thibault
ad4b8e0001
Avatar transmission fixes, moved JointData into shared
...
* Moved JointData into shared library
* added methods to the rig to copy into and out of JointData
* JointData translations must be in meters this is so the
fixed point compression wont overflow, also, it's a
consistent wire format.
2015-11-20 10:24:24 -08:00
Stephen Birarda
22f5d4df6d
change signature of copy return
2015-11-19 16:25:33 -08:00
Stephen Birarda
6398a922c6
leverage COW for AvatarHash
2015-11-19 15:43:29 -08:00
Anthony J. Thibault
982e2c06a9
Rig: Switched over to use AnimPoses instead of JointStates
...
* fixed debug rendering
* improved jointState/animPose diff detection code.
2015-11-19 12:14:04 -08:00
U-GAPOS\andrew
b7f501c0b3
use glm::quat_cast instead of extractRotation()
2015-11-19 10:42:53 -08:00
Anthony J. Thibault
721da29432
WIP checkpoint
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* No longer normalizing scale in AnimSkeleton and AnimClip
This means graph is animating in 'geometry' coordinates
before unit scale is even applied. This is necessary to
properly work with both Avatar based models and ModelEntity
based models
Many things are broken.
* debug rendering (translations are x100)
* IK hand targets
* follow cam
* I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Brad Davis
5b8047ded4
Make recording and playback work in interface, playback in agent
2015-11-18 14:04:45 -08:00
Anthony J. Thibault
b481d7c73d
Merge branch 'master' into tony/remove-joint-states
2015-11-18 09:38:21 -08:00
Anthony J. Thibault
e93b5c5838
Bug fixes for avatars with no eyes
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Changed default eye position to 1.9 meters because
the hifi_team avatars are 2.0 meters tall.
Also, prevent array access with negative indices when eye bones are missing.
ಠ_ಠ
2015-11-17 14:02:27 -08:00
Brad Davis
cb26fc67fc
Move recording interface back to float/seconds
2015-11-16 14:44:22 -08:00
Howard Stearns
35f7a1cf10
Merge pull request #6391 from AndrewMeadows/sisyphus7
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simplify MyAvatar::deriveBodyFromHMDSensor() take 2
2015-11-16 13:55:22 -08:00
U-GAPOS\andrew
df05a9c8aa
fix bug: bodySensorMatrix constantly reset when walking
2015-11-16 12:02:16 -08:00
Seth Alves
36af315e5d
Merge pull request #6383 from birarda/goodbye-packet
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send a hopeful disconnect packet from ACs and Interface
2015-11-16 11:28:48 -08:00
Anthony J. Thibault
55adedcec8
Merge branch 'master' into tony/remove-joint-states
2015-11-16 11:22:44 -08:00
U-GAPOS\andrew
049fe4abee
minor cleanup
2015-11-13 17:42:12 -08:00
samcake
8c21ac144e
Fixing review comments
2015-11-13 16:45:19 -08:00
U-GAPOS\andrew
6733767d8b
use animation state to compute bodyInSensorFrame
2015-11-13 16:39:40 -08:00
Stephen Birarda
e263453acb
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-13 14:48:26 -08:00
U-GAPOS\andrew
91bc7ca062
cleanup start/stop logic for HMD follow
2015-11-13 14:04:36 -08:00
Stephen Birarda
d932ba74fd
remove the avatar kill packet from Interface
2015-11-12 17:58:12 -08:00
samcake
1fd37b51a2
trying to get somewhere....
2015-11-12 17:54:35 -08:00
Brad Davis
ee1545f649
Cleaning up clip and transform
2015-11-12 11:48:47 -08:00
Stephen Birarda
ef778c554c
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-12 10:40:51 -08:00
Brad Davis
f521be10fe
Avatar recording work in progress
2015-11-12 00:33:38 -08:00
Anthony J. Thibault
e698d3c1e8
Isolate JointStates within the Rig class
...
Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig. Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.
This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Anthony J. Thibault
11440f92f4
Removed rig animations
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* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Anthony J. Thibault
533773d1cd
Removed animationHandles section from Avatar prefs
2015-11-11 13:21:37 -08:00
Anthony J. Thibault
56e96ed24c
Merge branch 'master' into tony/script-start-stop-anim
2015-11-11 11:33:24 -08:00
Anthony J. Thibault
936c55a94e
New MyAvatar animation JS interface
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JavaScript changes:
* removed MyAvatar.playAnimation
* removed MyAvatar.stopAnimation
* removed MyAVatar.getGetAnimationDetails
* removed MyAvatar.startAnimationByRole
* removed MyAvatar.stopAnimationByRole
* removed MyAVatar.getGetAnimationDetailsByRole
* removed MyAVatar.clearJointPriorities
* added MyAvatar.overrideAnimation(url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreAnimation()
* added MyAvatar.getAnimationRoles()
* added MyAvatar.overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreRoleAnimation(role)
* added MyAvatar.prefetchAnimation(url)
* update kneel.js with new api.
* added theBird.js to test role override api.
C++ changes:
* Added getParent() and replaceChild() to AnimNode
* Added findByName() and traverse() to AnimNode
* Changed AnimStateMachine to hold nodes by childIndex instead of smart pointer.
This allows script to replace nodes dynamically via overrideRoleAnimation
2015-11-10 16:34:38 -08:00
Atlante45
ddf82c35e1
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-10 14:18:49 -08:00
samcake
d3d5d3a19e
Removing useless code
2015-11-10 12:02:20 -08:00
Anthony J. Thibault
eacc2cae0c
WIP checkpoint
2015-11-09 18:36:23 -08:00
Anthony J. Thibault
af2b3bb9d5
MyAvatar: removed priority, hold and maskedJoints from playAnimation js call
2015-11-09 16:56:49 -08:00
Stephen Birarda
b42dea4555
Merge branch 'master' of https://github.com/Atlante45/hifi into baseball
2015-11-09 14:38:24 -08:00
Atlante45
767a7a7f1e
Fix warnings on OS X
2015-11-09 14:26:23 -08:00
Atlante45
55c6706f76
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-06 13:31:39 -08:00
Atlante45
ffafd3194e
Recording audio fixes
2015-11-05 16:46:59 -08:00
Seth Alves
4ab727c47c
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-04 13:57:59 -08:00
Atlante45
d9cd986db2
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-04 11:26:16 -08:00
Anthony Thibault
275b248547
Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
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fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
9de5721a48
set _hmdFollowVelocity to zero when done following
2015-11-04 10:23:55 -08:00
Atlante45
55894f2eee
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-03 16:53:00 -08:00
U-GAPOS\andrew
d544b7a645
fix bug: avatar can't walking when HMD at rest
2015-11-03 13:59:15 -08:00
Seth Alves
dba9eb7046
merge from upstream
2015-11-03 13:35:17 -08:00
Andrew Meadows
e160e2a7ae
the minimal fix
2015-11-03 11:37:30 -08:00
Andrew Meadows
12ff9734e0
init _bodySensorMatrix in ctor
2015-11-03 11:26:49 -08:00
Stephen Birarda
bbf5991f9a
resolve conflicts on merge with huffman/baseball
2015-11-02 14:14:36 -08:00
Stephen Birarda
017cee6961
make shouldRenderLocally do the right thing
2015-11-02 11:59:09 -08:00
U-GAPOS\andrew
a77f888f15
more correct HMD offset correction velocity
2015-11-02 11:29:17 -08:00
U-GAPOS\andrew
a545d770d8
fix bug preventing avatar motion in 2D mode
2015-11-02 11:07:43 -08:00
Andrew Meadows
9799693135
remove extra whitespace
2015-11-02 11:07:41 -08:00
Andrew Meadows
fd557c4e52
route HMD-following through the physics simulation
2015-11-02 11:07:40 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Brad Davis
ccbae81dad
Merge branch 'master' into HEAD
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Seth Alves
ac1055c3e0
Merge pull request #6214 from howard-stearns/goToPosition
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Don't go to wrong position on startup/teleport.
