Ken Cooke
bcdf13c59c
Add explicit shutdown request, since null device means something else
2017-08-09 19:40:07 -07:00
Ken Cooke
ee6d4dfc14
If real input device fails to start, use dummy input
2017-08-09 17:50:20 -07:00
Ken Cooke
fc5b4be459
bugfix
2017-08-09 16:59:02 -07:00
Ken Cooke
9c6b7306c4
Re-implement callback to Use common handleAudioInput()
2017-08-09 16:58:12 -07:00
Elisa Lupin-Jimenez
a2e407f786
fixed merge conflicts in marketplacesInject.js
2017-08-09 15:59:20 -07:00
Elisa Lupin-Jimenez
1ac9536f95
Downloading blocks from marketplace in own asset folder
2017-08-09 15:56:07 -07:00
Ken Cooke
7daa3ecff3
Handle dummy input callbacks
2017-08-09 15:54:14 -07:00
Zach Fox
b8c45b0c30
Don't always do precision picking inside mouseMoveEvent
2017-08-09 14:23:43 -07:00
Ken Cooke
6f2cc9cfeb
When no input device, create dummy input to generate callbacks
2017-08-09 14:01:17 -07:00
Elisa Lupin-Jimenez
17acf0520d
Download from blocks in marketplace working
2017-08-09 11:08:14 -07:00
Olivier Prat
392a99f038
Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009
Added outline intensity
2017-08-09 18:27:39 +02:00
Olivier Prat
57dfe10baf
Fixed blur problems on screen edges
2017-08-09 18:15:05 +02:00
Olivier Prat
01a028cbb6
First alpha working version of outline
2017-08-09 18:03:52 +02:00
Olivier Prat
f36500a74c
Working outline debugging view
2017-08-09 14:52:52 +02:00
Olivier Prat
cfa23b1758
Writing out depth buffer of outlined objects to texture working
2017-08-09 12:32:32 +02:00
Olivier Prat
0fb4e42e1f
Improved PickItemJob with item key filter
2017-08-09 11:52:31 +02:00
rick@ghostpunch.com
87139f5d82
Remove debug print
2017-08-09 04:46:42 -04:00
rick@ghostpunch.com
cc69853ff1
Make requested style changes to code.
2017-08-09 04:37:47 -04:00
rick@ghostpunch.com
a730da5299
Account for PloyLine stroke width when calculating the dimensions
...
of the PolyLilne's bounding box.
2017-08-09 04:23:39 -04:00
Elisa Lupin-Jimenez
d599753771
Started blocks download catch, fixed a debug typo
2017-08-08 18:43:35 -07:00
SamGondelman
3645bf04b6
possibly fix most annoying crash
2017-08-08 18:10:53 -07:00
Menithal
982d4a451f
Updated Protocol to add allowTranslation
...
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
59151daecb
Merge remote-tracking branch 'upstream/master' into 21484
2017-08-08 23:09:20 +03:00
Elisa Lupin-Jimenez
1102b27ba1
Fixed merge conflicts with master
2017-08-08 11:47:08 -07:00
Olivier Prat
44ee7c4bf1
Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
2017-08-08 18:41:57 +02:00
Olivier Prat
27227d6bd2
Simplified pick item jobs by using inherited enabled flag in render::Job::Config
2017-08-08 17:45:17 +02:00
Olivier Prat
7de6079df8
Added PrepareOutline job to save outlined zbuffer
2017-08-08 15:28:36 +02:00
Olivier Prat
add675e16c
Create PickItemsJob than can be used to select a render item in front of the camera
2017-08-08 12:04:44 +02:00
rick@ghostpunch.com
c94d9b3810
Merge remote-tracking branch 'upstream/master' into 21448
2017-08-07 19:23:57 -04:00
Menithal
34d9e9b371
Preliminary Research Complete
...
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
SamGondelman
489e08aef0
Merge branch 'master' of https://github.com/highfidelity/hifi into sharks
2017-08-07 13:29:00 -07:00
Seth Alves
af1e27dc36
Merge pull request #11053 from hyperlogic/feature/secondary-pose-support
...
