samcake
960f4f0ead
Move the drawBOunds job to DrawTasks
2017-01-16 18:33:42 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Zach Pomerantz
15656a0592
include spatialSelection in RenderFetchCullSortTask::Output
2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5
templatize graphics engine tasks' run method
2016-12-23 14:58:40 -05:00
Zach Pomerantz
9a37ccbf3c
chmod -x to render-utils src
2016-12-13 14:36:41 -05:00
samcake
efc4406b47
Debugging the grid content
2016-09-12 19:46:18 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
samcake
a0d09e3316
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:14:31 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
samcake
61de063b29
Developping the Light Clusters, adding visualization
2016-09-08 18:02:35 -07:00
samcake
6a08c74463
Several experimetations without success
2016-09-07 18:39:07 -07:00
samcake
354cbbc927
Investigate why the disable depth Bclamp doesn't work
2016-08-31 19:14:35 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
sam
db8bf78dd1
Good state
2016-08-08 02:28:25 -07:00
sam
e6c74b29c7
WTF...
2016-08-07 19:48:23 -07:00
samcake
b4e5b60656
fixing ao
2016-08-03 15:45:22 -07:00
samcake
3ca1cdd645
Merging with master
2016-08-01 12:42:33 -07:00
samcake
beb42332ef
save the current state of adding debug and evolving the ao job
2016-07-31 16:05:25 -07:00
samcake
afb1ebf42e
Revolutionizing ao
2016-07-26 23:19:41 -07:00
Bradley Austin Davis
fa20898285
Remove last direct use of gpu::Context::render()
2016-07-26 16:13:22 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
samcake
a8dd06ad38
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
2016-07-18 19:24:43 -07:00
samcake
a4ad4659c4
Fixing build warnings
2016-07-18 11:17:06 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
a42f9a5d0e
FIxing the mini mirror perf issue and the gamma correction
2016-07-14 10:53:13 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
samcake
9f91dd5bfc
Cleaning the gpu-test app to work with the new deferred pipeline
2016-07-13 10:19:42 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
504e9f154c
Less comments
2016-07-12 09:18:02 -07:00
samcake
ba7590712a
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
2016-07-11 18:33:57 -07:00
samcake
1eb4acf815
Unifying the lighting pass for scaterring and not
2016-07-07 15:41:00 -07:00
samcake
2a52f1db7f
Adding the lighting model class to configure accross the jobs the lighting
2016-07-01 18:36:51 -07:00
samcake
ab21a5a5d5
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
2016-06-29 18:59:06 -07:00
samcake
197d49fc03
introducing the depth aware blur
2016-06-27 17:04:37 -07:00
samcake
e95a31f760
CLeaning up and debugging the splotch
2016-06-24 09:18:04 -07:00
samcake
884b9211c6
Curvature is looking correct now without artefact, moving on to the lighting
2016-06-23 17:13:48 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
350f06465d
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
2016-06-16 18:28:08 -07:00
samcake
42eaaf742d
Protoype done
2016-06-14 18:29:06 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
f69c72f984
Fixing the VaryingPair problem
2016-06-13 10:44:31 -07:00
samcake
6a5dff06c4
Pushing a shitty state where the pairs of Varyings don;t get copied correctly
2016-06-13 09:46:24 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
samcake
e69022285e
A lot more stuff to try to see the skin scattering
2016-06-08 18:58:50 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
ca720efce6
Exposing the timing of the jobs by default
2016-04-18 14:53:06 -07:00
samcake
88c58cc276
Adding the simple state sort to draw opaque deferred
2016-04-18 10:51:31 -07:00
samcake
0531f90675
Adding state sorting for free
2016-04-18 00:22:05 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
samcake
042a419669
Adding counters, not sure they are really useful or that this is the best way to do this...
2016-04-12 02:44:10 -07:00
samcake
816a35099a
Adding tcpu timer on some jobs
2016-04-11 18:34:52 -07:00
samcake
6033ad81db
Adding time counter
2016-03-30 16:09:33 -07:00
Zach Pomerantz
5ab21588f2
Add gpu timer to background
2016-03-14 17:53:39 -07:00
Zach Pomerantz
32807012e8
Rm redundant texture reset in overlay draw
2016-02-26 16:26:16 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
c248732bc7
Getting the array initialization right ?
2016-02-12 10:27:08 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
40455af7fc
LEss warning
2016-02-12 10:16:20 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Zach Pomerantz
3bace3cdbb
Rework the qml for brevity
2016-02-11 08:48:01 -08:00
samcake
b1b08bf2f7
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-09 09:24:55 -08:00
samcake
76d8135fdc
Trying to introduce the Filtering step after the full scene culling
2016-02-05 18:21:21 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Zach Pomerantz
8d0f82fa6a
Split DrawOverlay3D to Transparent/Opaque
2016-02-03 19:18:56 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
...
This reverts commit 671f27e5bc
.
