Merge branch 'master' of https://github.com/worklist/hifi into ossome

This commit is contained in:
Andrzej Kapolka 2013-10-17 17:33:03 -07:00
commit 778e432cc4
68 changed files with 2203 additions and 1395 deletions

View file

@ -16,7 +16,6 @@ add_subdirectory(animation-server)
add_subdirectory(assignment-client)
add_subdirectory(domain-server)
add_subdirectory(interface)
add_subdirectory(injector)
add_subdirectory(pairing-server)
add_subdirectory(space-server)
add_subdirectory(voxel-edit)

View file

@ -140,8 +140,6 @@ void Agent::run() {
int thisFrame = 0;
bool firstDomainCheckIn = false;
while (!_shouldStop) {
// if we're not hearing from the domain-server we should stop running
@ -155,24 +153,34 @@ void Agent::run() {
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (firstDomainCheckIn) {
// find the audio-mixer in the NodeList so we can inject audio at it
Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
// find the audio-mixer in the NodeList so we can inject audio at it
Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
if (audioMixer && audioMixer->getActiveSocket()) {
emit willSendAudioDataCallback();
if (audioMixer && scriptedAudioInjector.hasSamplesToInject()) {
if (scriptedAudioInjector.hasSamplesToInject()) {
int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
}
scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getPublicSocket());
scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getActiveSocket());
// clear out the audio injector so that it doesn't re-send what we just sent
scriptedAudioInjector.clear();
}
} else if (audioMixer) {
int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
}
// don't have an active socket for the audio-mixer, ping it now
NodeList::getInstance()->pingPublicAndLocalSocketsForInactiveNode(audioMixer);
}
if (voxelScripter.getVoxelPacketSender()->voxelServersExist()) {
// allow the scripter's call back to setup visual data
emit willSendVisualDataCallback();
@ -182,18 +190,15 @@ void Agent::run() {
// since we're in non-threaded mode, call process so that the packets are sent
voxelScripter.getVoxelPacketSender()->process();
}
}
if (engine.hasUncaughtException()) {
int line = engine.uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
}
while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)) {
if (!firstDomainCheckIn && receivedData[0] == PACKET_TYPE_DOMAIN) {
firstDomainCheckIn = true;
}
while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)
&& packetVersionMatch(receivedData)) {
NodeList::getInstance()->processNodeData((sockaddr*) &senderAddress, receivedData, receivedBytes);
}
}

View file

@ -39,6 +39,7 @@
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <StdDev.h>
#include <UUID.h>
#include "AudioRingBuffer.h"
@ -129,7 +130,7 @@ void AudioMixer::run() {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn(_uuid.toRfc4122().constData());
NodeList::getInstance()->sendDomainServerCheckIn();
if (Logging::shouldSendStats() && numStatCollections > 0) {
// if we should be sending stats to Logstash send the appropriate average now
@ -168,167 +169,166 @@ void AudioMixer::run() {
&& (otherNode != node || (otherNode == node && nodeRingBuffer->shouldLoopbackForNode()))) {
PositionalAudioRingBuffer* otherNodeBuffer = (PositionalAudioRingBuffer*) otherNode->getLinkedData();
// based on our listen mode we will do this mixing...
if (nodeRingBuffer->isListeningToNode(*otherNode)) {
float bearingRelativeAngleToSource = 0.0f;
float attenuationCoefficient = 1.0f;
int numSamplesDelay = 0;
float weakChannelAmplitudeRatio = 1.0f;
float bearingRelativeAngleToSource = 0.0f;
float attenuationCoefficient = 1.0f;
int numSamplesDelay = 0;
float weakChannelAmplitudeRatio = 1.0f;
stk::TwoPole* otherNodeTwoPole = NULL;
if (otherNode != node) {
stk::TwoPole* otherNodeTwoPole = NULL;
glm::vec3 listenerPosition = nodeRingBuffer->getPosition();
glm::vec3 relativePosition = otherNodeBuffer->getPosition() - nodeRingBuffer->getPosition();
glm::quat inverseOrientation = glm::inverse(nodeRingBuffer->getOrientation());
// only do axis/distance attenuation when in normal mode
if (otherNode != node && nodeRingBuffer->getListeningMode() == AudioRingBuffer::NORMAL) {
glm::vec3 listenerPosition = nodeRingBuffer->getPosition();
glm::vec3 relativePosition = otherNodeBuffer->getPosition() - nodeRingBuffer->getPosition();
glm::quat inverseOrientation = glm::inverse(nodeRingBuffer->getOrientation());
float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
float radius = 0.0f;
if (otherNode->getType() == NODE_TYPE_AUDIO_INJECTOR) {
InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) otherNodeBuffer;
radius = injectedBuffer->getRadius();
attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
}
if (radius == 0 || (distanceSquareToSource > radius * radius)) {
// this is either not a spherical source, or the listener is outside the sphere
if (radius > 0) {
// this is a spherical source - the distance used for the coefficient
// needs to be the closest point on the boundary to the source
// ovveride the distance to the node with the distance to the point on the
// boundary of the sphere
distanceSquareToSource -= (radius * radius);
} else {
// calculate the angle delivery for off-axis attenuation
glm::vec3 rotatedListenerPosition = glm::inverse(otherNodeBuffer->getOrientation())
* relativePosition;
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedListenerPosition));
const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / 90.0f));
// multiply the current attenuation coefficient by the calculated off axis coefficient
attenuationCoefficient *= offAxisCoefficient;
}
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
const float DISTANCE_SCALE = 2.5f;
const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
const float DISTANCE_LOG_BASE = 2.5f;
const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
DISTANCE_SCALE_LOG +
(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
distanceCoefficient = std::min(1.0f, distanceCoefficient);
// multiply the current attenuation coefficient by the distance coefficient
attenuationCoefficient *= distanceCoefficient;
// project the rotated source position vector onto the XZ plane
rotatedSourcePosition.y = 0.0f;
// produce an oriented angle about the y-axis
bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedSourcePosition),
glm::vec3(0.0f, 1.0f, 0.0f));
const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
// figure out the number of samples of delay and the ratio of the amplitude
// in the weak channel for audio spatialization
float sinRatio = fabsf(sinf(glm::radians(bearingRelativeAngleToSource)));
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
// grab the TwoPole object for this source, add it if it doesn't exist
TwoPoleNodeMap& nodeTwoPoles = nodeRingBuffer->getTwoPoles();
TwoPoleNodeMap::iterator twoPoleIterator = nodeTwoPoles.find(otherNode->getNodeID());
if (twoPoleIterator == nodeTwoPoles.end()) {
// setup the freeVerb effect for this source for this client
otherNodeTwoPole = nodeTwoPoles[otherNode->getNodeID()] = new stk::TwoPole;
} else {
otherNodeTwoPole = twoPoleIterator->second;
}
// calculate the reasonance for this TwoPole based on angle to source
float TWO_POLE_CUT_OFF_FREQUENCY = 800.0f;
float TWO_POLE_MAX_FILTER_STRENGTH = 0.4f;
otherNodeTwoPole->setResonance(TWO_POLE_CUT_OFF_FREQUENCY,
TWO_POLE_MAX_FILTER_STRENGTH
* fabsf(bearingRelativeAngleToSource) / 180.0f,
true);
}
float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
float radius = 0.0f;
if (otherNode->getType() == NODE_TYPE_AUDIO_INJECTOR) {
InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) otherNodeBuffer;
radius = injectedBuffer->getRadius();
attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
}
int16_t* sourceBuffer = otherNodeBuffer->getNextOutput();
int16_t* goodChannel = (bearingRelativeAngleToSource > 0.0f)
? clientSamples
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
int16_t* delayedChannel = (bearingRelativeAngleToSource > 0.0f)
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientSamples;
int16_t* delaySamplePointer = otherNodeBuffer->getNextOutput() == otherNodeBuffer->getBuffer()
? otherNodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES - numSamplesDelay
: otherNodeBuffer->getNextOutput() - numSamplesDelay;
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
// load up the stkFrameBuffer with this source's samples
stkFrameBuffer[s] = (stk::StkFloat) sourceBuffer[s];
}
// perform the TwoPole effect on the stkFrameBuffer
if (otherNodeTwoPole) {
otherNodeTwoPole->tick(stkFrameBuffer);
}
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
if (s < numSamplesDelay) {
// pull the earlier sample for the delayed channel
int earlierSample = delaySamplePointer[s] * attenuationCoefficient * weakChannelAmplitudeRatio;
if (radius == 0 || (distanceSquareToSource > radius * radius)) {
// this is either not a spherical source, or the listener is outside the sphere
if (radius > 0) {
// this is a spherical source - the distance used for the coefficient
// needs to be the closest point on the boundary to the source
delayedChannel[s] = glm::clamp(delayedChannel[s] + earlierSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
// ovveride the distance to the node with the distance to the point on the
// boundary of the sphere
distanceSquareToSource -= (radius * radius);
} else {
// calculate the angle delivery for off-axis attenuation
glm::vec3 rotatedListenerPosition = glm::inverse(otherNodeBuffer->getOrientation())
* relativePosition;
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedListenerPosition));
const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / 90.0f));
// multiply the current attenuation coefficient by the calculated off axis coefficient
attenuationCoefficient *= offAxisCoefficient;
}
int16_t currentSample = stkFrameBuffer[s] * attenuationCoefficient;
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
goodChannel[s] = glm::clamp(goodChannel[s] + currentSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
const float DISTANCE_SCALE = 2.5f;
const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
const float DISTANCE_LOG_BASE = 2.5f;
const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
int sumSample = delayedChannel[s + numSamplesDelay]
+ (currentSample * weakChannelAmplitudeRatio);
delayedChannel[s + numSamplesDelay] = glm::clamp(sumSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
DISTANCE_SCALE_LOG +
(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
distanceCoefficient = std::min(1.0f, distanceCoefficient);
// multiply the current attenuation coefficient by the distance coefficient
attenuationCoefficient *= distanceCoefficient;
// project the rotated source position vector onto the XZ plane
rotatedSourcePosition.y = 0.0f;
// produce an oriented angle about the y-axis
bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedSourcePosition),
glm::vec3(0.0f, 1.0f, 0.0f));
const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
// figure out the number of samples of delay and the ratio of the amplitude
// in the weak channel for audio spatialization
float sinRatio = fabsf(sinf(glm::radians(bearingRelativeAngleToSource)));
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
// grab the TwoPole object for this source, add it if it doesn't exist
TwoPoleNodeMap& nodeTwoPoles = nodeRingBuffer->getTwoPoles();
TwoPoleNodeMap::iterator twoPoleIterator = nodeTwoPoles.find(otherNode->getUUID());
if (twoPoleIterator == nodeTwoPoles.end()) {
// setup the freeVerb effect for this source for this client
otherNodeTwoPole = nodeTwoPoles[otherNode->getUUID()] = new stk::TwoPole;
} else {
otherNodeTwoPole = twoPoleIterator->second;
}
if (s >= BUFFER_LENGTH_SAMPLES_PER_CHANNEL - PHASE_DELAY_AT_90) {
// this could be a delayed sample on the next pass
// so store the affected back in the ARB
otherNodeBuffer->getNextOutput()[s] = (int16_t) stkFrameBuffer[s];
}
// calculate the reasonance for this TwoPole based on angle to source
float TWO_POLE_CUT_OFF_FREQUENCY = 800.0f;
float TWO_POLE_MAX_FILTER_STRENGTH = 0.4f;
otherNodeTwoPole->setResonance(TWO_POLE_CUT_OFF_FREQUENCY,
TWO_POLE_MAX_FILTER_STRENGTH
* fabsf(bearingRelativeAngleToSource) / 180.0f,
true);
}
}
int16_t* sourceBuffer = otherNodeBuffer->getNextOutput();
int16_t* goodChannel = (bearingRelativeAngleToSource > 0.0f)
? clientSamples
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
int16_t* delayedChannel = (bearingRelativeAngleToSource > 0.0f)
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientSamples;
int16_t* delaySamplePointer = otherNodeBuffer->getNextOutput() == otherNodeBuffer->getBuffer()
? otherNodeBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES - numSamplesDelay
: otherNodeBuffer->getNextOutput() - numSamplesDelay;
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
// load up the stkFrameBuffer with this source's samples
stkFrameBuffer[s] = (stk::StkFloat) sourceBuffer[s];
}
// perform the TwoPole effect on the stkFrameBuffer
if (otherNodeTwoPole) {
otherNodeTwoPole->tick(stkFrameBuffer);
}
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
if (s < numSamplesDelay) {
// pull the earlier sample for the delayed channel
int earlierSample = delaySamplePointer[s] * attenuationCoefficient * weakChannelAmplitudeRatio;
delayedChannel[s] = glm::clamp(delayedChannel[s] + earlierSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
}
int16_t currentSample = stkFrameBuffer[s] * attenuationCoefficient;
goodChannel[s] = glm::clamp(goodChannel[s] + currentSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
int sumSample = delayedChannel[s + numSamplesDelay]
+ (currentSample * weakChannelAmplitudeRatio);
delayedChannel[s + numSamplesDelay] = glm::clamp(sumSample,
MIN_SAMPLE_VALUE,
MAX_SAMPLE_VALUE);
}
if (s >= BUFFER_LENGTH_SAMPLES_PER_CHANNEL - PHASE_DELAY_AT_90) {
// this could be a delayed sample on the next pass
// so store the affected back in the ARB
otherNodeBuffer->getNextOutput()[s] = (int16_t) stkFrameBuffer[s];
}
}
}
}
@ -357,13 +357,17 @@ void AudioMixer::run() {
packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO) {
unsigned char* currentBuffer = packetData + numBytesForPacketHeader(packetData);
uint16_t sourceID;
memcpy(&sourceID, currentBuffer, sizeof(sourceID));
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*) currentBuffer, NUM_BYTES_RFC4122_UUID));
Node* avatarNode = nodeList->addOrUpdateNode(nodeAddress,
nodeAddress,
Node* avatarNode = nodeList->addOrUpdateNode(nodeUUID,
NODE_TYPE_AGENT,
sourceID);
nodeAddress,
nodeAddress);
// temp activation of public socket before server ping/reply is setup
if (!avatarNode->getActiveSocket()) {
avatarNode->activatePublicSocket();
}
nodeList->updateNodeWithData(nodeAddress, packetData, receivedBytes);
@ -372,36 +376,18 @@ void AudioMixer::run() {
avatarNode->setAlive(false);
}
} else if (packetData[0] == PACKET_TYPE_INJECT_AUDIO) {
Node* matchingInjector = NULL;
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
NUM_BYTES_RFC4122_UUID));
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData()) {
InjectedAudioRingBuffer* ringBuffer = (InjectedAudioRingBuffer*) node->getLinkedData();
if (memcmp(ringBuffer->getStreamIdentifier(),
packetData + numBytesForPacketHeader(packetData),
STREAM_IDENTIFIER_NUM_BYTES) == 0) {
// this is the matching stream, assign to matchingInjector and stop looking
matchingInjector = &*node;
break;
}
}
}
if (!matchingInjector) {
matchingInjector = nodeList->addOrUpdateNode(NULL,
NULL,
NODE_TYPE_AUDIO_INJECTOR,
nodeList->getLastNodeID());
nodeList->increaseNodeID();
}
Node* matchingInjector = nodeList->addOrUpdateNode(nodeUUID,
NODE_TYPE_AUDIO_INJECTOR,
NULL,
NULL);
// give the new audio data to the matching injector node
nodeList->updateNodeWithData(matchingInjector, packetData, receivedBytes);
} else if (packetData[0] == PACKET_TYPE_PING || packetData[0] == PACKET_TYPE_DOMAIN) {
// If the packet is a ping, let processNodeData handle it.
} else {
// let processNodeData handle it.
nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
}
}

View file

@ -12,9 +12,11 @@
#include <Stk.h>
#include <TwoPole.h>
#include <QtCore/QUuid>
#include "PositionalAudioRingBuffer.h"
typedef std::map<uint16_t, stk::TwoPole*> TwoPoleNodeMap;
typedef std::map<QUuid, stk::TwoPole*> TwoPoleNodeMap;
class AvatarAudioRingBuffer : public PositionalAudioRingBuffer {
public:

View file

@ -14,6 +14,7 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UUID.h>
#include "AvatarData.h"
@ -22,7 +23,9 @@
const char AVATAR_MIXER_LOGGING_NAME[] = "avatar-mixer";
unsigned char* addNodeToBroadcastPacket(unsigned char *currentPosition, Node *nodeToAdd) {
currentPosition += packNodeId(currentPosition, nodeToAdd->getNodeID());
QByteArray rfcUUID = nodeToAdd->getUUID().toRfc4122();
memcpy(currentPosition, rfcUUID.constData(), rfcUUID.size());
currentPosition += rfcUUID.size();
AvatarData *nodeData = (AvatarData *)nodeToAdd->getLinkedData();
currentPosition += nodeData->getBroadcastData(currentPosition);
@ -43,7 +46,7 @@ void attachAvatarDataToNode(Node* newNode) {
// 3) if we need to rate limit the amount of data we send, we can use a distance weighted "semi-random" function to
// determine which avatars are included in the packet stream
// 4) we should optimize the avatar data format to be more compact (100 bytes is pretty wasteful).
void broadcastAvatarData(NodeList* nodeList, sockaddr* nodeAddress) {
void broadcastAvatarData(NodeList* nodeList, const QUuid& receiverUUID, sockaddr* receiverAddress) {
static unsigned char broadcastPacketBuffer[MAX_PACKET_SIZE];
static unsigned char avatarDataBuffer[MAX_PACKET_SIZE];
unsigned char* broadcastPacket = (unsigned char*)&broadcastPacketBuffer[0];
@ -54,7 +57,7 @@ void broadcastAvatarData(NodeList* nodeList, sockaddr* nodeAddress) {
// send back a packet with other active node data to this node
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData() && !socketMatch(nodeAddress, node->getActiveSocket())) {
if (node->getLinkedData() && node->getUUID() != receiverUUID) {
unsigned char* avatarDataEndpoint = addNodeToBroadcastPacket((unsigned char*)&avatarDataBuffer[0], &*node);
int avatarDataLength = avatarDataEndpoint - (unsigned char*)&avatarDataBuffer;
@ -65,7 +68,7 @@ void broadcastAvatarData(NodeList* nodeList, sockaddr* nodeAddress) {
} else {
packetsSent++;
//printf("packetsSent=%d packetLength=%d\n", packetsSent, packetLength);
nodeList->getNodeSocket()->send(nodeAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
nodeList->getNodeSocket()->send(receiverAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
// reset the packet
currentBufferPosition = broadcastPacket + numHeaderBytes;
@ -80,7 +83,7 @@ void broadcastAvatarData(NodeList* nodeList, sockaddr* nodeAddress) {
}
packetsSent++;
//printf("packetsSent=%d packetLength=%d\n", packetsSent, packetLength);
nodeList->getNodeSocket()->send(nodeAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
nodeList->getNodeSocket()->send(receiverAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
}
AvatarMixer::AvatarMixer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes) {
@ -103,7 +106,7 @@ void AvatarMixer::run() {
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
uint16_t nodeID = 0;
QUuid nodeUUID;
Node* avatarNode = NULL;
timeval lastDomainServerCheckIn = {};
@ -117,32 +120,31 @@ void AvatarMixer::run() {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn(_uuid.toRfc4122().constData());
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (nodeList->getNodeSocket()->receive(&nodeAddress, packetData, &receivedBytes) &&
packetVersionMatch(packetData)) {
switch (packetData[0]) {
case PACKET_TYPE_HEAD_DATA:
// grab the node ID from the packet
unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
NUM_BYTES_RFC4122_UUID));
// add or update the node in our list
avatarNode = nodeList->addOrUpdateNode(&nodeAddress, &nodeAddress, NODE_TYPE_AGENT, nodeID);
avatarNode = nodeList->addOrUpdateNode(nodeUUID, NODE_TYPE_AGENT, &nodeAddress, &nodeAddress);
// parse positional data from an node
nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
case PACKET_TYPE_INJECT_AUDIO:
broadcastAvatarData(nodeList, &nodeAddress);
broadcastAvatarData(nodeList, nodeUUID, &nodeAddress);
break;
case PACKET_TYPE_AVATAR_URLS:
case PACKET_TYPE_AVATAR_FACE_VIDEO:
// grab the node ID from the packet
unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
NUM_BYTES_RFC4122_UUID));
// let everyone else know about the update
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getActiveSocket() && node->getNodeID() != nodeID) {
if (node->getActiveSocket() && node->getUUID() != nodeUUID) {
nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
}
}

View file

@ -91,6 +91,8 @@ void childClient() {
nodeList->setDomainIP(QHostAddress((sockaddr*) &senderSocket));
nodeList->setDomainPort(ntohs(senderSocket.sin_port));
nodeList->setOwnerUUID(deployedAssignment->getUUID());
qDebug("Destination IP for assignment is %s\n", nodeList->getDomainIP().toString().toStdString().c_str());
// run the deployed assignment

