SamGondelman
3645bf04b6
possibly fix most annoying crash
2017-08-08 18:10:53 -07:00
Olivier Prat
9130c51319
Fixed incorrect removal of ALL avatar fade events. Fade out should now work again when avatar leaves domain
2017-07-18 14:46:49 +02:00
Olivier Prat
2bba6aa816
Revert "Removed all bubble fade event code on avatar side"
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This reverts commit 4b8545e8b5
.
2017-07-18 14:07:07 +02:00
Olivier Prat
4b8545e8b5
Removed all bubble fade event code on avatar side
2017-07-18 10:04:08 +02:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 22:36:52 +02:00
Olivier Prat
edcfecd5d4
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Seth Alves
59ad3d50ec
Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers
2017-07-12 12:45:58 -07:00
Stephen Birarda
f6d9a79fb5
Revert "Revert "fix for invisible avatars after radius ignore""
2017-07-12 10:36:53 -07:00
Seth Alves
c52e7e180a
use const AudioInjectorPointer& in some places
2017-07-11 19:42:03 -07:00
Seth Alves
3670a04d8e
switch bare pointers to AudioInjector objects to be QSharedPointers
2017-07-11 14:24:58 -07:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Stephen Birarda
420e9233b6
Revert "fix for invisible avatars after radius ignore"
2017-07-07 16:50:28 -07:00
Stephen Birarda
f07ce6d294
Merge pull request #10835 from birarda/bug/invisible-avatars
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fix for invisible avatars after radius ignore
2017-07-07 16:06:44 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Stephen Birarda
9e822de196
remove local collection of radius ignored nodes
2017-06-27 17:41:07 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Andrew Meadows
994eed7b83
safer delete of AvatarMotionStates
2017-04-28 10:18:19 -07:00
Andrew Meadows
00b05ed137
connect menu options to avatar render features
2017-04-27 13:16:50 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Andrew Meadows
010d1dfa22
remove Menu dependency from Avatar class
2017-04-27 13:11:57 -07:00
Andrew Meadows
65682a914d
remove cufty AvatarManager LocalLights feature
2017-04-27 13:11:57 -07:00
Andrew Meadows
fd874429c1
remove unused cruft
2017-04-26 12:51:16 -07:00
Andrew Meadows
ac751029c0
remove identity cache code
2017-04-26 12:51:16 -07:00
Andrew Meadows
4511156d7b
cache avatar identity info forever
2017-04-26 12:50:48 -07:00
ZappoMan
c9aad6b762
new approach to the tpose fix, as well as other improvements
2017-04-24 17:36:05 -07:00
Andrew Meadows
da55c96c4c
protect against crash on invalid scene on shutdown
2017-04-18 11:52:22 -07:00
Andrew Meadows
71c5644c23
more shared_ptr by const reference
2017-04-18 11:52:22 -07:00
Andrew Meadows
1137bd1436
pull qApp spaghetti out of Avatar class
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some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-18 11:52:21 -07:00
Andrew Meadows
92495d9622
delete in proper order on shutdown
2017-04-07 11:10:48 -07:00
Andrew Meadows
8773497f7e
remvoe commented out cruft
2017-04-07 11:08:06 -07:00
Andrew Meadows
6d627aa9bc
don't remove other avatars on sign-out
2017-04-07 11:08:06 -07:00
Andrew Meadows
2f18e51f6b
lock mutex around fading avatar list
2017-04-07 11:08:06 -07:00
Andrew Meadows
662c34c266
fix avatar scale animation and avatar render debug
2017-04-07 11:06:16 -07:00
Andrew Meadows
2775b17a65
unravel one loop of spaghetti
2017-04-07 09:56:26 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Zach Fox
c9c07c4269
Basically rebase and squash
2017-03-06 10:03:41 -08:00
Andrew Meadows
c6730f7c58
Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
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Faster avatar updates
2017-02-28 10:55:21 -08:00
Howard Stearns
a9b8045697
Merge pull request #9720 from howard-stearns/filter-pal-by-view-distance
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Filter pal by view distance
2017-02-24 11:10:13 -08:00
Andrew Meadows
4bbbcb61be
expand avatar update time budget
2017-02-23 17:36:45 -08:00
Andrew Meadows
e54812430e
avoid unnecessary copy of priority_queue
2017-02-23 17:36:45 -08:00
Howard Stearns
cddba43837
Merge branch 'master' into filter-pal-by-view-distance
2017-02-23 08:25:16 -08:00
Brad Hefta-Gaub
06f0087459
wire up radius properly
2017-02-22 22:36:37 -08:00
Andrew Meadows
6ac33dbf61
count avatar joint updates and non-updates
2017-02-22 17:23:36 -08:00
Brad Hefta-Gaub
05995163cf
add support for tuning sorting
2017-02-22 09:49:47 -08:00
Brad Hefta-Gaub
01fd0860bf
Merge branch 'master' of https://github.com/highfidelity/hifi into avatarBandwidthBudgetImprovements
