Seth Alves
f75e59c0a6
keep grabbed and worn entities from spamming entity-server
2017-10-19 13:18:37 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
Cain Kilgore
0d33976035
Real time changes
2017-09-22 00:38:30 +01:00
Cain Kilgore
45f79b4341
Small fix
2017-09-21 00:00:24 +01:00
Cain Kilgore
322b7fc060
Cleanup from Merge
2017-09-20 23:37:33 +01:00
Cain Kilgore
f06c04e1b0
Fixed things
2017-09-20 23:24:56 +01:00
Cain Kilgore
796e9e7ab3
Fixed things
2017-09-20 23:23:30 +01:00
Cain Kilgore
4d904bd5ce
Changed naming of avatarGrav
2017-09-20 18:43:16 +01:00
Cain Kilgore
506226ead0
Merge branch 'master' into 21542
2017-09-20 18:22:34 +01:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Cain Kilgore
c2e342ddac
Gravity Implementation
2017-09-15 06:03:56 +01:00
Cain Kilgore
72ca62c4af
Initial Commit - more to do.
2017-09-14 00:25:11 +01:00
Dante Ruiz
fec8482b69
Merge branch 'master' of github.com:highfidelity/hifi into feature/ant-man
2017-09-05 16:26:51 -07:00
Seth Alves
41b51804dc
fix comment
2017-08-30 17:53:55 -07:00
Seth Alves
3f0a95d8db
remove unneeded line
2017-08-30 17:53:20 -07:00
Seth Alves
ca86ce59c2
fix a bug that cuased dynamic children to wink in and out and then vanish
2017-08-30 17:44:42 -07:00
Anthony J. Thibault
573985c7c9
Merge branch 'master' into feature/ant-man
2017-08-28 09:27:04 -07:00
Anthony J. Thibault
4f830cf1dc
Calculate jump speed based on canonical jump height.
2017-08-25 15:34:51 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Anthony J. Thibault
cd6d2173cc
Bug fix for follow rotation of CharacterController
2017-08-21 18:09:58 -07:00
Anthony J. Thibault
8e56404c40
Fixes for flying and rotation re-centering in wikiplanet
2017-08-21 17:42:25 -07:00
Anthony J. Thibault
da20eac995
Bug fix for deadlock between EntitySimulation and EntityItem locks.
...
This is a classic deadlock between the main thread and the OctreeProcessor network thread.
On the main thread, the EntitySimulation lock is taken before the EntityItem read lock is taken.
On the network thread, the EntityItem write lock is taken before the EntitySimulation lock is taken.
To work around this issue the network thread no longer takes the EntitySimulation lock when calling
PhysicalEntitySimulation::addDynamic(). Instead, a fine grained lock around the EntitySimulation's dynamic lists
is used instead.
2017-08-21 17:14:49 -07:00
Andrew Meadows
e465186511
Merge pull request #11048 from 1P-Cusack/21389
...
WL21389 PR1: Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
Anthony Thibault
8a87ebd2a8
Merge pull request #11036 from AndrewMeadows/walkabout
...
fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
LaShonda Hopper
ef1e426273
[WL21389] Some code and todo cleanup in prep for PR1.
...
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-25 15:27:02 -04:00
Leander Hasty
d155c02640
[WL21389] wip and modifications based on comments
...
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518
Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.
Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6
[WL21389] Addresses physics library dependency and has some other fixes (details below).
...
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting
NOTE(s):
This compiles and runs. Cylinder is spawned and treated as CYLINDER_Y.
TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0
[WL21389] Collision Shapes need to be updated (details below).
...
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision. The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.
ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.
ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system. This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.
Note(s):
This is similar to the original approach save translation between entity::Shape and ShapeType
isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
directly solves the issue of getting the actual ShapeType used by the time it's needed
to determine the bullet collision object type created when initializing the physic information.
Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
ShapeFactory which handles creating the bullet collision objects when setting up
physics on the ShapeEntityItems.
Known Issue(s):
This doesn't compile. It appears that the Entity Library needs to know about
the Physics Library. The naive attempt at providing that link failed to resolve
all compilation issues.
