Seth Alves
8f2fc24885
remove motors from constraints
2017-04-29 15:46:04 -07:00
Seth Alves
41f699ec9b
fix hinge limits
2017-04-29 14:28:56 -07:00
Seth Alves
e52c94895e
remove motor from hinge. fix hinge limits
2017-04-29 14:18:14 -07:00
Seth Alves
4c4e0dffcc
bullet cone-twist constraint
2017-04-29 12:30:12 -07:00
Seth Alves
6623028d71
ball-and-socket constraint
2017-04-29 08:35:55 -07:00
Andrew Meadows
32c367b644
use 'using' rather than 'typedef'
2017-04-28 10:18:15 -07:00
Seth Alves
21df08aa88
set limits when slider constraint is first created
2017-04-27 14:02:38 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Andrew Meadows
aceac12398
use 'using' instead of 'typedef'
2017-04-27 13:11:57 -07:00
Seth Alves
b196dd082b
expose bullet slider constraint to javascript
2017-04-27 07:56:35 -07:00
Seth Alves
b65b34a81b
try to allow axisInA to be adjusted on the fly
2017-04-22 20:45:23 -07:00
Seth Alves
f172730a38
try to allow axisInA to be adjusted on the fly
2017-04-22 20:09:14 -07:00
Seth Alves
25070c3bca
try not bringing motor target into -PI,PI range
2017-04-22 17:56:40 -07:00
Seth Alves
e9461f812d
don't run motor for other's hinge
2017-04-22 17:09:26 -07:00
Seth Alves
59950236d3
attempt to make hinge motor work better
2017-04-22 16:22:00 -07:00
Seth Alves
21ca767b7c
remove setPosition and setRotation for actions because they were never finished and never used.
2017-04-18 11:59:16 -07:00
Seth Alves
fbd4677a9a
add a way to set hinge-constraint motor speed from javascript
2017-04-15 21:10:02 -07:00
Seth Alves
b4ff3a8691
don't destroy and recreate constraints when reinserting rigid body
2017-04-15 21:08:59 -07:00
Seth Alves
d42970d480
fix hinge-constraint constructors to use otherAxis
2017-04-15 08:51:08 -07:00
Seth Alves
f08fecbfa7
make sure new constraint data gets transmitted over network
2017-04-14 16:25:27 -07:00
Seth Alves
708008d8a5
cleanups
2017-04-14 13:43:48 -07:00
Seth Alves
07b23b8235
expose other hinge-constraint parameters to javascript
2017-04-14 13:28:25 -07:00
Seth Alves
d0144f4110
avatar-action-far-grab works now
2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316
make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar
2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05
keep track of objectDynamics per rigidBody
2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b
allow hinge constraint between two entities
2017-04-13 15:37:28 -07:00
Seth Alves
9f252f04e7
cleanups
2017-04-12 07:25:23 -07:00
Seth Alves
53cb192af1
fixed names of pivot and axis
2017-04-12 07:22:27 -07:00
Seth Alves
cc77fce95f
hinge is sort-of working
2017-04-12 07:12:05 -07:00
Seth Alves
2b0315645c
actions work again
2017-04-11 21:11:03 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Seth Alves
e1e51614d9
don't hang loop if entity isDead
2017-03-24 11:16:54 -07:00
Brad Hefta-Gaub
bc5d7d8698
Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
...
zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Andrew Meadows
bde2222dfd
actually use worldTrans
2017-03-10 18:30:56 -08:00
Andrew Meadows
9c9eb87925
sync RigidBody on deactivation
2017-03-10 12:55:16 -08:00
Andrew Meadows
2c141fd555
more correct comment
2017-03-10 09:18:29 -08:00
Andrew Meadows
a16760278e
remove debug code
2017-03-09 17:58:53 -08:00
Andrew Meadows
be3012181f
force local deactivation on remote deactivation
2017-03-09 17:53:17 -08:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Andrew Meadows
ffe69acb5c
fix rare physics crash
2017-03-08 19:26:12 -08:00
Andrew Meadows
d749c0c8be
use fabsf() rather than fabs()
2017-03-06 15:50:32 -08:00
Andrew Meadows
10b3e7fc67
sphere shapeType for models means 'sphere'
2017-03-06 15:14:51 -08:00
Chris Collins
194fd925cf
Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
...
don't send AVATAR_SELF_ID over wire
2017-02-06 16:56:11 -08:00
Seth Alves
2ea07390c8
when the parentID is changed by a network update, set physics flags
2017-02-06 12:10:26 -08:00
howard-stearns
dacaa3df1d
Send new entity physics packet from physics simulation, accept in server,
...
and make it go through filter (when supplied) regardless of lock rights.