Improved support for Vive Trackers on biceps
2017-08-07 13:11:48 -07:00
Liv Erickson
da70071b5a
Merge branch 'master' into feat/domain-setup
2017-08-07 10:04:54 -07:00
Seth Alves
c570d483d8
Merge pull request #11113 from elisa-lj11/zip_drag
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Zip drag (needs review)
2017-08-07 03:17:31 -07:00
Brad Davis
1ecca9fd29
Merge branch 'master' into zzmp-audio/peak-values
2017-08-06 17:21:00 -07:00
Seth Alves
83a30e2f35
missed some statics
2017-08-06 13:12:27 -07:00
Seth Alves
6f9460162d
avoid calling a pure virtual function from GLBackend dtor
2017-08-06 12:47:45 -07:00
Seth Alves
186035dc5d
adjust various things that cause a crash-on-exit on Linux
2017-08-06 11:57:55 -07:00
Elisa Lupin-Jimenez
af432087e3
small revisions to bracketing/variable name
2017-08-04 16:58:33 -07:00
Elisa Lupin-Jimenez
ebc28a6557
Renamed isBlocks to isZip, added debug print for non-entity files
2017-08-04 16:58:33 -07:00
Elisa Lupin-Jimenez
c6d5b1a5e6
Removed extraneous print statements
2017-08-04 16:58:15 -07:00
Elisa Lupin-Jimenez
ed1ed4f3e0
Blocks drag does not work yet
2017-08-04 16:57:48 -07:00
Elisa Lupin-Jimenez
ca6a323d54
Can drag blocks zip folder into hifi and upload the .obj
2017-08-04 16:57:48 -07:00
Anthony J. Thibault
98bbe887b9
Merge branch 'master' into feature/secondary-pose-support
2017-08-04 16:11:13 -07:00
Brad Davis
0e508432c4
PR comments
2017-08-04 15:27:33 -07:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
SamGondelman
bd942ec406
merge from master
2017-08-04 12:17:54 -07:00
anshuman64
83e50f894a
Merge pull request #11106 from seefo/tracked-objects
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Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
Howard Stearns
71ce5a6494
Merge pull request #11016 from highfidelity/context-overlays
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Context Overlays
2017-08-03 16:28:14 -07:00
Chris Collins
ddb7d0f1ba
Merge pull request #11112 from kencooke/audio-gate-bugfix
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Possible fix for "screeching noise" after audio input device changes
2017-08-03 13:55:47 -07:00
vladest
a439cc1837
Make connection to tablet shown signal more consistent, eliminates missed signals
2017-08-03 20:58:44 +02:00
vladest
b049b0f415
Merge conflicts
2017-08-03 19:43:42 +02:00
Ken Cooke
6ea4ed80cd
Suppress initial PacketType::SilentAudioFrame on audio gate startup
2017-08-03 09:19:08 -07:00
Andrew Meadows
e465186511
Merge pull request #11048 from 1P-Cusack/21389
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WL21389 PR1: Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5
add flag to outline render flags, fix pal.js/edit.js interaction
2017-08-03 07:57:21 -07:00
seefo
106b0ad8bb
Added Vive pucks as an input channel
2017-08-02 13:08:43 -07:00
Elisa Lupin-Jimenez
310a0eeecc
Renamed isBlocks to isZip, added debug print for non-entity files
2017-08-02 12:24:14 -07:00
vladest
638eeede43
Merge conflict
2017-08-02 20:07:06 +02:00
Seth Alves
728e7fb253
Merge pull request #11099 from druiz17/bug-blank-tablet-switch
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fix blank tablet when switching between HMD and Desktop mode quickly
2017-08-02 10:09:56 -07:00
Seth Alves
2319006868
Merge pull request #11100 from hyperlogic/bug-fix/teleport-crash
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Fix for crash when attempting to teleport while avatar was loading
2017-08-02 10:00:13 -07:00
Dante Ruiz
8d69cd8999
Merge branch 'master' of github.com:highfidelity/hifi into bug-blank-tablet-switch
2017-08-02 16:36:17 +01:00
Dante Ruiz
05f1caab01
better solution to help and blank tablet issues
2017-08-02 16:35:58 +01:00
Elisa Lupin-Jimenez
eb1fb1a1e1
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-08-02 08:28:55 -07:00
vladest
2d4396ac8e
Merge branch 'master' into fix_toolbar_apps_switch
2017-08-02 16:34:49 +02:00
vladest
4330e31212
Toolbar mode: 1. Fixed switching between different apps. 2. Fixed switching from Create
2017-08-02 16:32:09 +02:00
Seth Alves
baad9f1af4
Merge pull request #11097 from druiz17/bug-entity-crash2
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Lock the script engine in EntityEditPacketSender
2017-08-02 06:40:41 -07:00
Anthony J. Thibault
1b6feb63c8
Fix for crash when attempting to teleport while avatar was loading
...