2015-10-29 10:15:26 -07:00
Seth Alves
10717dc364
Merge pull request #6154 from howard-stearns/safe-avatar-list-access
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Safe avatar list access
2015-10-29 10:12:34 -07:00
howard-stearns
62e56d3f13
Don't go to wrong position on startup/teleport.
...
This fixes one cause of being in the wrong place.
https://app.asana.com/0/32622044445063/61787931469907
2015-10-28 16:44:53 -07:00
Brad Davis
3c1a0930da
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
interface/src/avatar/MyAvatar.h
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
Howard Stearns
367175b8a6
Reduce lock time.
2015-10-28 10:49:19 -07:00
Brad Hefta-Gaub
19743c1f39
gak, build busters and more CR feedback
2015-10-27 16:16:03 -07:00
Brad Hefta-Gaub
eb19364129
CR feedback
2015-10-27 15:56:27 -07:00
Andrew Meadows
e35596428c
cleanup comment
2015-10-27 14:43:18 -07:00
Brad Hefta-Gaub
5a42991e0c
first pass at cleaning up MyAvatars use of PalmData
2015-10-27 13:51:42 -07:00
Andrew Meadows
8b285fd228
recover follow HMD behavior
2015-10-27 13:51:40 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Howard Stearns
7b0b77f4d1
getAvatarHash => withAvatarHash
2015-10-23 16:57:27 -07:00
Brad Hefta-Gaub
f90844449d
fix angular velocity
2015-10-23 13:16:05 -07:00
Brad Hefta-Gaub
4a58eeb810
expose deltaRotation as part of MyAvatar.xxxHandPose
2015-10-23 12:14:33 -07:00
Brad Hefta-Gaub
71dfff7c35
first cut at adding MyAvatar.xxxHandPose
2015-10-23 12:00:40 -07:00
Brad Davis
afcec347ff
Wiring yaw action to avatar
2015-10-21 21:35:19 -07:00
Brad Davis
044a28212d
Wiring step yaw to the avatar
2015-10-21 20:44:38 -07:00
Brad Hefta-Gaub
68a2985b7a
add tip position as well
2015-10-21 17:14:48 -07:00
Brad Hefta-Gaub
a3900a954b
expose MyAvatar.leftHandePosition and MyAvatar.rightHandPosition to JS
2015-10-21 17:03:54 -07:00
Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
c96f7562f2
Merge branch 'master' of github.com:highfidelity/hifi into groundwork-for-hold-action-changes
2015-10-15 09:28:57 -07:00
Thijs Wenker
8111432088
Merge branch 'master' of https://github.com/worklist/hifi into JS_Rotation_FIX
2015-10-15 14:50:20 +02:00
Seth Alves
698a4001a8
Merge branch 'master' of github.com:highfidelity/hifi into hold-action-changes
2015-10-14 06:18:02 -07:00
Anthony J. Thibault
1c1221597d
Merge branch 'master' into tony/turn-hips-while-moving
2015-10-13 18:38:27 -07:00
Anthony J. Thibault
e484a904a2
Rotate the avatar to align with the HMD while moving
...
MyAvatar: refactored updateFromHMDSensorMatrix() a bit by splitting it into several methods, because
it was getting quite large and becoming hard to follow.
* beginStraighteningLean() - can be called when we would like to trigger a re-centering action.
* shouldBeginStraighteningLean() - contains some of the logic to decide if we should begin a re-centering action.
for now it encapulates the capsule check.
* processStraighteningLean() - performs the actual re-centering calculation.