2017-02-06 11:12:18 -08:00
Seth Alves
ab954412c1
if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bullet
2017-02-06 09:50:48 -08:00
Seth Alves
22f9fc7061
don't call stepKinematicMotion on kinematic entities when they are children of avatars
2017-02-03 16:36:06 -08:00
Seth Alves
c7200d2d3a
make hasAncestorOfType understand AVATAR_SELF_ID
2017-02-03 16:14:15 -08:00
Seth Alves
174c674fd3
don't call stepKinematicMotion on kinematic entities
2017-02-03 15:50:59 -08:00
Seth Alves
6b44f62982
don't honor gravity in simple extrapolation on entities equipped by others
2017-02-02 14:20:21 -08:00
Thijs Wenker
174a7ad5bd
Optimizations and style fixes from code review
2017-01-31 22:54:58 +01:00
Seth Alves
7c2957cfa7
merge from upstream
2017-01-31 08:57:36 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
b5537304a3
more correct CONTINUE collision event filter
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
2162a364a9
minor cleanup
2017-01-30 13:21:23 -08:00
Andrew Meadows
54b4612ee3
fix for missed START collision events
2017-01-30 13:18:26 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Atlante45
5db37fff95
More entity script server work
2017-01-17 13:47:45 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
...
This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
a04b7ae297
fix hover-drive in HMD
2016-11-15 11:45:09 -08:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Andrew Meadows
0d2cec290d
use convexHull for ellipsoidal "spheres"
2016-11-03 17:56:38 -07:00
Andrew Meadows
38e4ac0ae9
Merge master into out-of-body-experience
2016-10-26 16:59:31 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
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add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
Andrew Meadows
51a9a99381
Merge hifi/master into hifi/out-of-body-experience
2016-10-24 08:13:42 -07:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Seth Alves
b31acc421a
fix crash on startup
2016-10-20 10:36:14 -07:00
Andrew Meadows
6f5f6d2493
adding ray shotgun scan for avatar motion
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using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
515b8ef395
fix build error on windows
2016-10-16 06:27:13 -07:00
Andrew Meadows
72ad974b3e
improved shape prevents avatar walking up walls
2016-10-15 16:00:02 -07:00
Andrew Meadows
6125357104
restore avatar steps up without sweeps
2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6
Fix for upward jerk, when switching between domains.
2016-10-13 18:10:53 -07:00
Anthony J. Thibault
cc7a6ada38
Merge branch 'master' into out-of-body-experience
2016-10-05 17:16:39 -07:00
Andrew Meadows
e46c15401a
take care for division by zero when normalizing
2016-10-05 15:00:22 -07:00
Andrew Meadows
5154e98a2e
remove warning about unused variable
2016-10-05 13:43:22 -07:00
Andrew Meadows
084a1cf8ae
fix avatar step-up behavior -- eliminate hop
2016-10-05 10:59:30 -07:00
Andrew Meadows
9544c749ea
cleanup
2016-10-04 15:01:03 -07:00
Andrew Meadows
cd61f55c4a
avatar jumps to HMD position at large offset
...
if the avatar has a large offset to HMD position
it will teleport to its target position
when that jump does not put it into a state of penetration
2016-10-04 12:09:29 -07:00
Andrew Meadows
681bdf4c23
can scan for penetration at arbitrary positions
2016-10-04 12:09:29 -07:00
Andrew Meadows
4fb6d5023b
prevent avatars from walking up walls
2016-09-29 11:14:19 -07:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Andrew Meadows
9fa9784135
fix typo that broke build
2016-09-29 11:09:09 -07:00
Andrew Meadows
a443cd65f4
add comment for simple noise filter
2016-09-28 18:08:06 -07:00
Andrew Meadows
4e1c1aec0a
less magic
2016-09-28 18:06:00 -07:00
Andrew Meadows
a10ae20bf7
measure avatar velocity while driving
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and add to followVelocity for tighter tracking at high speeds
2016-09-28 08:29:12 -07:00
Anthony J. Thibault
9a804e19fc
Fix for null gravity when falling off ledges
2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce
coding convention fix
2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
...