Current Error:
C1083: Cannot open include file: btBulletDynamicsCommon.h:
No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
C:\projects\cusack\libraries\physics\src\ShapeFactory.h 15 1 entities
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/physics/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
new file: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Andrew Meadows
4994283247
remove unnecessary state check
2017-07-24 16:00:13 -07:00
Andrew Meadows
a8dac0cb79
don't send constant updates for grabbed objects
2017-07-20 15:45:50 -07:00
Andrew Meadows
d9c6126000
more descriptive names for methods that do stuff
...
also: changes to dimensions will trigger update to QueryAACube
2017-07-19 13:33:32 -07:00
Andrew Meadows
2299bb7718
supply minimum shape rather than null
2017-07-06 10:37:44 -07:00
Seth Alves
428dc81083
Merge pull request #10696 from AndrewMeadows/avoid-ownership-bid-race
...
ignore remote update younger than recent ownership bid
2017-06-20 10:42:54 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Andrew Meadows
b105ad8338
measure linear velocity of tractor position
2017-06-16 16:55:00 -07:00
Howard Stearns
a0ea306aed
cleanup, and include missing allowBackface parameter
2017-06-04 07:55:23 -07:00
Howard Stearns
c48b729527
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
2017-06-02 18:05:20 -07:00
Seth Alves
142739eec7
Merge pull request #10602 from AndrewMeadows/simulation-ownership-002
...
fixes for some simulation ownership problems
2017-06-02 14:23:19 -07:00
Andrew Meadows
29a05d7eb4
bid immediately when creating new entity
...
also clear EntityMotionState::_numInactiveUpdates on new ownership
2017-06-01 17:39:21 -07:00
Andrew Meadows
74827fc4c8
recently moved static objects added to changelist
...
since static objects are not active this will make the interface
release ownership of recently changed static objects
2017-06-01 17:39:21 -07:00
Andrew Meadows
e34f979ed9
add EntityMotionState::isLocallyOwned() for cleaner logic
2017-06-01 17:39:21 -07:00
howard-stearns
6b2e4c5abc
zaru stuff
2017-06-01 17:08:22 -07:00
howard-stearns
1e1dd3a633
checkpoint with working detector
2017-05-31 17:10:37 -07:00
Andrew Meadows
971855e6bf
add asserts to catch dangling pointers sooner
2017-05-25 14:29:14 -07:00
Andrew Meadows
c22e4ef883
rename method to clarify where it is called
2017-05-25 13:48:19 -07:00
Andrew Meadows
5378cbead6
make ObjectMotionState dtor virtual
2017-05-25 13:47:03 -07:00
Brad Hefta-Gaub
23af6294ab
Merge pull request #10521 from sethalves/fix-locked-in-motion
...
if something is locked but in motion, make it kinematic rather than static
2017-05-25 08:32:30 -07:00
Seth Alves
3825830fac
if something is locked but in motion, make it kinematic rather than static
2017-05-22 14:07:53 -07:00
samcake
f8c291ee78
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-22 10:56:00 -07:00
Seth Alves
4142d8c686
actions shouldn't change locked entities
2017-05-21 11:05:18 -07:00
Sam Cake
321f74c305
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-20 18:12:58 -07:00
Seth Alves
8f38ea8c6a
force locked entities to be static in bullet
2017-05-20 11:54:42 -07:00
samcake
c449229850
Cleaned up the counters for memory
2017-05-19 17:52:56 -07:00
Andrew Meadows
09433a93ba
Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
...
More correct avatar mass
2017-05-17 16:22:06 -07:00
Seth Alves
9b1fe60b7c
suppress frequest log-spam from constraints.
2017-05-17 11:55:31 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Andrew Meadows
9b3754c2ee
remove unused API from ObjectDynamic and friends
2017-05-15 22:13:03 -07:00
Andrew Meadows
9e08dadaf4
Remove ObjectActionSpring
2017-05-15 22:11:42 -07:00
Seth Alves
fcc5e12211
redelete these
2017-05-12 13:19:15 -07:00
Seth Alves
f40c7bde71
Merge pull request #9 from AndrewMeadows/motor-action
...
