Andrzej Kapolka
349f7b363a
More work on custom skeletons.
2013-10-21 16:14:38 -07:00
stojce
b45525ae21
Mirror View initial setup
2013-10-21 08:28:38 +02:00
Andrzej Kapolka
7e174093e4
Factoring the FBX model code out to a shared base class.
2013-10-18 17:26:03 -07:00
Andrzej Kapolka
cd902c5e85
More work on importing the version of FBX exported by Blender.
2013-10-18 14:09:12 -07:00
Andrzej Kapolka
778e432cc4
Merge branch 'master' of https://github.com/worklist/hifi into ossome
2013-10-17 17:33:03 -07:00
Andrzej Kapolka
c8b2ed0213
More progress on reading skeletons.
2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f
Working on skeleton loading, added support for FBX text format (exported by
...
Blender).
2013-10-17 15:45:57 -07:00
Stephen Birarda
73d3ecccf3
resolve conflicts on merge with upstream master
2013-10-17 14:37:58 -07:00
Stephen Birarda
fa146e302d
remove 16-bit node IDs and replace with UUIDs
2013-10-17 11:49:41 -07:00
Andrzej Kapolka
36d4be4e3b
These should actually start at two pi (that's the maximum distance).
2013-10-17 11:05:52 -07:00
Andrzej Kapolka
b25020b84a
Need to halve the target angle, because both participants will be moving.
...
Use randomness to resolve cases where two participants are on top of one
another.
2013-10-17 10:58:33 -07:00
Andrzej Kapolka
121a7f8270
Widen the circle influence, increase the approach rate.
2013-10-16 17:48:28 -07:00
Andrzej Kapolka
89d6c7905b
Decrease the distance between members, increase the influence of the circle,
...
don't rotate members.
2013-10-16 17:21:09 -07:00
Philip Rosedale
c324933b8a
Move to 'european' comfort distance for chat circle
2013-10-16 16:49:33 -07:00
Andrzej Kapolka
7a1f845189
Another rate adjustment.
2013-10-16 15:48:25 -07:00
Andrzej Kapolka
6df245908c
Reduce the approach rate.
2013-10-16 15:41:38 -07:00
Andrzej Kapolka
50216ca4ad
Base the number of people we include in the circle on whether we would
...
actually fall in its radius (plus an expansion factor).
2013-10-16 15:37:59 -07:00
Andrzej Kapolka
11fea386b6
First stab at chat circling mechanism.
2013-10-16 14:07:36 -07:00
Philip Rosedale
67e035ee95
Merge pull request #1065 from machinelevel/dev4
...
Add left-arm movement to remote avatars without changing network packet structure
2013-10-16 09:29:01 -07:00
Eric Johnston
36f06720d0
Add left-arm movement to remote avatars without changing network packet structure.
...
Move MyAvatar leap hand arm-movement into Avatar::updateLeapHandPositions(), to enable remote avatars to position fingertips and IK-arms based on Leap hand data.
2013-10-16 08:21:35 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
...
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
66250ed488
Eye tweak.
2013-10-15 13:43:27 -07:00
Andrzej Kapolka
ce0d13feb4
Working on the neck transform.
2013-10-15 12:59:52 -07:00
Andrzej Kapolka
d06acdd169
Per-pixel shading, material tweaks.
2013-10-15 11:50:29 -07:00
Andrzej Kapolka
e97cfb8cf8
Per-pixel specular for blend faces.
2013-10-14 19:59:13 -07:00
Andrzej Kapolka
124966d2e4
More progress on skinning.
2013-10-14 18:39:19 -07:00
Andrzej Kapolka
db30e729d4
More work towards skinning.
2013-10-14 16:46:17 -07:00
Andrzej Kapolka
ed0acd24f7
Merge branch 'master' of https://github.com/worklist/hifi into skinny
2013-10-14 10:40:30 -07:00
Eric Johnston
d5885acd75
Cleanup and simplification per feedback
2013-10-14 10:09:08 -07:00
Eric Johnston
7bc2cf6fa9
Leap interface and Avatar: left-hand IK works for Leap interface.
