Brad Hefta-Gaub
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d07629489c
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Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
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2015-12-04 11:17:02 -08:00 |
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Brad Hefta-Gaub
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49a7852d76
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Merge pull request #6540 from Atlante45/warnings
Fix warnings on OS X
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2015-12-04 10:19:25 -08:00 |
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Atlante45
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07387ab8c0
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Fix most OpenGL warnings
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2015-12-04 10:01:43 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Davis
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3854523787
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Fixing 32 bit build breakage
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2015-12-03 09:17:41 -08:00 |
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Brad Davis
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7a05a664f4
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Updating GPU for 64 bit
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2015-12-02 21:34:11 -08:00 |
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Seth Alves
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66387c4530
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use icons to show network and physics status
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2015-11-10 17:02:57 -08:00 |
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Brad Davis
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764ecba2a8
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Adding diagnostics to track down the 'black rectangles of death'
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2015-11-02 21:55:35 -08:00 |
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Brad Davis
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5cbb2562cd
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Move GL utilities out to their own library
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2015-10-27 15:53:42 -07:00 |
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Andrew Meadows
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7fa069cf30
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
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Brad Davis
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6f5f6450df
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Cleanup CMake files
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2015-10-11 00:01:03 -07:00 |
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Atlante45
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cba8b0962d
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Fix warnings
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2015-10-09 13:29:59 -07:00 |
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samcake
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bad5ea7d53
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
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samcake
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dff598ebd1
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clening and getting ready for pr
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2015-10-08 12:06:09 -07:00 |
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samcake
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a2ca1c033d
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FIxing the rear view mirror issue with background and fooling around with Lighting equations
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2015-10-07 19:04:03 -07:00 |
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samcake
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0a351a8a0c
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
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samcake
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05da9d94cd
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fixing the depth stencil texture case
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2015-10-07 11:20:11 -07:00 |
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samcake
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894c8c0a93
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Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
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2015-10-05 19:23:30 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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48416262a1
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Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
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2015-10-04 18:31:19 -07:00 |
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Brad Davis
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c8aea67505
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Working on texture compatibility with Shadertoy
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2015-10-02 19:09:43 -07:00 |
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samcake
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edaa8f998a
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Migrating to the new mesh for rendering and having problems with multi part mesh
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2015-10-02 18:12:16 -07:00 |
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samcake
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a22ee03732
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Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
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2015-10-02 12:25:09 -07:00 |
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samcake
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edb485cb0f
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working on getting the Model payload to use model::Mesh
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2015-10-02 12:24:41 -07:00 |
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Brad Davis
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de5e95f7dc
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Improved procedural surfaces, textures and more standard uniforms
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2015-10-02 11:57:13 -07:00 |
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samcake
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690620d74d
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Cleaning code
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2015-10-01 19:23:32 -07:00 |
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samcake
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3490e08521
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Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
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2015-10-01 18:42:09 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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Sam Gateau
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e78f1521ab
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getting the stencil buffer in place
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2015-09-30 09:24:36 -07:00 |
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Brad Hefta-Gaub
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dccf121cd3
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Merge pull request #5928 from jherico/homer
Disabling vertex attrib format due to crashes
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2015-09-29 10:01:36 -07:00 |
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Brad Davis
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daf803e8ea
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Disabling vertex attrib format due to crashes
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2015-09-29 09:52:41 -07:00 |
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samcake
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8a8411c8d1
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Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
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2015-09-29 09:15:53 -07:00 |
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samcake
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833c31a6a6
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Merge pull request #5923 from jherico/lisa
Fix broken textures in stereo/HMD
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2015-09-28 18:21:08 -07:00 |
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Brad Hefta-Gaub
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670df7e443
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fix coding standard issue and comment
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2015-09-28 17:36:42 -07:00 |
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Brad Davis
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375d783997
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Better fix for texture issues in stereo
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2015-09-28 17:13:51 -07:00 |
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Brad Davis
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88d48994ed
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Disabling glVertexAttribFormat for now because of an issue with instancing
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2015-09-28 16:17:56 -07:00 |
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Brad Hefta-Gaub
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32b56a4bf7
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fix the slight flicker that's being caused by error in calculating the model inverse matrix
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2015-09-28 16:09:57 -07:00 |
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samcake
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728a4cb112
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Adding the comment to the glActiveBindTexture call
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2015-09-28 12:45:39 -07:00 |
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samcake
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95ea874d43
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Minor fixes to the way the specular color is interpreted
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2015-09-28 12:43:15 -07:00 |
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Brad Davis
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203c601e95
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Fix for bad textures when using _glActiveBindTexture
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2015-09-28 12:26:11 -07:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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samcake
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46e9c463fc
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Merge pull request #5885 from ZappoMan/batchOptimizations
Batch optimizations
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2015-09-23 19:30:51 -07:00 |
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Brad Hefta-Gaub
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432dc2055f
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gak
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2015-09-23 17:38:59 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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Brad Hefta-Gaub
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62c1e40127
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CR repairs
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2015-09-23 17:15:29 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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samcake
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9c44c3e4a4
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Removing warnings
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2015-09-23 16:19:34 -07:00 |
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samcake
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5176d51714
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Merge and fix warnings
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2015-09-23 16:05:53 -07:00 |
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Brad Hefta-Gaub
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24e2215f14
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fix mac/unix build
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2015-09-23 15:47:52 -07:00 |
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samcake
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5fd2992c28
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sometimes, magic happens, and clean rebuilds...
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2015-09-23 15:34:49 -07:00 |
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