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Conflicts:
interface/src/avatar/AvatarManager.cpp
2017-02-22 08:47:03 -08:00
Andrew Meadows
dd447689e0
expose avatar sort coefficients for fine tuning
2017-02-21 15:09:44 -08:00
Brad Hefta-Gaub
2017ea4491
hacking on using sorted avatars for bandwidth budget
2017-02-21 14:18:00 -08:00
Andrew Meadows
27dd82b517
fix sorting algorithm for avatar render updates
2017-02-21 13:34:07 -08:00
howard-stearns
15d8041683
snapshot working, before button change
2017-02-21 13:14:45 -08:00
Brad Hefta-Gaub
57e0dadd65
CR
2017-02-09 11:35:00 -08:00
Brad Hefta-Gaub
dd2ddcc291
cleanup
2017-02-09 09:57:32 -08:00
Brad Hefta-Gaub
ae071aec0d
add a bunch more stats for avatar processing
2017-02-09 09:52:09 -08:00
Brad Hefta-Gaub
6c41a25032
more stats
2017-02-08 16:51:00 -08:00
Brad Hefta-Gaub
357cc052e1
first cut at simulation stats
2017-02-08 15:32:48 -08:00
ZappoMan
4c80422a73
Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
2017-01-26 14:34:58 -08:00
Andrew Meadows
5783db910b
remove some unhelpful trace profiling data
2017-01-26 08:35:26 -08:00
Andrew Meadows
82f52b9658
fix bug: Avatar instance not getting deleted
2017-01-26 08:35:26 -08:00
Andrew Meadows
2264c29604
less magic
2017-01-26 08:35:26 -08:00
Andrew Meadows
0f09e60acd
remove unhelpful comment
2017-01-26 08:35:26 -08:00
Andrew Meadows
01e14eec47
remove commented out cruft
2017-01-26 08:35:26 -08:00
Andrew Meadows
ac180758ad
sort, optimize, and timebox process avatar updates
2017-01-26 08:35:26 -08:00
Andrew Meadows
69a7b1ef76
move some stuff out of Avatar::simulate()
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call it explicity in AvatarManager::updateOtherAvatars()
2017-01-26 08:35:26 -08:00
Andrew Meadows
e363423992
compute priority of avatar and sort before update
2017-01-26 08:35:26 -08:00
Andrew Meadows
88bf126168
remove old avatar culling and LOD logic
2017-01-26 08:35:25 -08:00
ZappoMan
29fff2e556
Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
2017-01-23 13:09:59 -08:00
David Kelly
9b1aaf3bfe
CR feedback
2017-01-17 12:09:47 -08:00
David Kelly
2460e89a57
CR feedback
2017-01-17 09:53:04 -08:00
David Kelly
6c701bb0f0
remove ignored avatars from PAL when they disconnect
2017-01-16 18:22:53 -08:00
ZappoMan
13198fd949
add datarate
2017-01-09 13:57:59 -08:00
Zach Fox
dec41f67cc
Fix bugs and generally fix behavior
2017-01-06 13:58:23 -08:00
Zach Fox
495925a017
This behavior was harder to change than expected...
2017-01-05 16:58:32 -08:00
Zach Fox
14def61eb8
More CR comments; 1 bug remaining re: sig slot
2017-01-03 17:32:47 -08:00
howard-stearns
7faa689d1d
avatar body goes away when ignored, and comes back when unignored
2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a
Make avatar go away when ignored, even when pal is up. (But currently, it
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comes back!)
2016-12-27 10:17:39 -08:00
Andrew Meadows
fc4763be03
use PROFILE_COUNTER not SAMPLE_PROFILE_COUNTER
2016-12-22 15:55:17 -08:00
Andrew Meadows
e43efa74de
use sampled counter
2016-12-20 16:16:31 -08:00
Andrew Meadows
fa18d548f7
use proper category for NumAvatarsPerSec trace
2016-12-20 15:28:25 -08:00
Andrew Meadows
4d711d869c
cleanup
2016-12-20 14:45:11 -08:00
Andrew Meadows
991a61b722
fix data collection for AvatarsPerSec
2016-12-20 14:01:03 -08:00
Andrew Meadows
03114fa610
add AvatarsPerSec trace stats
2016-12-20 11:45:21 -08:00
Brad Hefta-Gaub
e3bc49c302
drop avatar data rate to 45hz
2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6
Space bubble improvements ( #9142 )
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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Stephen Birarda
609900f246
move ignore set handling to NodeList
2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9
immediately fade out ignored avatars
2016-07-13 15:06:31 -07:00
Seth Alves
11542aeca2
pick against avatar's capsule and then against the T-pose mesh
2016-07-07 16:36:25 -07:00
Seth Alves
5f9c7b6ea5
trying to take joint information into account when raypicking against models
2016-06-29 17:02:49 -07:00
Seth Alves
c3dbe5d9c4
ray pick against avatar meshes rather than capsules
2016-06-29 09:45:09 -07:00
Seth Alves
0f9f4749e7
fix invokeMethod in AvatarManager::findRayIntersection
2016-06-28 11:18:46 -07:00
Seth Alves
8a0d58a0c2
fix invokeMethod in AvatarManager::findRayIntersection
2016-06-28 11:15:01 -07:00
Seth Alves
4e70e8ed42
js call to ray-pick against avatars
2016-06-28 09:55:49 -07:00