New code was added to MyAvatar::updateFromHMDSensorMatrix() to trigger re-centering when the avatar speed rises
over a threshold.
Secondly the Rig::computeMotionAnimationState() state machine for animGraph added a state change hysteresis
of 100ms. This hysteresis should help smooth over two issues.
1) When the delta position is 0, because the physics timestep was not evaluated.
2) During re-centering due to desired motion, the avatar velocity can fluctuate causing undesired animation state fluctuation.
2015-10-13 17:36:00 -07:00
Andrew Meadows
073b019458
Merge pull request #6072 from howard-stearns/skip-some-reload-recenter-on-startup
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Don't reload/recenter some avatar data on startup
2015-10-13 17:08:00 -07:00
Brad Hefta-Gaub
8a2e23cae4
CR feedback
2015-10-13 16:20:52 -07:00
Brad Hefta-Gaub
ad96d76921
implement comfort mode hack
2015-10-13 15:06:11 -07:00
Howard Stearns
93e908a592
Don't reload/recenter some avatar data on startup, when we don't necessarilly have all the required data initialized.
2015-10-13 12:15:13 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Howard Stearns
6cbeb6e7c3
Fix my bug, introduced in PR#6012, in which startup position goto got
...
cancelled out.
2015-10-12 15:40:16 -07:00
Thijs Wenker
7d3b300037
Fix set avatar rotations from scripts (different tread)
2015-10-11 14:51:12 +02:00
Anthony J. Thibault
0c489e3afd
MyAvatar: Rename new instance variable after merge.
2015-10-09 14:46:05 -07:00
Anthony J. Thibault
b5ba621f78
Merge branch 'master' into tony/hmd-rest-detection
2015-10-09 14:36:18 -07:00
Howard Stearns
652376db8a
Kill the stuff we can't do yet.
2015-10-08 21:44:45 -07:00
Howard Stearns
bd0d1eaef6
Merge branch 'master' of https://github.com/highfidelity/hifi into align-body-to-head-on-reset
2015-10-07 18:35:52 -07:00
Thijs Wenker
ad5a6fac62
- applying of new qApp accessing method.
...
- Some magic constant replacements with Helper "glm::vec3(matrix[3])" -> "extractTranslation(matrix)"
2015-10-07 15:10:40 +02:00
Howard Stearns
1fc305ca6b
Update HMD-derived avatar stuff during reset, update position under head, and remove unused vars.
2015-10-06 20:51:53 -07:00
Anthony J. Thibault
2dabe69341
When HMD is at rest, re-center the body under the avatar.
...
This should help the case when a user avatar is stuck in an
uncomfortable pose for a long period of time. If they stop
moving their head, the body should recenter itself and
appear more natural.
Added an AtRestDetector class. That tracks the average and variance
of both position and rotation (quaternion logarithms), then
detects when the variance falls under a threshold.
Also, renamed variables with the straighting prefix to straightening.
2015-10-06 20:37:51 -07:00
Brad Davis
028935f831
Removing deprecated function usage
2015-10-06 20:36:55 -07:00
Brad Davis
19fb4e92a6
Enabling programmatic access to the IPD scale
...
Conflicts:
interface/src/Application.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/scripting/HMDScriptingInterface.cpp
interface/src/scripting/HMDScriptingInterface.h
2015-10-06 19:08:17 -07:00
Howard Stearns
db955d894f
Align avatar body to head on reset.