View file

@ -30,6 +30,18 @@ void DomainServer::setDomainServerInstance(DomainServer* domainServer) {
domainServerInstance = domainServer;
}
QJsonObject jsonForSocket(sockaddr* socket) {
QJsonObject socketJSON;
if (socket->sa_family == AF_INET) {
sockaddr_in* socketIPv4 = (sockaddr_in*) socket;
socketJSON["ip"] = QString(inet_ntoa(socketIPv4->sin_addr));
socketJSON["port"] = (int) ntohs(socketIPv4->sin_port);
}
return socketJSON;
}
int DomainServer::civetwebRequestHandler(struct mg_connection *connection) {
const struct mg_request_info* ri = mg_get_request_info(connection);
@ -67,14 +79,9 @@ int DomainServer::civetwebRequestHandler(struct mg_connection *connection) {
QString assignmentUUID = uuidStringWithoutCurlyBraces(((Assignment*) node->getLinkedData())->getUUID());
assignedNodeJSON[ASSIGNMENT_JSON_UUID_KEY] = assignmentUUID;
QJsonObject nodePublicSocketJSON;
// add the public socket information
sockaddr_in* nodePublicSocket = (sockaddr_in*) node->getPublicSocket();
nodePublicSocketJSON["ip"] = QString(inet_ntoa(nodePublicSocket->sin_addr));
nodePublicSocketJSON["port"] = (int) ntohs(nodePublicSocket->sin_port);
assignedNodeJSON["public"] = nodePublicSocketJSON;
// add the node socket information
assignedNodeJSON["public"] = jsonForSocket(node->getPublicSocket());
assignedNodeJSON["local"] = jsonForSocket(node->getLocalSocket());
// re-format the type name so it matches the target name
QString nodeTypeName(node->getTypeName());
@ -154,7 +161,7 @@ void DomainServer::civetwebUploadHandler(struct mg_connection *connection, const
}
void DomainServer::nodeAdded(Node* node) {
NodeList::getInstance()->increaseNodeID();
}
void DomainServer::nodeKilled(Node* node) {
@ -187,7 +194,11 @@ void DomainServer::nodeKilled(Node* node) {
unsigned char* DomainServer::addNodeToBroadcastPacket(unsigned char* currentPosition, Node* nodeToAdd) {
*currentPosition++ = nodeToAdd->getType();
currentPosition += packNodeId(currentPosition, nodeToAdd->getNodeID());
QByteArray rfcUUID = nodeToAdd->getUUID().toRfc4122();
memcpy(currentPosition, rfcUUID.constData(), rfcUUID.size());
currentPosition += rfcUUID.size();
currentPosition += packSocket(currentPosition, nodeToAdd->getPublicSocket());
currentPosition += packSocket(currentPosition, nodeToAdd->getLocalSocket());
@ -291,11 +302,8 @@ void DomainServer::prepopulateStaticAssignmentFile() {
_staticAssignmentFile.close();
}
Assignment* DomainServer::matchingStaticAssignmentForCheckIn(NODE_TYPE nodeType, const uchar* checkInData) {
Assignment* DomainServer::matchingStaticAssignmentForCheckIn(const QUuid& checkInUUID, NODE_TYPE nodeType) {
// pull the UUID passed with the check in
QUuid checkInUUID = QUuid::fromRfc4122(QByteArray((const char*) checkInData + numBytesForPacketHeader(checkInData) +
sizeof(NODE_TYPE),
NUM_BYTES_RFC4122_UUID));
if (_hasCompletedRestartHold) {
_assignmentQueueMutex.lock();
@ -395,19 +403,14 @@ void DomainServer::removeAssignmentFromQueue(Assignment* removableAssignment) {
bool DomainServer::checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket,
sockaddr* nodeLocalSocket,
const uchar* checkInData) {
// pull the UUID passed with the check in
QUuid checkInUUID = QUuid::fromRfc4122(QByteArray((const char*) checkInData + numBytesForPacketHeader(checkInData) +
sizeof(NODE_TYPE),
NUM_BYTES_RFC4122_UUID));
const QUuid& checkInUUID) {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData()
&& socketMatch(node->getPublicSocket(), nodePublicSocket)
&& socketMatch(node->getLocalSocket(), nodeLocalSocket)
&& ((Assignment*) node->getLinkedData())->getUUID() == checkInUUID) {
&& node->getUUID() == checkInUUID) {
// this is a matching existing node if the public socket, local socket, and UUID match
return true;
}
@ -480,11 +483,10 @@ int DomainServer::run() {
unsigned char* currentBufferPos;
unsigned char* startPointer;
sockaddr_in nodePublicAddress, nodeLocalAddress, replyDestinationSocket;
sockaddr_in senderAddress, nodePublicAddress, nodeLocalAddress;
nodePublicAddress.sin_family = AF_INET;
nodeLocalAddress.sin_family = AF_INET;
in_addr_t serverLocalAddress = getLocalAddress();
nodeList->startSilentNodeRemovalThread();
if (!_staticAssignmentFile.exists() || _voxelServerConfig) {
@ -507,7 +509,7 @@ int DomainServer::run() {
gettimeofday(&startTime, NULL);
while (true) {
while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
while (nodeList->getNodeSocket()->receive((sockaddr *)&senderAddress, packetData, &receivedBytes) &&
packetVersionMatch(packetData)) {
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
// this is an RFD or domain list request packet, and there is a version match
@ -515,20 +517,30 @@ int DomainServer::run() {
int numBytesSenderHeader = numBytesForPacketHeader(packetData);
nodeType = *(packetData + numBytesSenderHeader);
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
(sockaddr*) &nodeLocalAddress);
replyDestinationSocket = nodePublicAddress;
int packetIndex = numBytesSenderHeader + sizeof(NODE_TYPE);
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray(((char*) packetData + packetIndex), NUM_BYTES_RFC4122_UUID));
packetIndex += NUM_BYTES_RFC4122_UUID;
// check the node public address
// if it matches our local address
// or if it's the loopback address we're on the same box
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress ||
nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
int numBytesPrivateSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodePublicAddress);
packetIndex += numBytesPrivateSocket;
if (nodePublicAddress.sin_addr.s_addr == 0) {
// this node wants to use us its STUN server
// so set the node public address to whatever we perceive the public address to be
nodePublicAddress.sin_addr.s_addr = 0;
nodePublicAddress = senderAddress;
// if the sender is on our box then leave its public address to 0 so that
// other users attempt to reach it on the same address they have for the domain-server
if (senderAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
nodePublicAddress.sin_addr.s_addr = 0;
}
}
int numBytesPublicSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodeLocalAddress);
packetIndex += numBytesPublicSocket;
const char STATICALLY_ASSIGNED_NODES[3] = {
NODE_TYPE_AUDIO_MIXER,
NODE_TYPE_AVATAR_MIXER,
@ -537,16 +549,16 @@ int DomainServer::run() {
Assignment* matchingStaticAssignment = NULL;
if (memchr(STATICALLY_ASSIGNED_NODES, nodeType, sizeof(STATICALLY_ASSIGNED_NODES)) == NULL ||
((matchingStaticAssignment = matchingStaticAssignmentForCheckIn(nodeType, packetData)) ||
checkInWithUUIDMatchesExistingNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
packetData))) {
Node* checkInNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
if (memchr(STATICALLY_ASSIGNED_NODES, nodeType, sizeof(STATICALLY_ASSIGNED_NODES)) == NULL
|| ((matchingStaticAssignment = matchingStaticAssignmentForCheckIn(nodeUUID, nodeType))
|| checkInWithUUIDMatchesExistingNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
nodeUUID)))
{
Node* checkInNode = nodeList->addOrUpdateNode(nodeUUID,
nodeType,
nodeList->getLastNodeID());
(sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress);
if (matchingStaticAssignment) {
// this was a newly added node with a matching static assignment
@ -568,12 +580,7 @@ int DomainServer::run() {
currentBufferPos = broadcastPacket + numHeaderBytes;
startPointer = currentBufferPos;
int numBytesUUID = (nodeType == NODE_TYPE_AUDIO_MIXER || nodeType == NODE_TYPE_AVATAR_MIXER)
? NUM_BYTES_RFC4122_UUID
: 0;
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + numBytesUUID +
sizeof(NODE_TYPE) + numBytesSocket + sizeof(unsigned char);
unsigned char* nodeTypesOfInterest = packetData + packetIndex + sizeof(unsigned char);
int numInterestTypes = *(nodeTypesOfInterest - 1);
if (numInterestTypes > 0) {
@ -595,11 +602,8 @@ int DomainServer::run() {
uint64_t timeNow = usecTimestampNow();
checkInNode->setLastHeardMicrostamp(timeNow);
// add the node ID to the end of the pointer
currentBufferPos += packNodeId(currentBufferPos, checkInNode->getNodeID());
// send the constructed list back to this node
nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket,
nodeList->getNodeSocket()->send((sockaddr*)&senderAddress,
broadcastPacket,
(currentBufferPos - startPointer) + numHeaderBytes);
}
@ -623,7 +627,7 @@ int DomainServer::run() {
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
int numAssignmentBytes = assignmentToDeploy->packToBuffer(broadcastPacket + numHeaderBytes);
nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress,
nodeList->getNodeSocket()->send((sockaddr*) &senderAddress,
broadcastPacket,
numHeaderBytes + numAssignmentBytes);
}
@ -637,20 +641,11 @@ int DomainServer::run() {
qDebug() << "Received a create assignment -" << *createAssignment << "\n";
// check the node public address
// if it matches our local address
// or if it's the loopback address we're on the same box
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress ||
nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
nodePublicAddress.sin_addr.s_addr = 0;
}
// make sure we have a matching node with the UUID packed with the assignment
// if the node has sent no types of interest, assume they want nothing but their own ID back
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData()
&& socketMatch((sockaddr*) &nodePublicAddress, node->getPublicSocket())
&& socketMatch((sockaddr*) &senderAddress, node->getPublicSocket())
&& ((Assignment*) node->getLinkedData())->getUUID() == createAssignment->getUUID()) {
// give the create assignment a new UUID

View file

@ -42,10 +42,10 @@ private:
static DomainServer* domainServerInstance;
void prepopulateStaticAssignmentFile();
Assignment* matchingStaticAssignmentForCheckIn(NODE_TYPE nodeType, const uchar* checkInUUID);
Assignment* matchingStaticAssignmentForCheckIn(const QUuid& checkInUUID, NODE_TYPE nodeType);
Assignment* deployableAssignmentForRequest(Assignment& requestAssignment);
void removeAssignmentFromQueue(Assignment* removableAssignment);
bool checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const uchar* checkInData);
bool checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const QUuid& checkInUUI);
void possiblyAddStaticAssignmentsBackToQueueAfterRestart(timeval* startTime);
void cleanup();

View file

@ -1,22 +0,0 @@
cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
set(TARGET_NAME injector)
include(${MACRO_DIR}/SetupHifiProject.cmake)
setup_hifi_project(${TARGET_NAME} TRUE)
# set up the external glm library
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# link the shared hifi library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(avatars ${TARGET_NAME} ${ROOT_DIR})

View file

@ -1,244 +0,0 @@
//
// main.cpp
// Audio Injector
//
// Created by Leonardo Murillo on 3/5/13.
// Copyright (c) 2013 Leonardo Murillo. All rights reserved.
//
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <string.h>
#include <sstream>
#include <NodeList.h>
#include <NodeTypes.h>
#include <AvatarData.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <UDPSocket.h>
#include <AudioInjector.h>
#include <AudioInjectionManager.h>
const int AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS = 15;
const int DEFAULT_INJECTOR_VOLUME = 0xFF;
enum {
INJECTOR_POSITION_X,
INJECTOR_POSITION_Y,
INJECTOR_POSITION_Z,
INJECTOR_YAW
};
// Command line parameter defaults
bool shouldLoopAudio = true;
bool hasInjectedAudioOnce = false;
float sleepIntervalMin = 1.00;
float sleepIntervalMax = 2.00;
char *sourceAudioFile = NULL;
const char *allowedParameters = ":sc::a::f::t::r:l";
float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char volume = DEFAULT_INJECTOR_VOLUME;
float triggerDistance = 0.0f;
float radius = 0.0f;
bool wantsLocalDomain = false;
void usage(void) {
std::cout << "High Fidelity - Interface audio injector" << std::endl;
std::cout << " -s Single play mode. If not specified will default to constant loop." << std::endl;
std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
std::cout << " -t FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
std::cout << " -r FLOAT Radius for spherical source. If not specified injected audio is point source" << std::endl;
std::cout << " -l Local domain mode." << std::endl;
}
bool processParameters(int parameterCount, char* parameterData[]) {
int p;
while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
switch (p) {
case 's':
::shouldLoopAudio = false;
std::cout << "[DEBUG] Single play mode enabled" << std::endl;
break;
case 'f':
::sourceAudioFile = optarg;
std::cout << "[DEBUG] Opening file: " << sourceAudioFile << std::endl;
break;
case 'c':
{
std::istringstream ss(optarg);
std::string token;
int i = 0;
while (std::getline(ss, token, ',')) {
::floatArguments[i] = atof(token.c_str());
++i;
if (i == 4) {
break;
}
}
break;
}
case 'a':
::volume = atoi(optarg);
std::cout << "[DEBUG] Attenuation modifier: " << optarg << std::endl;
break;
case 't':
::triggerDistance = atof(optarg);
std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
break;
case 'r':
::radius = atof(optarg);
std::cout << "[DEBUG] Injector radius: " << optarg << std::endl;
break;
case 'l':
::wantsLocalDomain = true;
break;
default:
usage();
return false;
}
}
return true;
};
void createAvatarDataForNode(Node* node) {
if (!node->getLinkedData()) {
node->setLinkedData(new AvatarData(node));
}
}
int main(int argc, char* argv[]) {
// new seed for random audio sleep times
srand(time(0));
int AUDIO_UDP_SEND_PORT = 1500 + (rand() % (int)(1500 - 2000 + 1));
if (processParameters(argc, argv)) {
if (::sourceAudioFile == NULL) {
std::cout << "[FATAL] Source audio file not specified" << std::endl;
exit(-1);
} else {
AudioInjector injector(sourceAudioFile);
// create an NodeList instance to handle communication with other nodes
NodeList* nodeList = NodeList::createInstance(NODE_TYPE_AUDIO_INJECTOR, AUDIO_UDP_SEND_PORT);
if (::wantsLocalDomain) {
printf("Local Domain MODE!\n");
nodeList->setDomainIPToLocalhost();
}
// start the node list thread that will kill off nodes when they stop talking
nodeList->startSilentNodeRemovalThread();
injector.setPosition(glm::vec3(::floatArguments[INJECTOR_POSITION_X],
::floatArguments[INJECTOR_POSITION_Y],
::floatArguments[INJECTOR_POSITION_Z]));
injector.setOrientation(glm::quat(glm::vec3(0.0f, ::floatArguments[INJECTOR_YAW], 0.0f)));
injector.setVolume(::volume);
if (::radius > 0) {
// if we were passed a cube side length, give that to the injector
injector.setRadius(::radius);
}
// register the callback for node data creation
nodeList->linkedDataCreateCallback = createAvatarDataForNode;
timeval lastSend = {};
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_INJECT_AUDIO);
unsigned char* broadcastPacket = new unsigned char[numBytesPacketHeader];
timeval lastDomainServerCheckIn = {};
sockaddr senderAddress;
ssize_t bytesReceived;
unsigned char incomingPacket[MAX_PACKET_SIZE];
// the audio injector needs to know about the avatar mixer and the audio mixer
const char INJECTOR_NODES_OF_INTEREST[] = {NODE_TYPE_AUDIO_MIXER, NODE_TYPE_AVATAR_MIXER};
int bytesNodesOfInterest = (::triggerDistance > 0)
? sizeof(INJECTOR_NODES_OF_INTEREST)
: sizeof(INJECTOR_NODES_OF_INTEREST) - 1;
NodeList::getInstance()->setNodeTypesOfInterest(INJECTOR_NODES_OF_INTEREST, bytesNodesOfInterest);
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn();
}
while (nodeList->getNodeSocket()->receive(&senderAddress, incomingPacket, &bytesReceived) &&
packetVersionMatch(incomingPacket)) {
switch (incomingPacket[0]) {
case PACKET_TYPE_BULK_AVATAR_DATA: // this is the positional data for other nodes
// pass that off to the nodeList processBulkNodeData method
nodeList->processBulkNodeData(&senderAddress, incomingPacket, bytesReceived);
break;
default:
// have the nodeList handle list of nodes from DS, replies from other nodes, etc.
nodeList->processNodeData(&senderAddress, incomingPacket, bytesReceived);
break;
}
}
if (::triggerDistance) {
if (!injector.isInjectingAudio()) {
// enumerate the other nodes to decide if one is close enough that we should inject
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
AvatarData* avatarData = (AvatarData*) node->getLinkedData();
if (avatarData) {
glm::vec3 tempVector = injector.getPosition() - avatarData->getPosition();
if (glm::dot(tempVector, tempVector) <= ::triggerDistance) {
// use the AudioInjectionManager to thread this injector
AudioInjectionManager::threadInjector(&injector);
}
}
}
}
// find the current avatar mixer
Node* avatarMixer = nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
// make sure we actually have an avatar mixer with an active socket
if (avatarMixer && avatarMixer->getActiveSocket() != NULL
&& (usecTimestampNow() - usecTimestamp(&lastSend) > AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS)) {
// update the lastSend timeval to the current time
gettimeofday(&lastSend, NULL);
// use the UDPSocket instance attached to our node list to ask avatar mixer for a list of avatars
nodeList->getNodeSocket()->send(avatarMixer->getActiveSocket(),
broadcastPacket,
numBytesPacketHeader);
}
} else {
if (!injector.isInjectingAudio() && (::shouldLoopAudio || !::hasInjectedAudioOnce)) {
// use the AudioInjectionManager to thread this injector
AudioInjectionManager::threadInjector(&injector);
::hasInjectedAudioOnce = true;
}
}
}
// stop the node list's threads
nodeList->stopSilentNodeRemovalThread();
}
}
}