...
This is in and smooth, and there's a decision to be made:
In the case where only one hand is visible, we have to decide if it's the left or right hand. Currently it's simple, based on which side it's detected on.
So far this seems to work best, in the (very) common case where hands go in/out of the sensor's field frequently.
We could also use a history-based heuristic to hold one hand as left/right, but that means that when it guesses wrong the error lingers.
Detecting handedness based on where the thumbs are would be better, but is unreliable on the Leap.
I went for the simple/clear version, but we can do whatever we want.
2013-10-14 09:01:50 -07:00
Andrzej Kapolka
adc5d4d256
Merge branch 'master' of https://github.com/worklist/hifi into skinny
2013-10-11 17:55:38 -07:00
Andrzej Kapolka
cec0ee0b22
Working on processing the cluster/skin information.
2013-10-11 17:51:29 -07:00
Stephen Birarda
dc4548a91b
Merge pull request #1054 from PhilipRosedale/i-can-always-move
...
better movement near others
2013-10-11 17:49:52 -07:00
Philip Rosedale
6281a28f69
better movement near others
2013-10-11 17:00:25 -07:00
stojce
355a1f3da3
Merge branch 'master' of https://github.com/worklist/hifi into 19435
...
Conflicts:
interface/src/avatar/Head.cpp
interface/src/avatar/Head.h
2013-10-11 22:54:59 +02:00
Philip Rosedale
bf3f507301
Merge pull request #1043 from birarda/master
...
fix domain jumping with goToUser, remove planet environments
2013-10-10 17:25:43 -07:00
ZappoMan
fbcf66b232
Merge branch 'master' of https://github.com/worklist/hifi into keep_local_voxels
...
Conflicts:
interface/src/Menu.h
2013-10-10 16:37:07 -07:00
Stephen Birarda
aa0a97b959
use deleteLater to ensure that AvatarVoxelSystem delete is on correct thread
2013-10-10 16:23:22 -07:00
Philip Rosedale
43e01ee105
Merge pull request #1039 from birarda/data-server
...
add ability to jump to a user's domain and location
2013-10-10 15:37:21 -07:00
Andrzej Kapolka
4c073426c8
Ball and cone color from average geometry colors.
2013-10-10 13:41:50 -07:00
Andrzej Kapolka
14dfa72284
Rotation fix.
2013-10-10 11:25:11 -07:00
Andrzej Kapolka
052c8246fa
Let's use the "eye level" position.
2013-10-10 10:49:19 -07:00
Philip Rosedale
27a892fa55
Removed old head rotation code, menu items, added ability to turn off faceshift head rotation
2013-10-09 22:46:34 -07:00
Stephen Birarda
3231776e76
add API for Profile userString and multiple value requests
2013-10-09 16:45:02 -07:00
Andrzej Kapolka
083c5e34b2
Fix for non-Faceshift eye and mouth movement.
2013-10-09 15:11:14 -07:00
Stephen Birarda
d3b95d19a1
send the user's last domain and position to data-server
2013-10-09 15:09:57 -07:00
ZappoMan
d939d3aaae
Merge branch 'master' of https://github.com/worklist/hifi into keep_local_voxels
2013-10-09 14:02:40 -07:00
ZappoMan
c25b03dd58
first cut at keeping local voxels
2013-10-09 14:02:31 -07:00
Stephen Birarda
9112efaa36
move username change to Login, add lastPosition and lastDomain
2013-10-09 13:00:05 -07:00
Andrzej Kapolka
604d6399eb
Fix for grow/shrink rates.
2013-10-09 11:58:27 -07:00
Andrzej Kapolka
5511c02449
Merge branch 'master' of https://github.com/worklist/hifi
2013-10-09 11:53:08 -07:00
Andrzej Kapolka
0a54c2f1e9
Tweaking the growing heads.
2013-10-09 11:52:56 -07:00
Andrzej Kapolka
a679517596
Fix for jaundiced eyes.
