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fix logic around rendering of hand targets
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parent
2ba446d309
commit
c589f0e58e
2 changed files with 4 additions and 4 deletions
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@ -602,8 +602,8 @@ void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, floa
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getHead()->render(renderArgs, 1.0f, renderFrustum);
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}
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE ||
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!Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE &&
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Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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getHand()->renderHandTargets(renderArgs, false);
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}
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}
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@ -1232,8 +1232,8 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
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getHead()->renderLookAts(renderArgs);
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}
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE ||
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!Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE &&
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Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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getHand()->renderHandTargets(renderArgs, true);
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}
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}
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