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
819e1dc694
prevent avatars from walking up vertical walls
2016-09-22 16:12:35 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Anthony J. Thibault
9fa8fc11c9
More stability in hips offset calculation.
2016-09-21 18:20:35 -07:00
Andrew Meadows
dfe828982b
remove cruft
2016-09-20 14:04:22 -07:00
Andrew Meadows
3c5e13b34b
final tuning of follow speeds
2016-09-20 13:45:31 -07:00
Andrew Meadows
3e02bac412
more velocity tuning
2016-09-20 10:45:13 -07:00
Andrew Meadows
55e1d05887
more follow velocity tuning
2016-09-20 10:11:25 -07:00
Andrew Meadows
0ef8ef4734
tune follow speeds
2016-09-20 09:37:51 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
a8af8d6027
move code into CharacterController::updateState()
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
1db1295556
cleanup around CharacterController::_targetVelocity
2016-09-20 08:29:55 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
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Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
49224d9698
avoid unecessary branch
2016-09-16 14:50:08 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
7f381ac4c4
remove unused variables
2016-09-15 15:33:04 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Andrew Meadows
5c3da41067
fix windows build
2016-09-15 14:54:03 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Andrew Meadows
d444603a54
simplified Aabb management for GhostObject
2016-09-14 14:57:47 -07:00
Andrew Meadows
418271e06b
ghost tracks the collision group
2016-09-14 11:49:00 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Seth Alves
d4faf69beb
don't cripple interface with log-spam
2016-09-08 15:42:42 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
b660a82cc7
fix physics compile for android
2016-08-31 16:55:31 -07:00
Seth Alves
7d13f9220c
fix math, renamed a couple variables
2016-08-30 09:55:42 -07:00
Seth Alves
55b68ad4b1
fix warning
2016-08-29 10:21:58 -07:00
Seth Alves
a729a95378
fix math
2016-08-28 21:03:32 -07:00
Seth Alves
670e85994d
fix arrow action
2016-08-28 20:05:29 -07:00
Seth Alves
3fb10d0eea
action for arrow flight, etc
2016-08-28 19:08:13 -07:00
Andrew Meadows
502146b171
distribute reg offset to compound children
2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
Andrew Meadows
d801b3521c
fix warnings on windows
2016-08-24 22:26:56 -07:00
Andrew Meadows
269b7ae7c1
remove commented out cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
1f84ef3053
compute normals for collision mesh geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa
fix render geometry for collision shapes
2016-08-24 22:26:56 -07:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Andrew Meadows
1ed76ae442
added virtual ObjectMotionState::setShape()
2016-08-24 22:25:45 -07:00
Andrew Meadows
cbacb02010
more unit tests for CollisionRenderMeshCache
2016-08-24 22:25:45 -07:00
Andrew Meadows
b79af55e16
fix ref accounting for garbage collection
2016-08-24 22:25:45 -07:00
Andrew Meadows
06d40afeac
don't forget to use the transform of child shapes
2016-08-24 22:25:45 -07:00
Andrew Meadows
1e95e489cb
make mesh around btConvexShape, copy to model::Mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
d0295f3876
remove cruft include
2016-08-24 22:25:45 -07:00
Andrew Meadows
d59c997e64
remove stubbery, make physics lib depend on model
2016-08-24 22:25:45 -07:00
Andrew Meadows
8d3f592e68
rename class to be more correct
2016-08-24 22:25:45 -07:00
Andrew Meadows
9f26836b43
added basic CollisionGeometryCache container
2016-08-24 22:25:45 -07:00
Andrew Meadows
e086792eac
enforce coding standards
2016-08-24 22:25:45 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
...
workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
Andrew Meadows
304c313db7
minor cleanup
2016-08-19 10:15:30 -07:00
Andrew Meadows
6446c7c302
make createShapeFromInfo() fail gently on bad data
2016-08-18 11:49:15 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Seth Alves
aeadbda1e1
adjust ground-to-fly logic
2016-08-04 11:34:42 -07:00
Seth Alves
e1c7ced652
increase GROUND_TO_AUTOFLY_THRESHOLD
2016-08-04 09:54:26 -07:00
Seth Alves
78e59106b4
adjust threshold for how far above the ground will cause the avatar to auto-fly
2016-08-03 15:21:49 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Andrew Meadows
22e7e150fc
remove debug cruft
2016-07-19 18:01:06 -07:00
Seth Alves
56726183f6
clear internal bullet flag before switching entity to kinematic
2016-07-19 16:45:57 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
Andrew Meadows
97fc5ac3b8
construct Bullet shapes for new shape types
2016-07-06 10:51:28 -07:00
Andrew Meadows
e538625fe0
fix warning about convex hull vertex count cap
2016-06-28 16:35:32 -07:00
Brad Hefta-Gaub
da74114b32
Merge pull request #8070 from AndrewMeadows/triangle-soup-4
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support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
Andrew Meadows
4c9ec7ca43
protect physics against bad entity properties
2016-06-21 13:55:11 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
Andrew Meadows
31706a3909
force activate kinmatic objects when necessary
2016-06-21 10:38:44 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
13bb174b8b
small change to commented out debug code
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Seth Alves
eba518cb65
try to make code that converts bullet-calculated values to parent-frame values more effecient
2016-06-13 14:26:41 -07:00
Seth Alves
52245f25f2
rework code that transforms global _server* values into parent-frame values
2016-06-13 11:48:45 -07:00
Seth Alves
41c399897a
remove some debug prints
2016-06-10 12:08:13 -07:00
Seth Alves
e1ae2a193f
EntityMotionState now uses parent-relative position and rotation and velocity when deciding if it needs to send an edit packet to the entity-server
2016-06-10 11:49:15 -07:00
Seth Alves
5650ef9d52
have code where physics guesses at server values also avoid doing simple simulation of children of avatars
2016-06-09 14:35:17 -07:00
Brad Hefta-Gaub
3c5af56421
Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
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Added MyAvatar.hmdLeanRecenterEnabled property
2016-06-09 12:17:51 -07:00
Anthony J. Thibault
1aae22f5a5
Optimized MyAvatar.getCharacterControllerEnabled()
...
Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
2016-06-09 09:35:19 -07:00
Andrew Meadows
3280a2b967
fix indentation
2016-06-03 10:47:54 -07:00
Andrew Meadows
f17330ea82
diff method for capping convex hull point count
2016-06-03 10:47:54 -07:00
Atlante45
3ca158265a
Make sure getVelocityChange returns the velocityChange
2016-06-02 16:44:13 -07:00
Seth Alves
f91a2403be
merge from upstream
2016-05-20 17:07:34 -07:00
Brad Hefta-Gaub
18613908df
Merge pull request #7800 from sethalves/no-fly-zones
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No fly zones
2016-05-20 16:59:55 -07:00
Andrew Meadows
2e30f0916c
remove debug logging and add some comments
2016-05-20 15:07:47 -07:00
Andrew Meadows
83b8ef8131
clean up stream formatting of vec3 and friends
2016-05-20 09:41:26 -07:00
Andrew Meadows
5a826d696a
cleanup after code review
2016-05-20 09:41:26 -07:00
Andrew Meadows
9fae1a7edd
tweak log format
2016-05-20 09:41:26 -07:00
Andrew Meadows
7866fcf78c
trim high-point convex hulls
2016-05-20 09:41:26 -07:00
Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Andrew Meadows
9786c0bfd3
remove warning about signed/unsigned conversion
2016-05-17 15:34:09 -07:00
Andrew Meadows
aab26c5089
disable DEBUG_STATE_CHANGE
2016-05-17 15:14:36 -07:00
Andrew Meadows
2f39968a03
remove debug cruft
2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58
transition to InAir state when not thrusting up
2016-05-17 14:02:47 -07:00
Andrew Meadows
9b7bf97891
enable vertical thrust while walking
2016-05-17 14:02:46 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
144715f00c
don't make changes to other avatar's avatarEntities
2016-05-10 16:05:40 -07:00
Seth Alves
f90b9ec65d
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 12:08:45 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
...