remove unused parameters from Hinge and ConeTwist constraints
2017-05-12 13:14:02 -07:00
Seth Alves
630d95a812
fix constraint import some more
2017-05-12 13:03:51 -07:00
Andrew Meadows
10d058af02
remove unused parameters from ObjectConstraintConeTwist
2017-05-12 12:07:34 -07:00
Andrew Meadows
18b1bb8b7f
remove unused parameters from ObjectConstraintHinge
2017-05-12 12:04:08 -07:00
Seth Alves
bc6fb182eb
pull out motor action, fix import of slider and cone-twist constraints
2017-05-12 10:32:28 -07:00
Seth Alves
80e6edda0c
code review
2017-05-11 10:13:15 -07:00
Seth Alves
b285a582bd
oops
2017-05-09 10:37:45 -07:00
Seth Alves
4f24a7618a
cleanups
2017-05-09 10:23:04 -07:00
Seth Alves
1e1968357a
Merge branch 'master' of github.com:highfidelity/hifi into motor-action
2017-05-09 09:24:50 -07:00
Seth Alves
55056e730a
guard slider and cone-twist constraints against zero-length axisq
2017-05-08 17:02:37 -07:00
Seth Alves
de589a32f3
clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring
2017-05-08 16:36:51 -07:00
Seth Alves
94dfbc81f3
entity export/import involving constraints now works
2017-05-08 15:44:31 -07:00
Andrew Meadows
e44c2c8da3
init zero gravity to agree with init hover state
2017-05-08 12:47:32 -07:00
Seth Alves
fd238f5438
working on fixing action/constraint export/import
2017-05-08 11:02:35 -07:00
Andrew Meadows
d9e893ac21
minior optimization/cleanup
2017-05-08 11:02:11 -07:00
Andrew Meadows
0f643b7d66
add check to avoid divide by zero
2017-05-08 10:59:15 -07:00
Andrew Meadows
f00a3cafb6
cleanup logic to be more readable
2017-05-08 10:52:54 -07:00
Seth Alves
7a1a9d6496
start on code to remap constraint IDs during import
2017-05-07 19:42:04 -07:00
Seth Alves
b2ccc33a79
Merge branch 'master' of github.com:highfidelity/hifi into motor-action
2017-05-05 14:52:07 -07:00
Andrew Meadows
2bfbb63906
remove unused variable
2017-05-05 09:37:01 -07:00
Andrew Meadows
8ed93783bd
fix step up velocity calculation
2017-05-05 09:37:01 -07:00
Andrew Meadows
cd7be46b70
tweak threshold for minimum stepheight
2017-05-05 09:37:01 -07:00
Andrew Meadows
6e8d90e3b6
restore clear of follow accumulators
2017-05-05 09:37:01 -07:00
Andrew Meadows
fe401c7488
improved management of collisionless avatar state
2017-05-05 09:37:00 -07:00
Andrew Meadows
95a4bb9ef4
fix transition height from hover to stand
2017-05-05 09:35:49 -07:00
Andrew Meadows
e449c48888
remove one more line of cruft
2017-05-05 09:35:49 -07:00
Andrew Meadows
d34b667e82
remove kinematic character controller implemention
2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838
fix driving motion of collisionless avatars
2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a
help avatar walk up steps
2017-05-05 09:35:49 -07:00
Andrew Meadows
a31a861e19
fix typo: physcis --> physics
2017-05-05 09:33:50 -07:00
Seth Alves
c693687927
react to very small vectors instead of just zero-length ones
2017-05-03 20:23:10 -07:00
Seth Alves
f867a8e718
guard against bad hinge-constraint settings
2017-05-03 20:12:42 -07:00
Seth Alves
a259d00b63
Merge pull request #10332 from sethalves/bullet-constraints-5
...
