fix data collection for AvatarsPerSec

This commit is contained in:
Andrew Meadows 2016-12-20 14:01:03 -08:00
parent 1788d19260
commit 991a61b722

View file

@ -129,8 +129,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
QReadLocker lock(&_hashLock);
if (_avatarHash.size() < 2 && _avatarFades.isEmpty()) {
PROFILE_COUNTER(simulation_avatar, "AvatarsPerSec", { { "aps", 0.0f } });
PROFILE_COUNTER(simulation_avatar, "JointsPerSec", { { "jps", 0.0f } });
return;
}
@ -168,9 +166,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// simulate avatar fades
simulateAvatarFades(deltaTime);
float avatarsPerSecond = (float)(size() * USECS_PER_SECOND) / (float)(usecTimestampNow() - start);
PROFILE_COUNTER(simulation_avatar, "AvatarsPerSec", { { "aps", avatarsPerSecond } });
PROFILE_COUNTER(simulation_avatar, "JointsPerSec", { { "jps", Avatar::getNumJointsProcessedPerSecond() } });
PROFILE_COUNTER(app, "AvatarsPerSec", { { "aps", (float)(size() * USECS_PER_SECOND) / (float)(usecTimestampNow() - start) } });
PROFILE_COUNTER(app, "JointsPerSec", { { "jps", Avatar::getNumJointsProcessedPerSecond() } });
}
void AvatarManager::postUpdate(float deltaTime) {