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This fixes the issue where grabbers would re-appear when rotating the selected object rather than staying hidden. updateHandles will now take the mode into account when deciding if the non-light grabber handles should be visible. This can be subverted by the user selecting a light source as in line with the previous behavior. Adds some debug prints in event handlers guarded by local wantDebug checks. Has some minor cleanup changes: * Remove unused var within updateRotationHandles * Readability improvement for light check within updateHandles * Pulled up rotate mode check within updateHandles * Added grabberCloner visibility flag within updateHandles Changes Committed: modified: scripts/system/libraries/entitySelectionTool.js |
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.. | ||
accountUtils.js | ||
cloneEntityUtils.js | ||
controllerDispatcherUtils.js | ||
controllers.js | ||
dataViewHelpers.js | ||
entityCameraTool.js | ||
entityIconOverlayManager.js | ||
entityList.js | ||
entitySelectionTool.js | ||
globals.js | ||
gridTool.js | ||
overlayUtils.js | ||
progressDialog.js | ||
soundArray.js | ||
stringHelpers.js | ||
toolBars.js | ||
ToolTip.js | ||
touchEventUtils.js | ||
Trigger.js | ||
utils.js | ||
WebTablet.js | ||
Xform.js |