Olivier Prat
|
57b2bdf709
|
Working bubble isect owner POV
|
2017-07-04 09:14:08 +02:00 |
|
Olivier Prat
|
d9a83539b2
|
Merged with master
|
2017-07-03 15:32:30 +02:00 |
|
Olivier Prat
|
87833abd31
|
Sky working again.
|
2017-06-30 16:46:25 +02:00 |
|
Olivier Prat
|
6a31dc2659
|
Selection of edited object working
|
2017-06-29 12:13:55 +02:00 |
|
Olivier Prat
|
8a12d0c106
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
|
Sam Gateau
|
93963b3257
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
|
Olivier Prat
|
1bb0d51849
|
Merged with master
|
2017-06-26 11:55:46 +02:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
Olivier Prat
|
ace301945c
|
Added scale and duration debug parameters in debugFade.qml
|
2017-06-13 15:31:04 +02:00 |
|
Olivier Prat
|
24d45e0f5b
|
Updated from upstream master because of change of protocol
|
2017-06-13 10:43:25 +02:00 |
|
Olivier Prat
|
7d58c9a741
|
Fixed fade for shadow job
|
2017-06-08 17:09:08 +02:00 |
|
Olivier Prat
|
de143d0ea2
|
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
|
2017-06-06 17:07:20 +02:00 |
|
Olivier Prat
|
a9ab9d2476
|
Renamed FadeManager to FadeEffect
|
2017-06-06 16:27:56 +02:00 |
|
Olivier Prat
|
8af2f75996
|
Added FadeManager to centralize some common fade effect data and functions
|
2017-06-06 16:11:12 +02:00 |
|
Olivier Prat
|
e7eca7728f
|
Debug fade management moved out of the inner render loop
|
2017-06-06 14:57:52 +02:00 |
|
Olivier Prat
|
08fcd6c357
|
Added new shaders
|
2017-06-05 16:32:36 +02:00 |
|
Olivier Prat
|
1433ae4b34
|
Merged from 21274
|
2017-06-05 11:12:57 +02:00 |
|
samcake
|
c5e9551bab
|
more cleanup
|
2017-06-01 18:05:18 -07:00 |
|
samcake
|
82d348a2ef
|
Stencil rejection is working, and more cleaning
|
2017-05-31 16:46:20 -07:00 |
|
Sam Cake
|
32c5dac66a
|
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
|
2017-05-31 00:55:28 -07:00 |
|
samcake
|
8559ed6260
|
Starting to add the stencil mask for hmd
|
2017-05-30 16:37:10 -07:00 |
|
samcake
|
c256893575
|
some clean up:
|
2017-05-23 18:00:22 -07:00 |
|
samcake
|
2cd2c95940
|
Adding more debugging tool
|
2017-05-16 16:12:31 -07:00 |
|
Sam Cake
|
4c3ddfbff9
|
Adding debuging of the ambient lighting
|
2017-05-16 01:01:19 -07:00 |
|
samcake
|
bc41be7ec1
|
Introucing the BackgroundStage to manage the background / skybox in one place
|
2017-05-09 17:10:05 -07:00 |
|
Sam Cake
|
d3724116d9
|
Using the items to pick the key light!
|
2017-05-08 00:20:20 -07:00 |
|
samcake
|
64317f5fd0
|
Adding a light item per zone
|
2017-05-04 16:47:03 -07:00 |
|
Olivier Prat
|
111f0762ea
|
Added debug scripts and fade position is now stable
|
2017-04-30 14:42:27 +02:00 |
|
Olivier Prat
|
8071c04e98
|
Added fade effect prototype version
|
2017-04-27 10:31:06 +02:00 |
|
Atlante45
|
33f58f99d1
|
CR
|
2017-04-25 16:09:31 -07:00 |
|
Atlante45
|
a450f52427
|
Start to setup image library
|
2017-04-25 15:56:22 -07:00 |
|
samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
Sam Cake
|
a458828590
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
|
Sam Cake
|
b65448bcbe
|
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
|
2017-04-09 11:08:35 -07:00 |
|
samcake
|
e6844f4294
|
Cleaning up the basic jobs of render
|
2017-04-07 18:35:27 -07:00 |
|
samcake
|
cb94e1009d
|
Adding a job...
|
2017-04-06 18:10:28 -07:00 |
|
samcake
|
6fc965072c
|
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
|
2017-04-06 15:19:55 -07:00 |
|
Brad Davis
|
e482eac437
|
Merge remote-tracking branch 'upstream/master' into smarter_textures
|
2017-03-20 16:22:13 -07:00 |
|
samcake
|
0399249a03
|
Expeand the wireframe to the primitive entities and the polyvox
|
2017-03-15 16:58:31 -07:00 |
|
samcake
|
ea2f1359bc
|
Expose rendering in wireframe mode
|
2017-03-15 12:23:44 -07:00 |
|
Brad Davis
|
8782fe1d93
|
Merge branch 'master' into smarter_textures
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
|
2017-03-06 15:29:41 -08:00 |
|
Bradley Austin Davis
|
efad7da508
|
Merge remote-tracking branch 'upstream/master' into HEAD
|
2017-03-03 08:59:24 -08:00 |
|
Seth Alves
|
5f570c1ba8
|
fix up bounds handling in Line3DOverlay
|
2017-03-02 16:16:48 -08:00 |
|
sam
|
709c2e4240
|
Fixing the emissive on overlayfor models
|
2017-02-27 02:52:00 -08:00 |
|
sam
|
a53d5e8fbd
|
adjusted the PLumber shape keys to coever non material shapes in main pass
|
2017-02-25 13:00:37 -08:00 |
|
samcake
|
55611d2373
|
Backing up to master
|
2017-02-21 14:56:07 -08:00 |
|
Bradley Austin Davis
|
7fb7aa87eb
|
Working on new texture management strategy
|
2017-02-17 07:53:16 -08:00 |
|
samcake
|
9261e81ba2
|
Cleaning up the interface
|
2017-02-10 17:47:56 -08:00 |
|
samcake
|
37541e4ed2
|
Start capping the time budget for draw opaque
|
2017-02-10 14:29:29 -08:00 |
|
Anthony J. Thibault
|
a9b478888c
|
First cut of Web3DOverlays without FXAA applied.
