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https://github.com/HifiExperiments/overte.git
synced 2025-08-13 12:13:15 +02:00
Removed old head rotation code, menu items, added ability to turn off faceshift head rotation
This commit is contained in:
parent
1d1e1f6d41
commit
27a892fa55
7 changed files with 18 additions and 24 deletions
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@ -2088,8 +2088,7 @@ void Application::updateAvatar(float deltaTime) {
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_yawFromTouch = 0.f;
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// Update my avatar's state from gyros and/or webcam
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_myAvatar.updateFromGyrosAndOrWebcam(Menu::getInstance()->isOptionChecked(MenuOption::GyroLook),
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_pitchFromTouch);
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_myAvatar.updateFromGyrosAndOrWebcam(_pitchFromTouch, Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead));
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// Update head mouse from faceshift if active
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if (_faceshift.isActive()) {
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@ -212,7 +212,13 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::OffAxisProjection,
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0,
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false);
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true);
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addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::TurnWithHead,
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0,
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true);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
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addDisabledActionAndSeparator(viewMenu, "Stats");
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
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@ -315,12 +321,6 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
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QMenu* gyroOptionsMenu = developerMenu->addMenu("Gyro Options");
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addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::GyroLook, 0, true);
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addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::HeadMouse);
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QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
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addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
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MenuOption::SkeletonTracking,
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@ -170,7 +170,6 @@ namespace MenuOption {
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const QString Gravity = "Use Gravity";
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const QString GroundPlane = "Ground Plane";
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const QString ParticleCloud = "Particle Cloud";
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const QString GyroLook = "Smooth Gyro Look";
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const QString ListenModeNormal = "Listen Mode Normal";
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const QString ListenModePoint = "Listen Mode Point";
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const QString ListenModeSingleSource = "Listen Mode Single Source";
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@ -182,6 +181,7 @@ namespace MenuOption {
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const QString NudgeVoxels = "Nudge";
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const QString OcclusionCulling = "Occlusion Culling";
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const QString OffAxisProjection = "Off-Axis Projection";
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const QString TurnWithHead = "Turn using Head";
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const QString Oscilloscope = "Audio Oscilloscope";
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const QString Pair = "Pair";
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const QString PasteVoxels = "Paste";
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@ -83,8 +83,6 @@ Head::Head(Avatar* owningAvatar) :
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_mousePitch(0.f),
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_cameraYaw(_yaw),
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_isCameraMoving(false),
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_cameraFollowsHead(false),
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_cameraFollowHeadRate(0.0f),
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_face(this),
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_perlinFace(this),
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_blendFace(this)
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@ -57,7 +57,6 @@ public:
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void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
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void setReturnToCenter (bool returnHeadToCenter) { _returnHeadToCenter = returnHeadToCenter; }
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void setRenderLookatVectors(bool onOff) { _renderLookatVectors = onOff; }
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void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
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float getMousePitch() const { return _mousePitch; }
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void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
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@ -133,8 +132,6 @@ private:
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float _mousePitch;
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float _cameraYaw;
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bool _isCameraMoving;
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bool _cameraFollowsHead;
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float _cameraFollowHeadRate;
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Face _face;
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PerlinFace _perlinFace;
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BlendFace _blendFace;
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@ -357,8 +357,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
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}
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// Update avatar head rotation with sensor data
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void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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float pitchFromTouch) {
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void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead) {
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Faceshift* faceshift = Application::getInstance()->getFaceshift();
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SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
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Webcam* webcam = Application::getInstance()->getWebcam();
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@ -368,11 +367,13 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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estimatedPosition = faceshift->getHeadTranslation();
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estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
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// Rotate the body if the head is turned quickly
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glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
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const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
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const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
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if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
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_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
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if (turnWithHead) {
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glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
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const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
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const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
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if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
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_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
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}
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}
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} else if (gyros->isActive()) {
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estimatedRotation = gyros->getEstimatedRotation();
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@ -429,7 +430,6 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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_head.setPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
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_head.setYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
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_head.setRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
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_head.setCameraFollowsHead(gyroLook);
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// Update torso lean distance based on accelerometer data
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const float TORSO_LENGTH = _scale * 0.5f;
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@ -19,7 +19,7 @@ public:
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void reset();
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void simulate(float deltaTime, Transmitter* transmitter);
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void updateFromGyrosAndOrWebcam(bool gyroLook, float pitchFromTouch);
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void updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead);
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void render(bool lookingInMirror, bool renderAvatarBalls);
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void renderScreenTint(ScreenTintLayer layer, Camera& whichCamera);
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