The fix had two parts.
* Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe
* Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor.
2017-08-01 18:40:43 -07:00
Anthony Thibault
8a87ebd2a8
Merge pull request #11036 from AndrewMeadows/walkabout
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fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
David Kelly
6ae516c46a
Merge remote-tracking branch 'upstream/context-overlays' into contextOverlays_renderMOde
2017-08-01 15:45:34 -07:00
Dante Ruiz
cca29e849b
fix issue of tablet begin blank when switching between HMD and Desktop mode
2017-08-01 23:18:42 +01:00
Anthony J. Thibault
25b5cb4762
Switch order of precondition and setSecondaryTargets
2017-08-01 13:17:33 -07:00
Dante Ruiz
c22e08f3e8
loacked script engine in EntityEditPacketSender
2017-08-01 19:58:23 +01:00
anshuman64
97b4fd4032
Merge pull request #11071 from vladest/fix_menu_landscape
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Fix Landscape mode, when menu pushed in Create mode
2017-08-01 11:29:15 -07:00
Olivier Prat
7322fdeb79
Merge branch 'master' of git://github.com/highfidelity/hifi into fade2
2017-08-01 14:46:03 +02:00
LaShonda Hopper
0b79809f54
[WL21389] PR1 Feedback: Small change missed last commit (details below).
...
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.
Changes committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
David Kelly
bd7c4b3b26
Merge remote-tracking branch 'upstream/master' into context-overlays
2017-07-31 13:14:53 -07:00
Anthony J. Thibault
2383933252
Merge branch 'master' into feature/secondary-pose-support
2017-07-31 10:55:40 -07:00
Olivier Prat
e85bb6fd08
Fixed compilation warnings on Mac
2017-07-31 19:19:00 +02:00
Elisa Lupin-Jimenez
b2161e433c
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-07-31 09:54:21 -07:00
Chris Collins
5bdaa4daa1
Merge pull request #11087 from jherico/crash_null_entity_element
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Fix potential nullptr access in EntityTreeElement
2017-07-31 09:15:52 -07:00
Olivier Prat
5f1d45d4de
Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
...
This reverts commit 8a2fd01e81
.
2017-07-31 18:06:51 +02:00
vladest
e30e0b1a5f
Make sure Tablet will be shown with opened running scripts dialog. Fixed potential stack corruption
2017-07-31 16:45:21 +02:00
Olivier Prat
8a2fd01e81
Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b
Removed fade transition on model entities.
2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6
Removed fade transition on poly voxel entities.
2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341
Removed fade transition on polyline entities.
2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e
Removed fade transition on shape entities. Fixed broken custom shaders on shapes
2017-07-31 12:29:11 +02:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
humbletim
3bcbec87e0
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-30 16:15:34 -04:00
vladest
751f12df89
Merge branch 'master' into fix_opened_running_scripts
2017-07-30 19:25:55 +02:00
vladest
bb7110d81b
Desktop Running scripts window now closed and as soon as Tablet opened, it will show Running Script. TODO: make Tablet opens automatically
2017-07-30 19:22:54 +02:00
Brad Davis
861b33a845
Fix potential nullptr access in EntityTreeElement
2017-07-29 17:22:25 -07:00
Brad Davis
17b06e8e12
Fix log warnings from non-notifiable properties
2017-07-29 11:54:39 -07:00
Menithal
9ec14057f0
Opened up setForceFaceTrackerConnected
2017-07-29 21:51:19 +03:00
vladest
0333849aa8
Merge branch 'master' into fix_menu_landscape
2017-07-29 11:44:58 +02:00
Stephen Birarda
17dd028ec7
make Paths available to desktop and tablet QML context
2017-07-28 14:23:18 -07:00
LaShonda Hopper
cc4fbc97cd
[WL21389] PR1 Update based on code review discussion & feedback (details below).
...
* Removed some left overs from prior approach.
* Moved _collisionShapeType & getShapeType override from ShapeEntityItem to
RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903 )
* Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID
** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909
Note(s):
* Retested and the cylinder behaves as expected along with the Box & Sphere shapes
save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048 )
* Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to
ellipsoid behavior given default change.
