Seth Alves
4142d8c686
actions shouldn't change locked entities
2017-05-21 11:05:18 -07:00
Sam Cake
321f74c305
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-20 18:12:58 -07:00
Seth Alves
8f38ea8c6a
force locked entities to be static in bullet
2017-05-20 11:54:42 -07:00
samcake
c449229850
Cleaned up the counters for memory
2017-05-19 17:52:56 -07:00
Andrew Meadows
09433a93ba
Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
...
More correct avatar mass
2017-05-17 16:22:06 -07:00
Seth Alves
9b1fe60b7c
suppress frequest log-spam from constraints.
2017-05-17 11:55:31 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Andrew Meadows
9b3754c2ee
remove unused API from ObjectDynamic and friends
2017-05-15 22:13:03 -07:00
Andrew Meadows
9e08dadaf4
Remove ObjectActionSpring
2017-05-15 22:11:42 -07:00
Seth Alves
fcc5e12211
redelete these
2017-05-12 13:19:15 -07:00
Seth Alves
f40c7bde71
Merge pull request #9 from AndrewMeadows/motor-action
...
remove unused parameters from Hinge and ConeTwist constraints
2017-05-12 13:14:02 -07:00
Seth Alves
630d95a812
fix constraint import some more
2017-05-12 13:03:51 -07:00
Andrew Meadows
10d058af02
remove unused parameters from ObjectConstraintConeTwist
2017-05-12 12:07:34 -07:00
Andrew Meadows
18b1bb8b7f
remove unused parameters from ObjectConstraintHinge
2017-05-12 12:04:08 -07:00
Seth Alves
bc6fb182eb
pull out motor action, fix import of slider and cone-twist constraints
2017-05-12 10:32:28 -07:00
Seth Alves
80e6edda0c
code review
2017-05-11 10:13:15 -07:00
Seth Alves
b285a582bd
oops
2017-05-09 10:37:45 -07:00
Seth Alves
4f24a7618a
cleanups
2017-05-09 10:23:04 -07:00
Seth Alves
1e1968357a
Merge branch 'master' of github.com:highfidelity/hifi into motor-action
2017-05-09 09:24:50 -07:00
Seth Alves
55056e730a
guard slider and cone-twist constraints against zero-length axisq
2017-05-08 17:02:37 -07:00
Seth Alves
de589a32f3
clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring
2017-05-08 16:36:51 -07:00
Seth Alves
94dfbc81f3
entity export/import involving constraints now works
2017-05-08 15:44:31 -07:00
Andrew Meadows
e44c2c8da3
init zero gravity to agree with init hover state
2017-05-08 12:47:32 -07:00
Seth Alves
fd238f5438
working on fixing action/constraint export/import
2017-05-08 11:02:35 -07:00
Andrew Meadows
d9e893ac21
minior optimization/cleanup
2017-05-08 11:02:11 -07:00
Andrew Meadows
0f643b7d66
add check to avoid divide by zero
2017-05-08 10:59:15 -07:00
Andrew Meadows
f00a3cafb6
cleanup logic to be more readable
2017-05-08 10:52:54 -07:00
Seth Alves
7a1a9d6496
start on code to remap constraint IDs during import
2017-05-07 19:42:04 -07:00
Seth Alves
b2ccc33a79
Merge branch 'master' of github.com:highfidelity/hifi into motor-action
2017-05-05 14:52:07 -07:00
Andrew Meadows
2bfbb63906
remove unused variable
2017-05-05 09:37:01 -07:00
Andrew Meadows
8ed93783bd
fix step up velocity calculation
2017-05-05 09:37:01 -07:00
Andrew Meadows
cd7be46b70
tweak threshold for minimum stepheight
2017-05-05 09:37:01 -07:00
Andrew Meadows
6e8d90e3b6
restore clear of follow accumulators
2017-05-05 09:37:01 -07:00
Andrew Meadows
fe401c7488
improved management of collisionless avatar state
2017-05-05 09:37:00 -07:00
Andrew Meadows
95a4bb9ef4
fix transition height from hover to stand
2017-05-05 09:35:49 -07:00
Andrew Meadows
e449c48888
remove one more line of cruft
2017-05-05 09:35:49 -07:00
Andrew Meadows
d34b667e82
remove kinematic character controller implemention
2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838
fix driving motion of collisionless avatars
2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a
help avatar walk up steps
2017-05-05 09:35:49 -07:00
Andrew Meadows
a31a861e19
fix typo: physcis --> physics
2017-05-05 09:33:50 -07:00
Seth Alves
c693687927
react to very small vectors instead of just zero-length ones
2017-05-03 20:23:10 -07:00
Seth Alves
f867a8e718
guard against bad hinge-constraint settings
2017-05-03 20:12:42 -07:00
Seth Alves
a259d00b63
Merge pull request #10332 from sethalves/bullet-constraints-5
...