2016-02-02 17:10:21 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
samcake
9c5670fc0f
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 15:31:56 -08:00
samcake
bf3a09cd00
Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
2016-01-28 12:14:20 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
samcake
b96bbab22f
Drafting the Octree and a debugging job
2016-01-25 18:14:05 -08:00
Zach Pomerantz
14d907206e
Clean out job enable logic from Job
2016-01-25 15:17:44 -08:00
Zach Pomerantz
56cc4dc223
Add Job::Config to RenderShadowTask
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298
Gut RenderContext
2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535
Add Job::Config to HitEffect
2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91
Add Job::Config to AmbientOcclusion
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ba61c1f865
Fix draw calls to use members
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7
Add Job::Config to Draw
2016-01-25 12:14:58 -08:00
Zach Pomerantz
adc9d2ea07
Add Job::Config to FetchItems
2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435
It works
2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad
Refine Configuration for render::Job
...
wip
wip
wip
wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83
Use QObject-derived Configuration for render::Job
2016-01-25 12:13:55 -08:00
samcake
483d20d7a3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-22 18:31:30 -08:00
samcake
9f87089c05
Fixing the Anitialising breaking the transparent rendering
2016-01-22 18:25:26 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
8d1ab01018
exposing one more parameter
2016-01-20 18:32:44 -08:00
samcake
4e5869b247
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-20 16:30:24 -08:00
Zach Pomerantz
0c798c06a9
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-20 14:51:42 -08:00
samcake
35ea04ae7c
fixing the bug that kept AO when ao is off...
2016-01-20 11:13:50 -08:00
samcake
6f93fb3114
Can now process the AO at lower resolution in orer to gsave performances
2016-01-19 12:12:51 -08:00
Zach Pomerantz
568ae2e7bc
Move ShoudRenderFunctor to render::CullFunctor
2016-01-19 11:24:11 -08:00
Zach Pomerantz
1b36d56b7a
Add shadowmap as a debug feature
2016-01-18 17:12:42 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
samcake
39f1649cdf
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
2016-01-16 22:16:07 -08:00
samcake
483c28dc2d
Adding gpu timer feature to actually the GPU cost of rendering
2016-01-15 19:00:18 -08:00
Zach Pomerantz
7f3e102b5e
Rename renderLights to renderItems
2016-01-15 17:55:07 -08:00
Zach Pomerantz
986af50b71
Remove unneccessary const
2016-01-15 10:50:42 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Zach Pomerantz
82f7ea515d
Clean up task construction
2016-01-14 12:49:42 -08:00
samcake
0285d48de3
Exposing many more controls of the AO in order to adjust the effect
2016-01-13 18:57:47 -08:00
Zach Pomerantz
5c9c34377e
Move GL context sync to render Engine (from Task)
2016-01-13 17:53:15 -08:00
Atlante45
12f9091dc1
Fix doInBatch lambdas
2016-01-13 11:47:43 -08:00
samcake
89d2d102f6
exposing the ditheringEnable field
2016-01-12 18:51:30 -08:00
samcake
31bea5034c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 10:02:15 -08:00
Zach Pomerantz
016a14d3d5
Init the shapePlumber
2016-01-11 20:19:54 -08:00
Zach Pomerantz
db91b12203
Refine addPipeline signature to be more explicit
2016-01-11 17:31:19 -08:00
Zach Pomerantz
801dde7950
Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
2016-01-11 16:38:04 -08:00
Zach Pomerantz
4ff2b85e1a
Replace ShapePipelineLib abstract with ShapePlumber instanced class
2016-01-11 16:00:08 -08:00
samcake
38e9d2281d
Merging with master
2016-01-11 15:49:16 -08:00
Zach Pomerantz
bf68f2f2fa
Templatize item culling
2016-01-08 20:11:52 -08:00
Zach Pomerantz
56aba41299
Rename ShapeRender to DeferredPipelineLib
2016-01-08 14:02:49 -08:00
Zach Pomerantz
0f6d9a4db6
Use variadic for addJob for cleaner construction
2016-01-07 11:40:00 -08:00
Zach Pomerantz
f902c4078d
Clean old DrawSceneTask
2016-01-06 18:55:14 -08:00
Zach Pomerantz
9b4a395f6b
Promote render::Job to render::Task::Job
2016-01-06 18:55:13 -08:00
samcake
7e2cf741c0
Clen up, exposingthe level of obscurance
2016-01-06 13:16:16 -04:00
Zach Pomerantz
63444aac72
Back to shapeContext, compiling
2016-01-05 17:20:08 -08:00
Zach Pomerantz
cf35974f02
Move shapeContext to jobContext
2016-01-05 17:20:08 -08:00
Zach Pomerantz
dfcb74c3be
Split renderItems to Lights/Shapes
2016-01-05 17:20:08 -08:00
Zach Pomerantz
7913ca7f3b
Render using ShapeRender, pickPipeline in renderItems
2016-01-05 17:20:08 -08:00
samcake
52f3c7e2cb
Introducing the sl files and the blurring stages
2016-01-02 11:27:50 -04:00
samcake
54e1c7c3a7
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2015-12-24 11:47:32 -08:00
Zach Pomerantz
dfa2b8d453
Remove redundant clearColorBuffer from Blit
2015-12-24 10:39:29 -08:00
Zach Pomerantz
687eef37da
Move final blit into RenderDeferredTask
...
- Also changes color buffer clearing, such that
anything run through Blit will now clear BUFFER_COLOR0 to 0,0,1,0.
- Blit will always be added to RenderDeferredTask, but
will only run if renderArgs._blitFramebuffer is set.
2015-12-23 18:21:08 -08:00
samcake
0668fbc9e4
starting on ao
2015-12-22 18:39:44 -08:00