2015-10-06 14:52:53 -07:00
Atlante45
e9b7125894
Misc cleanup
2015-10-06 13:56:26 -07:00
Atlante45
5e9425d9eb
Fix view frustum preference
2015-10-06 13:56:25 -07:00
Atlante45
35e2f8cd89
Removed _myAvatar from Application
2015-10-06 13:56:25 -07:00
Atlante45
34bba28775
More header cleanup
2015-10-06 13:56:22 -07:00
Atlante45
cf3b33a96b
Replace Application::getInstance() with qApp
2015-10-06 13:56:19 -07:00
Brad Davis
8090bc8e8d
Revert "Enabling programmatic access to the IPD scale"
2015-10-06 10:16:42 -07:00
Brad Davis
725ed26ac2
Enabling programmatic access to the IPD scale
2015-10-04 16:55:49 -07:00
Anthony J. Thibault
fa864d29f9
Merge branch 'master' into transmit-joint-translation
2015-10-01 16:55:24 -07:00
Anthony J. Thibault
d993d39718
Bug fix for deriveBodyFromHMDSensor calculations
...
The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.
Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.
Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
Seth Alves
58d98d3ce4
Merge pull request #5932 from howard-stearns/default-animation-and-quieter
...
Set default animation and quiet state logging
2015-09-29 16:12:28 -07:00
Seth Alves
d554eb8db9
avatar collisions are off during a grab
2015-09-29 15:09:25 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
Howard Stearns
745a59af1c
Default animation is anim graph.
...
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Anthony J. Thibault
c51ce79205
Updated comment on MyAvatar::updateFromHMDSensorMatrix()
2015-09-28 15:30:21 -07:00
Anthony J. Thibault
e32eb38c3b
Fix for Oculus timewarp judder introduced by 20d784ba39
...
Moved myAvatar->updateFromHMDSensorMatrix from Application::update
back into Application::paintGL, so it occurs between
displayPlugin->preRender() and displayPlugin->display().
We should render with the most up-to-date camera position as possible,
and sample it at the same frequency as the display rate.
2015-09-28 14:38:03 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Anthony J. Thibault
fc9b270951
Merge branch 'master' into tony/gangsta-lean
2015-09-25 11:36:58 -07:00
Anthony J. Thibault
474c847ef1
Updated constants and units.
2015-09-24 18:00:59 -07:00
Anthony J. Thibault
20d784ba39
Threshold based walking while in HMD.
...
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.
While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Howard Stearns
266c69fc70
Disable the old-school Rig::inverseKinematics during reset.
2015-09-24 15:33:52 -07:00
Howard Stearns
426ccabba7
Merge branch 'master' of https://github.com/highfidelity/hifi into apostrophe
2015-09-24 14:19:58 -07:00
Brad Hefta-Gaub
d14820d3ef
Merge pull request #5880 from thoys/20668
...
Worklist job #20668 - JS: Add option to listen audio from camera
2015-09-23 20:40:32 -07:00
Anthony J. Thibault
0d7eae2d64
Fix slight translation error when rendering debug animation skeleton.
2015-09-23 11:42:55 -07:00
Anthony J. Thibault
d04f4d4b2b
Added shared DebugDraw singleton.
2015-09-22 19:57:23 -07:00
Howard Stearns
c8960e23ec
Merge branch 'master' of https://github.com/highfidelity/hifi into apostrophe
2015-09-22 10:55:26 -07:00
Thijs Wenker
dfb9034b4e
- delete new AudioListenerMode menu on script ending
...
- style fix (function naming)
2015-09-22 15:45:57 +02:00
Thijs Wenker
81932fe1d7
- added MyAvatar.audioListenerModeChanged signal , for registering changes.
...
- updated the developerMenuItems.js script to include AudioListenerMode menu options under Developer > Audio
2015-09-22 15:38:53 +02:00
Thijs Wenker
617f048883
Added JS interface to change audio listening position / orientation in Interface
...
- MyAvatar.audioListenerMode change using: MyAvatar.FROM_HEAD , MyAvatar.FROM_CAMERA , MyAvatar.CUSTOM
- MyAvatar.customListenPosition and MyAvatar.customListenOrientation are for manual listening positions
2015-09-22 13:40:33 +02:00
Howard Stearns
71b7f9ee38
Apostrophe key resets animation state.
