mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 04:44:32 +02:00
Don't go to wrong position on startup/teleport.
This fixes one cause of being in the wrong place. https://app.asana.com/0/32622044445063/61787931469907
This commit is contained in:
parent
170725418b
commit
62e56d3f13
1 changed files with 5 additions and 0 deletions
|
@ -208,6 +208,11 @@ void MyAvatar::update(float deltaTime) {
|
|||
setPosition(_goToPosition);
|
||||
setOrientation(_goToOrientation);
|
||||
_goToPending = false;
|
||||
// updateFromHMDSensorMatrix (called from paintGL) expects that the sensorToWorldMatrix is updated for any position changes
|
||||
// that happen between render and Application::update (which calls updateSensorToWorldMatrix to do so).
|
||||
// However, render/MyAvatar::update/Application::update don't always match (e.g., when using the separate avatar update thread),
|
||||
// so we update now. It's ok if it updates again in the normal way.
|
||||
updateSensorToWorldMatrix();
|
||||
}
|
||||
|
||||
if (_referential) {
|
||||
|
|
Loading…
Reference in a new issue