View file

@ -54,7 +54,7 @@
#include <PacketHeaders.h>
#include <PairingHandler.h>
#include <PerfStat.h>
#include <UUID.h>
#include <VoxelSceneStats.h>
#include "Application.h"
@ -500,7 +500,7 @@ void Application::controlledBroadcastToNodes(unsigned char* broadcastData, size_
if (nodeTypes[i] == NODE_TYPE_VOXEL_SERVER && !Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
continue;
}
// Perform the broadcast for one type
int nReceivingNodes = NodeList::getInstance()->broadcastToNodes(broadcastData, dataBytes, & nodeTypes[i], 1);
@ -1160,8 +1160,9 @@ void Application::sendAvatarFaceVideoMessage(int frameCount, const QByteArray& d
packetPosition += populateTypeAndVersion(packetPosition, PACKET_TYPE_AVATAR_FACE_VIDEO);
*(uint16_t*)packetPosition = NodeList::getInstance()->getOwnerID();
packetPosition += sizeof(uint16_t);
QByteArray rfcUUID = NodeList::getInstance()->getOwnerUUID().toRfc4122();
memcpy(packetPosition, rfcUUID.constData(), rfcUUID.size());
packetPosition += rfcUUID.size();
*(uint32_t*)packetPosition = frameCount;
packetPosition += sizeof(uint32_t);
@ -1295,12 +1296,13 @@ static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& da
dataBytes -= numBytesPacketHeader;
// read the node id
uint16_t nodeID = *(uint16_t*)packetData;
packetData += sizeof(nodeID);
dataBytes -= sizeof(nodeID);
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData, NUM_BYTES_RFC4122_UUID));
packetData += NUM_BYTES_RFC4122_UUID;
dataBytes -= NUM_BYTES_RFC4122_UUID;
// make sure the node exists
Node* node = NodeList::getInstance()->nodeWithID(nodeID);
Node* node = NodeList::getInstance()->nodeWithUUID(nodeUUID);
if (!node || !node->getLinkedData()) {
return NULL;
}
@ -1393,13 +1395,13 @@ void Application::increaseVoxelSize() {
const int MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE = 1500;
struct SendVoxelsOperationArgs {
unsigned char* newBaseOctCode;
const unsigned char* newBaseOctCode;
};
bool Application::sendVoxelsOperation(VoxelNode* node, void* extraData) {
SendVoxelsOperationArgs* args = (SendVoxelsOperationArgs*)extraData;
if (node->isColored()) {
unsigned char* nodeOctalCode = node->getOctalCode();
const unsigned char* nodeOctalCode = node->getOctalCode();
unsigned char* codeColorBuffer = NULL;
int codeLength = 0;
@ -1561,29 +1563,6 @@ void Application::deleteVoxels() {
deleteVoxelUnderCursor();
}
void Application::setListenModeNormal() {
_audio.setListenMode(AudioRingBuffer::NORMAL);
}
void Application::setListenModePoint() {
_audio.setListenMode(AudioRingBuffer::OMNI_DIRECTIONAL_POINT);
_audio.setListenRadius(1.0);
}
void Application::setListenModeSingleSource() {
_audio.setListenMode(AudioRingBuffer::SELECTED_SOURCES);
_audio.clearListenSources();
glm::vec3 mouseRayOrigin = _myAvatar.getMouseRayOrigin();
glm::vec3 mouseRayDirection = _myAvatar.getMouseRayDirection();
glm::vec3 eyePositionIgnored;
uint16_t nodeID;
if (findLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, eyePositionIgnored, nodeID)) {
_audio.addListenSource(nodeID);
}
}
void Application::initDisplay() {
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
@ -1690,7 +1669,7 @@ const float MAX_AVATAR_EDIT_VELOCITY = 1.0f;
const float MAX_VOXEL_EDIT_DISTANCE = 20.0f;
const float HEAD_SPHERE_RADIUS = 0.07;
static uint16_t DEFAULT_NODE_ID_REF = 1;
static QUuid DEFAULT_NODE_ID_REF;
void Application::updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition) {
@ -1699,7 +1678,7 @@ void Application::updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, cons
}
Avatar* Application::findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, uint16_t& nodeID = DEFAULT_NODE_ID_REF) {
glm::vec3& eyePosition, QUuid& nodeUUID = DEFAULT_NODE_ID_REF) {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
@ -1712,7 +1691,7 @@ Avatar* Application::findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, con
eyePosition = avatar->getHead().getEyePosition();
_lookatIndicatorScale = avatar->getHead().getScale();
_lookatOtherPosition = headPosition;
nodeID = avatar->getOwningNode()->getNodeID();
nodeUUID = avatar->getOwningNode()->getUUID();
return avatar;
}
}
@ -1761,12 +1740,12 @@ void Application::renderFollowIndicator() {
Avatar* avatar = (Avatar *) node->getLinkedData();
Avatar* leader = NULL;
if (avatar->getLeaderID() != UNKNOWN_NODE_ID) {
if (avatar->getLeaderID() == NodeList::getInstance()->getOwnerID()) {
if (!avatar->getLeaderUUID().isNull()) {
if (avatar->getLeaderUUID() == NodeList::getInstance()->getOwnerUUID()) {
leader = &_myAvatar;
} else {
for (NodeList::iterator it = nodeList->begin(); it != nodeList->end(); ++it) {
if(it->getNodeID() == avatar->getLeaderID()
if(it->getUUID() == avatar->getLeaderUUID()
&& it->getType() == NODE_TYPE_AGENT) {
leader = (Avatar*) it->getLinkedData();
}
@ -2246,26 +2225,27 @@ void Application::updateAvatar(float deltaTime) {
_myAvatar.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
NodeList* nodeList = NodeList::getInstance();
if (nodeList->getOwnerID() != UNKNOWN_NODE_ID) {
// if I know my ID, send head/hand data to the avatar mixer and voxel server
unsigned char broadcastString[MAX_PACKET_SIZE];
unsigned char* endOfBroadcastStringWrite = broadcastString;
endOfBroadcastStringWrite += populateTypeAndVersion(endOfBroadcastStringWrite, PACKET_TYPE_HEAD_DATA);
endOfBroadcastStringWrite += packNodeId(endOfBroadcastStringWrite, nodeList->getOwnerID());
endOfBroadcastStringWrite += _myAvatar.getBroadcastData(endOfBroadcastStringWrite);
const char nodeTypesOfInterest[] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AVATAR_MIXER };
controlledBroadcastToNodes(broadcastString, endOfBroadcastStringWrite - broadcastString,
nodeTypesOfInterest, sizeof(nodeTypesOfInterest));
// once in a while, send my urls
const float AVATAR_URLS_SEND_INTERVAL = 1.0f; // seconds
if (shouldDo(AVATAR_URLS_SEND_INTERVAL, deltaTime)) {
Avatar::sendAvatarURLsMessage(_myAvatar.getVoxels()->getVoxelURL());
}
// send head/hand data to the avatar mixer and voxel server
unsigned char broadcastString[MAX_PACKET_SIZE];
unsigned char* endOfBroadcastStringWrite = broadcastString;
endOfBroadcastStringWrite += populateTypeAndVersion(endOfBroadcastStringWrite, PACKET_TYPE_HEAD_DATA);
QByteArray ownerUUID = nodeList->getOwnerUUID().toRfc4122();
memcpy(endOfBroadcastStringWrite, ownerUUID.constData(), ownerUUID.size());
endOfBroadcastStringWrite += ownerUUID.size();
endOfBroadcastStringWrite += _myAvatar.getBroadcastData(endOfBroadcastStringWrite);
const char nodeTypesOfInterest[] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AVATAR_MIXER };
controlledBroadcastToNodes(broadcastString, endOfBroadcastStringWrite - broadcastString,
nodeTypesOfInterest, sizeof(nodeTypesOfInterest));
// once in a while, send my urls
const float AVATAR_URLS_SEND_INTERVAL = 1.0f; // seconds
if (shouldDo(AVATAR_URLS_SEND_INTERVAL, deltaTime)) {
Avatar::sendAvatarURLsMessage(_myAvatar.getVoxels()->getVoxelURL());
}
}
@ -2806,24 +2786,40 @@ void Application::displayOverlay() {
if (Menu::getInstance()->isOptionChecked(MenuOption::HeadMouse)
&& !Menu::getInstance()->isOptionChecked(MenuOption::Mirror)
&& USING_INVENSENSE_MPU9150) {
// Display small target box at center or head mouse target that can also be used to measure LOD
glColor3f(1.0, 1.0, 1.0);
// Display small target box at center or head mouse target that can also be used to measure LOD
glColor3f(1.0, 1.0, 1.0);
glDisable(GL_LINE_SMOOTH);
const int PIXEL_BOX = 16;
glBegin(GL_LINES);
glVertex2f(_headMouseX - PIXEL_BOX/2, _headMouseY);
glVertex2f(_headMouseX + PIXEL_BOX/2, _headMouseY);
glVertex2f(_headMouseX, _headMouseY - PIXEL_BOX/2);
glVertex2f(_headMouseX, _headMouseY + PIXEL_BOX/2);
glEnd();
glEnable(GL_LINE_SMOOTH);
glColor3f(1.f, 0.f, 0.f);
glPointSize(3.0f);
glDisable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
glVertex2f(_headMouseX - 1, _headMouseY + 1);
glEnd();
// If Faceshift is active, show eye pitch and yaw as separate pointer
if (_faceshift.isActive()) {
const float EYE_TARGET_PIXELS_PER_DEGREE = 40.0;
int eyeTargetX = (_glWidget->width() / 2) - _faceshift.getEstimatedEyeYaw() * EYE_TARGET_PIXELS_PER_DEGREE;
int eyeTargetY = (_glWidget->height() / 2) - _faceshift.getEstimatedEyePitch() * EYE_TARGET_PIXELS_PER_DEGREE;
glColor3f(0.0, 1.0, 1.0);
glDisable(GL_LINE_SMOOTH);
const int PIXEL_BOX = 16;
glBegin(GL_LINES);
glVertex2f(_headMouseX - PIXEL_BOX/2, _headMouseY);
glVertex2f(_headMouseX + PIXEL_BOX/2, _headMouseY);
glVertex2f(_headMouseX, _headMouseY - PIXEL_BOX/2);
glVertex2f(_headMouseX, _headMouseY + PIXEL_BOX/2);
glEnd();
glEnable(GL_LINE_SMOOTH);
glColor3f(1.f, 0.f, 0.f);
glPointSize(3.0f);
glDisable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
glVertex2f(_headMouseX - 1, _headMouseY + 1);
glVertex2f(eyeTargetX - PIXEL_BOX/2, eyeTargetY);
glVertex2f(eyeTargetX + PIXEL_BOX/2, eyeTargetY);
glVertex2f(eyeTargetX, eyeTargetY - PIXEL_BOX/2);
glVertex2f(eyeTargetX, eyeTargetY + PIXEL_BOX/2);
glEnd();
}
}
// Show detected levels from the serial I/O ADC channel sensors
if (_displayLevels) _serialHeadSensor.renderLevels(_glWidget->width(), _glWidget->height());
@ -3559,8 +3555,8 @@ void Application::toggleFollowMode() {
_pieMenu.getY() / (float)_glWidget->height(),
mouseRayOrigin, mouseRayDirection);
glm::vec3 eyePositionIgnored;
uint16_t nodeIDIgnored;
Avatar* leadingAvatar = findLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, eyePositionIgnored, nodeIDIgnored);
QUuid nodeUUIDIgnored;
Avatar* leadingAvatar = findLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, eyePositionIgnored, nodeUUIDIgnored);
_myAvatar.follow(leadingAvatar);
}
@ -3628,10 +3624,10 @@ void Application::nodeAdded(Node* node) {
void Application::nodeKilled(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node...
if (_voxelServerJurisdictions.find(nodeID) != _voxelServerJurisdictions.end()) {
unsigned char* rootCode = _voxelServerJurisdictions[nodeID].getRootOctalCode();
if (_voxelServerJurisdictions.find(nodeUUID) != _voxelServerJurisdictions.end()) {
unsigned char* rootCode = _voxelServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
@ -3661,13 +3657,13 @@ int Application::parseVoxelStats(unsigned char* messageData, ssize_t messageLeng
// quick fix for crash... why would voxelServer be NULL?
if (voxelServer) {
uint16_t nodeID = voxelServer->getNodeID();
QUuid nodeUUID = voxelServer->getUUID();
VoxelPositionSize rootDetails;
voxelDetailsForCode(_voxelSceneStats.getJurisdictionRoot(), rootDetails);
// see if this is the first we've heard of this node...
if (_voxelServerJurisdictions.find(nodeID) == _voxelServerJurisdictions.end()) {
if (_voxelServerJurisdictions.find(nodeUUID) == _voxelServerJurisdictions.end()) {
printf("stats from new voxel server... v[%f, %f, %f, %f]\n",
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
@ -3684,7 +3680,7 @@ int Application::parseVoxelStats(unsigned char* messageData, ssize_t messageLeng
// details from the VoxelSceneStats to construct the JurisdictionMap
JurisdictionMap jurisdictionMap;
jurisdictionMap.copyContents(_voxelSceneStats.getJurisdictionRoot(), _voxelSceneStats.getJurisdictionEndNodes());
_voxelServerJurisdictions[nodeID] = jurisdictionMap;
_voxelServerJurisdictions[nodeUUID] = jurisdictionMap;
}
return statsMessageLength;
}

View file

@ -171,9 +171,6 @@ public slots:
void doKillLocalVoxels();
void decreaseVoxelSize();
void increaseVoxelSize();
void setListenModeNormal();
void setListenModePoint();
void setListenModeSingleSource();
private slots:
@ -213,7 +210,7 @@ private:
void updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition);
Avatar* findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, uint16_t& nodeID);
glm::vec3& eyePosition, QUuid &nodeUUID);
bool isLookingAtMyAvatar(Avatar* avatar);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);

View file

@ -84,93 +84,74 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
memset(outputLeft, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
memset(outputRight, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
// If Mute button is pressed, clear the input buffer
if (_muted) {
memset(inputLeft, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
}
// Add Procedural effects to input samples
addProceduralSounds(inputLeft, outputLeft, outputRight, BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
if (nodeList && inputLeft) {
if (!_muted) {
// Measure the loudness of the signal from the microphone and store in audio object
float loudness = 0;
for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
loudness += abs(inputLeft[i]);
}
loudness /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
_lastInputLoudness = loudness;
// add input (@microphone) data to the scope
_scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
// Measure the loudness of the signal from the microphone and store in audio object
float loudness = 0;
for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
loudness += abs(inputLeft[i]);
}
loudness /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
_lastInputLoudness = loudness;
// add input (@microphone) data to the scope
_scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
Node* audioMixer = nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
if (audioMixer) {
audioMixer->lock();
sockaddr_in audioSocket = *(sockaddr_in*) audioMixer->getActiveSocket();
audioMixer->unlock();
glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO);
int leadingBytes = numBytesPacketHeader + sizeof(headPosition) + sizeof(headOrientation);
// we need the amount of bytes in the buffer + 1 for type
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
unsigned char dataPacket[MAX_PACKET_SIZE];
PACKET_TYPE packetType = Menu::getInstance()->isOptionChecked(MenuOption::EchoAudio)
? PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO
: PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO;
unsigned char* currentPacketPtr = dataPacket + populateTypeAndVersion(dataPacket, packetType);
// pack Source Data
uint16_t ownerID = NodeList::getInstance()->getOwnerID();
memcpy(currentPacketPtr, &ownerID, sizeof(ownerID));
currentPacketPtr += (sizeof(ownerID));
leadingBytes += (sizeof(ownerID));
// pack Listen Mode Data
memcpy(currentPacketPtr, &_listenMode, sizeof(_listenMode));
currentPacketPtr += (sizeof(_listenMode));
leadingBytes += (sizeof(_listenMode));
if (_listenMode == AudioRingBuffer::OMNI_DIRECTIONAL_POINT) {
memcpy(currentPacketPtr, &_listenRadius, sizeof(_listenRadius));
currentPacketPtr += (sizeof(_listenRadius));
leadingBytes += (sizeof(_listenRadius));
} else if (_listenMode == AudioRingBuffer::SELECTED_SOURCES) {
int listenSourceCount = _listenSources.size();
memcpy(currentPacketPtr, &listenSourceCount, sizeof(listenSourceCount));
currentPacketPtr += (sizeof(listenSourceCount));
leadingBytes += (sizeof(listenSourceCount));
for (int i = 0; i < listenSourceCount; i++) {
memcpy(currentPacketPtr, &_listenSources[i], sizeof(_listenSources[i]));
currentPacketPtr += sizeof(_listenSources[i]);
leadingBytes += sizeof(_listenSources[i]);
}
if (audioMixer->getActiveSocket()) {
glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO);
int leadingBytes = numBytesPacketHeader + sizeof(headPosition) + sizeof(headOrientation);
// we need the amount of bytes in the buffer + 1 for type
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
unsigned char dataPacket[MAX_PACKET_SIZE];
PACKET_TYPE packetType = Menu::getInstance()->isOptionChecked(MenuOption::EchoAudio)
? PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO
: PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO;
unsigned char* currentPacketPtr = dataPacket + populateTypeAndVersion(dataPacket, packetType);
// pack Source Data
QByteArray rfcUUID = NodeList::getInstance()->getOwnerUUID().toRfc4122();
memcpy(currentPacketPtr, rfcUUID.constData(), rfcUUID.size());
currentPacketPtr += rfcUUID.size();
leadingBytes += rfcUUID.size();
// memcpy the three float positions
memcpy(currentPacketPtr, &headPosition, sizeof(headPosition));
currentPacketPtr += (sizeof(headPosition));
// memcpy our orientation
memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
currentPacketPtr += sizeof(headOrientation);
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES_PER_CHANNEL);
nodeList->getNodeSocket()->send(audioMixer->getActiveSocket(),
dataPacket,
BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
interface->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO).updateValue(BUFFER_LENGTH_BYTES_PER_CHANNEL
+ leadingBytes);
} else {
nodeList->pingPublicAndLocalSocketsForInactiveNode(audioMixer);
}
// memcpy the three float positions
memcpy(currentPacketPtr, &headPosition, sizeof(headPosition));
currentPacketPtr += (sizeof(headPosition));
// memcpy our orientation
memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
currentPacketPtr += sizeof(headOrientation);
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES_PER_CHANNEL);
nodeList->getNodeSocket()->send((sockaddr*) &audioSocket,
dataPacket,
BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
interface->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO).updateValue(BUFFER_LENGTH_BYTES_PER_CHANNEL
+ leadingBytes);
}
}
@ -264,8 +245,8 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
if (flangeIndex < 0) {
// we need to grab the flange sample from earlier in the buffer
flangeFrame = ringBuffer->getNextOutput() != ringBuffer->getBuffer()
? ringBuffer->getNextOutput() - PACKET_LENGTH_SAMPLES
: ringBuffer->getNextOutput() + RING_BUFFER_LENGTH_SAMPLES - PACKET_LENGTH_SAMPLES;
? ringBuffer->getNextOutput() - PACKET_LENGTH_SAMPLES
: ringBuffer->getNextOutput() + RING_BUFFER_LENGTH_SAMPLES - PACKET_LENGTH_SAMPLES;
flangeIndex = PACKET_LENGTH_SAMPLES_PER_CHANNEL + (s - sampleFlangeDelay);
}
@ -348,24 +329,6 @@ void Audio::reset() {
_ringBuffer.reset();
}
void Audio::addListenSource(int sourceID) {
_listenSources.push_back(sourceID);
}
void Audio::clearListenSources() {
_listenSources.clear();
}
void Audio::removeListenSource(int sourceID) {
for (int i = 0; i < _listenSources.size(); i++) {
if (_listenSources[i] == sourceID) {
_listenSources.erase(_listenSources.begin() + i);
return;
}
}
}
Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples) :
_stream(NULL),
_ringBuffer(true),
@ -396,9 +359,7 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples) :
_collisionSoundDuration(0.0f),
_proceduralEffectSample(0),
_heartbeatMagnitude(0.0f),
_muted(false),
_listenMode(AudioRingBuffer::NORMAL),
_listenRadius(0.0f)
_muted(false)
{
outputPortAudioError(Pa_Initialize());

View file

@ -68,13 +68,6 @@ public:
// in which case 'true' is returned - otherwise the return value is 'false'.
// The results of the analysis are written to the log.
bool eventuallyAnalyzePing();
void setListenMode(AudioRingBuffer::ListenMode mode) { _listenMode = mode; }
void setListenRadius(float radius) { _listenRadius = radius; }
void addListenSource(int sourceID);
void removeListenSource(int sourceID);
void clearListenSources();
private:
PaStream* _stream;
@ -117,10 +110,6 @@ private:
GLuint _muteTextureId;
QRect _iconBounds;
AudioRingBuffer::ListenMode _listenMode;
float _listenRadius;
std::vector<int> _listenSources;
// Audio callback in class context.
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);

View file

@ -442,21 +442,6 @@ Menu::Menu() :
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoAudio);
addActionToQMenuAndActionHash(audioDebugMenu,
MenuOption::ListenModeNormal,
Qt::CTRL | Qt::Key_1,
appInstance,
SLOT(setListenModeNormal()));
addActionToQMenuAndActionHash(audioDebugMenu,
MenuOption::ListenModePoint,
Qt::CTRL | Qt::Key_2,
appInstance,
SLOT(setListenModePoint()));
addActionToQMenuAndActionHash(audioDebugMenu,
MenuOption::ListenModeSingleSource,
Qt::CTRL | Qt::Key_3,
appInstance,
SLOT(setListenModeSingleSource()));
QMenu* voxelProtoOptionsMenu = developerMenu->addMenu("Voxel Server Protocol Options");

View file

@ -176,9 +176,6 @@ namespace MenuOption {
const QString Gravity = "Use Gravity";
const QString GroundPlane = "Ground Plane";
const QString ParticleCloud = "Particle Cloud";
const QString ListenModeNormal = "Listen Mode Normal";
const QString ListenModePoint = "Listen Mode Point";
const QString ListenModeSingleSource = "Listen Mode Single Source";
const QString Log = "Log";
const QString Login = "Login";
const QString LookAtIndicator = "Look-at Indicator";

View file

@ -47,13 +47,12 @@ void VoxelPacketProcessor::processPacket(sockaddr& senderAddress, unsigned char*
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
Node* voxelServer = NodeList::getInstance()->nodeWithAddress(&senderAddress);
if (voxelServer && socketMatch(voxelServer->getActiveSocket(), &senderAddress)) {
int nodeID = voxelServer->getNodeID();
if (packetData[0] == PACKET_TYPE_ENVIRONMENT_DATA) {
app->_environment.parseData(&senderAddress, packetData, messageLength);
} else {
app->_voxels.setDataSourceID(nodeID);
app->_voxels.setDataSourceUUID(voxelServer->getUUID());
app->_voxels.parseData(packetData, messageLength);
app->_voxels.setDataSourceID(UNKNOWN_NODE_ID);
app->_voxels.setDataSourceUUID(QUuid());
}
}
}

View file

@ -82,7 +82,7 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
VoxelNode::addUpdateHook(this);
_abandonedVBOSlots = 0;
_falseColorizeBySource = false;
_dataSourceID = UNKNOWN_NODE_ID;
_dataSourceUUID = QUuid();
_voxelServerCount = 0;
_viewFrustum = Application::getInstance()->getViewFrustum();
@ -576,7 +576,7 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"readBitstreamToTree()");
// ask the VoxelTree to read the bitstream into the tree
ReadBitstreamToTreeParams args(WANT_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceID());
ReadBitstreamToTreeParams args(WANT_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceUUID());
pthread_mutex_lock(&_treeLock);
_tree->readBitstreamToTree(voxelData, numBytes - numBytesPacketHeader, args);
pthread_mutex_unlock(&_treeLock);
@ -586,7 +586,7 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"readBitstreamToTree()");
// ask the VoxelTree to read the MONOCHROME bitstream into the tree
ReadBitstreamToTreeParams args(NO_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceID());
ReadBitstreamToTreeParams args(NO_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceUUID());
pthread_mutex_lock(&_treeLock);
_tree->readBitstreamToTree(voxelData, numBytes - numBytesPacketHeader, args);
pthread_mutex_unlock(&_treeLock);
@ -1417,8 +1417,8 @@ bool VoxelSystem::falseColorizeBySourceOperation(VoxelNode* node, void* extraDat
_nodeCount++;
if (node->isColored()) {
// pick a color based on the source - we want each source to be obviously different
uint16_t nodeID = node->getSourceID();
node->setFalseColor(args->colors[nodeID].red, args->colors[nodeID].green, args->colors[nodeID].blue);
uint16_t nodeIDKey = node->getSourceUUIDKey();
node->setFalseColor(args->colors[nodeIDKey].red, args->colors[nodeIDKey].green, args->colors[nodeIDKey].blue);
}
return true; // keep going!
}
@ -1442,7 +1442,7 @@ void VoxelSystem::falseColorizeBySource() {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
uint16_t nodeID = VoxelNode::getSourceNodeUUIDKey(node->getUUID());
int groupColor = voxelServerCount % NUMBER_OF_COLOR_GROUPS;
args.colors[nodeID] = groupColors[groupColor];
@ -2299,19 +2299,17 @@ void VoxelSystem::falseColorizeOccludedV2() {
void VoxelSystem::nodeAdded(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
qDebug("VoxelSystem... voxel server %u added...\n", nodeID);
qDebug("VoxelSystem... voxel server %s added...\n", node->getUUID().toString().toLocal8Bit().constData());
_voxelServerCount++;
}
}
bool VoxelSystem::killSourceVoxelsOperation(VoxelNode* node, void* extraData) {
uint16_t killedNodeID = *(uint16_t*)extraData;
QUuid killedNodeID = *(QUuid*)extraData;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
VoxelNode* childNode = node->getChildAtIndex(i);
if (childNode) {
uint16_t childNodeID = childNode->getSourceID();
if (childNodeID == killedNodeID) {
if (childNode->matchesSourceUUID(killedNodeID)) {
node->safeDeepDeleteChildAtIndex(i);
}
}
@ -2322,13 +2320,16 @@ bool VoxelSystem::killSourceVoxelsOperation(VoxelNode* node, void* extraData) {
void VoxelSystem::nodeKilled(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
_voxelServerCount--;
uint16_t nodeID = node->getNodeID();
qDebug("VoxelSystem... voxel server %u removed...\n", nodeID);
QUuid nodeUUID = node->getUUID();
qDebug("VoxelSystem... voxel server %s removed...\n", nodeUUID.toString().toLocal8Bit().constData());
if (_voxelServerCount > 0) {
// Kill any voxels from the local tree that match this nodeID
// commenting out for removal of 16 bit node IDs
pthread_mutex_lock(&_treeLock);
_tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeID);
_tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeUUID);
pthread_mutex_unlock(&_treeLock);
_tree->setDirtyBit();
setupNewVoxelsForDrawing();

View file

@ -44,8 +44,8 @@ public:
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = DEFAULT_MAX_VOXELS_PER_SYSTEM);
~VoxelSystem();
void setDataSourceID(int dataSourceID) { _dataSourceID = dataSourceID; }
int getDataSourceID() const { return _dataSourceID; }
void setDataSourceUUID(const QUuid& dataSourceUUID) { _dataSourceUUID = dataSourceUUID; }
const QUuid& getDataSourceUUID() const { return _dataSourceUUID; }
int parseData(unsigned char* sourceBuffer, int numBytes);
@ -279,7 +279,7 @@ private:
glBufferIndex getNextBufferIndex();
bool _falseColorizeBySource;
int _dataSourceID;
QUuid _dataSourceUUID;
int _voxelServerCount;
unsigned long _memoryUsageRAM;

