Nissim Hadar
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a8a118582d
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WIP - passing uniform into model translucency shader.
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2017-11-08 09:37:58 -08:00 |
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Nissim Hadar
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3d2c8186e7
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Added Haze model as input to transparency shader.
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2017-11-08 08:01:19 -08:00 |
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Nissim Hadar
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803e5d143d
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Moved Haze pass to be before transparency pass.
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2017-11-07 11:48:46 -08:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Nissim Hadar
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30fdf9d08e
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Merge branch 'master' into hazeZone
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2017-10-11 22:12:52 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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SamGondelman
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b4a3ab9204
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fix debugDeferredLighting
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2017-10-06 15:46:10 -07:00 |
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SamGondelman
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477dfdff1e
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
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SamGondelman
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fa838e4715
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merge from master
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2017-10-03 15:53:33 -07:00 |
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Nissim Hadar
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20a42d6fbd
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Fixed model name string
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2017-10-02 10:11:34 -07:00 |
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Nissim Hadar
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97756146b1
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Attempt to add qml configuration
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2017-10-02 09:09:36 -07:00 |
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Nissim Hadar
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bdd469cec4
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Integrated haze shader into this branch.
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2017-10-01 21:52:34 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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Nissim Hadar
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9d0cf16c20
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Fixed Ubuntu warnings.
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2017-09-27 19:33:04 -07:00 |
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Nissim Hadar
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4d8a1db895
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Merge branch 'master' into hazeZone
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
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2017-09-27 17:50:51 -07:00 |
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Nissim Hadar
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55fafeacb1
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
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SamGondelman
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553829f7ab
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
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Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Olivier Prat
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1e4cf5d797
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-17 09:46:49 +02:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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d61652f958
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Fixed compilation errors due to merge with master
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2017-08-11 10:11:19 +02:00 |
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Olivier Prat
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1763ecd4c6
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-11 09:38:00 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
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Olivier Prat
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f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
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cfa23b1758
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Writing out depth buffer of outlined objects to texture working
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2017-08-09 12:32:32 +02:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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Olivier Prat
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7de6079df8
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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