|
2017-01-30 11:24:58 -08:00 |
|
samcake
|
960f4f0ead
|
Move the drawBOunds job to DrawTasks
|
2017-01-16 18:33:42 -08:00 |
|
samcake
|
83d1c3ad01
|
Adding support for the meta rendering
|
2017-01-16 17:47:58 -08:00 |
|
Zach Pomerantz
|
15656a0592
|
include spatialSelection in RenderFetchCullSortTask::Output
|
2016-12-30 15:08:16 -05:00 |
|
Zach Pomerantz
|
0e9da87549
|
FetchSortCull->FetchCullSort
|
2016-12-29 19:27:37 -05:00 |
|
Zach Pomerantz
|
ca1a14e5b0
|
add RenderFetchSortCull task
|
2016-12-23 15:54:22 -05:00 |
|
Zach Pomerantz
|
8d63067fa5
|
templatize graphics engine tasks' run method
|
2016-12-23 14:58:40 -05:00 |
|
Zach Pomerantz
|
9a37ccbf3c
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
|
samcake
|
efc4406b47
|
Debugging the grid content
|
2016-09-12 19:46:18 -07:00 |
|
samcake
|
7a7a60a5c4
|
INtroducing a true stage for updating the light cluster and ui to debug
|
2016-09-11 00:17:34 -07:00 |
|
samcake
|
a0d09e3316
|
Fixing the vizualisation shader for world to cluster space
|
2016-09-10 10:14:31 -07:00 |
|
samcake
|
108910052a
|
Adding the reverse transformation
|
2016-09-09 19:00:54 -07:00 |
|
samcake
|
61de063b29
|
Developping the Light Clusters, adding visualization
|
2016-09-08 18:02:35 -07:00 |
|
samcake
|
6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
|
samcake
|
354cbbc927
|
Investigate why the disable depth Bclamp doesn't work
|
2016-08-31 19:14:35 -07:00 |
|
samcake
|
faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
|
sam
|
db8bf78dd1
|
Good state
|
2016-08-08 02:28:25 -07:00 |
|
sam
|
e6c74b29c7
|
WTF...
|
2016-08-07 19:48:23 -07:00 |
|
samcake
|
b4e5b60656
|
fixing ao
|
2016-08-03 15:45:22 -07:00 |
|
samcake
|
3ca1cdd645
|
Merging with master
|
2016-08-01 12:42:33 -07:00 |
|
samcake
|
beb42332ef
|
save the current state of adding debug and evolving the ao job
|
2016-07-31 16:05:25 -07:00 |
|
samcake
|
afb1ebf42e
|
Revolutionizing ao
|
2016-07-26 23:19:41 -07:00 |
|
Bradley Austin Davis
|
fa20898285
|
Remove last direct use of gpu::Context::render()
|
2016-07-26 16:13:22 -07:00 |
|
samcake
|
36d58a2b82
|
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
|
2016-07-19 10:34:06 -07:00 |
|
samcake
|
a8dd06ad38
|
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
|
2016-07-18 19:24:43 -07:00 |
|
samcake
|
a4ad4659c4
|
Fixing build warnings
|
2016-07-18 11:17:06 -07:00 |
|
samcake
|
5a0ce81516
|
Performing the curvature generation and diffusion at half the resolution
|
2016-07-18 03:54:05 -07:00 |
|
samcake
|
cfa51ae1f5
|
REmoving problematic timers for mac
|
2016-07-17 18:32:43 -07:00 |
|
samcake
|
9332f82d54
|
Carrefully improving the curvature generation performances
|
2016-07-17 17:13:07 -07:00 |
|
samcake
|
076b8cd297
|
Instrumenting the GPU git status
|
2016-07-15 17:47:54 -07:00 |
|
samcake
|
22ac95d463
|
REvisiting the RangeTimer to measure the real gpu duration
|
2016-07-15 09:12:16 -07:00 |
|
samcake
|
a42f9a5d0e
|
FIxing the mini mirror perf issue and the gamma correction
|
2016-07-14 10:53:13 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
307243da8b
|
cleaning compilation warnings and tuning the FBX material mapping pass
|
2016-07-13 11:04:53 -07:00 |
|
samcake
|
9f91dd5bfc
|
Cleaning the gpu-test app to work with the new deferred pipeline
|
2016-07-13 10:19:42 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
|
2016-07-12 14:34:54 -07:00 |
|
samcake
|
504e9f154c
|
Less comments
|
2016-07-12 09:18:02 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
1eb4acf815
|
Unifying the lighting pass for scaterring and not
|
2016-07-07 15:41:00 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|
samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
samcake
|
197d49fc03
|
introducing the depth aware blur
|
2016-06-27 17:04:37 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
42eaaf742d
|
Protoype done
|
2016-06-14 18:29:06 -07:00 |
|
samcake
|
414c43c012
|
Current state
|
2016-06-13 19:10:50 -07:00 |
|
samcake
|
f69c72f984
|
Fixing the VaryingPair problem
|
2016-06-13 10:44:31 -07:00 |
|
samcake
|
6a5dff06c4
|
Pushing a shitty state where the pairs of Varyings don;t get copied correctly
|
2016-06-13 09:46:24 -07:00 |
|