View file

@ -61,19 +61,13 @@ const float chatMessageScale = 0.0015;
const float chatMessageHeight = 0.20;
void Avatar::sendAvatarURLsMessage(const QUrl& voxelURL) {
uint16_t ownerID = NodeList::getInstance()->getOwnerID();
if (ownerID == UNKNOWN_NODE_ID) {
return; // we don't yet know who we are
}
QByteArray message;
char packetHeader[MAX_PACKET_HEADER_BYTES];
int numBytesPacketHeader = populateTypeAndVersion((unsigned char*) packetHeader, PACKET_TYPE_AVATAR_URLS);
message.append(packetHeader, numBytesPacketHeader);
message.append((const char*)&ownerID, sizeof(ownerID));
message.append(NodeList::getInstance()->getOwnerUUID().toRfc4122());
QDataStream out(&message, QIODevice::WriteOnly | QIODevice::Append);
out << voxelURL;
@ -284,13 +278,13 @@ void Avatar::follow(Avatar* leadingAvatar) {
_leadingAvatar = leadingAvatar;
if (_leadingAvatar != NULL) {
_leaderID = leadingAvatar->getOwningNode()->getNodeID();
_leaderUUID = leadingAvatar->getOwningNode()->getUUID();
_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
if (_stringLength > MAX_STRING_LENGTH) {
_stringLength = MAX_STRING_LENGTH;
}
} else {
_leaderID = UNKNOWN_NODE_ID;
_leaderUUID = QUuid();
}
}

View file

@ -329,16 +329,7 @@ void Head::setScale (float scale) {
void Head::createMohawk() {
uint16_t nodeId = UNKNOWN_NODE_ID;
if (_owningAvatar->getOwningNode()) {
nodeId = _owningAvatar->getOwningNode()->getNodeID();
} else {
nodeId = NodeList::getInstance()->getOwnerID();
if (nodeId == UNKNOWN_NODE_ID) {
return;
}
}
srand(nodeId);
srand(time(NULL));
float height = _scale * (0.08f + randFloat() * 0.05f);
float variance = 0.03 + randFloat() * 0.03f;
const float RAD_PER_TRIANGLE = (2.3f + randFloat() * 0.2f) / (float)MOHAWK_TRIANGLES;

View file

@ -59,7 +59,7 @@ void* AudioInjectionManager::injectAudioViaThread(void* args) {
// if we don't have an explicit destination socket then pull active socket for current audio mixer from node list
if (!_isDestinationSocketExplicit) {
Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
if (audioMixer) {
if (audioMixer && audioMixer->getActiveSocket()) {
_destinationSocket = *audioMixer->getActiveSocket();
} else {
pthread_exit(0);

View file

@ -10,8 +10,10 @@
#include <fstream>
#include <limits>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UUID.h>
#include "AudioInjector.h"
@ -23,8 +25,6 @@ AudioInjector::AudioInjector(const char* filename) :
_indexOfNextSlot(0),
_isInjectingAudio(false)
{
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
std::fstream sourceFile;
sourceFile.open(filename, std::ios::in | std::ios::binary);
@ -53,8 +53,6 @@ AudioInjector::AudioInjector(int maxNumSamples) :
_indexOfNextSlot(0),
_isInjectingAudio(false)
{
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
_audioSampleArray = new int16_t[maxNumSamples];
memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t));
}
@ -71,7 +69,7 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
// calculate the number of bytes required for additional data
int leadingBytes = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_INJECT_AUDIO)
+ sizeof(_streamIdentifier)
+ NUM_BYTES_RFC4122_UUID
+ sizeof(_position)
+ sizeof(_orientation)
+ sizeof(_radius)
@ -82,8 +80,9 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
unsigned char* currentPacketPtr = dataPacket + populateTypeAndVersion(dataPacket, PACKET_TYPE_INJECT_AUDIO);
// copy the identifier for this injector
memcpy(currentPacketPtr, &_streamIdentifier, sizeof(_streamIdentifier));
currentPacketPtr += sizeof(_streamIdentifier);
QByteArray rfcUUID = NodeList::getInstance()->getOwnerUUID().toRfc4122();
memcpy(currentPacketPtr, rfcUUID.constData(), rfcUUID.size());
currentPacketPtr += rfcUUID.size();
memcpy(currentPacketPtr, &_position, sizeof(_position));
currentPacketPtr += sizeof(_position);

View file

@ -19,8 +19,6 @@
#include "AudioRingBuffer.h"
const int STREAM_IDENTIFIER_NUM_BYTES = 8;
const int MAX_INJECTOR_VOLUME = 0xFF;
const int INJECT_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SAMPLE_RATE) * 1000000);
@ -61,7 +59,6 @@ public slots:
int16_t& sampleAt(const int index);
void insertSample(const int index, int sample);
private:
unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
int16_t* _audioSampleArray;
int _numTotalSamples;
glm::vec3 _position;

View file

@ -9,13 +9,13 @@
#include <cstring>
#include <PacketHeaders.h>
#include <UUID.h>
#include "InjectedAudioRingBuffer.h"
InjectedAudioRingBuffer::InjectedAudioRingBuffer() :
_radius(0.0f),
_attenuationRatio(0),
_streamIdentifier()
_attenuationRatio(0)
{
}
@ -23,9 +23,8 @@ InjectedAudioRingBuffer::InjectedAudioRingBuffer() :
int InjectedAudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
unsigned char* currentBuffer = sourceBuffer + numBytesForPacketHeader(sourceBuffer);
// pull stream identifier from the packet
memcpy(&_streamIdentifier, currentBuffer, sizeof(_streamIdentifier));
currentBuffer += sizeof(_streamIdentifier);
// push past the UUID for this injector
currentBuffer += NUM_BYTES_RFC4122_UUID;
// use parsePositionalData in parent PostionalAudioRingBuffer class to pull common positional data
currentBuffer += parsePositionalData(currentBuffer, numBytes - (currentBuffer - sourceBuffer));

View file

@ -21,7 +21,6 @@ public:
float getRadius() const { return _radius; }
float getAttenuationRatio() const { return _attenuationRatio; }
const unsigned char* getStreamIdentifier() const { return _streamIdentifier; }
private:
// disallow copying of InjectedAudioRingBuffer objects
InjectedAudioRingBuffer(const InjectedAudioRingBuffer&);
@ -29,7 +28,6 @@ private:
float _radius;
float _attenuationRatio;
unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
};
#endif /* defined(__hifi__InjectedAudioRingBuffer__) */

View file

@ -10,6 +10,7 @@
#include <Node.h>
#include <PacketHeaders.h>
#include <UUID.h>
#include "PositionalAudioRingBuffer.h"
@ -17,9 +18,7 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer() :
AudioRingBuffer(false),
_position(0.0f, 0.0f, 0.0f),
_orientation(0.0f, 0.0f, 0.0f, 0.0f),
_willBeAddedToMix(false),
_listenMode(AudioRingBuffer::NORMAL),
_listenRadius(0.0f)
_willBeAddedToMix(false)
{
}
@ -27,65 +26,15 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer() :
PositionalAudioRingBuffer::~PositionalAudioRingBuffer() {
}
bool PositionalAudioRingBuffer::isListeningToNode(Node& other) const {
switch (_listenMode) {
default:
case AudioRingBuffer::NORMAL:
return true;
break;
case AudioRingBuffer::OMNI_DIRECTIONAL_POINT: {
PositionalAudioRingBuffer* otherNodeBuffer = (PositionalAudioRingBuffer*) other.getLinkedData();
float distance = glm::distance(_position, otherNodeBuffer->_position);
return distance <= _listenRadius;
break;
}
case AudioRingBuffer::SELECTED_SOURCES:
for (int i = 0; i < _listenSources.size(); i++) {
if (other.getNodeID() == _listenSources[i]) {
return true;
}
}
return false;
break;
}
}
int PositionalAudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
unsigned char* currentBuffer = sourceBuffer + numBytesForPacketHeader(sourceBuffer);
currentBuffer += sizeof(uint16_t); // the source ID
currentBuffer += parseListenModeData(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
currentBuffer += NUM_BYTES_RFC4122_UUID; // the source UUID
currentBuffer += parsePositionalData(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
currentBuffer += parseAudioSamples(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
return currentBuffer - sourceBuffer;
}
int PositionalAudioRingBuffer::parseListenModeData(unsigned char* sourceBuffer, int numBytes) {
unsigned char* currentBuffer = sourceBuffer;
memcpy(&_listenMode, currentBuffer, sizeof(_listenMode));
currentBuffer += sizeof(_listenMode);
if (_listenMode == AudioRingBuffer::OMNI_DIRECTIONAL_POINT) {
memcpy(&_listenRadius, currentBuffer, sizeof(_listenRadius));
currentBuffer += sizeof(_listenRadius);
} else if (_listenMode == AudioRingBuffer::SELECTED_SOURCES) {
int listenSourcesCount;
memcpy(&listenSourcesCount, currentBuffer, sizeof(listenSourcesCount));
currentBuffer += sizeof(listenSourcesCount);
for (int i = 0; i < listenSourcesCount; i++) {
int sourceID;
memcpy(&sourceID, currentBuffer, sizeof(sourceID));
currentBuffer += sizeof(sourceID);
_listenSources.push_back(sourceID);
}
}
return currentBuffer - sourceBuffer;
}
int PositionalAudioRingBuffer::parsePositionalData(unsigned char* sourceBuffer, int numBytes) {
unsigned char* currentBuffer = sourceBuffer;

View file

@ -30,9 +30,6 @@ public:
const glm::vec3& getPosition() const { return _position; }
const glm::quat& getOrientation() const { return _orientation; }
bool isListeningToNode(Node& other) const;
ListenMode getListeningMode() const { return _listenMode; }
protected:
// disallow copying of PositionalAudioRingBuffer objects
@ -42,10 +39,6 @@ protected:
glm::vec3 _position;
glm::quat _orientation;
bool _willBeAddedToMix;
ListenMode _listenMode;
float _listenRadius;
std::vector<int> _listenSources;
};
#endif /* defined(__hifi__PositionalAudioRingBuffer__) */

View file

@ -13,9 +13,10 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UUID.h>
#include <VoxelConstants.h>
#include "AvatarData.h"
#include <VoxelConstants.h>
using namespace std;
@ -29,7 +30,7 @@ AvatarData::AvatarData(Node* owningNode) :
_bodyPitch(0.0),
_bodyRoll(0.0),
_newScale(1.0f),
_leaderID(UNKNOWN_NODE_ID),
_leaderUUID(),
_handState(0),
_cameraPosition(0,0,0),
_cameraOrientation(),
@ -53,22 +54,6 @@ AvatarData::~AvatarData() {
delete _handData;
}
void AvatarData::sendData() {
// called from Agent visual loop to send data
if (Node* avatarMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AVATAR_MIXER)) {
unsigned char packet[MAX_PACKET_SIZE];
unsigned char* endOfPacket = packet;
endOfPacket += populateTypeAndVersion(endOfPacket, PACKET_TYPE_HEAD_DATA);
endOfPacket += packNodeId(endOfPacket, NodeList::getInstance()->getOwnerID());
int numPacketBytes = (endOfPacket - packet) + getBroadcastData(endOfPacket);
NodeList::getInstance()->getNodeSocket()->send(avatarMixer->getActiveSocket(), packet, numPacketBytes);
}
}
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
unsigned char* bufferStart = destinationBuffer;
@ -103,8 +88,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
// Follow mode info
memcpy(destinationBuffer, &_leaderID, sizeof(uint16_t));
destinationBuffer += sizeof(uint16_t);
memcpy(destinationBuffer, _leaderUUID.toRfc4122().constData(), NUM_BYTES_RFC4122_UUID);
destinationBuffer += NUM_BYTES_RFC4122_UUID;
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
@ -220,11 +205,10 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
unsigned char* startPosition = sourceBuffer;
// push past the node ID
sourceBuffer += sizeof(uint16_t);
// push past the node session UUID
sourceBuffer += NUM_BYTES_RFC4122_UUID;
// UUID
const int NUM_BYTES_RFC4122_UUID = 16;
// user UUID
_uuid = QUuid::fromRfc4122(QByteArray((char*) sourceBuffer, NUM_BYTES_RFC4122_UUID));
sourceBuffer += NUM_BYTES_RFC4122_UUID;
@ -241,8 +225,8 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, _newScale);
// Follow mode info
memcpy(&_leaderID, sourceBuffer, sizeof(uint16_t));
sourceBuffer += sizeof(uint16_t);
_leaderUUID = QUuid::fromRfc4122(QByteArray((char*) sourceBuffer, NUM_BYTES_RFC4122_UUID));
sourceBuffer += NUM_BYTES_RFC4122_UUID;
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
float headYaw, headPitch, headRoll;

View file

@ -120,13 +120,12 @@ public:
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
uint16_t getLeaderID() const { return _leaderID; }
const QUuid& getLeaderUUID() const { return _leaderUUID; }
void setHeadData(HeadData* headData) { _headData = headData; }
void setHandData(HandData* handData) { _handData = handData; }
public slots:
void sendData();
void setWantLowResMoving(bool wantLowResMoving) { _wantLowResMoving = wantLowResMoving; }
void setWantColor(bool wantColor) { _wantColor = wantColor; }
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
@ -147,7 +146,7 @@ protected:
float _newScale;
// Following mode infos
uint16_t _leaderID;
QUuid _leaderUUID;
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -8,6 +8,7 @@
#include "PacketHeaders.h"
#include "SharedUtil.h"
#include "UUID.h"
#include <QtCore/QDataStream>

View file

@ -15,7 +15,6 @@
#include "NodeList.h"
const int NUM_BYTES_RFC4122_UUID = 16;
const int MAX_PAYLOAD_BYTES = 1024;
/// Holds information used for request, creation, and deployment of assignments

View file

@ -23,19 +23,9 @@
#include <QtCore/QDebug>
int unpackNodeId(unsigned char* packedData, uint16_t* nodeId) {
memcpy(nodeId, packedData, sizeof(uint16_t));
return sizeof(uint16_t);
}
int packNodeId(unsigned char* packStore, uint16_t nodeId) {
memcpy(packStore, &nodeId, sizeof(uint16_t));
return sizeof(uint16_t);
}
Node::Node(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t nodeID) :
Node::Node(const QUuid& uuid, char type, sockaddr* publicSocket, sockaddr* localSocket) :
_type(type),
_nodeID(nodeID),
_uuid(uuid),
_wakeMicrostamp(usecTimestampNow()),
_lastHeardMicrostamp(usecTimestampNow()),
_activeSocket(NULL),
@ -106,10 +96,12 @@ const char* Node::getTypeName() const {
}
void Node::activateLocalSocket() {
qDebug() << "Activating local socket for node" << *this << "\n";
_activeSocket = _localSocket;
}
void Node::activatePublicSocket() {
qDebug() << "Activating public socket for node" << *this << "\n";
_activeSocket = _publicSocket;
}
@ -152,10 +144,12 @@ QDebug operator<<(QDebug debug, const Node &node) {
char publicAddressBuffer[16] = {'\0'};
unsigned short publicAddressPort = loadBufferWithSocketInfo(publicAddressBuffer, node.getPublicSocket());
//char localAddressBuffer[16] = {'\0'};
//unsigned short localAddressPort = loadBufferWithSocketInfo(localAddressBuffer, node.localSocket);
char localAddressBuffer[16] = {'\0'};
unsigned short localAddressPort = loadBufferWithSocketInfo(localAddressBuffer, node.getLocalSocket());
debug << "#" << node.getNodeID() << node.getTypeName() << node.getType();
debug.nospace() << node.getTypeName() << " (" << node.getType() << ")";
debug << " " << node.getUUID().toString().toLocal8Bit().constData() << " ";
debug.nospace() << publicAddressBuffer << ":" << publicAddressPort;
debug.nospace() << " / " << localAddressBuffer << ":" << localAddressPort;
return debug.nospace();
}

View file

@ -19,13 +19,14 @@
#endif
#include <QtCore/QDebug>
#include <QtCore/QUuid>
#include "NodeData.h"
#include "SimpleMovingAverage.h"
class Node {
public:
Node(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t nodeID);
Node(const QUuid& uuid, char type, sockaddr* publicSocket, sockaddr* localSocket);
~Node();
bool operator==(const Node& otherNode);
@ -36,8 +37,8 @@ public:
void setType(char type) { _type = type; }
const char* getTypeName() const;
uint16_t getNodeID() const { return _nodeID; }
void setNodeID(uint16_t nodeID) { _nodeID = nodeID;}
const QUuid& getUUID() const { return _uuid; }
void setUUID(const QUuid& uuid) { _uuid = uuid; }
uint64_t getWakeMicrostamp() const { return _wakeMicrostamp; }
void setWakeMicrostamp(uint64_t wakeMicrostamp) { _wakeMicrostamp = wakeMicrostamp; }
@ -78,7 +79,7 @@ private:
Node& operator=(Node otherNode);
char _type;
uint16_t _nodeID;
QUuid _uuid;
uint64_t _wakeMicrostamp;
uint64_t _lastHeardMicrostamp;
sockaddr* _publicSocket;