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-28 15:59:17 -04:00
anshuman64
defc76c9cf
Merge pull request #11075 from jherico/tablet_scripting_crash
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Fix tablet button crash
2017-07-28 11:57:27 -07:00
Brad Davis
3d0c13915a
Fix tablet button crash
2017-07-28 11:20:57 -07:00
Andrew Meadows
d4e72df928
Merge pull request #10711 from burtsloane/midi
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Midi support for Entities
2017-07-28 10:51:43 -07:00
Elisa Lupin-Jimenez
7ce31f3f69
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-07-28 10:21:11 -07:00
vladest
45934cb53e
Fix Landscape mode, when menu pushed in Create mode. Fix pages gets white in Create mode
2017-07-28 18:04:29 +02:00
Brad Hefta-Gaub
d572510770
Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
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update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Andrew Meadows
6b386000db
initialize 'success' and use for return value
2017-07-27 17:11:13 -07:00
burtsloane
e557f759b5
Update Midi.cpp
2017-07-27 16:17:23 -07:00
rick@ghostpunch.com
3e2dbe58ec
Style guide corrections
2017-07-27 16:39:49 -04:00
Elisa Lupin-Jimenez
d4a7e9188a
Removed extraneous print statements
2017-07-27 13:33:53 -07:00
Brad Hefta-Gaub
9b3be6d164
Merge pull request #10808 from humbletim/21400
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WL 21400 -- Setting that lets you switch from cursor to reticle
2017-07-27 13:16:58 -07:00
SamGondelman
e3288a9004
fix flicker, scissor warning, and handControllerGrab sphere size
2017-07-27 11:17:30 -07:00
Elisa Lupin-Jimenez
1c640cf37b
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-07-27 10:00:17 -07:00
Anthony J. Thibault
78c6564174
Merge branch 'master' into feature/secondary-pose-support
2017-07-27 09:09:32 -07:00
Chris Collins
853101fcbc
Merge pull request #10928 from 1P-Cusack/21362
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Add point and thumb up gestures to the Vive.
2017-07-26 22:07:14 -07:00
Sam Gondelman
fcaa39b245
Merge branch 'master' into sharks
2017-07-26 18:18:09 -07:00
Elisa Lupin-Jimenez
acb088b263
Blocks drag does not work yet
2017-07-26 16:58:23 -07:00
Anthony J. Thibault
2a45c6d3dc
Removed eigen dependency, fixed Debug Draw IK Chains
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Also, clarified for special case for secondary shoulder joint look-at constraint.
2017-07-26 16:55:12 -07:00
Elisa Lupin-Jimenez
9cfc4dc91b
Can drag blocks zip folder into hifi and upload the .obj
2017-07-26 15:21:39 -07:00
Zach Fox
bd5f7b85d8
Merge branch 'context-overlays' of https://github.com/highfidelity/hifi into contextOverlays_renderMOde
2017-07-26 14:11:28 -07:00
Zach Fox
1e80736718
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-26 14:11:03 -07:00
burtsloane
d4ae298a8d
Merge branch 'master' into midi
2017-07-26 13:59:07 -07:00
Burt Sloane
a960ea5ccb
Linux build
2017-07-26 13:32:23 -07:00
Burt Sloane
4f7243e444
Merge branch 'master' of https://github.com/burtsloane/hifi into midi
2017-07-26 13:30:57 -07:00
Zach Fox
62f6c10b2b
Renaming things; bugfixes; improvements
2017-07-26 12:45:10 -07:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
Burt Sloane
c777384d93
another comment removal
2017-07-26 10:00:19 -07:00
Burt Sloane
215fa7b816
removed extra comments
2017-07-26 09:34:46 -07:00
Liv
eb1b7e52df
restore original files that had erroneous whitespace changes to reduce diff
2017-07-26 09:00:51 -07:00
Brad Hefta-Gaub
4a3e3cf777
Merge pull request #11045 from huffman/fix/skybox-not-loading
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Fix bug where skybox doesn't load and physics takes a long time to engage
2017-07-26 08:58:28 -07:00
Liv
57b27a7bb7
change packet type to be sourced, change from packet list to single packet
2017-07-25 20:17:20 -07:00
Zach Fox
9020607ccf
First pass
2017-07-25 17:54:46 -07:00
Burt Sloane
88838da6e5
cleaning up for mac and linux
2017-07-25 17:46:08 -07:00
Seth Alves
2f004abd81
Merge pull request #11050 from birarda/bug/error-decrypting
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Reduce erroneous messages about username signature decryption
2017-07-25 16:10:02 -07:00
Anthony J. Thibault
c81875a280
Improved shoulder calibration using hard-coded measured shoulder width
2017-07-25 15:50:44 -07:00
SamGondelman
6e78238f58
warning
2017-07-25 15:48:41 -07:00
LaShonda Hopper
6b5cabf00a
[WL21389] Minor: Mark RenderableShapeEntityItem::computeShapeInfo as an override.