2013-10-09 11:10:51 -07:00
Stephen Birarda
f09888dd1b
Merge branch 'master' of github.com:worklist/hifi into nameserver
2013-10-09 10:21:25 -07:00
Andrzej Kapolka
1b4daa8eb9
No glow on own avatar, only on others when farther than five units away.
2013-10-09 10:17:41 -07:00
Stephen Birarda
9c6cdcc70b
complete setting of user model from data-server
2013-10-08 15:39:04 -07:00
Andrzej Kapolka
87bdd2fb1a
When in mirror mode and using a blend face, try to position the camera so as
...
to look directly into the face's eyes.
2013-10-08 15:09:56 -07:00
Stephen Birarda
233c1599bd
leverage existing URL update rate for interim face model update solution
2013-10-08 14:25:53 -07:00
Andrzej Kapolka
3cca3dc894
Reset fix.
2013-10-08 14:06:04 -07:00
Stephen Birarda
10f29dfe90
ask the data-server for a face mesh on UUID change
2013-10-08 14:02:57 -07:00
Stephen Birarda
15ddd9989b
ovverride UUID setter in Avatar for DataServerClient get request
2013-10-08 13:59:28 -07:00
Andrzej Kapolka
15f7b70269
Let's actually use the transform we constructed.
2013-10-08 13:54:54 -07:00
Stephen Birarda
b17e12460c
shift get/set of face model URL to Profile class
2013-10-08 13:52:04 -07:00
Stephen Birarda
8bac70e4a5
pass UUID from data-server to avatar-mixer
2013-10-08 13:43:31 -07:00
Andrzej Kapolka
60306af3e9
Default springiness, allow springiness on non-blended meshes.
2013-10-08 13:35:02 -07:00
Stephen Birarda
6bd71da84e
pack the UUID with the avatar data
2013-10-08 13:31:39 -07:00
Stephen Birarda
97966592e1
Merge branch 'master' of github.com:worklist/hifi into nameserver
2013-10-08 13:19:55 -07:00
Stephen Birarda
d843285db7
save profile to settings, fix UUID storage
2013-10-08 12:40:09 -07:00
Stephen Birarda
85edb93710
add a Profile class to hold user data from data-server
2013-10-08 12:13:45 -07:00
Andrzej Kapolka
506f667083
More springy, more damp. Removed unused variable.
2013-10-08 11:26:15 -07:00
Andrzej Kapolka
e3436eed91
Fixes for eyes rolling back in head, macaw head without mapping file.
2013-10-08 11:18:12 -07:00
Andrzej Kapolka
b22334730d
Fix for eyes rolling back in head.
2013-10-08 11:01:31 -07:00
stojce
a795a5b88f
#19435 - Remove 'Perlin Face' option from menus and code
2013-10-08 18:23:51 +02:00
Andrzej Kapolka
b0bc122a48
Got some actual damped oscillation going.
2013-10-07 18:02:03 -07:00
Andrzej Kapolka
3448ceccd2
Progress towards a spring-mass model.
2013-10-07 17:25:46 -07:00
Stephen Birarda
e9e77d8276
set username instead of UUID in Interface preferences
2013-10-07 13:35:16 -07:00
Stephen Birarda
f36fd47ef7
store username and not UUID for MyAvatar
2013-10-07 12:17:47 -07:00
Stephen Birarda
98f435ccc2
link mesh URL and UUID in prefs to data server client
2013-10-07 12:03:04 -07:00
Andrzej Kapolka
325ac73d0a
Apply color to ambient material property, too.
2013-10-04 17:04:50 -07:00
Andrzej Kapolka
5f26177560
Fix for URLs' not being sent: setting the scale calls createMohawk, which
...
reseeds the random number generator, breaking "shouldDo."
2013-10-04 13:42:03 -07:00
Andrzej Kapolka
b281facf45
Remove references to ambient, use the requested alpha.
2013-10-04 10:53:19 -07:00
Andrzej Kapolka
51c868fd28
Apply (some) FBX material properties to rendered meshes.