2015-09-21 19:14:24 -07:00
Howard Stearns
4dd95be8c4
Forgot to actually persist.
2015-09-21 15:06:11 -07:00
Howard Stearns
8b701b8a5b
Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec.
...
Takes effect when you save (if you have enabled the anim graph under developer->avatar).
An empty string gives you the default behavior.
2015-09-21 10:26:04 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
...
The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
...
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
...
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Andrew Meadows
9c6060160a
Merge pull request #5784 from howard-stearns/rationalize-rig-settings
...
Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
...
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e
fix logic around rendering of hand targets
2015-09-11 13:42:17 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
...
also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
02fba12a48
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1
Rationalize the rig state setters.
2015-09-11 11:52:20 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
3149baeefc
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:04:31 -07:00
Anthony J. Thibault
68076ccf45
updated anim graph url to use ik-avatar.json
2015-09-10 10:57:30 -07:00
Howard Stearns
da6444a776
Start anim graph in the right saved state on startup.
2015-09-09 17:02:55 -07:00
Howard Stearns
bcf16e52af
Merge branch 'master' of https://github.com/highfidelity/hifi into animGraph-cleanup
2015-09-09 16:04:15 -07:00
Howard Stearns
c1d68e058e
Reduce interconnection between AnimGraph and SkeletonModel by removing init and having MyAvatar:initAnimGraph go directly to rig (just like destroyAnimGraph does).
2015-09-09 15:02:11 -07:00
Howard Stearns
73a5714d66
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-09 10:37:11 -07:00
Anthony J. Thibault
75ecf0020d
WIP commit, added AnimController node.
2015-09-08 20:34:21 -07:00
Seth Alves
9c4fdfd653
merge from upstream
2015-09-08 18:01:07 -07:00
Howard Stearns
2c856e4b08
Work around animation cache misbehavior wrt threads.
2015-09-08 16:22:06 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
Howard Stearns
efeaf21305
Checkpoint smoother.
2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Anthony J. Thibault
69e463bbfd
AnimDebugDraw Improvements
...
* Now always works, regardless of whether or not Rig or AnimGraph animations
are enabled.
* Changed joint radius to 1 cm.
* Changed xyz axis length to 4 cm.
2015-09-04 16:01:05 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Anthony J. Thibault
df28c7bf1a
Merge branch 'master' into ajt/new-anim-system
2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
2eb3d90ac2
Merge pull request #5708 from howard-stearns/new-default-avatar-collision-sound
...
Change default avatar collision sound
2015-09-04 08:48:30 -07:00
Anthony J. Thibault
3716d5612b
Merge branch 'master' into ajt/new-anim-system
2015-09-03 19:20:06 -07:00
Anthony J. Thibault
85cb503152
Made Enable Anim Graph menu option dynamic.
...
It will load the anim graph when enabled and destroy
the anim graph when disabled.
2015-09-03 14:46:44 -07:00
Seth Alves
36ca789d92
fix differential avatar-joint sending to work if more than 2 avatars are in the domain
2015-09-03 14:08:04 -07:00
Howard Stearns
d53c1d0fba
Change default avatar collision sound.
...
Note that this only used when Interface.ini does not already have a setting, and the empty string is a valid setting.
To reset to default, either delete Interface.ini or the line in it that begins with collisionSoundURL=, or just set
Interface|Edit->Preferences->Avatar collision sound URL to
https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/Body_Hits_Impact.wav
2015-09-03 13:22:04 -07:00
Anthony J. Thibault
30264e9c3d
Added animation debug draw items to menu.
...
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Anthony J. Thibault
46b3a7fd23
Improved default avatar.json state machine.
...
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
Anthony J. Thibault
4a749a0403
Updated MyAvatar to use animGraph from gist instead of local host.
