Commit graph

365 commits

Author SHA1 Message Date
Andrew Meadows
90429f07cb don't forget to use enqueue the Transaction 2018-08-16 14:38:32 -07:00
John Conklin II
1edf1b4337
Merge pull request #13555 from SamGondelman/destroy
Trying to fix dependency shutdown
2018-08-16 13:14:58 -07:00
Andrew Meadows
8153e660bf don't simulate/animateScaleChanges for fading avatars 2018-08-09 08:54:28 -07:00
Andrew Meadows
9b0dcb45ba don't update fading avatars 2018-08-08 14:00:44 -07:00
SamGondelman
e3756a6dae Merge branch 'destroy' of github.com:SamGondelman/hifi into destroy 2018-08-06 11:21:51 -07:00
SamGondelman
9806bce403 weak pointers to nodeList 2018-08-06 11:21:32 -07:00
Sam Gondelman
2edefe3209
Merge branch 'master' into destroy 2018-08-06 09:51:14 -07:00
Sam Gateau
da252a70c1 Same as https://github.com/highfidelity/hifi/pull/13747 2018-08-03 09:22:29 -07:00
SamGondelman
1ba28de5b6 try to fix nodelist not getting destroyed 2018-08-01 17:52:27 -07:00
SamGondelman
318ef907b8 parabola/polyvox, fixing some bugs 2018-07-24 10:08:35 -07:00
SamGondelman
956c1511b6 Merge remote-tracking branch 'upstream/master' into parabolic 2018-07-19 15:23:25 -07:00
SamGondelman
845ddda695 parabola-overlay and -avatar intersection, handle case where acceleration == 0 2018-07-17 12:41:03 -07:00
Zach Fox
4daa0c6537 CR feedback 2018-07-13 12:47:45 -07:00
Zach Fox
92756d81ad Implement MS16562: Massive PAL speedup! 2018-07-12 15:05:31 -07:00
John Conklin II
e6801c303a
Merge pull request #13432 from SimonWalton-HiFi/avatar-identity-request
Implement AvatarRequestIdentity and use if interface gets unknown avatar data
2018-07-09 10:07:19 -07:00
Simon Walton
607a898c32 Transmit a maximum number of identity requests before giving up 2018-07-06 15:16:13 -07:00
Simon Walton
f77b2903a1 Minor tweaks 2018-07-05 17:13:27 -07:00
Simon Walton
ec67b8ad56 Address reviewer comments 2018-07-03 15:31:34 -07:00
Angus Antley
eba4a27329 added newline to the end of AvatarManager.cpp 2018-06-27 05:59:53 +01:00
amantley
39edc21423 spaced comment fixed 2018-06-26 17:47:36 -07:00
amantley
8b13905d6c final final final coding standards 2018-06-26 17:43:45 -07:00
amantley
a89c2ea734 removed crust 2018-06-26 16:40:51 -07:00
amantley
46c70d948f Moved OtherAvatar class to interface project. This allows AvatarManager to create and delete the orb overlay that is drawn when an avatar is present in a domain but for some reason the geometry is not loaded. OtherAvatar has new members orbMeshPlaceholder and orbMeshPlaceholderID for a spherical orb that is drawn 2018-06-26 15:11:58 -07:00
amantley
fa1a9d04e0 everything working before trying to move otheravatar to interface 2018-06-26 13:18:26 -07:00
Angus Antley
b8dea4b869 adding changes to add the orb when an avatar is processed by the avatar mixer
and when a new model is being loaded for an avatar.  The orb is removed
when the geometry has loaded.
2018-06-26 06:27:18 +01:00
Andrew Meadows
756f34761f don't build AvatarMotionStates until physics enabled 2018-06-25 10:37:54 -07:00
Simon Walton
269d803812 New approach to tracking no-identity duration 2018-06-22 16:42:37 -07:00
Simon Walton
e5b35b1cd9 Clang doesn't support digit separators yet 2018-06-22 12:01:00 -07:00
Simon Walton
6796af4b6a Move sendAvatarIdentityRequest() to a more logical location 2018-06-21 15:00:51 -07:00
Simon Walton
d789c4573b Add couple of comments 2018-06-20 17:44:58 -07:00
Simon Walton
d638bdd986 First pass at requesting ID for unknown data
Keep list of AvatarData that was created from a
data packet without a matching ID. If items get
old enough send an ID request and remove them.
2018-06-20 12:21:39 -07:00
SamGondelman
a7d75b121f fix avatarHash crash 2018-06-08 11:20:41 -07:00
Sam Gateau
13d02011f3 There and back again... 2018-05-24 00:53:29 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Clement
27c471ee97 Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
Clement
538f24162f Define ViewFrustums type alias 2018-05-01 18:03:21 -07:00
Clement
21213e81f4 Multiview support for priority queue 2018-05-01 18:03:21 -07:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Stephen Birarda
7bf0cc2f63 cleanup other ref returns of shared pointers from sortables 2017-12-21 15:39:14 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Andrew Meadows
e212ac67c1 enable custom avatar sort tuning 2017-11-28 11:30:06 -08:00
Andrew Meadows
d65101c4e9 sort and throttle avatar updates in interface 2017-11-28 09:07:17 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Seth Alves
12792c3821 stop drawing ignored avatars, even if PAL is still open 2017-11-01 17:26:00 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Andrew Meadows
8d2153d2f3 cleanup debug stats, use more correct names 2017-10-02 13:08:17 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
SamGondelman
a641fb7a7f rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00