2013-10-03 18:12:58 -07:00
Andrzej Kapolka
1994f9cc91
Missed a spot.
2013-10-02 15:10:35 -07:00
Andrzej Kapolka
97762b21c4
Change order of transformations so that head offset is consistent with scale.
2013-10-02 15:03:33 -07:00
Andrzej Kapolka
c98dec8a65
Dilate our network-downloaded textures.
2013-10-02 11:59:14 -07:00
Andrzej Kapolka
d87fe204e0
Merge branch 'master' of https://github.com/worklist/hifi
2013-10-02 10:23:43 -07:00
Andrzej Kapolka
3c6fb2914f
Use inheritance type flags. Getting closer to the correct transforms.
2013-10-01 15:03:29 -07:00
Philip Rosedale
64151975f2
Merge pull request #1002 from ZappoMan/voxel_render_pipeline_improvement
...
Voxel render pipeline improvement
2013-10-01 13:13:11 -07:00
Andrzej Kapolka
3c3cf0b002
Basic geometry sharing/texture loading.
2013-10-01 10:50:09 -07:00
ZappoMan
793a14e25a
first cut at new faster voxel pipeline
2013-10-01 10:37:14 -07:00
Stephen Birarda
ca68846c1b
some deletions and cleanup based on Xcode analysis
2013-09-30 15:36:23 -07:00
Stephen Birarda
617b905385
Merge pull request #996 from ey6es/master
...
Transformation rejiggery to support Ryan's alien model.
2013-09-30 14:34:26 -07:00
Andrzej Kapolka
71d68796f3
Remove whitespace.
2013-09-30 13:27:10 -07:00
Andrzej Kapolka
5dc7b64c03
Merge branch 'master' of https://github.com/worklist/hifi
2013-09-30 13:22:59 -07:00
Andrzej Kapolka
40d195595f
Include the neck pivot when we get the eye locations.
2013-09-30 13:20:28 -07:00
Andrzej Kapolka
d4c4cbc981
Get the neck joint and position blend face relative to that.
2013-09-30 13:15:59 -07:00
Philip Rosedale
f30ff1704a
Fix to make touch-look MUCH smoother for flying around
2013-09-30 12:43:25 -07:00
Andrzej Kapolka
d4203ff3d3
Pivot fix.
2013-09-30 12:01:27 -07:00
Andrzej Kapolka
1592aac177
Getting closer to the correct set of transforms.
2013-09-30 11:24:41 -07:00
Philip Rosedale
9645cd9831
Click on voxels as way of moving around
2013-09-28 15:18:59 -07:00
Andrzej Kapolka
f8d26f207d
Include the local transforms from the FBX file when rendering meshes.
2013-09-27 17:57:18 -07:00
Freddy
c78aa591c5
Fix spinning while flying, top speed now about Mach 1
2013-09-27 15:08:10 -07:00
Freddy
f88a3633a5
Slow down when near other avatars for easier positioning
2013-09-27 00:40:41 -07:00
Freddy
6b0f9314ba
Faceshift drives body rotation, remove gyro-driven rotation
2013-09-26 23:52:44 -07:00
Andrzej Kapolka
91999dfe1f
Pupil dilation.
2013-09-26 15:48:11 -07:00
Andrzej Kapolka
4dec183262
Enlarge heads when they're moused over.
2013-09-26 12:07:13 -07:00
Andrzej Kapolka
736dae0c81
Use shaders for eyes (like the ones for the iris).
2013-09-25 15:26:29 -07:00
Andrzej Kapolka
402f65fc00
Use the blend face eye locations for the eye vectors, when possible.
2013-09-25 14:12:50 -07:00
Andrzej Kapolka
9a16d44a47
Render the eye textures.
2013-09-25 13:47:03 -07:00
Andrzej Kapolka
85ab9b7576
Use the texture coordinates when rendering the eyes.
2013-09-25 11:35:02 -07:00
Andrzej Kapolka
71ec6f75e5
Move the eyeball meshes according to the lookat direction (not really visible
...
yet since the eyeballs have no textures).