2015-09-02 10:41:04 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Seth Alves
76923583ee
Interface only sends joint data to avatar-mixer if they have changed enough since the last send
2015-09-01 13:31:34 -07:00
Anthony J. Thibault
0d98ab3365
Normalize scale on AnimSkeleton bind pose.
2015-08-31 17:27:23 -07:00
Anthony J. Thibault
9786954585
Added support for onDone and onLoop triggers.
2015-08-31 12:13:05 -07:00
Anthony J. Thibault
54aa0677f6
Merge branch 'master' into ajt/new-anim-system
2015-08-31 10:47:50 -07:00
Anthony J. Thibault
9d983e0614
Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
...
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Brad Davis
b7dd47efcb
Merge pull request #5674 from birarda/master
...
cleanup of some warnings
2015-08-27 23:34:43 -07:00
Anthony J. Thibault
19e91bb392
Added basic interpolation support to AnimStateMachine
2015-08-27 21:26:31 -07:00
Anthony J. Thibault
3286a32afc
Initial version of AnimStateMachine.
...
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Howard Stearns
96c74ebbd5
Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
...
Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.)
Rig state machine now does "backup", and doesn't apply strafe while turning.
2015-08-27 12:25:40 -07:00
Anthony J. Thibault
b7a9b54628
Better AnimDebugDraw rendering
2015-08-26 16:42:08 -07:00
Howard Stearns
0e18395fd0
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-26 12:04:28 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Anthony J. Thibault
0c02a338f2
Added support for setting Variants in the json file.
...
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
4abf0cbd63
AnimVariantMap is used in eval, MyAvatar loads avatar.json via url
2015-08-25 20:28:17 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
496c706bba
Added AnimVariantMap argument to evaluate.
2015-08-25 11:59:24 -07:00
Howard Stearns
828509e8eb
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-24 15:01:46 -07:00
Anthony J. Thibault
9457794d9e
fix whitespace offset due to merge conflict
2015-08-24 14:50:02 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Howard Stearns
b579b996c3
There was a hidden (and inappropriate) dependency on face model loading.
2015-08-21 15:07:39 -07:00
Howard Stearns
ae3e052e72
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-21 08:13:44 -07:00
Howard Stearns
642e569033
Uncomment code that was commented out to simplify debugging.
2015-08-20 17:38:49 -07:00
Howard Stearns
ea02583875
Cleanup.
2015-08-20 17:33:10 -07:00
Howard Stearns
05f4145acb
Checkpoint. Working?
2015-08-20 16:28:40 -07:00
Howard Stearns
f26849c7e1
Proper HMD scaling.
2015-08-20 12:34:50 -07:00
Howard Stearns
dc75b238a8
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
...
And update with current code.
2015-08-18 15:35:37 -07:00
Howard Stearns
0f6c0a3117
Merge branch 'master' of https://github.com/highfidelity/hifi into recapitate
2015-08-13 15:56:13 -07:00
Howard Stearns
2756a00638
Get default avatar url from resources.
2015-08-13 14:23:34 -07:00
Howard Stearns
4dae01a69c
Provide a consistent avatar default for the empty string.
2015-08-13 12:54:16 -07:00
Howard Stearns
62941c0914
Remove dead code.
2015-08-13 12:39:30 -07:00
David Rowe
6a0a08eafb
Consolidate identical code paths
2015-08-12 15:25:34 -07:00
David Rowe
8f376247f0
Fix calculation of corrected look-at position in HMD view
2015-08-11 20:25:02 -07:00
David Rowe
0f56285283
Fix HMD look-at positions and lines
2015-08-11 18:54:55 -07:00
David Rowe
3e8d0ad712
Fix to use new HMD methods
2015-08-11 13:40:08 -07:00
David Rowe
e6473fc8b9
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.h
tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
David Rowe
b54c2526c1
Fix rendering own look-at vectors in HMD mode
...
Vectors now originate at user's physical eyeballs rather than at user
avatar's eye separation.