Bullet constraints
2017-05-03 16:30:34 -07:00
Seth Alves
3ec3005c6d
code review
2017-05-01 15:32:17 -07:00
Seth Alves
598937df89
first try at angular-velocity setting action
2017-05-01 15:26:17 -07:00
Seth Alves
7f69bdecb2
first try at angular-velocity setting action
2017-05-01 07:06:21 -07:00
Seth Alves
1b67a8b251
cleanups
2017-04-30 12:23:34 -07:00
Seth Alves
dabec586ec
if spring is linked to another entity which we can't find, disable the spring
2017-04-30 11:01:34 -07:00
Seth Alves
c9dfebb713
allow spring action to have targets relative to another entity
2017-04-30 10:58:58 -07:00
Seth Alves
7ce0ef2ec4
fix spring action so that it can be linear or rotational or both
2017-04-30 10:04:07 -07:00
Seth Alves
8f2fc24885
remove motors from constraints
2017-04-29 15:46:04 -07:00
Seth Alves
41f699ec9b
fix hinge limits
2017-04-29 14:28:56 -07:00
Seth Alves
e52c94895e
remove motor from hinge. fix hinge limits
2017-04-29 14:18:14 -07:00
Seth Alves
4c4e0dffcc
bullet cone-twist constraint
2017-04-29 12:30:12 -07:00
Seth Alves
6623028d71
ball-and-socket constraint
2017-04-29 08:35:55 -07:00
Andrew Meadows
32c367b644
use 'using' rather than 'typedef'
2017-04-28 10:18:15 -07:00
Seth Alves
21df08aa88
set limits when slider constraint is first created
2017-04-27 14:02:38 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Andrew Meadows
aceac12398
use 'using' instead of 'typedef'
2017-04-27 13:11:57 -07:00
Seth Alves
b196dd082b
expose bullet slider constraint to javascript
2017-04-27 07:56:35 -07:00
Seth Alves
b65b34a81b
try to allow axisInA to be adjusted on the fly
2017-04-22 20:45:23 -07:00
Seth Alves
f172730a38
try to allow axisInA to be adjusted on the fly
2017-04-22 20:09:14 -07:00
Seth Alves
25070c3bca
try not bringing motor target into -PI,PI range
2017-04-22 17:56:40 -07:00
Seth Alves
e9461f812d
don't run motor for other's hinge
2017-04-22 17:09:26 -07:00
Seth Alves
59950236d3
attempt to make hinge motor work better
2017-04-22 16:22:00 -07:00
Seth Alves
21ca767b7c
remove setPosition and setRotation for actions because they were never finished and never used.
2017-04-18 11:59:16 -07:00
Seth Alves
fbd4677a9a
add a way to set hinge-constraint motor speed from javascript
2017-04-15 21:10:02 -07:00
Seth Alves
b4ff3a8691
don't destroy and recreate constraints when reinserting rigid body
2017-04-15 21:08:59 -07:00
Seth Alves
d42970d480
fix hinge-constraint constructors to use otherAxis
2017-04-15 08:51:08 -07:00
Seth Alves
f08fecbfa7
make sure new constraint data gets transmitted over network
2017-04-14 16:25:27 -07:00
Seth Alves
708008d8a5
cleanups
2017-04-14 13:43:48 -07:00
Seth Alves
07b23b8235
expose other hinge-constraint parameters to javascript
2017-04-14 13:28:25 -07:00
Seth Alves
d0144f4110
avatar-action-far-grab works now
2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316
make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar
2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05
keep track of objectDynamics per rigidBody
2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b
allow hinge constraint between two entities
2017-04-13 15:37:28 -07:00
Seth Alves
9f252f04e7
cleanups
2017-04-12 07:25:23 -07:00
Seth Alves
53cb192af1
fixed names of pivot and axis
2017-04-12 07:22:27 -07:00
Seth Alves
cc77fce95f
hinge is sort-of working
2017-04-12 07:12:05 -07:00
Seth Alves
2b0315645c
actions work again
2017-04-11 21:11:03 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Seth Alves
e1e51614d9
don't hang loop if entity isDead
2017-03-24 11:16:54 -07:00
Brad Hefta-Gaub
bc5d7d8698
Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
...
zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Andrew Meadows
bde2222dfd
actually use worldTrans
2017-03-10 18:30:56 -08:00
Andrew Meadows
9c9eb87925
sync RigidBody on deactivation
2017-03-10 12:55:16 -08:00
Andrew Meadows
2c141fd555
more correct comment
2017-03-10 09:18:29 -08:00
Andrew Meadows
a16760278e
remove debug code
2017-03-09 17:58:53 -08:00
Andrew Meadows
be3012181f
force local deactivation on remote deactivation
2017-03-09 17:53:17 -08:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Andrew Meadows
ffe69acb5c
fix rare physics crash
2017-03-08 19:26:12 -08:00
Andrew Meadows
d749c0c8be
use fabsf() rather than fabs()
2017-03-06 15:50:32 -08:00
Andrew Meadows
10b3e7fc67
sphere shapeType for models means 'sphere'
2017-03-06 15:14:51 -08:00
Chris Collins
194fd925cf
Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
...
don't send AVATAR_SELF_ID over wire
2017-02-06 16:56:11 -08:00
Seth Alves
2ea07390c8
when the parentID is changed by a network update, set physics flags
2017-02-06 12:10:26 -08:00
howard-stearns
dacaa3df1d
Send new entity physics packet from physics simulation, accept in server,
...
and make it go through filter (when supplied) regardless of lock rights.
