Removed old head rotation code, menu items, added ability to turn off faceshift head rotation

This commit is contained in:
Philip Rosedale 2013-10-09 22:46:34 -07:00
parent 1d1e1f6d41
commit 27a892fa55
7 changed files with 18 additions and 24 deletions

View file

@ -2088,8 +2088,7 @@ void Application::updateAvatar(float deltaTime) {
_yawFromTouch = 0.f;
// Update my avatar's state from gyros and/or webcam
_myAvatar.updateFromGyrosAndOrWebcam(Menu::getInstance()->isOptionChecked(MenuOption::GyroLook),
_pitchFromTouch);
_myAvatar.updateFromGyrosAndOrWebcam(_pitchFromTouch, Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead));
// Update head mouse from faceshift if active
if (_faceshift.isActive()) {

View file

@ -212,7 +212,13 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::OffAxisProjection,
0,
false);
true);
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::TurnWithHead,
0,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
@ -315,12 +321,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
QMenu* gyroOptionsMenu = developerMenu->addMenu("Gyro Options");
addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::GyroLook, 0, true);
addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::HeadMouse);
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
MenuOption::SkeletonTracking,

View file

@ -170,7 +170,6 @@ namespace MenuOption {
const QString Gravity = "Use Gravity";
const QString GroundPlane = "Ground Plane";
const QString ParticleCloud = "Particle Cloud";
const QString GyroLook = "Smooth Gyro Look";
const QString ListenModeNormal = "Listen Mode Normal";
const QString ListenModePoint = "Listen Mode Point";
const QString ListenModeSingleSource = "Listen Mode Single Source";
@ -182,6 +181,7 @@ namespace MenuOption {
const QString NudgeVoxels = "Nudge";
const QString OcclusionCulling = "Occlusion Culling";
const QString OffAxisProjection = "Off-Axis Projection";
const QString TurnWithHead = "Turn using Head";
const QString Oscilloscope = "Audio Oscilloscope";
const QString Pair = "Pair";
const QString PasteVoxels = "Paste";

View file

@ -83,8 +83,6 @@ Head::Head(Avatar* owningAvatar) :
_mousePitch(0.f),
_cameraYaw(_yaw),
_isCameraMoving(false),
_cameraFollowsHead(false),
_cameraFollowHeadRate(0.0f),
_face(this),
_perlinFace(this),
_blendFace(this)

View file

@ -57,7 +57,6 @@ public:
void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
void setReturnToCenter (bool returnHeadToCenter) { _returnHeadToCenter = returnHeadToCenter; }
void setRenderLookatVectors(bool onOff) { _renderLookatVectors = onOff; }
void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
float getMousePitch() const { return _mousePitch; }
void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
@ -133,8 +132,6 @@ private:
float _mousePitch;
float _cameraYaw;
bool _isCameraMoving;
bool _cameraFollowsHead;
float _cameraFollowHeadRate;
Face _face;
PerlinFace _perlinFace;
BlendFace _blendFace;

View file

@ -357,8 +357,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// Update avatar head rotation with sensor data
void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
float pitchFromTouch) {
void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead) {
Faceshift* faceshift = Application::getInstance()->getFaceshift();
SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
Webcam* webcam = Application::getInstance()->getWebcam();
@ -368,11 +367,13 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
estimatedPosition = faceshift->getHeadTranslation();
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
// Rotate the body if the head is turned quickly
glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
if (turnWithHead) {
glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
}
}
} else if (gyros->isActive()) {
estimatedRotation = gyros->getEstimatedRotation();
@ -429,7 +430,6 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
_head.setPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
_head.setYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
_head.setRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
_head.setCameraFollowsHead(gyroLook);
// Update torso lean distance based on accelerometer data
const float TORSO_LENGTH = _scale * 0.5f;

View file

@ -19,7 +19,7 @@ public:
void reset();
void simulate(float deltaTime, Transmitter* transmitter);
void updateFromGyrosAndOrWebcam(bool gyroLook, float pitchFromTouch);
void updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead);
void render(bool lookingInMirror, bool renderAvatarBalls);
void renderScreenTint(ScreenTintLayer layer, Camera& whichCamera);