...
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
2017-07-25 18:12:07 -04:00
Brad Davis
8d37e54a4e
Merge pull request #11051 from highfidelity/qt59
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Changes for Qt 5.9 warnings and build issues
2017-07-25 15:05:28 -07:00
SamGondelman
658acd91f2
experimenting with drawHUDLayer depth testing
2017-07-25 14:17:39 -07:00
rick@ghostpunch.com
0c03b4ec53
Use fabsf() instead of abs() so Clang doesn't default to int abs()
2017-07-25 16:37:40 -04:00
SamGondelman
0117950546
can edit drawHUDLayer property
2017-07-25 12:57:52 -07:00
LaShonda Hopper
ef1e426273
[WL21389] Some code and todo cleanup in prep for PR1.
...
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-25 15:27:02 -04:00
Leander Hasty
d155c02640
[WL21389] wip and modifications based on comments
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https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518
Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.
Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
rick@ghostpunch.com
3189cb90e4
Address bug #21448 "Correctly Size Bounding Boxes for Polylines"
...
Changed PloyLineEntity code to calculate the scale vector
(which PolyLineEntity uses as the bouding box) and the registration point
(the offset of the bounding box from the first point in the Polyline) based
on the points in the PolyLineEntity so the bounding box is just big enough
to contain all the points in the line.
2017-07-25 15:20:11 -04:00
1P-Cusack
9e25c3b7d8
Renaming 'not' route to 'logicalNot'.
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Build was failing on non-windows platforms because 'not' is a reserved
word in C++ (which Visual Studio happily ignores).
2017-07-25 14:47:34 -04:00
LaShonda Hopper
75403124b6
[WL21389] Addresses physics library dependency and has some other fixes (details below).
...
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting
NOTE(s):
This compiles and runs. Cylinder is spawned and treated as CYLINDER_Y.
TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0
[WL21389] Collision Shapes need to be updated (details below).
...
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision. The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.
ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.
ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system. This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.
Note(s):
This is similar to the original approach save translation between entity::Shape and ShapeType
isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
directly solves the issue of getting the actual ShapeType used by the time it's needed
to determine the bullet collision object type created when initializing the physic information.
Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
ShapeFactory which handles creating the bullet collision objects when setting up
physics on the ShapeEntityItems.
Known Issue(s):
This doesn't compile. It appears that the Entity Library needs to know about
the Physics Library. The naive attempt at providing that link failed to resolve
all compilation issues.
Current Error:
C1083: Cannot open include file: btBulletDynamicsCommon.h:
No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
C:\projects\cusack\libraries\physics\src\ShapeFactory.h 15 1 entities
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/physics/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
new file: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Stephen Birarda
2d0c5ff37a
remove preloading of allowed user keys since it happens on connect
2017-07-25 11:41:34 -07:00
Liv
9458e4a1eb
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/domain-setup
2017-07-25 11:32:13 -07:00
Ryan Huffman
6817cf9db4
Fix entity properties sometimes being resent
...
When writing entity properties to a packet, we start off with a list of
requested properties (`requestedProperties`) and keep track of which properties
didn't fit (`propertiesDidntFit`) the packet, which is intialized to
requestedProperties. As we pack the properties, we remove them from
propertiesDidntFit if they didn't need to be written or were able to be
packed. At the end we store propertiesDidntFit, and use it in the future
as our requestedProperties when we try to pack more data into a packet.
The bug: because of the order in which propertiesDidntFit is
initialized, it ended up always being the list of all properties for
that entity. This typically wasn't an issue because we usually go
through and try to append all of the properties, and if we don't need to
append them (because they aren't in requestedProperties)
we remove them from our propertiesDidntFit list. When we
don't have enough remaining space in the current packet for even the
entity header, which is fairly small, we don't bother trying to append
any of the properties. When this happens, propertiesDidntFit contains
the full list of properties, which we save for the next pass through the
entity, and use as our requestedProperties, causing us to resend entity
data again. In the worst case we never end up sending all of the
entity's data.
2017-07-25 10:59:03 -07:00
SamGondelman
3149c3e16c
warnings
2017-07-25 10:16:50 -07:00
Zach Fox
40038ce54b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-25 09:33:07 -07:00
Andrew Meadows
9d1fba3a3b
Merge pull request #10821 from ctrlaltdavid/21418
...