View file

@ -20,6 +20,7 @@
#include "NodeTypes.h"
#include "PacketHeaders.h"
#include "SharedUtil.h"
#include "UUID.h"
#ifdef _WIN32
#include "Syssocket.h"
@ -67,12 +68,14 @@ NodeList::NodeList(char newOwnerType, unsigned short int newSocketListenPort) :
_nodeSocket(newSocketListenPort),
_ownerType(newOwnerType),
_nodeTypesOfInterest(NULL),
_ownerID(UNKNOWN_NODE_ID),
_lastNodeID(UNKNOWN_NODE_ID + 1),
_ownerUUID(QUuid::createUuid()),
_numNoReplyDomainCheckIns(0),
_assignmentServerSocket(NULL),
_checkInPacket(NULL),
_numBytesCheckInPacket(0)
_numBytesCheckInPacket(0),
_publicAddress(),
_publicPort(0),
_shouldUseDomainServerAsSTUN(0)
{
}
@ -115,8 +118,6 @@ void NodeList::setDomainHostname(const QString& domainHostname) {
_domainIP.clear();
notifyDomainChanged();
}
}
void NodeList::timePingReply(sockaddr *nodeAddress, unsigned char *packetData) {
@ -143,16 +144,25 @@ void NodeList::processNodeData(sockaddr* senderAddress, unsigned char* packetDat
break;
}
case PACKET_TYPE_PING: {
char pingPacket[dataBytes];
memcpy(pingPacket, packetData, dataBytes);
populateTypeAndVersion((unsigned char*) pingPacket, PACKET_TYPE_PING_REPLY);
_nodeSocket.send(senderAddress, pingPacket, dataBytes);
// send it right back
populateTypeAndVersion(packetData, PACKET_TYPE_PING_REPLY);
_nodeSocket.send(senderAddress, packetData, dataBytes);
break;
}
case PACKET_TYPE_PING_REPLY: {
// activate the appropriate socket for this node, if not yet updated
activateSocketFromPingReply(senderAddress);
// set the ping time for this node for stat collection
timePingReply(senderAddress, packetData);
break;
}
case PACKET_TYPE_STUN_RESPONSE: {
// a STUN packet begins with 00, we've checked the second zero with packetVersionMatch
// pass it along so it can be processed into our public address and port
processSTUNResponse(packetData, dataBytes);
break;
}
}
}
@ -174,19 +184,18 @@ void NodeList::processBulkNodeData(sockaddr *senderAddress, unsigned char *packe
// we've already verified packet version for the bulk packet, so all head data in the packet is also up to date
populateTypeAndVersion(packetHolder, PACKET_TYPE_HEAD_DATA);
uint16_t nodeID = -1;
while ((currentPosition - startPosition) < numTotalBytes) {
unpackNodeId(currentPosition, &nodeID);
memcpy(packetHolder + numBytesPacketHeader,
currentPosition,
numTotalBytes - (currentPosition - startPosition));
Node* matchingNode = nodeWithID(nodeID);
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)currentPosition, NUM_BYTES_RFC4122_UUID));
Node* matchingNode = nodeWithUUID(nodeUUID);
if (!matchingNode) {
// we're missing this node, we need to add it to the list
matchingNode = addOrUpdateNode(NULL, NULL, NODE_TYPE_AGENT, nodeID);
matchingNode = addOrUpdateNode(nodeUUID, NODE_TYPE_AGENT, NULL, NULL);
}
currentPosition += updateNodeWithData(matchingNode,
@ -238,9 +247,9 @@ Node* NodeList::nodeWithAddress(sockaddr *senderAddress) {
return NULL;
}
Node* NodeList::nodeWithID(uint16_t nodeID) {
Node* NodeList::nodeWithUUID(const QUuid& nodeUUID) {
for(NodeList::iterator node = begin(); node != end(); node++) {
if (node->getNodeID() == nodeID) {
if (node->getUUID() == nodeUUID) {
return &(*node);
}
}
@ -288,6 +297,9 @@ void NodeList::reset() {
delete _nodeTypesOfInterest;
_nodeTypesOfInterest = NULL;
// refresh the owner UUID
_ownerUUID = QUuid::createUuid();
}
void NodeList::setNodeTypesOfInterest(const char* nodeTypesOfInterest, int numNodeTypesOfInterest) {
@ -298,7 +310,137 @@ void NodeList::setNodeTypesOfInterest(const char* nodeTypesOfInterest, int numNo
_nodeTypesOfInterest[numNodeTypesOfInterest] = '\0';
}
void NodeList::sendDomainServerCheckIn(const char* assignmentUUID) {
const uint32_t RFC_5389_MAGIC_COOKIE = 0x2112A442;
const int NUM_BYTES_STUN_HEADER = 20;
const int NUM_STUN_REQUESTS_BEFORE_FALLBACK = 5;
void NodeList::sendSTUNRequest() {
const char STUN_SERVER_HOSTNAME[] = "stun.highfidelity.io";
const unsigned short STUN_SERVER_PORT = 3478;
static int failedStunRequests = 0;
if (failedStunRequests < NUM_STUN_REQUESTS_BEFORE_FALLBACK) {
unsigned char stunRequestPacket[NUM_BYTES_STUN_HEADER];
int packetIndex = 0;
const uint32_t RFC_5389_MAGIC_COOKIE_NETWORK_ORDER = htonl(RFC_5389_MAGIC_COOKIE);
// leading zeros + message type
const uint16_t REQUEST_MESSAGE_TYPE = htons(0x0001);
memcpy(stunRequestPacket + packetIndex, &REQUEST_MESSAGE_TYPE, sizeof(REQUEST_MESSAGE_TYPE));
packetIndex += sizeof(REQUEST_MESSAGE_TYPE);
// message length (no additional attributes are included)
uint16_t messageLength = 0;
memcpy(stunRequestPacket + packetIndex, &messageLength, sizeof(messageLength));
packetIndex += sizeof(messageLength);
memcpy(stunRequestPacket + packetIndex, &RFC_5389_MAGIC_COOKIE_NETWORK_ORDER, sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER));
packetIndex += sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER);
// transaction ID (random 12-byte unsigned integer)
const uint NUM_TRANSACTION_ID_BYTES = 12;
unsigned char transactionID[NUM_TRANSACTION_ID_BYTES];
loadRandomIdentifier(transactionID, NUM_TRANSACTION_ID_BYTES);
memcpy(stunRequestPacket + packetIndex, &transactionID, sizeof(transactionID));
// lookup the IP for the STUN server
static QHostInfo stunInfo = QHostInfo::fromName(STUN_SERVER_HOSTNAME);
for (int i = 0; i < stunInfo.addresses().size(); i++) {
if (stunInfo.addresses()[i].protocol() == QAbstractSocket::IPv4Protocol) {
QString stunIPAddress = stunInfo.addresses()[i].toString();
qDebug("Sending a stun request to %s\n", stunIPAddress.toLocal8Bit().constData());
_nodeSocket.send(stunIPAddress.toLocal8Bit().constData(),
STUN_SERVER_PORT,
stunRequestPacket,
sizeof(stunRequestPacket));
break;
}
}
failedStunRequests++;
return;
}
// if we're here this was the last failed STUN request
// use our DS as our stun server
qDebug("Failed to lookup public address via STUN server at %s:%hu. Using DS for STUN.\n",
STUN_SERVER_HOSTNAME, STUN_SERVER_PORT);
_shouldUseDomainServerAsSTUN = true;
}
void NodeList::processSTUNResponse(unsigned char* packetData, size_t dataBytes) {
// check the cookie to make sure this is actually a STUN response
// and read the first attribute and make sure it is a XOR_MAPPED_ADDRESS
const int NUM_BYTES_MESSAGE_TYPE_AND_LENGTH = 4;
const uint16_t XOR_MAPPED_ADDRESS_TYPE = htons(0x0020);
const uint32_t RFC_5389_MAGIC_COOKIE_NETWORK_ORDER = htonl(RFC_5389_MAGIC_COOKIE);
int attributeStartIndex = NUM_BYTES_STUN_HEADER;
if (memcmp(packetData + NUM_BYTES_MESSAGE_TYPE_AND_LENGTH,
&RFC_5389_MAGIC_COOKIE_NETWORK_ORDER,
sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER)) == 0) {
// enumerate the attributes to find XOR_MAPPED_ADDRESS_TYPE
while (attributeStartIndex < dataBytes) {
if (memcmp(packetData + attributeStartIndex, &XOR_MAPPED_ADDRESS_TYPE, sizeof(XOR_MAPPED_ADDRESS_TYPE)) == 0) {
const int NUM_BYTES_STUN_ATTR_TYPE_AND_LENGTH = 4;
const int NUM_BYTES_FAMILY_ALIGN = 1;
const uint8_t IPV4_FAMILY_NETWORK_ORDER = htons(0x01) >> 8;
int byteIndex = attributeStartIndex + NUM_BYTES_STUN_ATTR_TYPE_AND_LENGTH + NUM_BYTES_FAMILY_ALIGN;
uint8_t addressFamily = 0;
memcpy(&addressFamily, packetData + byteIndex, sizeof(addressFamily));
byteIndex += sizeof(addressFamily);
if (addressFamily == IPV4_FAMILY_NETWORK_ORDER) {
// grab the X-Port
uint16_t xorMappedPort = 0;
memcpy(&xorMappedPort, packetData + byteIndex, sizeof(xorMappedPort));
_publicPort = ntohs(xorMappedPort) ^ (ntohl(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER) >> 16);
byteIndex += sizeof(xorMappedPort);
// grab the X-Address
uint32_t xorMappedAddress = 0;
memcpy(&xorMappedAddress, packetData + byteIndex, sizeof(xorMappedAddress));
uint32_t stunAddress = ntohl(xorMappedAddress) ^ ntohl(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER);
_publicAddress = QHostAddress(stunAddress);
qDebug("Public socket received from STUN server is %s:%hu\n",
_publicAddress.toString().toLocal8Bit().constData(),
_publicPort);
break;
}
} else {
// push forward attributeStartIndex by the length of this attribute
const int NUM_BYTES_ATTRIBUTE_TYPE = 2;
uint16_t attributeLength = 0;
memcpy(&attributeLength, packetData + attributeStartIndex + NUM_BYTES_ATTRIBUTE_TYPE, sizeof(attributeLength));
attributeLength = ntohs(attributeLength);
attributeStartIndex += NUM_BYTES_MESSAGE_TYPE_AND_LENGTH + attributeLength;
}
}
}
}
void NodeList::sendDomainServerCheckIn() {
static bool printedDomainServerIP = false;
// Lookup the IP address of the domain server if we need to
@ -329,56 +471,66 @@ void NodeList::sendDomainServerCheckIn(const char* assignmentUUID) {
printedDomainServerIP = true;
}
// construct the DS check in packet if we need to
if (!_checkInPacket) {
int numBytesNodesOfInterest = _nodeTypesOfInterest ? strlen((char*) _nodeTypesOfInterest) : 0;
const int IP_ADDRESS_BYTES = 4;
// check in packet has header, optional UUID, node type, port, IP, node types of interest, null termination
int numPacketBytes = sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION) + sizeof(NODE_TYPE) +
NUM_BYTES_RFC4122_UUID + sizeof(uint16_t) + IP_ADDRESS_BYTES + numBytesNodesOfInterest + sizeof(unsigned char);
_checkInPacket = new unsigned char[numPacketBytes];
unsigned char* packetPosition = _checkInPacket;
PACKET_TYPE nodePacketType = (memchr(SOLO_NODE_TYPES, _ownerType, sizeof(SOLO_NODE_TYPES)))
? PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
: PACKET_TYPE_DOMAIN_LIST_REQUEST;
int numHeaderBytes = populateTypeAndVersion(packetPosition, nodePacketType);
packetPosition += numHeaderBytes;
*(packetPosition++) = _ownerType;
if (assignmentUUID) {
// if we've got an assignment UUID to send add that here
memcpy(packetPosition, assignmentUUID, NUM_BYTES_RFC4122_UUID);
packetPosition += NUM_BYTES_RFC4122_UUID;
if (_publicAddress.isNull() && !_shouldUseDomainServerAsSTUN) {
// we don't know our public socket and we need to send it to the domain server
// send a STUN request to figure it out
sendSTUNRequest();
} else {
// construct the DS check in packet if we need to
if (!_checkInPacket) {
int numBytesNodesOfInterest = _nodeTypesOfInterest ? strlen((char*) _nodeTypesOfInterest) : 0;
const int IP_ADDRESS_BYTES = 4;
// check in packet has header, optional UUID, node type, port, IP, node types of interest, null termination
int numPacketBytes = sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION) + sizeof(NODE_TYPE) +
NUM_BYTES_RFC4122_UUID + (2 * (sizeof(uint16_t) + IP_ADDRESS_BYTES)) +
numBytesNodesOfInterest + sizeof(unsigned char);
_checkInPacket = new unsigned char[numPacketBytes];
unsigned char* packetPosition = _checkInPacket;
PACKET_TYPE nodePacketType = (memchr(SOLO_NODE_TYPES, _ownerType, sizeof(SOLO_NODE_TYPES)))
? PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
: PACKET_TYPE_DOMAIN_LIST_REQUEST;
packetPosition += populateTypeAndVersion(packetPosition, nodePacketType);
*(packetPosition++) = _ownerType;
// send our owner UUID or the null one
QByteArray rfcOwnerUUID = _ownerUUID.toRfc4122();
memcpy(packetPosition, rfcOwnerUUID.constData(), rfcOwnerUUID.size());
packetPosition += rfcOwnerUUID.size();
// pack our public address to send to domain-server
packetPosition += packSocket(_checkInPacket + (packetPosition - _checkInPacket),
htonl(_publicAddress.toIPv4Address()), htons(_publicPort));
// pack our local address to send to domain-server
packetPosition += packSocket(_checkInPacket + (packetPosition - _checkInPacket),
getLocalAddress(),
htons(_nodeSocket.getListeningPort()));
// add the number of bytes for node types of interest
*(packetPosition++) = numBytesNodesOfInterest;
// copy over the bytes for node types of interest, if required
if (numBytesNodesOfInterest > 0) {
memcpy(packetPosition,
_nodeTypesOfInterest,
numBytesNodesOfInterest);
packetPosition += numBytesNodesOfInterest;
}
_numBytesCheckInPacket = packetPosition - _checkInPacket;
}
packetPosition += packSocket(_checkInPacket + (packetPosition - _checkInPacket),
getLocalAddress(),
htons(_nodeSocket.getListeningPort()));
_nodeSocket.send(_domainIP.toString().toLocal8Bit().constData(), _domainPort, _checkInPacket, _numBytesCheckInPacket);
// add the number of bytes for node types of interest
*(packetPosition++) = numBytesNodesOfInterest;
// copy over the bytes for node types of interest, if required
if (numBytesNodesOfInterest > 0) {
memcpy(packetPosition,
_nodeTypesOfInterest,
numBytesNodesOfInterest);
packetPosition += numBytesNodesOfInterest;
}
_numBytesCheckInPacket = packetPosition - _checkInPacket;
// increment the count of un-replied check-ins
_numNoReplyDomainCheckIns++;
}
_nodeSocket.send(_domainIP.toString().toLocal8Bit().constData(), _domainPort, _checkInPacket, _numBytesCheckInPacket);
// increment the count of un-replied check-ins
_numNoReplyDomainCheckIns++;
}
int NodeList::processDomainServerList(unsigned char* packetData, size_t dataBytes) {
@ -388,7 +540,6 @@ int NodeList::processDomainServerList(unsigned char* packetData, size_t dataByte
int readNodes = 0;
char nodeType;
uint16_t nodeId;
// assumes only IPv4 addresses
sockaddr_in nodePublicSocket;
@ -401,7 +552,9 @@ int NodeList::processDomainServerList(unsigned char* packetData, size_t dataByte
while((readPtr - startPtr) < dataBytes - sizeof(uint16_t)) {
nodeType = *readPtr++;
readPtr += unpackNodeId(readPtr, (uint16_t*) &nodeId);
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*) readPtr, NUM_BYTES_RFC4122_UUID));
readPtr += NUM_BYTES_RFC4122_UUID;
readPtr += unpackSocket(readPtr, (sockaddr*) &nodePublicSocket);
readPtr += unpackSocket(readPtr, (sockaddr*) &nodeLocalSocket);
@ -411,11 +564,9 @@ int NodeList::processDomainServerList(unsigned char* packetData, size_t dataByte
nodePublicSocket.sin_addr.s_addr = htonl(_domainIP.toIPv4Address());
}
addOrUpdateNode((sockaddr*) &nodePublicSocket, (sockaddr*) &nodeLocalSocket, nodeType, nodeId);
addOrUpdateNode(nodeUUID, nodeType, (sockaddr*) &nodePublicSocket, (sockaddr*) &nodeLocalSocket);
}
// read out our ID from the packet
unpackNodeId(readPtr, &_ownerID);
return readNodes;
}
@ -439,41 +590,41 @@ void NodeList::sendAssignment(Assignment& assignment) {
_nodeSocket.send(assignmentServerSocket, assignmentPacket, numHeaderBytes + numAssignmentBytes);
}
Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) {
void NodeList::pingPublicAndLocalSocketsForInactiveNode(Node* node) const {
uint64_t currentTime = 0;
// setup a ping packet to send to this node
unsigned char pingPacket[numBytesForPacketHeader((uchar*) &PACKET_TYPE_PING) + sizeof(currentTime)];
int numHeaderBytes = populateTypeAndVersion(pingPacket, PACKET_TYPE_PING);
currentTime = usecTimestampNow();
memcpy(pingPacket + numHeaderBytes, &currentTime, sizeof(currentTime));
qDebug() << "Attemping to ping" << *node << "\n";
// send the ping packet to the local and public sockets for this node
_nodeSocket.send(node->getLocalSocket(), pingPacket, sizeof(pingPacket));
_nodeSocket.send(node->getPublicSocket(), pingPacket, sizeof(pingPacket));
}
Node* NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType, sockaddr* publicSocket, sockaddr* localSocket) {
NodeList::iterator node = end();
if (publicSocket) {
for (node = begin(); node != end(); node++) {
if (node->matches(publicSocket, localSocket, nodeType)) {
// we already have this node, stop checking
break;
}
for (node = begin(); node != end(); node++) {
if (node->getUUID() == uuid) {
// we already have this node, stop checking
break;
}
}
if (node == end()) {
// we didn't have this node, so add them
Node* newNode = new Node(publicSocket, localSocket, nodeType, nodeId);
if (socketMatch(publicSocket, localSocket)) {
// likely debugging scenario with two nodes on local network
// set the node active right away
newNode->activatePublicSocket();
}
if (newNode->getType() == NODE_TYPE_VOXEL_SERVER ||
newNode->getType() == NODE_TYPE_AVATAR_MIXER ||
newNode->getType() == NODE_TYPE_AUDIO_MIXER) {
// this is currently the cheat we use to talk directly to our test servers on EC2
// to be removed when we have a proper identification strategy
newNode->activatePublicSocket();
}
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
addNodeToList(newNode);
return newNode;
} else {
if (node->getType() == NODE_TYPE_AUDIO_MIXER ||
node->getType() == NODE_TYPE_VOXEL_SERVER) {
// until the Audio class also uses our nodeList, we need to update
@ -507,25 +658,32 @@ unsigned NodeList::broadcastToNodes(unsigned char* broadcastData, size_t dataByt
unsigned n = 0;
for(NodeList::iterator node = begin(); node != end(); node++) {
// only send to the NodeTypes we are asked to send to.
if (node->getActiveSocket() != NULL && memchr(nodeTypes, node->getType(), numNodeTypes)) {
// we know which socket is good for this node, send there
_nodeSocket.send(node->getActiveSocket(), broadcastData, dataBytes);
++n;
if (memchr(nodeTypes, node->getType(), numNodeTypes)) {
if (node->getActiveSocket()) {
// we know which socket is good for this node, send there
_nodeSocket.send(node->getActiveSocket(), broadcastData, dataBytes);
++n;
} else {
// we don't have an active link to this node, ping it to set that up
pingPublicAndLocalSocketsForInactiveNode(&(*node));
}
}
}
return n;
}
void NodeList::handlePingReply(sockaddr *nodeAddress) {
void NodeList::activateSocketFromPingReply(sockaddr *nodeAddress) {
for(NodeList::iterator node = begin(); node != end(); node++) {
// check both the public and local addresses for each node to see if we find a match
// prioritize the private address so that we prune erroneous local matches
if (socketMatch(node->getPublicSocket(), nodeAddress)) {
node->activatePublicSocket();
break;
} else if (socketMatch(node->getLocalSocket(), nodeAddress)) {
node->activateLocalSocket();
break;
if (!node->getActiveSocket()) {
// check both the public and local addresses for each node to see if we find a match
// prioritize the private address so that we prune erroneous local matches
if (socketMatch(node->getPublicSocket(), nodeAddress)) {
node->activatePublicSocket();
break;
} else if (socketMatch(node->getLocalSocket(), nodeAddress)) {
node->activateLocalSocket();
break;
}
}
}
}

View file

@ -42,8 +42,6 @@ extern const unsigned short DEFAULT_DOMAIN_SERVER_PORT;
const char LOCAL_ASSIGNMENT_SERVER_HOSTNAME[] = "localhost";
const int UNKNOWN_NODE_ID = 0;
const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5;
class Assignment;
@ -83,12 +81,9 @@ public:
unsigned short getDomainPort() const { return _domainPort; }
void setDomainPort(unsigned short domainPort) { _domainPort = domainPort; }
uint16_t getLastNodeID() const { return _lastNodeID; }
void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; }
uint16_t getOwnerID() const { return _ownerID; }
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
const QUuid& getOwnerUUID() const { return _ownerUUID; }
void setOwnerUUID(const QUuid& ownerUUID) { _ownerUUID = ownerUUID; }
UDPSocket* getNodeSocket() { return &_nodeSocket; }
@ -106,16 +101,18 @@ public:
void setNodeTypesOfInterest(const char* nodeTypesOfInterest, int numNodeTypesOfInterest);
void sendDomainServerCheckIn(const char* assignmentUUID = NULL);
void sendDomainServerCheckIn();
int processDomainServerList(unsigned char *packetData, size_t dataBytes);
void setAssignmentServerSocket(sockaddr* serverSocket) { _assignmentServerSocket = serverSocket; }
void sendAssignment(Assignment& assignment);
Node* nodeWithAddress(sockaddr *senderAddress);
Node* nodeWithID(uint16_t nodeID);
void pingPublicAndLocalSocketsForInactiveNode(Node* node) const;
Node* addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId);
Node* nodeWithAddress(sockaddr *senderAddress);
Node* nodeWithUUID(const QUuid& nodeUUID);
Node* addOrUpdateNode(const QUuid& uuid, char nodeType, sockaddr* publicSocket, sockaddr* localSocket);
void processNodeData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes);
void processBulkNodeData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes);
@ -153,6 +150,9 @@ private:
void addNodeToList(Node* newNode);
void sendSTUNRequest();
void processSTUNResponse(unsigned char* packetData, size_t dataBytes);
QString _domainHostname;
QHostAddress _domainIP;
unsigned short _domainPort;
@ -161,16 +161,18 @@ private:
UDPSocket _nodeSocket;
char _ownerType;
char* _nodeTypesOfInterest;
uint16_t _ownerID;
uint16_t _lastNodeID;
QUuid _ownerUUID;
pthread_t removeSilentNodesThread;
pthread_t checkInWithDomainServerThread;
int _numNoReplyDomainCheckIns;
sockaddr* _assignmentServerSocket;
uchar* _checkInPacket;
int _numBytesCheckInPacket;
QHostAddress _publicAddress;
uint16_t _publicPort;
bool _shouldUseDomainServerAsSTUN;
void handlePingReply(sockaddr *nodeAddress);
void activateSocketFromPingReply(sockaddr *nodeAddress);
void timePingReply(sockaddr *nodeAddress, unsigned char *packetData);
std::vector<NodeListHook*> _hooks;

View file

@ -16,7 +16,7 @@
#include "SharedUtil.h"
#include "OctalCode.h"
int numberOfThreeBitSectionsInCode(unsigned char * octalCode) {
int numberOfThreeBitSectionsInCode(const unsigned char* octalCode) {
assert(octalCode);
if (*octalCode == 255) {
return *octalCode + numberOfThreeBitSectionsInCode(octalCode + 1);
@ -25,18 +25,18 @@ int numberOfThreeBitSectionsInCode(unsigned char * octalCode) {
}
}
void printOctalCode(unsigned char * octalCode) {
void printOctalCode(const unsigned char* octalCode) {
if (!octalCode) {
qDebug("NULL\n");
} else {
for (int i = 0; i < bytesRequiredForCodeLength(*octalCode); i++) {
for (int i = 0; i < bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode)); i++) {
outputBits(octalCode[i],false);
}
qDebug("\n");
}
}
char sectionValue(unsigned char * startByte, char startIndexInByte) {
char sectionValue(const unsigned char* startByte, char startIndexInByte) {
char rightShift = 8 - startIndexInByte - 3;
if (rightShift < 0) {
@ -54,14 +54,14 @@ int bytesRequiredForCodeLength(unsigned char threeBitCodes) {
}
}
int branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode) {
int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsigned char* descendantOctalCode) {
int parentSections = numberOfThreeBitSectionsInCode(ancestorOctalCode);
int branchStartBit = parentSections * 3;
return sectionValue(descendantOctalCode + 1 + (branchStartBit / 8), branchStartBit % 8);
}
unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber) {
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber) {
// find the length (in number of three bit code sequences)
// in the parent
@ -76,7 +76,7 @@ unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber
int childCodeBytes = bytesRequiredForCodeLength(parentCodeSections + 1);
// create a new buffer to hold the new octal code
unsigned char *newCode = new unsigned char[childCodeBytes];
unsigned char* newCode = new unsigned char[childCodeBytes];
// copy the parent code to the child
if (parentOctalCode != NULL) {
@ -115,7 +115,7 @@ unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber
return newCode;
}
void voxelDetailsForCode(unsigned char * octalCode, VoxelPositionSize& voxelPositionSize) {
void voxelDetailsForCode(const unsigned char* octalCode, VoxelPositionSize& voxelPositionSize) {
float output[3];
memset(&output[0], 0, 3 * sizeof(float));
float currentScale = 1.0;
@ -138,7 +138,7 @@ void voxelDetailsForCode(unsigned char * octalCode, VoxelPositionSize& voxelPosi
voxelPositionSize.s = currentScale;
}
void copyFirstVertexForCode(unsigned char * octalCode, float* output) {
void copyFirstVertexForCode(const unsigned char* octalCode, float* output) {
memset(output, 0, 3 * sizeof(float));
float currentScale = 0.5;
@ -154,13 +154,13 @@ void copyFirstVertexForCode(unsigned char * octalCode, float* output) {
}
}
float * firstVertexForCode(unsigned char * octalCode) {
float * firstVertexForCode(const unsigned char* octalCode) {
float * firstVertex = new float[3];
copyFirstVertexForCode(octalCode, firstVertex);
return firstVertex;
}
OctalCodeComparison compareOctalCodes(unsigned char* codeA, unsigned char* codeB) {
OctalCodeComparison compareOctalCodes(const unsigned char* codeA, const unsigned char* codeB) {
if (!codeA || !codeB) {
return ILLEGAL_CODE;
}
@ -196,10 +196,10 @@ OctalCodeComparison compareOctalCodes(unsigned char* codeA, unsigned char* codeB
}
char getOctalCodeSectionValue(unsigned char* octalCode, int section) {
char getOctalCodeSectionValue(const unsigned char* octalCode, int section) {
int startAtByte = 1 + (BITS_IN_OCTAL * section / BITS_IN_BYTE);
char startIndexInByte = (BITS_IN_OCTAL * section) % BITS_IN_BYTE;
unsigned char* startByte = octalCode + startAtByte;
const unsigned char* startByte = octalCode + startAtByte;
return sectionValue(startByte, startIndexInByte);
}
@ -243,7 +243,7 @@ void setOctalCodeSectionValue(unsigned char* octalCode, int section, char sectio
}
}
unsigned char* chopOctalCode(unsigned char* originalOctalCode, int chopLevels) {
unsigned char* chopOctalCode(const unsigned char* originalOctalCode, int chopLevels) {
int codeLength = numberOfThreeBitSectionsInCode(originalOctalCode);
unsigned char* newCode = NULL;
if (codeLength > chopLevels) {
@ -259,7 +259,9 @@ unsigned char* chopOctalCode(unsigned char* originalOctalCode, int chopLevels) {
return newCode;
}
unsigned char* rebaseOctalCode(unsigned char* originalOctalCode, unsigned char* newParentOctalCode, bool includeColorSpace) {
unsigned char* rebaseOctalCode(const unsigned char* originalOctalCode, const unsigned char* newParentOctalCode,
bool includeColorSpace) {
int oldCodeLength = numberOfThreeBitSectionsInCode(originalOctalCode);
int newParentCodeLength = numberOfThreeBitSectionsInCode(newParentOctalCode);
int newCodeLength = newParentCodeLength + oldCodeLength;
@ -280,7 +282,7 @@ unsigned char* rebaseOctalCode(unsigned char* originalOctalCode, unsigned char*
return newCode;
}
bool isAncestorOf(unsigned char* possibleAncestor, unsigned char* possibleDescendent, int descendentsChild) {
bool isAncestorOf(const unsigned char* possibleAncestor, const unsigned char* possibleDescendent, int descendentsChild) {
if (!possibleAncestor || !possibleDescendent) {
return false;
}
@ -350,7 +352,7 @@ unsigned char* hexStringToOctalCode(const QString& input) {
return bytes;
}
QString octalCodeToHexString(unsigned char* octalCode) {
QString octalCodeToHexString(const unsigned char* octalCode) {
const int HEX_NUMBER_BASE = 16;
const int HEX_BYTE_SIZE = 2;
QString output;