2013-09-24 18:57:37 -07:00
Andrzej Kapolka
b44e962ac7
Merge branch 'master' of https://github.com/worklist/hifi into blendface
2013-09-24 14:30:57 -07:00
Andrzej Kapolka
1b9444cb39
As a temporary hack, render the mesh with the most blendshapes with the head
...
color (other meshes white).
2013-09-24 14:22:01 -07:00
Andrzej Kapolka
fd41a075ed
Added support for multiple blended meshes.
2013-09-24 13:53:19 -07:00
Freddy
6bbe34a8c4
missing space
2013-09-23 23:06:32 -07:00
Freddy
027811e37c
Increase thrust while holding keys down to allow very fast speeds
2013-09-23 22:53:35 -07:00
Andrzej Kapolka
aa6eb7b3d8
Render the "other" meshes as separate, static, white.
2013-09-23 16:34:28 -07:00
Andrzej Kapolka
255e5179ae
Let's actually use the variable we initialized.
2013-09-23 13:02:00 -07:00
Andrzej Kapolka
1a55c64299
Scale the normal contributions down. For some reason, their magnitudes are
...
higher than one would expect.
2013-09-23 12:42:58 -07:00
Andrzej Kapolka
807f6aaf14
Temporarily render the normals for debugging.
2013-09-23 12:20:19 -07:00
Andrzej Kapolka
c7bb523fc5
Apply the skin color to the blend face.
2013-09-23 12:15:02 -07:00
Andrzej Kapolka
1893fdba29
Revert "Trying a different method of updating the normals."
...
This reverts commit 8e2be380f6
.
2013-09-23 11:47:59 -07:00
Andrzej Kapolka
8e2be380f6
Trying a different method of updating the normals.
2013-09-23 11:17:12 -07:00
Andrzej Kapolka
0fa2eca02d
Remove option to use Faceshift rig (using the "macaw" model has much the same
...
result, and it lets other people see it).
2013-09-23 10:43:20 -07:00
Andrzej Kapolka
8c963ed6a7
Blend the normals, too.
2013-09-23 10:30:03 -07:00
Andrzej Kapolka
24bf1e2036
Don't render neck/neck base when blend face is active.
2013-09-20 17:55:31 -07:00
Andrzej Kapolka
133ba3a00a
Set normals based on indices, cache face models.
2013-09-20 17:40:15 -07:00
Stephen Birarda
f8f0e3db1b
remove the sphere from the ground plane
2013-09-20 14:04:18 -07:00
Andrzej Kapolka
fe0d93102e
Another slight face fix: clear the face when set, before loading the new one.
2013-09-20 13:46:29 -07:00
Andrzej Kapolka
df0b2f4eec
Fix for face model sending.
2013-09-20 13:28:50 -07:00
Andrzej Kapolka
2f5a5a4b27
Remove unnecessary, unlucky "13," add note explaining arbitrary translation.
2013-09-20 09:52:15 -07:00
Andrzej Kapolka
a04ced633e
Include the face model URL in the same packet as the avatar voxel URL.
2013-09-19 16:35:25 -07:00
Andrzej Kapolka
fff10375a9
Map the blendshapes by name.
2013-09-19 15:48:33 -07:00
Andrzej Kapolka
116a4e0bad
Subtract the deltas.
2013-09-19 15:18:45 -07:00
Andrzej Kapolka
09fa782c61
More work on FBX reading.
2013-09-19 15:05:17 -07:00
Andrzej Kapolka
dfea69ab8f
Basic FBX parser.
2013-09-18 16:26:35 -07:00
Andrzej Kapolka
6be03ac3df
Working on downloading the faces.
2013-09-18 10:10:24 -07:00
Andrzej Kapolka
596d0ac471
Subtract the neutral position from the blendshapes.
2013-09-17 17:01:17 -07:00
Andrzej Kapolka
617b3d67cf
I think we need to treat the blend shapes as offsets from neutral.