2015-08-07 16:13:25 -07:00
David Rowe
b70c1a4960
Merge branch 'master' into 20639
2015-08-07 12:33:13 -07:00
David Rowe
e37fd956ed
Fix look-at target position getting stuck when avatar moves out of range
2015-08-06 22:51:25 -07:00
David Rowe
551c00dc23
Fix look-at position calculation when in HMD display
...
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Sam Gondelman
54f64b62eb
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-08-06 14:45:26 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Anthony J. Thibault
c3fc37df18
Added true boneSets to AnimOverlay.
2015-08-05 18:07:56 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
Sam Gondelman
113c4ea28b
exposing palm velocity and angular velocity to js
2015-08-05 12:17:15 -07:00
Anthony J. Thibault
2154f76202
Added some comments to AnimNode, AnimClip & AnimBlendLinear.
2015-08-05 12:03:20 -07:00
Anthony J. Thibault
5d83976e2a
Added AnimBlendLinear + tests.
...
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a
Got to the bottom of the bind pose question.
...
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry. Basically it's not trust worthy for bones NOT bound to anything.
When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields. Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802
removed scale for fight club model
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713
Better debug rendering of animations.
...
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750
WIP, animNode rendering
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
b8bae7cc3f
Debug rendering of MyAvatar’s skeletonModel skeleton
2015-08-04 18:14:47 -07:00
Howard Stearns
731bcba956
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-04 17:27:23 -07:00
Howard Stearns
61198a658c
Smooth fading of animations in and out.
...
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
...
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Howard Stearns
a9f76324b5
Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2
2015-07-29 10:49:27 -07:00
Howard Stearns
68aec1fd36
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c
Be less noisy.
2015-07-29 09:11:58 -07:00
Andrew Meadows
2c66af67e9
Merge howard/rig into andrew/caesium
2015-07-29 09:04:32 -07:00
Anthony J. Thibault
ce7e385900
Updated comment
2015-07-28 18:03:03 -07:00
Anthony J. Thibault
b06485c266
Remove cauterize code from Rig and move it back into Model.
...
* cauterize code is used as at render time and is not dependent on
the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Seth Alves
6e5aca6da4
merge from upstream
2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4
add some javascript callable stuff back to MyAvatar
2015-07-27 16:42:54 -07:00
Andrew Meadows
e527f49d65
removing interface dependency on ShapeCollider
2015-07-27 15:30:10 -07:00
Howard Stearns
ef52c0703f
Merge pull request #8 from AndrewMeadows/cadmium
...
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3
Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.
2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Seth Alves
81375e47e0
remove methods from MyAvatar: setJointRotations setJointData clearJointData clearJointsData
2015-07-27 09:07:26 -07:00
Seth Alves
ac53b6b22c
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-26 20:00:56 -07:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Howard Stearns
8b5f24e4df
Keep list of animations in Rig, not MyAvatar.
2015-07-24 22:02:39 -07:00
Howard Stearns
1663d095a1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-24 14:08:51 -07:00
Bradley Austin Davis
975c95eded
Merge remote-tracking branch 'tony/ajt/overlay-fade' into plugins
2015-07-24 13:59:11 -04:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
a002560003
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-23 16:32:00 -07:00
Howard Stearns
16525dc737
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-23 15:41:00 -07:00
Seth Alves
33c97a1833
get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
2015-07-23 15:14:10 -07:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Andrew Meadows
b26f4b0c8d
fix for underdamped avatar rotation momentum
2015-07-23 14:49:15 -07:00
Seth Alves
4566d16402
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
2015-07-23 13:03:38 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
...
Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Seth Alves
47965bc39c
merge from upstream
2015-07-22 13:48:19 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
Howard Stearns
a6395a2351
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 12:29:27 -07:00
Howard Stearns
dbb4a8b767
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 11:40:25 -07:00
Sam Gateau
f70553ec95
Fixing merge
2015-07-22 11:31:46 -07:00