View file

@ -20,27 +20,28 @@ const int RED_INDEX = 0;
const int GREEN_INDEX = 1;
const int BLUE_INDEX = 2;
void printOctalCode(unsigned char * octalCode);
void printOctalCode(const unsigned char* octalCode);
int bytesRequiredForCodeLength(unsigned char threeBitCodes);
int branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode);
unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber);
int numberOfThreeBitSectionsInCode(unsigned char * octalCode);
unsigned char* chopOctalCode(unsigned char* originalOctalCode, int chopLevels);
unsigned char* rebaseOctalCode(unsigned char* originalOctalCode, unsigned char* newParentOctalCode,
int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsigned char* descendantOctalCode);
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber);
int numberOfThreeBitSectionsInCode(const unsigned char* octalCode);
unsigned char* chopOctalCode(const unsigned char* originalOctalCode, int chopLevels);
unsigned char* rebaseOctalCode(const unsigned char* originalOctalCode, const unsigned char* newParentOctalCode,
bool includeColorSpace = false);
const int CHECK_NODE_ONLY = -1;
bool isAncestorOf(unsigned char* possibleAncestor, unsigned char* possibleDescendent, int descendentsChild = CHECK_NODE_ONLY);
bool isAncestorOf(const unsigned char* possibleAncestor, const unsigned char* possibleDescendent,
int descendentsChild = CHECK_NODE_ONLY);
// Note: copyFirstVertexForCode() is preferred because it doesn't allocate memory for the return
// but other than that these do the same thing.
float * firstVertexForCode(unsigned char * octalCode);
void copyFirstVertexForCode(unsigned char * octalCode, float* output);
float * firstVertexForCode(const unsigned char* octalCode);
void copyFirstVertexForCode(const unsigned char* octalCode, float* output);
struct VoxelPositionSize {
float x, y, z, s;
};
void voxelDetailsForCode(unsigned char* octalCode, VoxelPositionSize& voxelPositionSize);
void voxelDetailsForCode(const unsigned char* octalCode, VoxelPositionSize& voxelPositionSize);
typedef enum {
ILLEGAL_CODE = -2,
@ -49,9 +50,9 @@ typedef enum {
GREATER_THAN = 1
} OctalCodeComparison;
OctalCodeComparison compareOctalCodes(unsigned char* code1, unsigned char* code2);
OctalCodeComparison compareOctalCodes(const unsigned char* code1, const unsigned char* code2);
QString octalCodeToHexString(unsigned char* octalCode);
QString octalCodeToHexString(const unsigned char* octalCode);
unsigned char* hexStringToOctalCode(const QString& input);
#endif /* defined(__hifi__OctalCode__) */

View file

@ -17,19 +17,25 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
case PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO:
case PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO:
return 1;
return 2;
case PACKET_TYPE_HEAD_DATA:
return 9;
return 10;
case PACKET_TYPE_AVATAR_URLS:
return 1;
return 2;
case PACKET_TYPE_AVATAR_FACE_VIDEO:
return 1;
return 2;
case PACKET_TYPE_VOXEL_STATS:
return 2;
case PACKET_TYPE_DOMAIN:
case PACKET_TYPE_DOMAIN_LIST_REQUEST:
case PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY:
return 1;
default:
return 0;
}
@ -38,7 +44,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
bool packetVersionMatch(unsigned char* packetHeader) {
// currently this just checks if the version in the packet matches our return from versionForPacketType
// may need to be expanded in the future for types and versions that take > than 1 byte
if (packetHeader[1] == versionForPacketType(packetHeader[0])) {
if (packetHeader[1] == versionForPacketType(packetHeader[0]) || packetHeader[0] == PACKET_TYPE_STUN_RESPONSE) {
return true;
} else {
qDebug("There is a packet version mismatch for packet with header %c\n", packetHeader[0]);

View file

@ -14,6 +14,7 @@
typedef char PACKET_TYPE;
const PACKET_TYPE PACKET_TYPE_UNKNOWN = 0;
const PACKET_TYPE PACKET_TYPE_STUN_RESPONSE = 1;
const PACKET_TYPE PACKET_TYPE_DOMAIN = 'D';
const PACKET_TYPE PACKET_TYPE_PING = 'P';
const PACKET_TYPE PACKET_TYPE_PING_REPLY = 'R';

View file

@ -108,7 +108,8 @@ bool PerformanceWarning::_suppressShortTimings = false;
// Destructor handles recording all of our stats
PerformanceWarning::~PerformanceWarning() {
uint64_t end = usecTimestampNow();
double elapsedmsec = (end - _start) / 1000.0;
uint64_t elapsedusec = (end - _start);
double elapsedmsec = elapsedusec / 1000.0;
if ((_alwaysDisplay || _renderWarningsOn) && elapsedmsec > 1) {
if (elapsedmsec > 1000) {
double elapsedsec = (end - _start) / 1000000.0;
@ -127,6 +128,13 @@ PerformanceWarning::~PerformanceWarning() {
} else if (_alwaysDisplay) {
qDebug("%s took %lf milliseconds\n", _message, elapsedmsec);
}
// if the caller gave us a pointer to store the running total, track it now.
if (_runningTotal) {
*_runningTotal += elapsedusec;
}
if (_totalCalls) {
*_totalCalls += 1;
}
};

View file

@ -89,14 +89,19 @@ private:
const char* _message;
bool _renderWarningsOn;
bool _alwaysDisplay;
uint64_t* _runningTotal;
uint64_t* _totalCalls;
static bool _suppressShortTimings;
public:
PerformanceWarning(bool renderWarnings, const char* message, bool alwaysDisplay = false) :
PerformanceWarning(bool renderWarnings, const char* message, bool alwaysDisplay = false, uint64_t* runningTotal = NULL, uint64_t* totalCalls = NULL) :
_start(usecTimestampNow()),
_message(message),
_renderWarningsOn(renderWarnings),
_alwaysDisplay(alwaysDisplay) { }
_alwaysDisplay(alwaysDisplay),
_runningTotal(runningTotal),
_totalCalls(totalCalls) { }
~PerformanceWarning();
static void setSuppressShortTimings(bool suppressShortTimings) { _suppressShortTimings = suppressShortTimings; }

View file

@ -105,10 +105,41 @@ void setAtBit(unsigned char& byte, int bitIndex) {
byte += (1 << (7 - bitIndex));
}
void clearAtBit(unsigned char& byte, int bitIndex) {
if (oneAtBit(byte, bitIndex)) {
byte -= (1 << (7 - bitIndex));
}
}
int getSemiNibbleAt(unsigned char& byte, int bitIndex) {
return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
}
int getNthBit(unsigned char byte, int ordinal) {
const int ERROR = -1;
const int MIN_ORDINAL = 1;
const int MAX_ORDINAL = 8;
if (ordinal < MIN_ORDINAL || ordinal > MAX_ORDINAL) {
return ERROR;
}
int bitsSet = 0;
for (int bitIndex = 0; bitIndex < MAX_ORDINAL; bitIndex++) {
if (oneAtBit(byte, bitIndex)) {
bitsSet++;
}
if (bitsSet == ordinal) {
return bitIndex;
}
}
return ERROR;
}
bool isBetween(int64_t value, int64_t max, int64_t min) {
return ((value <= max) && (value >= min));
}
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) {
//assert(value <= 3 && value >= 0);
byte += ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11

View file

@ -55,10 +55,12 @@ void printVoxelCode(unsigned char* voxelCode);
int numberOfOnes(unsigned char byte);
bool oneAtBit(unsigned char byte, int bitIndex);
void setAtBit(unsigned char& byte, int bitIndex);
void clearAtBit(unsigned char& byte, int bitIndex);
int getSemiNibbleAt(unsigned char& byte, int bitIndex);
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value);
int getNthBit(unsigned char byte, int ordinal); /// determines the bit placement 0-7 of the ordinal set bit
bool isInEnvironment(const char* environment);
void switchToResourcesParentIfRequired();
@ -109,4 +111,6 @@ public:
static const char* valueOf(bool checkValue) { return checkValue ? "yes" : "no"; }
};
bool isBetween(int64_t value, int64_t max, int64_t min);
#endif /* defined(__hifi__SharedUtil__) */

View file

@ -22,6 +22,8 @@
#endif
#include <QtCore/QDebug>
#include <QtNetwork/QNetworkInterface>
#include <QtNetwork/QHostAddress>
#include "Logging.h"
#include "UDPSocket.h"
@ -88,35 +90,35 @@ void copySocketToEmptySocketPointer(sockaddr** destination, const sockaddr* sour
}
int getLocalAddress() {
// get this node's local address so we can pass that to DS
struct ifaddrs* ifAddrStruct = NULL;
struct ifaddrs* ifa = NULL;
int family;
int localAddress = 0;
#ifndef _WIN32
getifaddrs(&ifAddrStruct);
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
family = ifa->ifa_addr->sa_family;
if (family == AF_INET) {
localAddress = ((sockaddr_in *)ifa->ifa_addr)->sin_addr.s_addr;
static int localAddress = 0;
if (localAddress == 0) {
foreach(const QNetworkInterface &interface, QNetworkInterface::allInterfaces()) {
if (interface.flags() & QNetworkInterface::IsUp
&& interface.flags() & QNetworkInterface::IsRunning
&& interface.flags() & ~QNetworkInterface::IsLoopBack) {
// we've decided that this is the active NIC
// enumerate it's addresses to grab the IPv4 address
foreach(const QNetworkAddressEntry &entry, interface.addressEntries()) {
// make sure it's an IPv4 address that isn't the loopback
if (entry.ip().protocol() == QAbstractSocket::IPv4Protocol && !entry.ip().isLoopback()) {
qDebug("Node's local address is %s\n", entry.ip().toString().toLocal8Bit().constData());
// set our localAddress and break out
localAddress = htonl(entry.ip().toIPv4Address());
break;
}
}
}
if (localAddress != 0) {
break;
}
}
}
freeifaddrs(ifAddrStruct);
#else
// Get the local hostname
char szHostName[255];
gethostname(szHostName, 255);
struct hostent *host_entry;
host_entry = gethostbyname(szHostName);
char * szLocalIP;
szLocalIP = inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list);
localAddress = inet_addr(szLocalIP);
#endif
// return the looked up local address
return localAddress;
}

View file

@ -11,6 +11,8 @@
#include <QtCore/QUuid>
const int NUM_BYTES_RFC4122_UUID = 16;
QString uuidStringWithoutCurlyBraces(const QUuid& uuid);
#endif /* defined(__hifi__UUID__) */

View file

@ -32,8 +32,8 @@ VoxelNodeData::VoxelNodeData(Node* owningNode) :
void VoxelNodeData::initializeVoxelSendThread(VoxelServer* voxelServer) {
// Create voxel sending thread...
uint16_t nodeID = getOwningNode()->getNodeID();
_voxelSendThread = new VoxelSendThread(nodeID, voxelServer);
QUuid nodeUUID = getOwningNode()->getUUID();
_voxelSendThread = new VoxelSendThread(nodeUUID, voxelServer);
_voxelSendThread->initialize(true);
}

View file

@ -29,21 +29,38 @@ bool VoxelPersistThread::process() {
_initialLoad = true;
qDebug("loading voxels from file: %s...\n", _filename);
bool persistantFileRead = _tree->readFromSVOFile(_filename);
bool persistantFileRead;
{
PerformanceWarning warn(true, "Loading Voxel File", true);
persistantFileRead = _tree->readFromSVOFile(_filename);
}
if (persistantFileRead) {
PerformanceWarning warn(true, "reaverageVoxelColors()", true);
PerformanceWarning warn(true, "Voxels Re-Averaging", true);
// after done inserting all these voxels, then reaverage colors
qDebug("BEGIN Voxels Re-Averaging\n");
_tree->reaverageVoxelColors(_tree->rootNode);
qDebug("Voxels reAveraged\n");
qDebug("DONE WITH Voxels Re-Averaging\n");
}
_tree->clearDirtyBit(); // the tree is clean since we just loaded it
qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = _tree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = _tree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = _tree->rootNode->getSubTreeLeafNodeCount();
unsigned long nodeCount = VoxelNode::getNodeCount();
unsigned long internalNodeCount = VoxelNode::getInternalNodeCount();
unsigned long leafNodeCount = VoxelNode::getLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
double usecPerGet = (double)VoxelNode::getGetChildAtIndexTime() / (double)VoxelNode::getGetChildAtIndexCalls();
qDebug("getChildAtIndexCalls=%llu getChildAtIndexTime=%llu perGet=%lf \n",
VoxelNode::getGetChildAtIndexTime(), VoxelNode::getGetChildAtIndexCalls(), usecPerGet);
double usecPerSet = (double)VoxelNode::getSetChildAtIndexTime() / (double)VoxelNode::getSetChildAtIndexCalls();
qDebug("setChildAtIndexCalls=%llu setChildAtIndexTime=%llu perSet=%lf\n",
VoxelNode::getSetChildAtIndexTime(), VoxelNode::getSetChildAtIndexCalls(), usecPerSet);
}
uint64_t MSECS_TO_USECS = 1000;

View file

@ -18,15 +18,15 @@ extern EnvironmentData environmentData[3];
#include "VoxelServer.h"
#include "VoxelServerConsts.h"
VoxelSendThread::VoxelSendThread(uint16_t nodeID, VoxelServer* myServer) :
_nodeID(nodeID),
VoxelSendThread::VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer) :
_nodeUUID(nodeUUID),
_myServer(myServer) {
}
bool VoxelSendThread::process() {
uint64_t lastSendTime = usecTimestampNow();
Node* node = NodeList::getInstance()->nodeWithID(_nodeID);
Node* node = NodeList::getInstance()->nodeWithUUID(_nodeUUID);
VoxelNodeData* nodeData = NULL;
if (node) {
@ -83,7 +83,7 @@ void VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int&
} else {
// just send the voxel packet
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(),
nodeData->getPacket(), nodeData->getPacketLength());
nodeData->getPacket(), nodeData->getPacketLength());
}
// remember to track our stats
nodeData->stats.packetSent(nodeData->getPacketLength());

View file

@ -21,13 +21,13 @@
/// Threaded processor for sending voxel packets to a single client
class VoxelSendThread : public virtual GenericThread {
public:
VoxelSendThread(uint16_t nodeID, VoxelServer* myServer);
VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer);
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
private:
uint16_t _nodeID;
QUuid _nodeUUID;
VoxelServer* _myServer;
void handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent);

View file

@ -11,8 +11,9 @@
#include <cstring>
#include <cstdio>
#include <QDebug>
#include <QString>
#include <QtCore/QDebug>
#include <QtCore/QString>
#include <QtCore/QUuid>
#include <Logging.h>
#include <OctalCode.h>
@ -25,6 +26,7 @@
#include <SceneUtils.h>
#include <PerfStat.h>
#include <JurisdictionSender.h>
#include <UUID.h>
#ifdef _WIN32
#include "Syssocket.h"
@ -136,18 +138,74 @@ int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
mg_printf(connection, "%s", "Your Voxel Server is running.\r\n");
mg_printf(connection, "%s", "Current Statistics\r\n");
mg_printf(connection, "Voxel Node Memory Usage: %f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
mg_printf(connection, "Octcode Memory Usage: %f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "Voxel Node Memory Usage: %8.2f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
mg_printf(connection, "Octcode Memory Usage: %8.2f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
mg_printf(connection, "External Children Memory Usage: %8.2f MB\r\n",
VoxelNode::getExternalChildrenMemoryUsage() / 1000000.f);
mg_printf(connection, "%s", " -----------\r\n");
mg_printf(connection, " Total: %8.2f MB\r\n", VoxelNode::getTotalMemoryUsage() / 1000000.f);
VoxelTree* theTree = VoxelServer::GetInstance()->getTree();
unsigned long nodeCount = theTree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = theTree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = theTree->rootNode->getSubTreeLeafNodeCount();
unsigned long nodeCount = VoxelNode::getNodeCount();
unsigned long internalNodeCount = VoxelNode::getInternalNodeCount();
unsigned long leafNodeCount = VoxelNode::getLeafNodeCount();
const float AS_PERCENT = 100.0;
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "Current Nodes in scene\r\n");
mg_printf(connection, " Total Nodes: %lu nodes\r\n", nodeCount);
mg_printf(connection, " Internal Nodes: %lu nodes\r\n", internalNodeCount);
mg_printf(connection, " Leaf Nodes: %lu leaves\r\n", leafNodeCount);
mg_printf(connection, " Total Nodes: %10.lu nodes\r\n", nodeCount);
mg_printf(connection, " Internal Nodes: %10.lu nodes (%5.2f%%)\r\n",
internalNodeCount, ((float)internalNodeCount/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Leaf Nodes: %10.lu nodes (%5.2f%%)\r\n",
leafNodeCount, ((float)leafNodeCount/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "VoxelNode Children Encoding Statistics...\r\n");
mg_printf(connection, " Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getSingleChildrenCount(), ((float)VoxelNode::getSingleChildrenCount()/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Two Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getTwoChildrenOffsetCount(),
((float)VoxelNode::getTwoChildrenOffsetCount()/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Two Children as External: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getTwoChildrenExternalCount(),
((float)VoxelNode::getTwoChildrenExternalCount()/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Three Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getThreeChildrenOffsetCount(),
((float)VoxelNode::getThreeChildrenOffsetCount()/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Three Children as External: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getThreeChildrenExternalCount(),
((float)VoxelNode::getThreeChildrenExternalCount()/(float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
VoxelNode::getExternalChildrenCount(),
((float)VoxelNode::getExternalChildrenCount()/(float)nodeCount) * AS_PERCENT);
uint64_t checkSum = VoxelNode::getSingleChildrenCount() +
VoxelNode::getTwoChildrenOffsetCount() + VoxelNode::getTwoChildrenExternalCount() +
VoxelNode::getThreeChildrenOffsetCount() + VoxelNode::getThreeChildrenExternalCount() +
VoxelNode::getExternalChildrenCount();
mg_printf(connection, "%s", " ----------------\r\n");
mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
mg_printf(connection, " Expected: %10.lu nodes\r\n", nodeCount);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "VoxelNode Children Population Statistics...\r\n");
checkSum = 0;
for (int i=0; i <= NUMBER_OF_CHILDREN; i++) {
checkSum += VoxelNode::getChildrenCount(i);
mg_printf(connection, " Nodes with %d children: %10.llu nodes (%5.2f%%)\r\n", i,
VoxelNode::getChildrenCount(i), ((float)VoxelNode::getChildrenCount(i)/(float)nodeCount) * AS_PERCENT);
}
mg_printf(connection, "%s", " ----------------\r\n");
mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "In other news....\r\n");
mg_printf(connection, "could store 4 children internally: %10.llu nodes\r\n",
VoxelNode::getCouldStoreFourChildrenInternally());
mg_printf(connection, "could NOT store 4 children internally: %10.llu nodes\r\n",
VoxelNode::getCouldNotStoreFourChildrenInternally());
return 1;
} else {
@ -373,7 +431,7 @@ void VoxelServer::run() {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn(_uuid.toRfc4122().constData());
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
@ -384,12 +442,18 @@ void VoxelServer::run() {
if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
// If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
// need to make sure we have it in our nodeList.
uint16_t nodeID = 0;
unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
&senderAddress,
NODE_TYPE_AGENT,
nodeID);
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
NUM_BYTES_RFC4122_UUID));
Node* node = NodeList::getInstance()->addOrUpdateNode(nodeUUID,
NODE_TYPE_AGENT,
&senderAddress,
&senderAddress);
// temp activation of public socket before server ping/reply is setup
if (!node->getActiveSocket()) {
node->activatePublicSocket();
}
NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
@ -398,8 +462,10 @@ void VoxelServer::run() {
nodeData->initializeVoxelSendThread(this);
}
} else if (packetData[0] == PACKET_TYPE_PING) {
// If the packet is a ping, let processNodeData handle it.
} else if (packetData[0] == PACKET_TYPE_PING
|| packetData[0] == PACKET_TYPE_DOMAIN
|| packetData[0] == PACKET_TYPE_STUN_RESPONSE) {
// let processNodeData handle it.
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_DOMAIN) {
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);