2013-09-17 16:11:07 -07:00
Andrzej Kapolka
558d3d41a6
First attempt at blending.
2013-09-17 15:22:06 -07:00
Andrzej Kapolka
1afece81c5
Use quads as well as triangles, apply scale.
2013-09-17 11:49:50 -07:00
Andrzej Kapolka
b4ca66eb68
Merge branch 'master' of https://github.com/worklist/hifi into blendface
...
Conflicts:
interface/src/devices/Faceshift.cpp
2013-09-17 11:05:11 -07:00
Andrzej Kapolka
262365f15f
Only render the Perlin face for the local user.
2013-09-17 10:51:33 -07:00
Andrzej Kapolka
1fce6c717b
Working on shipping around the complete set of blendshape coefficients.
2013-09-16 17:28:04 -07:00
Andrzej Kapolka
f9426cbecc
Working on reading and rendering the rig from Faceshift.
2013-09-16 15:49:40 -07:00
atlante45
ac0ee6c7d6
another merge commit
2013-09-14 14:41:03 -07:00
atlante45
d6981bfa20
Andrejz Faceshift modif merge
2013-09-13 18:18:41 -07:00
atlante45
7a2a79f6f5
Temp code for Brad to look at
2013-09-13 15:17:17 -07:00
atlante45
683cfd6c8b
Fixed Eye Open
2013-09-13 11:21:13 -07:00
atlante45
87b4528e2c
removed unmeant committed files
2013-09-12 17:54:57 -07:00
atlante45
7cd2f2b06b
send faceshift data to avatar mixer
2013-09-12 17:41:26 -07:00
atlante45
64b462a4f0
Improved smile
2013-09-11 15:19:01 -07:00
atlante45
88e8ef7c7c
eye opening and some better memory handling
2013-09-11 12:57:58 -07:00
atlante45
5618a784c7
Fixed perlin's face eyes
2013-09-11 10:51:31 -07:00
Andrzej Kapolka
feecb4fa25
Fix for eyelids, change Faceshift menu option to indicate that it applies
...
specifically to TCP connection.
2013-09-11 10:44:38 -07:00
atlante45
ae5173a730
Added Jaw
2013-09-10 18:32:39 -07:00
atlante45
117565934c
added smooth normals for lighting
2013-09-10 17:54:59 -07:00
RyanDowne
13c228e796
Added Smile
2013-09-10 17:33:22 -07:00
atlante45
61f9088d3e
eyelib handling for faceshift
2013-09-10 16:35:14 -07:00
atlante45
85c3d54718
mouth handling on perlin faces
2013-09-10 15:33:09 -07:00
atlante45
4e3484021e
PerlinFace implementation
2013-09-10 15:31:58 -07:00
Andrzej Kapolka
cea645dfc7
Tweak to blink angles.
2013-09-10 12:34:41 -07:00
Andrzej Kapolka
6614a13c64
Align the eyelids to the top of the iris.
2013-09-10 11:58:45 -07:00
Andrzej Kapolka
db8575b59a
Reduced the restore rate.
2013-09-10 11:25:30 -07:00
Andrzej Kapolka
c56778c3bf
When devices become inactive (including when Faceshift reports loss of
...
tracking), smoothly restore neutral head rotation/lean.
2013-09-10 11:14:36 -07:00
Andrzej Kapolka
8fec78d82a
Disable random saccades for own eyes.
2013-09-09 13:48:46 -07:00
Andrzej Kapolka
03ead34642
Code review cleanup.
2013-09-05 10:34:43 -07:00
Andrzej Kapolka
834b671f5a
Merge branch 'master' of https://github.com/worklist/hifi into shifty
2013-09-04 15:32:15 -07:00
atlante45
b8c18bee2d
merge
2013-09-04 15:31:12 -07:00
atlante45
5da525fc3e
memory wastes and code cleaning PR comments
2013-09-04 15:12:24 -07:00
Andrzej Kapolka
0a9db6a5ee
Moved device-related files to "devices" folder.