Don't execute body of controllers' plugin update methods if not enabled
2017-07-25 08:51:17 -07:00
Ryan Huffman
9421e6ebb6
Merge pull request #11029 from cain-kilgore/dominant-hands
...
WL 21453 - Add a "Dominant Hand" setting
2017-07-25 08:01:31 -07:00
Seth Alves
a3f4aeb182
code review
2017-07-24 19:41:30 -07:00
Seth Alves
d1037a49ae
Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models
2017-07-24 19:23:30 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
Anthony J. Thibault
33a1d6e225
Merge branch 'master' into feature/secondary-pose-support
2017-07-24 17:27:33 -07:00
Anthony J. Thibault
9f6641ed10
Shoulder puck calibration work in progress
...
* AnimInverseKinematics: debug draw for secondary targets
* AnimInverseKienmatics: better clean up of ik target debug draw
* GeometryUtil: added findPlaneFromPoints()
* ViveControllerManager: external dependency on eigen
* ViveControllerManager: record history of left/right hand controllers
* ViveControllerManager: use history to determine user shoulder location for better calibration
* ViveControllerManager: pass defaultToReferenceMat by const ref to calibrate functions.
* CMake: added external depenency to eigen linear algebra library.
2017-07-24 17:22:48 -07:00
Andrew Meadows
8c55476c65
fix motor direction when walking upside down
...
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
4994283247
remove unnecessary state check
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65
move nextAttitude() from AvatarData to MyAvatar
2017-07-24 16:00:13 -07:00
Cain Kilgore
42742ba1f9
Changed the Return to a String "left/right" instead.
2017-07-24 18:31:16 +01:00
Stephen Birarda
26be7e1a01
Merge pull request #10999 from birarda/bug/html-path-on-mac-build
...
fix create tab load on OS X
2017-07-24 10:12:40 -07:00
Cain Kilgore
630922dd95
Dominant Hands Branch Initial Commit
...
Adds a new option in the Avatar Basics section of the Avatar Settings.
API Accessible Functions:
MyAvatar.getUseAlternativeHand()
MyAvatar.setUseAlternativeHand()
Defaults to false (Right Hand). Will return True if set to Left Hand.
2017-07-24 06:18:24 +01:00
Brad Davis
de9f620121
Merge remote-tracking branch 'upstream/master' into qt59
2017-07-23 14:07:19 -07:00
Seth Alves
a1107deef1
cleanups
2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3
vertex color support in ModelScriptingInterface
2017-07-23 08:06:26 -07:00
Seth Alves
6e0394865e
fix bug in getNumElements that kept it from working on buffer-views with a non-zero offset
2017-07-23 08:05:09 -07:00
Seth Alves
6f86b266cb
support writing of vertex colors
2017-07-23 08:04:34 -07:00
Seth Alves
5e04e84953
make OBJ reader able to handle files where some vertices have colors and others don't
2017-07-22 11:57:51 -07:00
Liv
76cc833747
move domain management into a separate API
2017-07-21 17:44:53 -07:00
Zach Fox
a800f6c05a
No magic numbers; Move (i) based on laser hand; Tablet to Tab key
2017-07-21 11:48:19 -07:00
Andrew Meadows
29daac83a4
optimize cube update only for connected things
2017-07-21 10:59:25 -07:00
Andrew Meadows
d86ae98211
always update bounding box on script edit
2017-07-21 10:57:09 -07:00
Liv
5ea7fbc62a
Add node check on permissions for deletion
2017-07-21 10:27:30 -07:00
Andrew Meadows
17323ba42a
always update the bounding box
2017-07-21 10:25:03 -07:00
Andrew Meadows
1e6fc85e3e
fix math for expanded bounding box
2017-07-21 10:17:10 -07:00
Olivier Prat
22acf1aeaf
Removed unused variable to suppress warning on Mac and Ubuntu
2017-07-21 13:57:00 +02:00
Olivier Prat
b08e2598c2
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
2017-07-21 12:49:51 +02:00
Olivier Prat
7bc7b1eabc
Merge branch 'master' of git://github.com/highfidelity/hifi into fade2
2017-07-21 09:27:30 +02:00
Liv
26558da794
Fix stupid typo that was giving connection refused - now working
2017-07-20 18:07:08 -07:00
Seth Alves
c2667fc89b
Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models
2017-07-20 16:34:38 -07:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Andrew Meadows
e1eb223616
cleanup bad indentation, cruft, and constants
2017-07-20 16:12:33 -07:00
Andrew Meadows
a8dac0cb79
don't send constant updates for grabbed objects
2017-07-20 15:45:50 -07:00
Zach Fox
3698fe9b6b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-20 15:10:06 -07:00
Liv
4ba9b08125
first attempt at url handling in octree server
2017-07-20 14:00:51 -07:00
Clément Brisset
c128a3ff86
Merge pull request #11001 from Atlante45/fix/debug-builds
...