View file

@ -13,83 +13,66 @@
#include "AABox.h"
#include "GeometryUtil.h"
AABox::AABox(const glm::vec3& corner, float size) : _corner(corner), _size(size, size, size), _topFarLeft(_corner + _size)
{
AABox::AABox(const glm::vec3& corner, float size) :
_corner(corner), _scale(size) {
};
AABox::AABox(const glm::vec3& corner, float x, float y, float z) : _corner(corner), _size(x, y, z), _topFarLeft(_corner + _size)
{
AABox::AABox() : _corner(0,0,0), _scale(0) {
};
AABox::AABox(const glm::vec3& corner, const glm::vec3& size) : _corner(corner), _size(size), _topFarLeft(_corner + _size)
{
};
glm::vec3 AABox::calcCenter() const {
glm::vec3 center(_corner);
center += (glm::vec3(_scale, _scale, _scale) * 0.5f);
return center;
}
AABox::AABox() : _corner(0,0,0), _size(0,0,0), _topFarLeft(0,0,0)
{
glm::vec3 AABox::calcTopFarLeft() const {
glm::vec3 topFarLeft(_corner);
topFarLeft += glm::vec3(_scale, _scale, _scale);
return topFarLeft;
};
void AABox::scale(float scale) {
_corner = _corner * scale;
_size = _size * scale;
_center = _center * scale;
_topFarLeft = _topFarLeft * scale;
_scale = _scale * scale;
}
glm::vec3 AABox::getVertex(BoxVertex vertex) const {
switch (vertex) {
case BOTTOM_LEFT_NEAR:
return _corner + glm::vec3(_size.x, 0, 0);
return _corner + glm::vec3(_scale, 0, 0);
case BOTTOM_RIGHT_NEAR:
return _corner;
case TOP_RIGHT_NEAR:
return _corner + glm::vec3(0, _size.y, 0);
return _corner + glm::vec3(0, _scale, 0);
case TOP_LEFT_NEAR:
return _corner + glm::vec3(_size.x, _size.y, 0);
return _corner + glm::vec3(_scale, _scale, 0);
case BOTTOM_LEFT_FAR:
return _corner + glm::vec3(_size.x, 0, _size.z);
return _corner + glm::vec3(_scale, 0, _scale);
case BOTTOM_RIGHT_FAR:
return _corner + glm::vec3(0, 0, _size.z);
return _corner + glm::vec3(0, 0, _scale);
case TOP_RIGHT_FAR:
return _corner + glm::vec3(0, _size.y, _size.z);
return _corner + glm::vec3(0, _scale, _scale);
case TOP_LEFT_FAR:
return _corner + _size;
return _corner + glm::vec3(_scale, _scale, _scale);
}
}
void AABox::setBox(const glm::vec3& corner, const glm::vec3& size) {
void AABox::setBox(const glm::vec3& corner, float scale) {
_corner = corner;
_size = size;
// In the event that the caller gave us negative sizes, fix things up to be reasonable
if (_size.x < 0.0) {
_size.x = -size.x;
_corner.x -= _size.x;
}
if (_size.y < 0.0) {
_size.y = -size.y;
_corner.y -= _size.y;
}
if (_size.z < 0.0) {
_size.z = -size.z;
_corner.z -= _size.z;
}
_center = _corner + (_size * 0.5f);
_topFarLeft = _corner + _size;
_scale = scale;
}
glm::vec3 AABox::getVertexP(const glm::vec3& normal) const {
glm::vec3 result = _corner;
if (normal.x > 0) {
result.x += _size.x;
result.x += _scale;
}
if (normal.y > 0) {
result.y += _size.y;
result.y += _scale;
}
if (normal.z > 0) {
result.z += _size.z;
result.z += _scale;
}
return result;
}
@ -98,15 +81,15 @@ glm::vec3 AABox::getVertexN(const glm::vec3& normal) const {
glm::vec3 result = _corner;
if (normal.x < 0) {
result.x += _size.x;
result.x += _scale;
}
if (normal.y < 0) {
result.y += _size.y;
result.y += _scale;
}
if (normal.z < 0) {
result.z += _size.z;
result.z += _scale;
}
return result;
@ -118,9 +101,9 @@ static bool isWithin(float value, float corner, float size) {
}
bool AABox::contains(const glm::vec3& point) const {
return isWithin(point.x, _corner.x, _size.x) &&
isWithin(point.y, _corner.y, _size.y) &&
isWithin(point.z, _corner.z, _size.z);
return isWithin(point.x, _corner.x, _scale) &&
isWithin(point.y, _corner.y, _scale) &&
isWithin(point.z, _corner.z, _scale);
}
bool AABox::contains(const AABox& otherBox) const {
@ -140,9 +123,9 @@ static bool isWithinExpanded(float value, float corner, float size, float expans
}
bool AABox::expandedContains(const glm::vec3& point, float expansion) const {
return isWithinExpanded(point.x, _corner.x, _size.x, expansion) &&
isWithinExpanded(point.y, _corner.y, _size.y, expansion) &&
isWithinExpanded(point.z, _corner.z, _size.z, expansion);
return isWithinExpanded(point.x, _corner.x, _scale, expansion) &&
isWithinExpanded(point.y, _corner.y, _scale, expansion) &&
isWithinExpanded(point.z, _corner.z, _scale, expansion);
}
// finds the intersection between a ray and the facing plane on one axis
@ -164,7 +147,7 @@ bool AABox::expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& e
}
// check each axis
glm::vec3 expandedCorner = _corner - glm::vec3(expansion, expansion, expansion);
glm::vec3 expandedSize = _size + glm::vec3(expansion, expansion, expansion) * 2.0f;
glm::vec3 expandedSize = glm::vec3(_scale, _scale, _scale) + glm::vec3(expansion, expansion, expansion) * 2.0f;
glm::vec3 direction = end - start;
float axisDistance;
return (findIntersection(start.x, direction.x, expandedCorner.x, expandedSize.x, axisDistance) &&
@ -189,23 +172,23 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
}
// check each axis
float axisDistance;
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
if ((findIntersection(origin.x, direction.x, _corner.x, _scale, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) {
distance = axisDistance;
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
return true;
}
if ((findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
if ((findIntersection(origin.y, direction.y, _corner.y, _scale, axisDistance) && axisDistance >= 0 &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) {
distance = axisDistance;
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
return true;
}
if ((findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
if ((findIntersection(origin.z, direction.z, _corner.z, _scale, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale))) {
distance = axisDistance;
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
return true;
@ -268,27 +251,27 @@ glm::vec3 AABox::getClosestPointOnFace(const glm::vec3& point, BoxFace face) con
switch (face) {
case MIN_X_FACE:
return glm::clamp(point, glm::vec3(_corner.x, _corner.y, _corner.z),
glm::vec3(_corner.x, _corner.y + _size.y, _corner.z + _size.z));
glm::vec3(_corner.x, _corner.y + _scale, _corner.z + _scale));
case MAX_X_FACE:
return glm::clamp(point, glm::vec3(_corner.x + _size.x, _corner.y, _corner.z),
glm::vec3(_corner.x + _size.x, _corner.y + _size.y, _corner.z + _size.z));
return glm::clamp(point, glm::vec3(_corner.x + _scale, _corner.y, _corner.z),
glm::vec3(_corner.x + _scale, _corner.y + _scale, _corner.z + _scale));
case MIN_Y_FACE:
return glm::clamp(point, glm::vec3(_corner.x, _corner.y, _corner.z),
glm::vec3(_corner.x + _size.x, _corner.y, _corner.z + _size.z));
glm::vec3(_corner.x + _scale, _corner.y, _corner.z + _scale));
case MAX_Y_FACE:
return glm::clamp(point, glm::vec3(_corner.x, _corner.y + _size.y, _corner.z),
glm::vec3(_corner.x + _size.x, _corner.y + _size.y, _corner.z + _size.z));
return glm::clamp(point, glm::vec3(_corner.x, _corner.y + _scale, _corner.z),
glm::vec3(_corner.x + _scale, _corner.y + _scale, _corner.z + _scale));
case MIN_Z_FACE:
return glm::clamp(point, glm::vec3(_corner.x, _corner.y, _corner.z),
glm::vec3(_corner.x + _size.x, _corner.y + _size.y, _corner.z));
glm::vec3(_corner.x + _scale, _corner.y + _scale, _corner.z));
case MAX_Z_FACE:
return glm::clamp(point, glm::vec3(_corner.x, _corner.y, _corner.z + _size.z),
glm::vec3(_corner.x + _size.x, _corner.y + _size.y, _corner.z + _size.z));
return glm::clamp(point, glm::vec3(_corner.x, _corner.y, _corner.z + _scale),
glm::vec3(_corner.x + _scale, _corner.y + _scale, _corner.z + _scale));
}
}
@ -338,7 +321,7 @@ glm::vec3 AABox::getClosestPointOnFace(const glm::vec4& origin, const glm::vec4&
glm::vec4 thirdAxisMaxPlane = getPlane((BoxFace)(thirdAxis * 2 + 1));
glm::vec4 offset = glm::vec4(0.0f, 0.0f, 0.0f,
glm::dot(glm::vec3(secondAxisMaxPlane + thirdAxisMaxPlane), _size) * 0.5f);
glm::dot(glm::vec3(secondAxisMaxPlane + thirdAxisMaxPlane), glm::vec3(_scale, _scale, _scale)) * 0.5f);
glm::vec4 diagonals[] = { secondAxisMinPlane + thirdAxisMaxPlane + offset,
secondAxisMaxPlane + thirdAxisMaxPlane + offset };
@ -362,11 +345,11 @@ glm::vec3 AABox::getClosestPointOnFace(const glm::vec4& origin, const glm::vec4&
glm::vec4 AABox::getPlane(BoxFace face) const {
switch (face) {
case MIN_X_FACE: return glm::vec4(-1.0f, 0.0f, 0.0f, _corner.x);
case MAX_X_FACE: return glm::vec4(1.0f, 0.0f, 0.0f, -_corner.x - _size.x);
case MAX_X_FACE: return glm::vec4(1.0f, 0.0f, 0.0f, -_corner.x - _scale);
case MIN_Y_FACE: return glm::vec4(0.0f, -1.0f, 0.0f, _corner.y);
case MAX_Y_FACE: return glm::vec4(0.0f, 1.0f, 0.0f, -_corner.y - _size.y);
case MAX_Y_FACE: return glm::vec4(0.0f, 1.0f, 0.0f, -_corner.y - _scale);
case MIN_Z_FACE: return glm::vec4(0.0f, 0.0f, -1.0f, _corner.z);
case MAX_Z_FACE: return glm::vec4(0.0f, 0.0f, 1.0f, -_corner.z - _size.z);
case MAX_Z_FACE: return glm::vec4(0.0f, 0.0f, 1.0f, -_corner.z - _scale);
}
}

View file

@ -36,19 +36,14 @@ enum BoxVertex {
const int FACE_COUNT = 6;
class AABox
{
class AABox {
public:
AABox(const glm::vec3& corner, float size);
AABox(const glm::vec3& corner, float x, float y, float z);
AABox(const glm::vec3& corner, const glm::vec3& size);
AABox();
~AABox() {};
void setBox(const glm::vec3& corner, float x, float y, float z) { setBox(corner,glm::vec3(x,y,z)); };
void setBox(const glm::vec3& corner, const glm::vec3& size);
void setBox(const glm::vec3& corner, float scale);
// for use in frustum computations
glm::vec3 getVertexP(const glm::vec3& normal) const;
@ -57,9 +52,10 @@ public:
void scale(float scale);
const glm::vec3& getCorner() const { return _corner; };
const glm::vec3& getSize() const { return _size; };
const glm::vec3& getCenter() const { return _center; };
const glm::vec3& getTopFarLeft() const { return _topFarLeft; };
float getScale() const { return _scale; }
glm::vec3 calcCenter() const;
glm::vec3 calcTopFarLeft() const;
glm::vec3 getVertex(BoxVertex vertex) const;
@ -72,7 +68,6 @@ public:
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
private:
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
glm::vec4 getPlane(BoxFace face) const;
@ -80,10 +75,7 @@ private:
static BoxFace getOppositeFace(BoxFace face);
glm::vec3 _corner;
glm::vec3 _center;
glm::vec3 _size;
glm::vec3 _topFarLeft;
float _scale;
};
#endif

View file

@ -33,7 +33,7 @@ void JurisdictionListener::nodeAdded(Node* node) {
}
void JurisdictionListener::nodeKilled(Node* node) {
_jurisdictions.erase(_jurisdictions.find(node->getNodeID()));
_jurisdictions.erase(_jurisdictions.find(node->getUUID()));
}
bool JurisdictionListener::queueJurisdictionRequest() {
@ -66,10 +66,10 @@ void JurisdictionListener::processPacket(sockaddr& senderAddress, unsigned char*
if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION) {
Node* node = NodeList::getInstance()->nodeWithAddress(&senderAddress);
if (node) {
uint16_t nodeID = node->getNodeID();
QUuid nodeUUID = node->getUUID();
JurisdictionMap map;
map.unpackFromMessage(packetData, packetLength);
_jurisdictions[nodeID] = map;
_jurisdictions[nodeUUID] = map;
}
}
}

View file

@ -132,7 +132,7 @@ void JurisdictionMap::init(unsigned char* rootOctalCode, const std::vector<unsig
_endNodes = endNodes;
}
JurisdictionMap::Area JurisdictionMap::isMyJurisdiction(unsigned char* nodeOctalCode, int childIndex) const {
JurisdictionMap::Area JurisdictionMap::isMyJurisdiction(const unsigned char* nodeOctalCode, int childIndex) const {
// to be in our jurisdiction, we must be under the root...
// if the node is an ancestor of my root, then we return ABOVE

View file

@ -12,7 +12,9 @@
#include <map>
#include <stdint.h>
#include <vector>
#include <QtCore/QString>
#include <QtCore/QUuid>
class JurisdictionMap {
public:
@ -41,7 +43,7 @@ public:
JurisdictionMap(const char* rootHextString, const char* endNodesHextString);
~JurisdictionMap();
Area isMyJurisdiction(unsigned char* nodeOctalCode, int childIndex) const;
Area isMyJurisdiction(const unsigned char* nodeOctalCode, int childIndex) const;
bool writeToFile(const char* filename);
bool readFromFile(const char* filename);
@ -71,7 +73,7 @@ private:
/// Map between node IDs and their reported JurisdictionMap. Typically used by classes that need to know which nodes are
/// managing which jurisdictions.
typedef std::map<uint16_t, JurisdictionMap> NodeToJurisdictionMap;
typedef std::map<QUuid, JurisdictionMap> NodeToJurisdictionMap;
#endif /* defined(__hifi__JurisdictionMap__) */

View file

@ -27,9 +27,9 @@ void JurisdictionSender::processPacket(sockaddr& senderAddress, unsigned char*
if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
Node* node = NodeList::getInstance()->nodeWithAddress(&senderAddress);
if (node) {
uint16_t nodeID = node->getNodeID();
QUuid nodeUUID = node->getUUID();
lock();
_nodesRequestingJurisdictions.insert(nodeID);
_nodesRequestingJurisdictions.insert(nodeUUID);
unlock();
}
}
@ -52,11 +52,11 @@ bool JurisdictionSender::process() {
}
int nodeCount = 0;
for (std::set<uint16_t>::iterator nodeIterator = _nodesRequestingJurisdictions.begin();
for (std::set<QUuid>::iterator nodeIterator = _nodesRequestingJurisdictions.begin();
nodeIterator != _nodesRequestingJurisdictions.end(); nodeIterator++) {
uint16_t nodeID = *nodeIterator;
Node* node = NodeList::getInstance()->nodeWithID(nodeID);
QUuid nodeUUID = *nodeIterator;
Node* node = NodeList::getInstance()->nodeWithUUID(nodeUUID);
if (node->getActiveSocket() != NULL) {
sockaddr* nodeAddress = node->getActiveSocket();

View file

@ -35,6 +35,6 @@ protected:
private:
JurisdictionMap* _jurisdictionMap;
std::set<uint16_t> _nodesRequestingJurisdictions;
std::set<QUuid> _nodesRequestingJurisdictions;
};
#endif // __shared__JurisdictionSender__

View file

@ -543,7 +543,8 @@ const int hullVertexLookup[MAX_POSSIBLE_COMBINATIONS][MAX_PROJECTED_POLYGON_VERT
VoxelProjectedPolygon ViewFrustum::getProjectedPolygon(const AABox& box) const {
const glm::vec3& bottomNearRight = box.getCorner();
const glm::vec3& topFarLeft = box.getTopFarLeft();
glm::vec3 topFarLeft = box.calcTopFarLeft();
int lookUp = ((_position.x < bottomNearRight.x) ) // 1 = right | compute 6-bit
+ ((_position.x > topFarLeft.x ) << 1) // 2 = left | code to
+ ((_position.y < bottomNearRight.y) << 2) // 4 = bottom | classify camera
@ -596,7 +597,7 @@ VoxelProjectedPolygon ViewFrustum::getProjectedPolygon(const AABox& box) const {
***/
}
// set the distance from our camera position, to the closest vertex
float distance = glm::distance(getPosition(), box.getCenter());
float distance = glm::distance(getPosition(), box.calcCenter());
projectedPolygon.setDistance(distance);
projectedPolygon.setAnyInView(anyPointsInView);
projectedPolygon.setAllInView(allPointsInView);
@ -609,9 +610,9 @@ VoxelProjectedPolygon ViewFrustum::getProjectedPolygon(const AABox& box) const {
// axis-aligned voxels to determine which of the voxels vertices must be the furthest. No need for
// squares and square-roots. Just compares.
glm::vec3 ViewFrustum::getFurthestPointFromCamera(const AABox& box) const {
const glm::vec3& center = box.getCenter();
const glm::vec3& bottomNearRight = box.getCorner();
const glm::vec3& topFarLeft = box.getTopFarLeft();
glm::vec3 center = box.calcCenter();
glm::vec3 topFarLeft = box.calcTopFarLeft();
glm::vec3 furthestPoint;
if (_position.x < center.x) {

View file

@ -97,7 +97,6 @@ public:
glm::vec3 getFurthestPointFromCamera(const AABox& box) const;
private:
// Used for keyhole calculations
ViewFrustum::location pointInKeyhole(const glm::vec3& point) const;
ViewFrustum::location sphereInKeyhole(const glm::vec3& center, float radius) const;

View file

@ -17,8 +17,8 @@
#include "VoxelEditPacketSender.h"
EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, uint16_t nodeID) {
_nodeID = nodeID;
EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, QUuid nodeUUID) {
_nodeUUID = nodeUUID;
_currentType = type;
_currentSize = length;
memcpy(_currentBuffer, buffer, length);
@ -89,8 +89,13 @@ bool VoxelEditPacketSender::voxelServersExist() const {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
return true;
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
if (node->getActiveSocket()) {
return true;
} else {
// we don't have an active socket for this node, ping it
nodeList->pingPublicAndLocalSocketsForInactiveNode(&(*node));
}
}
}
return false;
@ -98,14 +103,19 @@ bool VoxelEditPacketSender::voxelServersExist() const {
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
// a known nodeID. However, we also want to handle the case where the
void VoxelEditPacketSender::queuePacketToNode(uint16_t nodeID, unsigned char* buffer, ssize_t length) {
void VoxelEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER &&
((node->getNodeID() == nodeID) || (nodeID == (uint16_t)UNKNOWN_NODE_ID)) ) {
sockaddr* nodeAddress = node->getActiveSocket();
queuePacketForSending(*nodeAddress, buffer, length);
if (node->getType() == NODE_TYPE_VOXEL_SERVER &&
((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
if (node->getActiveSocket()) {
sockaddr* nodeAddress = node->getActiveSocket();
queuePacketForSending(*nodeAddress, buffer, length);
} else {
// we don't have an active socket for this node, ping it
nodeList->pingPublicAndLocalSocketsForInactiveNode(&(*node));
}
}
}
}
@ -170,14 +180,14 @@ void VoxelEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t le
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
QUuid nodeUUID = node->getUUID();
bool isMyJurisdiction = true;
// we need to get the jurisdiction for this
// here we need to get the "pending packet" for this server
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeID];
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeUUID];
isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
if (isMyJurisdiction) {
queuePacketToNode(nodeID, buffer, length);
queuePacketToNode(nodeUUID, buffer, length);
}
}
}
@ -216,18 +226,18 @@ void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned cha
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
QUuid nodeUUID = node->getUUID();
bool isMyJurisdiction = true;
if (_voxelServerJurisdictions) {
// we need to get the jurisdiction for this
// here we need to get the "pending packet" for this server
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeID];
const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeUUID];
isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
}
if (isMyJurisdiction) {
EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeID];
packetBuffer._nodeID = nodeID;
EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID];
packetBuffer._nodeUUID = nodeUUID;
// If we're switching type, then we send the last one and start over
if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
@ -255,14 +265,14 @@ void VoxelEditPacketSender::releaseQueuedMessages() {
if (!voxelServersExist()) {
_releaseQueuedMessagesPending = true;
} else {
for (std::map<uint16_t,EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
releaseQueuedPacket(i->second);
}
}
}
void VoxelEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
queuePacketToNode(packetBuffer._nodeID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
queuePacketToNode(packetBuffer._nodeUUID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
packetBuffer._currentSize = 0;
packetBuffer._currentType = PACKET_TYPE_UNKNOWN;
}