2017-02-06 11:12:18 -08:00
Seth Alves
ab954412c1
if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bullet
2017-02-06 09:50:48 -08:00
Seth Alves
22f9fc7061
don't call stepKinematicMotion on kinematic entities when they are children of avatars
2017-02-03 16:36:06 -08:00
Seth Alves
c7200d2d3a
make hasAncestorOfType understand AVATAR_SELF_ID
2017-02-03 16:14:15 -08:00
Seth Alves
174c674fd3
don't call stepKinematicMotion on kinematic entities
2017-02-03 15:50:59 -08:00
Seth Alves
6b44f62982
don't honor gravity in simple extrapolation on entities equipped by others
2017-02-02 14:20:21 -08:00
Thijs Wenker
174a7ad5bd
Optimizations and style fixes from code review
2017-01-31 22:54:58 +01:00
Seth Alves
7c2957cfa7
merge from upstream
2017-01-31 08:57:36 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
b5537304a3
more correct CONTINUE collision event filter
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
2162a364a9
minor cleanup
2017-01-30 13:21:23 -08:00
Andrew Meadows
54b4612ee3
fix for missed START collision events
2017-01-30 13:18:26 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Atlante45
5db37fff95
More entity script server work
2017-01-17 13:47:45 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
...
This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
a04b7ae297
fix hover-drive in HMD
2016-11-15 11:45:09 -08:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Andrew Meadows
0d2cec290d
use convexHull for ellipsoidal "spheres"
2016-11-03 17:56:38 -07:00
Andrew Meadows
38e4ac0ae9
Merge master into out-of-body-experience
2016-10-26 16:59:31 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
...
add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
Andrew Meadows
51a9a99381
Merge hifi/master into hifi/out-of-body-experience
2016-10-24 08:13:42 -07:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Seth Alves
b31acc421a
fix crash on startup
2016-10-20 10:36:14 -07:00
Andrew Meadows
6f5f6d2493
adding ray shotgun scan for avatar motion
...
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
515b8ef395
fix build error on windows
2016-10-16 06:27:13 -07:00
Andrew Meadows
72ad974b3e
improved shape prevents avatar walking up walls
2016-10-15 16:00:02 -07:00
Andrew Meadows
6125357104
restore avatar steps up without sweeps
2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6
Fix for upward jerk, when switching between domains.
2016-10-13 18:10:53 -07:00
Anthony J. Thibault
cc7a6ada38
Merge branch 'master' into out-of-body-experience
2016-10-05 17:16:39 -07:00
Andrew Meadows
e46c15401a
take care for division by zero when normalizing
2016-10-05 15:00:22 -07:00
Andrew Meadows
5154e98a2e
remove warning about unused variable
2016-10-05 13:43:22 -07:00
Andrew Meadows
084a1cf8ae
fix avatar step-up behavior -- eliminate hop
2016-10-05 10:59:30 -07:00
Andrew Meadows
9544c749ea
cleanup
2016-10-04 15:01:03 -07:00
Andrew Meadows
cd61f55c4a
avatar jumps to HMD position at large offset
...
if the avatar has a large offset to HMD position
it will teleport to its target position
when that jump does not put it into a state of penetration
2016-10-04 12:09:29 -07:00
Andrew Meadows
681bdf4c23
can scan for penetration at arbitrary positions
2016-10-04 12:09:29 -07:00
Andrew Meadows
4fb6d5023b
prevent avatars from walking up walls
2016-09-29 11:14:19 -07:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Andrew Meadows
9fa9784135
fix typo that broke build
2016-09-29 11:09:09 -07:00
Andrew Meadows
a443cd65f4
add comment for simple noise filter
2016-09-28 18:08:06 -07:00
Andrew Meadows
4e1c1aec0a
less magic
2016-09-28 18:06:00 -07:00
Andrew Meadows
a10ae20bf7
measure avatar velocity while driving
...
and add to followVelocity for tighter tracking at high speeds
2016-09-28 08:29:12 -07:00
Anthony J. Thibault
9a804e19fc
Fix for null gravity when falling off ledges
2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
...
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce
coding convention fix
2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
...
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
819e1dc694
prevent avatars from walking up vertical walls
2016-09-22 16:12:35 -07:00