samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc
Rename the nb parameters with num
2015-09-23 12:28:46 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
...
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f
Remove overcalling of glVertexAttrib4f
2015-09-18 15:14:04 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Brad Davis
743d79335d
Procedural shaders V2
2015-09-07 17:37:45 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Andrew Meadows
45c846572e
Merge pull request #5645 from jherico/maggie
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Fixing problems reported by static analysis tool
2015-08-26 08:31:05 -07:00
samcake
fda9827100
Merge pull request #5529 from SeijiEmery/gputest
...
gputest
2015-08-25 20:03:08 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Seiji Emery
6b5fb60fcf
Merge remote-tracking branch 'highfidelity/master' into gputest
2015-08-19 11:24:15 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
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Quiet compiler
2015-08-18 09:54:29 -07:00
Anthony J. Thibault
cd58f012a3
Fix for ATI discrete graphics on 2015 macbook pro / mac pro.
...
Fixed incorrect size for camera transform uniforms passed via
glBindBufferRange. This is a legitimate bug on our side.
I guess Intel and nVidia drivers just happen to ignore this field.
This was likely causing many of the shader TransformCamera members
to be identity or un-initialized, specifically, the projection
matrix values.
This was resulting in a black screen on ATI gpus.
2015-08-15 09:42:05 -07:00
Brad Davis
f539e95e53
Fixing includes
2015-08-11 12:02:40 -07:00
Bradley Austin Davis
e94cff594d
Working on breaking up transfers and draws
2015-08-11 12:02:39 -07:00
Seth Alves
fedbfe8881
fix jumbled merge
2015-08-11 11:00:04 -07:00
Seth Alves
804c1ecf8e
quiet compiler
2015-08-11 10:46:53 -07:00
Seth Alves
dab5848330
quiet compiler
2015-08-11 10:21:30 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Seiji Emery
5ca8d20251
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
...
Conflicts:
cmake/modules/Find3DConnexionClient.cmake
interface/external/connexionclient/readme.txt
interface/src/devices/3DConnexionClient.cpp
interface/src/devices/3DConnexionClient.h
2015-08-05 15:56:06 -07:00
Stephen Birarda
998a8168a3
remove an extra unneeded message
2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7
resolve conflicts on merge with upstream/core
2015-08-05 14:37:30 -07:00
Stephen Birarda
6c337b8aeb
repairs for build type of glew external
2015-08-05 14:30:36 -07:00
Bradley Austin Davis
89cc2ccfa5
More merge comments
2015-08-05 13:53:19 -07:00
Bradley Austin Davis
649b9d6ce9
Fixing signed/unsigned comparisons
2015-08-05 13:48:05 -07:00
Stephen Birarda
cc909507f4
get GLEW for all platforms as external project
2015-08-05 12:34:11 -07:00
Bradley Austin Davis
04d579be7a
Removing integrated glew
2015-08-05 11:21:59 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Seiji Emery
e5cb9cb862
integrating core-profile work to get opengl 4.1 on mac
2015-08-04 15:18:47 -07:00
Sam Gateau
10fcce7064
FIx again the issue of the COlor 32 format to NUINT8
2015-08-04 14:38:43 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Sam Gateau
44e7223547
Fixing the skinning by simply reverting the change to the format for the inSkinIndex
2015-08-03 16:05:04 -07:00
samcake
caa5732e06
Remove completely GL transform legacy support
2015-08-03 14:51:57 -07:00
Sam Gateau
647abe5009
Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead
2015-08-03 13:41:02 -07:00
Sam Gateau
f23df03ea9
REsolve the bracket issue,
2015-08-03 13:10:06 -07:00
samcake
32c253453b
REsolving the input
2015-08-03 12:47:51 -07:00
Seiji Emery
4e3cfd7c49
clear empty frame buffer fix
...
thanks sam!
2015-08-03 12:04:02 -07:00
samcake
d3fc05e99f
FIxed a few shaders varyings, problem identified on MAC to be solved
2015-08-03 11:18:08 -07:00
Sam Gateau
785fd03085
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-03 10:26:06 -07:00
samcake
85077604dc
Merge pull request #5478 from jherico/marge
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CORE BRANCH - More shader fixes
2015-08-03 10:25:33 -07:00
Sam Gateau
1a276924f0
Merging core
2015-08-03 10:05:23 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6
More shader fixes
2015-08-01 20:17:57 -07:00
Bradley Austin Davis
f19653f3e2
Integrate glew
2015-08-01 20:08:19 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
493836e363
remove QUADS from GLBackendShared and Format
2015-08-01 17:26:38 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
ZappoMan
1dd6c1117d
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
2015-08-01 11:29:28 -07:00
Sam Gateau
6a8faca0ee
Install the GLCore way of doing input without all the legacy stuff
2015-07-31 22:46:06 -07:00
Sam Gateau
ca4dbdb996
Merging with upstream and compiling on windows
2015-07-31 16:14:53 -07:00
Brad Davis
aea07fe671
Merge branch 'master' into gl4_1
...
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
Brad Davis
155f88e267
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/devices/TV3DManager.h
libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
samcake
fbf21cb089
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
...
q
:q
wq
2015-07-30 18:27:47 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Seth Alves
a9556660c4
fix linux build
2015-07-29 20:53:24 -07:00
samcake
70d64a7777
Really fixing the depth write mask issue on clear...
2015-07-29 18:27:10 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Sam Gateau
4972cb024f
Try to make the inlucde sequence simpler in gpu for GLBackend
2015-07-29 16:48:23 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
Sam Gateau
3c934af297
clean the gpuCOnfig.h for linux
2015-07-29 14:45:48 -07:00
Sam Gateau
9601e09ba9
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
2015-07-29 14:42:24 -07:00
Sam Gateau
661f29924f
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
2015-07-29 13:55:26 -07:00
Andrew Meadows
475d069185
fix rendering on linux
2015-07-28 18:12:10 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
samcake
27d3d3f450
fix w to x
2015-07-28 15:51:15 -07:00
Sam Gateau
8b20f9d3a6
do the minimum include to use glew on linux
2015-07-28 15:48:01 -07:00
Sam Gateau
df9b66d267
Implement the uniform buffer and resource texture cache and their reset
2015-07-28 15:08:52 -07:00
Sam Gateau
f525a8a245
Removing all the unecessary calls of Batch from the gl legacy time
2015-07-27 17:17:56 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Bradley Austin Davis
4bdd41c608
Working on ubuntu build
2015-07-27 10:08:20 -04:00
Sam Gateau
776d4747b2
Cleaning up the FBO cache and the output stage in general
2015-07-24 14:47:44 -07:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
samcake
e6f2504514
FIx the problem of clear when the color mask is not WRITE_ALL
2015-07-24 09:26:32 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00