View file

@ -19,9 +19,9 @@
/// Used for construction of edit voxel packets
class EditPacketBuffer {
public:
EditPacketBuffer() { _currentSize = 0; _currentType = PACKET_TYPE_UNKNOWN; _nodeID = UNKNOWN_NODE_ID; }
EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, uint16_t nodeID = UNKNOWN_NODE_ID);
uint16_t _nodeID;
EditPacketBuffer() : _nodeUUID(), _currentType(PACKET_TYPE_UNKNOWN), _currentSize(0) { }
EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, const QUuid nodeUUID = QUuid());
QUuid _nodeUUID;
PACKET_TYPE _currentType;
unsigned char _currentBuffer[MAX_PACKET_SIZE];
ssize_t _currentSize;
@ -83,18 +83,20 @@ public:
// the default number of pending messages we will store if no voxel servers are available
static const int DEFAULT_MAX_PENDING_MESSAGES;
bool voxelServersExist() const;
private:
bool _shouldSend;
void queuePacketToNode(uint16_t nodeID, unsigned char* buffer, ssize_t length);
void queuePacketToNode(const QUuid& nodeID, unsigned char* buffer, ssize_t length);
void queuePacketToNodes(unsigned char* buffer, ssize_t length);
void initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type);
void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
bool voxelServersExist() const;
void processPreServerExistsPackets();
// These are packets which are destined from know servers but haven't been released because they're still too small
std::map<uint16_t,EditPacketBuffer> _pendingEditPackets;
std::map<QUuid, EditPacketBuffer> _pendingEditPackets;
// These are packets that are waiting to be processed because we don't yet know if there are voxel servers
int _maxPendingMessages;

File diff suppressed because it is too large Load diff

View file

@ -41,8 +41,8 @@ public:
VoxelNode(unsigned char * octalCode); // regular constructor
~VoxelNode();
unsigned char* getOctalCode() const { return _octalCode; }
VoxelNode* getChildAtIndex(int childIndex) const { return _children[childIndex]; }
const unsigned char* getOctalCode() const { return (_octcodePointer) ? _octalCode.pointer : &_octalCode.buffer[0]; }
VoxelNode* getChildAtIndex(int childIndex) const;
void deleteChildAtIndex(int childIndex);
VoxelNode* removeChildAtIndex(int childIndex);
VoxelNode* addChildAtIndex(int childIndex);
@ -53,10 +53,9 @@ public:
bool collapseIdenticalLeaves();
const AABox& getAABox() const { return _box; }
const glm::vec3& getCenter() const { return _box.getCenter(); }
const glm::vec3& getCorner() const { return _box.getCorner(); }
float getScale() const { return _box.getSize().x; } // voxelScale = (1 / powf(2, *node->getOctalCode())); }
int getLevel() const { return *_octalCode + 1; } // one based or zero based? this doesn't correctly handle 2 byte case
float getScale() const { return _box.getScale(); }
int getLevel() const { return numberOfThreeBitSectionsInCode(getOctalCode()) + 1; }
float getEnclosingRadius() const;
@ -72,8 +71,8 @@ public:
float distanceSquareToPoint(const glm::vec3& point) const; // when you don't need the actual distance, use this.
float distanceToPoint(const glm::vec3& point) const;
bool isLeaf() const { return _childCount == 0; }
int getChildCount() const { return _childCount; }
bool isLeaf() const { return getChildCount() == 0; }
int getChildCount() const { return numberOfOnes(_childBitmask); }
void printDebugDetails(const char* label) const;
bool isDirty() const { return _isDirty; }
void clearDirtyBit() { _isDirty = false; }
@ -84,37 +83,30 @@ public:
void handleSubtreeChanged(VoxelTree* myTree);
glBufferIndex getBufferIndex() const { return _glBufferIndex; }
bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); }
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; }
VoxelSystem* getVoxelSystem() const { return _voxelSystem; }
void setVoxelSystem(VoxelSystem* voxelSystem) { _voxelSystem = voxelSystem; }
bool isKnownBufferIndex() const { return !_unknownBufferIndex; }
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; _unknownBufferIndex =(index == GLBUFFER_INDEX_UNKNOWN);}
VoxelSystem* getVoxelSystem() const;
void setVoxelSystem(VoxelSystem* voxelSystem);
// Used by VoxelSystem for rendering in/out of view and LOD
void setShouldRender(bool shouldRender);
bool getShouldRender() const { return _shouldRender; }
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
void setFalseColor(colorPart red, colorPart green, colorPart blue);
void setFalseColored(bool isFalseColored);
bool getFalseColored() { return _falseColored; }
void setColor(const nodeColor& color);
const nodeColor& getTrueColor() const { return _trueColor; }
const nodeColor& getColor() const { return _currentColor; }
#else
void setFalseColor(colorPart red, colorPart green, colorPart blue) { /* no op */ };
void setFalseColored(bool isFalseColored) { /* no op */ };
bool getFalseColored() { return false; };
void setColor(const nodeColor& color) { memcpy(_trueColor,color,sizeof(nodeColor)); };
void setDensity(const float density) { _density = density; };
const nodeColor& getTrueColor() const { return _trueColor; };
const nodeColor& getColor() const { return _trueColor; };
#endif
void setDensity(float density) { _density = density; }
float getDensity() const { return _density; }
void setSourceID(uint16_t sourceID) { _sourceID = sourceID; }
uint16_t getSourceID() const { return _sourceID; }
void setSourceUUID(const QUuid& sourceID);
QUuid getSourceUUID() const;
uint16_t getSourceUUIDKey() const { return _sourceUUIDKey; }
bool matchesSourceUUID(const QUuid& sourceUUID) const;
static uint16_t getSourceNodeUUIDKey(const QUuid& sourceUUID);
static void addDeleteHook(VoxelNodeDeleteHook* hook);
static void removeDeleteHook(VoxelNodeDeleteHook* hook);
@ -122,49 +114,131 @@ public:
static void addUpdateHook(VoxelNodeUpdateHook* hook);
static void removeUpdateHook(VoxelNodeUpdateHook* hook);
void recalculateSubTreeNodeCount();
unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; }
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; }
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; }
static unsigned long getNodeCount() { return _voxelNodeCount; }
static unsigned long getInternalNodeCount() { return _voxelNodeCount - _voxelNodeLeafCount; }
static unsigned long getLeafNodeCount() { return _voxelNodeLeafCount; }
static uint64_t getVoxelMemoryUsage() { return _voxelMemoryUsage; }
static uint64_t getOctcodeMemoryUsage() { return _octcodeMemoryUsage; }
static uint64_t getExternalChildrenMemoryUsage() { return _externalChildrenMemoryUsage; }
static uint64_t getTotalMemoryUsage() { return _voxelMemoryUsage + _octcodeMemoryUsage + _externalChildrenMemoryUsage; }
static uint64_t getGetChildAtIndexTime() { return _getChildAtIndexTime; }
static uint64_t getGetChildAtIndexCalls() { return _getChildAtIndexCalls; }
static uint64_t getSetChildAtIndexTime() { return _setChildAtIndexTime; }
static uint64_t getSetChildAtIndexCalls() { return _setChildAtIndexCalls; }
static uint64_t getSingleChildrenCount() { return _singleChildrenCount; }
static uint64_t getTwoChildrenOffsetCount() { return _twoChildrenOffsetCount; }
static uint64_t getTwoChildrenExternalCount() { return _twoChildrenExternalCount; }
static uint64_t getThreeChildrenOffsetCount() { return _threeChildrenOffsetCount; }
static uint64_t getThreeChildrenExternalCount() { return _threeChildrenExternalCount; }
static uint64_t getExternalChildrenCount() { return _externalChildrenCount; }
static uint64_t getChildrenCount(int childCount) { return _childrenCount[childCount]; }
static uint64_t getCouldStoreFourChildrenInternally() { return _couldStoreFourChildrenInternally; }
static uint64_t getCouldNotStoreFourChildrenInternally() { return _couldNotStoreFourChildrenInternally; }
#ifdef HAS_AUDIT_CHILDREN
void auditChildren(const char* label) const;
#endif // def HAS_AUDIT_CHILDREN
private:
void setChildAtIndex(int childIndex, VoxelNode* child);
void storeTwoChildren(VoxelNode* childOne, VoxelNode* childTwo);
void retrieveTwoChildren(VoxelNode*& childOne, VoxelNode*& childTwo);
void storeThreeChildren(VoxelNode* childOne, VoxelNode* childTwo, VoxelNode* childThree);
void retrieveThreeChildren(VoxelNode*& childOne, VoxelNode*& childTwo, VoxelNode*& childThree);
void decodeThreeOffsets(int64_t& offsetOne, int64_t& offsetTwo, int64_t& offsetThree) const;
void encodeThreeOffsets(int64_t offsetOne, int64_t offsetTwo, int64_t offsetThree);
void checkStoreFourChildren(VoxelNode* childOne, VoxelNode* childTwo, VoxelNode* childThree, VoxelNode* childFour);
void calculateAABox();
void init(unsigned char * octalCode);
void notifyDeleteHooks();
void notifyUpdateHooks();
VoxelNode* _children[8]; /// Client and server, pointers to child nodes, 64 bytes
AABox _box; /// Client and server, axis aligned box for bounds of this voxel, 48 bytes
unsigned char* _octalCode; /// Client and server, pointer to octal code for this node, 8 bytes
/// Client and server, buffer containing the octal code or a pointer to octal code for this node, 8 bytes
union octalCode_t {
unsigned char buffer[8];
unsigned char* pointer;
} _octalCode;
uint64_t _lastChanged; /// Client and server, timestamp this node was last changed, 8 bytes
unsigned long _subtreeNodeCount; /// Client and server, nodes below this node, 8 bytes
unsigned long _subtreeLeafNodeCount; /// Client and server, leaves below this node, 8 bytes
glBufferIndex _glBufferIndex; /// Client only, vbo index for this voxel if being rendered, 8 bytes
VoxelSystem* _voxelSystem; /// Client only, pointer to VoxelSystem rendering this voxel, 8 bytes
/// Client and server, pointers to child nodes, various encodings
union children_t {
VoxelNode* single;
int32_t offsetsTwoChildren[2];
uint64_t offsetsThreeChildrenEncoded;
VoxelNode** external;
} _children;
#ifdef HAS_AUDIT_CHILDREN
VoxelNode* _childrenArray[8]; /// Only used when HAS_AUDIT_CHILDREN is enabled to help debug children encoding
#endif // def HAS_AUDIT_CHILDREN
uint32_t _glBufferIndex : 24, /// Client only, vbo index for this voxel if being rendered, 3 bytes
_voxelSystemIndex : 8; /// Client only, index to the VoxelSystem rendering this voxel, 1 bytes
// Support for _voxelSystemIndex, we use these static member variables to track the VoxelSystems that are
// in use by various voxel nodes. We map the VoxelSystem pointers into an 1 byte key, this limits us to at
// most 255 voxel systems in use at a time within the client. Which is far more than we need.
static uint8_t _nextIndex;
static std::map<VoxelSystem*, uint8_t> _mapVoxelSystemPointersToIndex;
static std::map<uint8_t, VoxelSystem*> _mapIndexToVoxelSystemPointers;
float _density; /// Client and server, If leaf: density = 1, if internal node: 0-1 density of voxels inside, 4 bytes
int _childCount; /// Client and server, current child nodes set to non-null in _children, 4 bytes
nodeColor _trueColor; /// Client and server, true color of this voxel, 4 bytes
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
bool _falseColored; /// Client only, is this voxel false colored, 1 bytes
#endif
bool _isDirty; /// Client only, has this voxel changed since being rendered, 1 byte
bool _shouldRender; /// Client only, should this voxel render at this time, 1 byte
uint16_t _sourceID; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
uint16_t _sourceUUIDKey; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
// Support for _sourceUUID, we use these static member variables to track the UUIDs that are
// in use by various voxel server nodes. We map the UUID strings into an 16 bit key, this limits us to at
// most 65k voxel servers in use at a time within the client. Which is far more than we need.
static uint16_t _nextUUIDKey; // start at 1, 0 is reserved for NULL
static std::map<QString, uint16_t> _mapSourceUUIDsToKeys;
static std::map<uint16_t, QString> _mapKeysToSourceUUIDs;
unsigned char _childBitmask; // 1 byte
bool _falseColored : 1, /// Client only, is this voxel false colored, 1 bit
_isDirty : 1, /// Client only, has this voxel changed since being rendered, 1 bit
_shouldRender : 1, /// Client only, should this voxel render at this time, 1 bit
_octcodePointer : 1, /// Client and Server only, is this voxel's octal code a pointer or buffer, 1 bit
_unknownBufferIndex : 1,
_childrenExternal : 1; /// Client only, is this voxel's VBO buffer the unknown buffer index, 1 bit
static std::vector<VoxelNodeDeleteHook*> _deleteHooks;
static std::vector<VoxelNodeUpdateHook*> _updateHooks;
static uint64_t _voxelNodeCount;
static uint64_t _voxelNodeLeafCount;
static uint64_t _voxelMemoryUsage;
static uint64_t _octcodeMemoryUsage;
static uint64_t _externalChildrenMemoryUsage;
static uint64_t _getChildAtIndexTime;
static uint64_t _getChildAtIndexCalls;
static uint64_t _setChildAtIndexTime;
static uint64_t _setChildAtIndexCalls;
static uint64_t _singleChildrenCount;
static uint64_t _twoChildrenOffsetCount;
static uint64_t _twoChildrenExternalCount;
static uint64_t _threeChildrenOffsetCount;
static uint64_t _threeChildrenExternalCount;
static uint64_t _externalChildrenCount;
static uint64_t _childrenCount[NUMBER_OF_CHILDREN + 1];
static uint64_t _couldStoreFourChildrenInternally;
static uint64_t _couldNotStoreFourChildrenInternally;
};
#endif /* defined(__hifi__VoxelNode__) */

View file

@ -33,9 +33,10 @@ void VoxelSceneStats::sceneStarted(bool isFullScene, bool isMoving, VoxelNode* r
reset(); // resets packet and voxel stats
_isStarted = true;
_start = usecTimestampNow();
_totalVoxels = root->getSubTreeNodeCount();
_totalInternal = root->getSubTreeInternalNodeCount();
_totalLeaves = root->getSubTreeLeafNodeCount();
_totalVoxels = VoxelNode::getNodeCount();
_totalInternal = VoxelNode::getInternalNodeCount();
_totalLeaves = VoxelNode::getLeafNodeCount();
_isFullScene = isFullScene;
_isMoving = isMoving;

View file

@ -134,7 +134,7 @@ void VoxelTree::recurseNodeWithOperationDistanceSorted(VoxelNode* node, RecurseV
VoxelNode* VoxelTree::nodeForOctalCode(VoxelNode* ancestorNode,
unsigned char* needleCode, VoxelNode** parentOfFoundNode) const {
const unsigned char* needleCode, VoxelNode** parentOfFoundNode) const {
// find the appropriate branch index based on this ancestorNode
if (*needleCode > 0) {
int branchForNeedle = branchIndexWithDescendant(ancestorNode->getOctalCode(), needleCode);
@ -221,7 +221,7 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode, unsigned char* nodeData,
if (childNodeAt) {
nodeWasDirty = childNodeAt->isDirty();
childNodeAt->setColor(newColor);
childNodeAt->setSourceID(args.sourceID);
childNodeAt->setSourceUUID(args.sourceUUID);
// if we had a local version of the node already, it's possible that we have it in the VBO but
// with the same color data, so this won't count as a change. To address this we check the following
@ -630,9 +630,22 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
}
// Note: this is an expensive call. Don't call it unless you really need to reaverage the entire tree (from startNode)
void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
void VoxelTree::reaverageVoxelColors(VoxelNode* startNode) {
// if our tree is a reaveraging tree, then we do this, otherwise we don't do anything
if (_shouldReaverage) {
static int recursionCount;
if (startNode == rootNode) {
recursionCount = 0;
} else {
recursionCount++;
}
const int UNREASONABLY_DEEP_RECURSION = 20;
if (recursionCount > UNREASONABLY_DEEP_RECURSION) {
qDebug("VoxelTree::reaverageVoxelColors()... bailing out of UNREASONABLY_DEEP_RECURSION\n");
recursionCount--;
return;
}
bool hasChildren = false;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
@ -647,9 +660,7 @@ void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
if (hasChildren && !startNode->collapseIdenticalLeaves()) {
startNode->setColorFromAverageOfChildren();
}
// this is also a good time to recalculateSubTreeNodeCount()
startNode->recalculateSubTreeNodeCount();
recursionCount--;
}
}
@ -713,6 +724,11 @@ VoxelNode* VoxelTree::getVoxelAt(float x, float y, float z, float s) const {
node = NULL;
}
delete[] octalCode; // cleanup memory
#ifdef HAS_AUDIT_CHILDREN
if (node) {
node->auditChildren("VoxelTree::getVoxelAt()");
}
#endif // def HAS_AUDIT_CHILDREN
return node;
}
@ -1555,7 +1571,7 @@ bool VoxelTree::readFromSVOFile(const char* fileName) {
unsigned char* entireFile = new unsigned char[fileLength];
file.read((char*)entireFile, fileLength);
bool wantImportProgress = true;
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, UNKNOWN_NODE_ID, wantImportProgress);
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, 0, wantImportProgress);
readBitstreamToTree(entireFile, fileLength, args);
delete[] entireFile;
@ -1815,7 +1831,7 @@ void VoxelTree::copyFromTreeIntoSubTree(VoxelTree* sourceTree, VoxelNode* destin
// ask destination tree to read the bitstream
bool wantImportProgress = true;
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, destinationNode, UNKNOWN_NODE_ID, wantImportProgress);
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, destinationNode, 0, wantImportProgress);
readBitstreamToTree(&outputBuffer[0], bytesWritten, args);
}
}
@ -1981,7 +1997,7 @@ bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
// get octal code of this node
unsigned char* octalCode = node->getOctalCode();
const unsigned char* octalCode = node->getOctalCode();
// get voxel position/size
VoxelPositionSize unNudgedDetails;
@ -2020,7 +2036,7 @@ void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
// get octal code of this node
unsigned char* octalCode = node->getOctalCode();
const unsigned char* octalCode = node->getOctalCode();
// get voxel position/size
VoxelPositionSize unNudgedDetails;

View file

@ -101,19 +101,19 @@ public:
bool includeColor;
bool includeExistsBits;
VoxelNode* destinationNode;
uint16_t sourceID;
QUuid sourceUUID;
bool wantImportProgress;
ReadBitstreamToTreeParams(
bool includeColor = WANT_COLOR,
bool includeExistsBits = WANT_EXISTS_BITS,
VoxelNode* destinationNode = NULL,
uint16_t sourceID = UNKNOWN_NODE_ID,
QUuid sourceUUID = QUuid(),
bool wantImportProgress = false) :
includeColor(includeColor),
includeExistsBits(includeExistsBits),
destinationNode(destinationNode),
sourceID(sourceID),
sourceUUID(sourceUUID),
wantImportProgress(wantImportProgress)
{}
};
@ -214,7 +214,7 @@ private:
static bool countVoxelsOperation(VoxelNode* node, void* extraData);
VoxelNode* nodeForOctalCode(VoxelNode* ancestorNode, unsigned char* needleCode, VoxelNode** parentOfFoundNode) const;
VoxelNode* nodeForOctalCode(VoxelNode* ancestorNode, const unsigned char* needleCode, VoxelNode** parentOfFoundNode) const;
VoxelNode* createMissingNode(VoxelNode* lastParentNode, unsigned char* deepestCodeToCreate);
int readNodeData(VoxelNode *destinationNode, unsigned char* nodeData, int bufferSizeBytes, ReadBitstreamToTreeParams& args);
@ -225,7 +225,7 @@ private:
/// Octal Codes of any subtrees currently being encoded. While any of these codes is being encoded, ancestors and
/// descendants of them can not be deleted.
std::set<unsigned char*> _codesBeingEncoded;
std::set<const unsigned char*> _codesBeingEncoded;
/// mutex lock to protect the encoding set
pthread_mutex_t _encodeSetLock;

View file

@ -1,4 +1,4 @@
//
//
// main.cpp
// Voxel Edit
//
@ -233,7 +233,7 @@ void processFillSVOFile(const char* fillSVOFile) {
}
int main(int argc, const char * argv[])
int old_main(int argc, const char * argv[])
{
qInstallMessageHandler(sharedMessageHandler);
@ -294,4 +294,76 @@ int main(int argc, const char * argv[])
}
return 0;
}
void unitTest(VoxelTree * tree) {
printf("unit tests...\n");
// We want our corner voxels to be about 1/2 meter high, and our TREE_SCALE is in meters, so...
float voxelSize = 0.5f;
// Here's an example of how to create a voxel.
printf("creating corner points...\n");
tree->createVoxel(0, 0, 0, voxelSize, 255, 255 ,255);
// Here's an example of how to test if a voxel exists
VoxelNode* node = tree->getVoxelAt(0, 0, 0, voxelSize);
if (node) {
// and how to access it's color
printf("corner point 0,0,0 exists... color is (%d,%d,%d) \n",
node->getColor()[0], node->getColor()[1], node->getColor()[2]);
}
// here's an example of how to delete a voxel
printf("attempting to delete corner point 0,0,0\n");
tree->deleteVoxelAt(0, 0, 0, voxelSize);
// Test to see that the delete worked... it should be FALSE...
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
} else {
printf("corner point 0,0,0 does not exists...\n");
}
tree->createVoxel(0, 0, 0, voxelSize, 255, 255 ,255);
if (tree->getVoxelAt(0, 0, 0, voxelSize)) {
printf("corner point 0,0,0 exists...\n");
} else {
printf("corner point 0,0,0 does not exists...\n");
}
tree->createVoxel(voxelSize, 0, 0, voxelSize, 255, 255 ,255);
if (tree->getVoxelAt(voxelSize, 0, 0, voxelSize)) {
printf("corner point voxelSize,0,0 exists...\n");
} else {
printf("corner point voxelSize,0,0 does not exists...\n");
}
tree->createVoxel(0, 0, voxelSize, voxelSize, 255, 255 ,255);
if (tree->getVoxelAt(0, 0, voxelSize, voxelSize)) {
printf("corner point 0, 0, voxelSize exists...\n");
} else {
printf("corner point 0, 0, voxelSize does not exists...\n");
}
tree->createVoxel(voxelSize, 0, voxelSize, voxelSize, 255, 255 ,255);
if (tree->getVoxelAt(voxelSize, 0, voxelSize, voxelSize)) {
printf("corner point voxelSize, 0, voxelSize exists...\n");
} else {
printf("corner point voxelSize, 0, voxelSize does not exists...\n");
}
printf("check root voxel exists...\n");
if (tree->getVoxelAt(0,0,0,1.0)) {
printf("of course it does\n");
} else {
printf("WTH!?!\n");
}
}
int main(int argc, const char * argv[]) {
unitTest(&myTree);
return 0;
}