Grab fixes
2016-05-09 15:30:37 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
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Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Seth Alves
f80333ee9e
fix indentation, move an early exit to earlier
2016-05-06 10:06:51 -07:00
Seth Alves
71738d4841
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-06 09:59:17 -07:00
Atlante45
f65b15803a
Fix potential iterator invalidation
2016-05-05 15:04:39 -07:00
Atlante45
bc6544a3c5
Fix MyAvatar's velocity change
2016-05-05 14:55:28 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00
Andrew Meadows
3202a723b8
remove warning about unused variable
2016-05-05 08:54:09 -07:00
Seth Alves
d76b8f2335
action->locallyAddedButNotYetReceived is unneeded with isMine available
2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
b6918f59a6
remove extra qualification
2016-05-04 11:33:41 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
2bd83764e7
remove some debug cruft
2016-04-22 09:38:43 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a3c66d8c91
reduce number of updates for fast-moving objects
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
771727890c
more finely grained Bullet profiling
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
5244274ae4
fix warning
2016-04-20 19:06:31 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Anthony J. Thibault
0b7a5c4df8
CharacterController: leak fix for btRigidBody and it's shape
2016-04-15 15:05:54 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
7ea81f3937
add and fix comments
2016-04-03 19:15:01 -07:00
Andrew Meadows
20914df330
fix warning about signed/unsigned comparison
2016-04-01 13:31:14 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
...
we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed
adding Bullet profiler instances for better stats
2016-04-01 13:14:03 -07:00
Andrew Meadows
ac5c055a1e
don't verify simulated bit when adding to delete list
2016-03-24 21:12:22 -07:00
Andrew Meadows
ecfe198e35
patch btCompoundShape memory leak
2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d
cleanup ShapeManager API and fix bitrot in tests
2016-03-23 14:39:49 -07:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
...
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Andrew Meadows
4ae94c0611
fine tuning for when to make simulation bid
2016-03-09 13:06:34 -08:00
Andrew Meadows
9157ff6eda
more correct notion of desired simulation priority
2016-03-09 11:02:50 -08:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54
cleanups
2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394
this seems to be working now. more cleanups to come
2016-03-06 12:59:33 -08:00
Andrew Meadows
b4edfe2390
no expiry for simulation ownership
2016-02-25 12:07:20 -08:00
Anthony J. Thibault
73ac47724a
Rig: Prevent the hand IK targets from entering the body.
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Use a 2d circle/circle intersection test to keep the hands outside of the body.
2016-02-17 16:23:18 -08:00
Andrew Meadows
2b91a31919
check for nullptr to avoid crashes
2016-02-11 13:53:01 -08:00
Chris Collins
a4afa03fe5
Merge pull request #7077 from sethalves/clean-up-grab-signaling
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Clean up grab signaling + various fixes
2016-02-11 10:20:56 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Andrew Meadows
ac60917b54
sigh... protect againt null MotionStates
2016-02-10 17:58:38 -08:00
Andrew Meadows
fed03edde3
manually removing contact manifolds was a bad idea
2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Andrew Meadows
84fb983da7
don't forget to remove from _outgoingChanges
2016-02-10 10:36:35 -08:00
Andrew Meadows
4bcb7b1ba9
more correct profiling
2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da
constify and explicit override
2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
eb1c159c7e
only setLastEdited on properties to be sent
2016-02-08 15:16:04 -08:00
Seth Alves
5b5ddebb1a
set last-edited when updating a child's queryAACube
2016-02-08 15:09:51 -08:00
Brad Hefta-Gaub
3f0ebf7732
Merge pull request #7031 from AndrewMeadows/simulation-ownership
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server can clear simulation ownership
2016-02-06 19:19:39 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
91a2f86482
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
e51edaa117
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
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MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
...
This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Anthony J. Thibault
bc9621baab
CharacterController: Improve ground support detection
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In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Andrew Meadows
86162094c1
Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
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MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68
Merge pull request #6896 from AndrewMeadows/another-crash-fix
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fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-22 11:46:17 -08:00
Seth Alves
7a3401a8d7
Merge pull request #6867 from AndrewMeadows/collision-group-prep
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cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Andrew Meadows
d8fb61e820
fix crash when deleting entities quickly
2016-01-22 10:25:10 -08:00