2013-09-04 12:15:36 -07:00
Andrzej Kapolka
5e23c79192
Tweaked feature scales, send recalibrate request on reset.
2013-09-04 11:55:55 -07:00
Andrzej Kapolka
679926ce42
Working on brow/mouth mapping.
2013-09-04 11:40:53 -07:00
Andrzej Kapolka
f84d6f4f37
Fix for eye pitch, track blinking locally.
2013-09-04 10:59:53 -07:00
Andrzej Kapolka
734cb83e81
Read Faceshift head translation/rotation.
2013-09-03 13:56:04 -07:00
atlante45
7688dc4779
Fixed renderer related files memory wastes
2013-09-03 13:50:01 -07:00
atlante45
688bc17954
Fixed avatar related files memory wastes
2013-09-03 13:37:25 -07:00
Andrzej Kapolka
86561b98cc
Merge branch 'master' of https://github.com/worklist/hifi into led
2013-08-30 15:16:22 -07:00
Stephen Birarda
b46bd1fd41
display the Avatar's hand in first person
2013-08-30 10:28:30 -07:00
Andrzej Kapolka
799d2b487f
Initialization order fix.
2013-08-26 16:53:12 -07:00
Andrzej Kapolka
8d8ba532e1
These initializers are in the wrong order.
2013-08-26 14:52:21 -07:00
Andrzej Kapolka
28ffd8eca7
Render the ball heads with the voxeltar bodies.
2013-08-23 14:22:00 -07:00
Andrzej Kapolka
2cff4b6b3a
"Laser pointer" for transmitter.
2013-08-22 17:09:23 -07:00
Andrzej Kapolka
3dfefefeae
Make the surrounding spheres glow when moving, too.
2013-08-22 14:00:50 -07:00
Andrzej Kapolka
2eaaee673f
Argh, forgot to return the result of the superclass implementation.
2013-08-22 13:52:10 -07:00
Andrzej Kapolka
7da9556815
Glow when moving.
2013-08-22 11:23:28 -07:00
Andrzej Kapolka
ff245427fd
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
interface/src/avatar/Avatar.cpp
2013-08-22 10:40:15 -07:00
Andrzej Kapolka
165342bcc3
Have the local avatar glow when moving.
2013-08-22 10:35:21 -07:00
Stephen Birarda
6206d9e8db
fix for collisions when wearing Oculus
2013-08-21 17:42:13 -07:00
ZappoMan
69842ef82f
Merge pull request #878 from LionTurtle/master
...
Add MyAvatar class, subclass of Avatar class.
2013-08-21 16:55:24 -07:00
LionTurtle
3eb0a1a190
Magic number removal...
2013-08-21 16:35:16 -07:00
LionTurtle
e252d3b2ac
Style and spacing changes in MyAvatar/Avatar classes.
2013-08-21 16:32:06 -07:00
LionTurtle
a6109d411b
Remove unnecessary comments and spaces.
2013-08-21 13:47:19 -07:00
LionTurtle
bb9af3103c
Remove unused setNoise() function in MyAvatar.h that was causing
...
build error.
2013-08-21 13:44:01 -07:00
LionTurtle
de9bd9e1b8
Add MyAvatar and resolve merge conflicts.
2013-08-21 13:38:23 -07:00
LionTurtle
1300bf7de2
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/Avatar.h
2013-08-21 13:36:28 -07:00
LionTurtle
f4109b3fb4
Add MyAvatar subclass. For functions such as render() and simulate(),
...
they have been edited so that there are MyAvatar and Avatar specific
versions in their respective classes. isMyAvatar() has been removed.
2013-08-21 13:24:54 -07:00
Andrzej Kapolka
f39050ae28
Enable lookat vectors by default and make them glow.
2013-08-21 11:37:57 -07:00
Andrzej Kapolka
222e026662
Use a small default lean scale.
2013-08-19 13:18:20 -07:00
Andrzej Kapolka
8d65323345
Restore the gyro-only lean behavior based on linear accelerometer data.
2013-08-19 13:14:35 -07:00