Fix debug builds startup crash
2017-07-20 13:31:55 -07:00
Seth Alves
8a0b43981c
Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models
2017-07-20 12:28:58 -07:00
Brad Davis
3a31805dff
Fix warnings in Qt 59 / VS 2017 build
2017-07-20 11:57:12 -07:00
Liv
bdb12c38cf
Move API call to Entities scripting and out of Users
2017-07-20 11:41:57 -07:00
trent
559e2e0ebb
Fixing formatting issues; renamed ::getVec3Vec3 to ::getVertex.
2017-07-20 13:09:17 -04:00
Andrew Meadows
0fc0cf736f
fix spelling
2017-07-20 09:34:28 -07:00
trent
ff3e9263ef
Stupid tabs.
2017-07-20 11:40:42 -04:00
trent
d71b0802a7
Added vertex color support to OBJReader.h|cpp.
2017-07-20 11:38:42 -04:00
Andrew Meadows
fcd3126b85
undo accidental name change
2017-07-20 08:32:48 -07:00
Andrew Meadows
54426a5b81
update queryAACube on server when it probably changed
2017-07-20 08:21:10 -07:00
Andrew Meadows
d88d7dda2b
changed dimensions flag entity for new queryAACube
2017-07-20 08:19:59 -07:00
Andrew Meadows
4f1489f8b4
less magic
2017-07-20 08:18:19 -07:00
Olivier Prat
8f9deb3b0d
Modified fade version of voxel shaders to use real world position
2017-07-20 14:44:01 +02:00
Olivier Prat
aaba44cf4d
Merge branch 'fade' into fade2
2017-07-20 13:39:56 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Olivier Prat
7cfccc03a4
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
2017-07-20 10:31:35 +02:00
Stephen Birarda
3936ee93f0
use default scripts path in EditTabView to fix load on OS X
2017-07-19 16:34:04 -07:00
Atlante45
70a5916ef3
Fix debug builds startup crash
2017-07-19 16:18:01 -07:00
Seth Alves
be48268be8
getMeshes handles registration point
2017-07-19 15:02:40 -07:00
Seth Alves
8a732e7d4b
Merge branch 'master' of github.com:highfidelity/hifi into script-getmeshes-for-models
2017-07-19 13:58:07 -07:00
Seth Alves
750b7192af
trying to get the resulting model to line up with the originals
2017-07-19 13:58:03 -07:00
Andrew Meadows
9ca3ec4313
faster computation of entity bounding cube
2017-07-19 13:35:34 -07:00
Andrew Meadows
d9c6126000
more descriptive names for methods that do stuff
...
also: changes to dimensions will trigger update to QueryAACube
2017-07-19 13:33:32 -07:00
Clément Brisset
d76039387a
Merge pull request #10992 from Atlante45/fix/heap-use-after-free
...
Fix potential data corruption in the FileCache
2017-07-19 10:44:02 -07:00
Zach Fox
1d26a268c1
Merge branch 'master' of https://github.com/highfidelity/hifi into HoverOverlay_CubeOverlay
2017-07-19 09:53:51 -07:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Andrew Meadows
d48f45f7e6
Merge pull request #10990 from druiz17/bug-help-issue
...
fixed another instance of the tablet getting stuck on the help screen
2017-07-19 08:37:56 -07:00
Andrew Meadows
a069620013
Merge pull request #10970 from Atlante45/feat/ac-shutdown-info
...
AC shutdown info + PPID watcher on Unix
2017-07-19 08:34:45 -07:00
Dante Ruiz
fdfeab77eb
made requested changes
2017-07-19 16:28:16 +01:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24
Modified PolyLines to use the new custom pipeline system
2017-07-19 16:40:20 +02:00
Andrew Meadows
8dafc30bf9
fix debug build: stub pure virtual function
2017-07-18 15:57:00 -07:00
David Kelly
4d4d9421d3
Merge pull request #10983 from davidkelly/dk/marketplaceIDHack
...
