Pulled the common code shared between the rotation handle
tools out into helper funcs:
* helperRotationHandleOnBegin
* helperRotationHandleOnMove
* helperRotationHandleOnEnd
These functions either take in or derive the necessary info
needed to handle a specific rotation axis.
NOTE(s):
* Tested yaw, pitch, & roll handles using a box. The behavior
remained consistent with that prior to this commit.
Reviewed-by: Leander Hasty <leander@1stplayable.com>
Changes Committed:
modified: scripts/system/libraries/entitySelectionTool.js
This wraps the selections rotation update handling into common helper
function utilized by all rotation handle tools (yaw,pitch,roll).
This function is the generalized fix previously exclusive to yawHandle.
This functions is now called within onMove for yaw, pitch, & rollHandle
tools.
NOTE(s):
* Tested yaw, pitch, & roll rotation didn't see any aberrant behavior.
** Tested overlapping shapes and selecting the overlapping portions followed
by a rotation handle. Only one took hold as a selection.
** Tested multiple selection and objects rotated & repositioned about the
encapsulating bounding box's center point as expected.
* Tested translation with multiple items selected and it behaved as
expected.
Reviewed-by: Leander Hasty <leander@1stplayable.com>
Changes Committed:
modified: scripts/system/libraries/entitySelectionTool.js
* Removes unregister tools switch which was never reached.
* Rolls all code rotation handle related code within mousePressEvent
to the respective rotation handler onBegin functions.
* onBegin call site updated accordingly to provide intersection
data that code depends upon.
* Moves all translateXZTool code explicitly within mousePressEvent
to the tool's onBegin function.
* onBegin signature updated accordingly to provide intersect
results that the tool relies upon.
* Found and fixed a bug with translateXZTool
where its startingElevation and startingDistance properties
were _only_ set when local _debug_ var was set.
* This appears to have been responsible for being able
to move the object farther than was visible. Re-tested
with fix and wasn't able to get that behavior any longer.
* Wrap intersect tests within more reader friendly functions.
NOTE(s):
* Tested GrabberMoveUp and Rotation Handles. They work as they
did previously as expected.
* Tested selection behavior and it currently maintains as expected.
* Tested translationXZTool and it maintains its prior behavior with
the improvement noted above.
Reviewed-by: Leander Hasty <leander@1stplayable.com>
Changes Committed:
modified: scripts/system/libraries/entitySelectionTool.js
This fixes the issue where grabbers would re-appear when rotating
the selected object rather than staying hidden.
updateHandles will now take the mode into account when deciding
if the non-light grabber handles should be visible. This can be
subverted by the user selecting a light source as in line with
the previous behavior.
Adds some debug prints in event handlers guarded by local
wantDebug checks.
Has some minor cleanup changes:
* Remove unused var within updateRotationHandles
* Readability improvement for light check within updateHandles
* Pulled up rotate mode check within updateHandles
* Added grabberCloner visibility flag within updateHandles
Changes Committed:
modified: scripts/system/libraries/entitySelectionTool.js