Get marketplaceID into imported entities
2017-07-18 15:25:49 -07:00
humbletim
d9de0a8687
bump AvatarMixer protocol version
2017-07-18 17:46:59 -04:00
humbletim
f9e0e616f7
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-18 17:34:39 -04:00
Liv
e0fd391766
Add permission level for replacing domain content
2017-07-18 14:34:22 -07:00
Atlante45
497fd7f714
Pin File pointer during eject
2017-07-18 13:45:46 -07:00
Chris Collins
e99683fdcf
Merge pull request #10985 from jherico/audio_deadlock
...
Trying to resolve QML / Audio deadlocks
2017-07-18 12:40:03 -07:00
Dante Ruiz
06a69c8bd7
fixed another tablet stuck on help screen
2017-07-18 20:27:55 +01:00
David Kelly
c4d5d16eb3
cr feedback
2017-07-18 11:12:06 -07:00
Andrew Meadows
888f2f64a5
Merge pull request #10981 from druiz17/bug/delete-avatar-entity
...
Fixed not being able to delete avatar entities when switching domains
2017-07-18 10:09:34 -07:00
Clément Brisset
bcc9cf7c60
Merge pull request #10947 from Atlante45/fix/ignore-ac-crash
...
Fix Avatar/Audio Mixer crash
2017-07-18 09:59:30 -07:00
Olivier Prat
abc751ef9c
Fade seems to be working on shape items with instanced drawing.
2017-07-18 18:25:54 +02:00
Brad Davis
9f13533560
Ensure input and output device containers are protected by mutex
2017-07-18 08:58:17 -07:00
Dante Ruiz
7fe47e4e2f
Merge branch 'master' of github.com:highfidelity/hifi into bug/delete-avatar-entity
2017-07-18 16:51:41 +01:00
Dante Ruiz
d504000604
made requested changes
2017-07-18 16:51:21 +01:00
Brad Hefta-Gaub
d94365cc44
Merge pull request #10979 from zfox23/hoverOverlay_lasers
...
Create/Destroy Hover Overlays using hand controller lasers
2017-07-18 08:44:48 -07:00
Andrew Meadows
5f4df0da2b
Merge pull request #10847 from AndrewMeadows/entitymap
...
faster EntityItem lookup by EntityItemID
2017-07-18 08:04:37 -07:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
9130c51319
Fixed incorrect removal of ALL avatar fade events. Fade out should now work again when avatar leaves domain
2017-07-18 14:46:49 +02:00
Olivier Prat
2bba6aa816
Revert "Removed all bubble fade event code on avatar side"
...
This reverts commit 4b8545e8b5
.
2017-07-18 14:07:07 +02:00
Olivier Prat
dbf0b64dfb
Refactored Fade.slh to take into account differences between instanced draw and normal draw
2017-07-18 12:49:34 +02:00
Olivier Prat
10a6ad2ac9
Added 3 more texture coord vec4f stream attributes
2017-07-18 10:58:49 +02:00
Olivier Prat
236270d798
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape
2017-07-18 10:47:21 +02:00
Olivier Prat
ca6ac4ab17
Merge branch 'fade' into fadeshape
2017-07-18 10:12:25 +02:00
Olivier Prat
4b8545e8b5
Removed all bubble fade event code on avatar side
2017-07-18 10:04:08 +02:00
Zach Fox
96f52a9812
First pass at getting overlays to show up on hover
2017-07-17 17:05:16 -07:00
David Kelly
061f084d9f
Get marketplaceID into imported entities
...
Rather than doing this on the backend, we can do it here at the
time we import. Later we will have some support for getting
an entities identity hash and querying the backend to get a
marketplaceID for them as needed. However for now this is enough
to get us moving forward.
2017-07-17 15:08:30 -07:00
Dante Ruiz
21d760a533
make sure to lock data
2017-07-17 22:11:05 +01:00
utkarshgautamnyu
758ae9825d
Merge pull request #10939 from highfidelity/bug/6118
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Record total number of ATP/HTTP/File bytes downloaded during session
2017-07-17 13:53:21 -07:00
Dante Ruiz
282b364fad
Merge branch 'master' of github.com:highfidelity/hifi into bug/delete-avatar-entity
2017-07-17 21:28:17 +01:00
Dante Ruiz
f6208a394c
delete avatar entity when switching domains
2017-07-17 21:27:55 +01:00
Zach Fox
974dff36b0
Make hover overlays work for hand controller lasers
2017-07-17 13:16:53 -07:00
Zach Fox
aadf407842
Merge pull request #10978 from zfox23/hoverOverlayInterface
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New HoverOverlayInterface skeleton
2017-07-17 13:16:32 -07:00