Bullet constraints
2017-05-03 16:30:34 -07:00
Seth Alves
3ec3005c6d
code review
2017-05-01 15:32:17 -07:00
Seth Alves
598937df89
first try at angular-velocity setting action
2017-05-01 15:26:17 -07:00
Seth Alves
7f69bdecb2
first try at angular-velocity setting action
2017-05-01 07:06:21 -07:00
Seth Alves
1b67a8b251
cleanups
2017-04-30 12:23:34 -07:00
Seth Alves
dabec586ec
if spring is linked to another entity which we can't find, disable the spring
2017-04-30 11:01:34 -07:00
Seth Alves
c9dfebb713
allow spring action to have targets relative to another entity
2017-04-30 10:58:58 -07:00
Seth Alves
7ce0ef2ec4
fix spring action so that it can be linear or rotational or both
2017-04-30 10:04:07 -07:00
Seth Alves
8f2fc24885
remove motors from constraints
2017-04-29 15:46:04 -07:00
Seth Alves
41f699ec9b
fix hinge limits
2017-04-29 14:28:56 -07:00
Seth Alves
e52c94895e
remove motor from hinge. fix hinge limits
2017-04-29 14:18:14 -07:00
Seth Alves
4c4e0dffcc
bullet cone-twist constraint
2017-04-29 12:30:12 -07:00
Seth Alves
6623028d71
ball-and-socket constraint
2017-04-29 08:35:55 -07:00
Andrew Meadows
32c367b644
use 'using' rather than 'typedef'
2017-04-28 10:18:15 -07:00
Seth Alves
21df08aa88
set limits when slider constraint is first created
2017-04-27 14:02:38 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Andrew Meadows
aceac12398
use 'using' instead of 'typedef'
2017-04-27 13:11:57 -07:00
Seth Alves
b196dd082b
expose bullet slider constraint to javascript
2017-04-27 07:56:35 -07:00
Seth Alves
b65b34a81b
try to allow axisInA to be adjusted on the fly
2017-04-22 20:45:23 -07:00
Seth Alves
f172730a38
try to allow axisInA to be adjusted on the fly
2017-04-22 20:09:14 -07:00
Seth Alves
25070c3bca
try not bringing motor target into -PI,PI range
2017-04-22 17:56:40 -07:00
Seth Alves
e9461f812d
don't run motor for other's hinge
2017-04-22 17:09:26 -07:00
Seth Alves
59950236d3
attempt to make hinge motor work better
2017-04-22 16:22:00 -07:00
Seth Alves
21ca767b7c
remove setPosition and setRotation for actions because they were never finished and never used.
2017-04-18 11:59:16 -07:00
Seth Alves
fbd4677a9a
add a way to set hinge-constraint motor speed from javascript
2017-04-15 21:10:02 -07:00
Seth Alves
b4ff3a8691
don't destroy and recreate constraints when reinserting rigid body
2017-04-15 21:08:59 -07:00
Seth Alves
d42970d480
fix hinge-constraint constructors to use otherAxis
2017-04-15 08:51:08 -07:00
Seth Alves
f08fecbfa7
make sure new constraint data gets transmitted over network
2017-04-14 16:25:27 -07:00
Seth Alves
708008d8a5
cleanups
2017-04-14 13:43:48 -07:00
Seth Alves
07b23b8235
expose other hinge-constraint parameters to javascript
2017-04-14 13:28:25 -07:00
Seth Alves
d0144f4110
avatar-action-far-grab works now
2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316
make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar
2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05
keep track of objectDynamics per rigidBody
2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b
allow hinge constraint between two entities
2017-04-13 15:37:28 -07:00
Seth Alves
9f252f04e7
cleanups
2017-04-12 07:25:23 -07:00
Seth Alves
53cb192af1
fixed names of pivot and axis
2017-04-12 07:22:27 -07:00
Seth Alves
cc77fce95f
hinge is sort-of working
2017-04-12 07:12:05 -07:00
Seth Alves
2b0315645c
actions work again
2017-04-11 21:11:03 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Seth Alves
e1e51614d9
don't hang loop if entity isDead
2017-03-24 11:16:54 -07:00
Brad Hefta-Gaub
bc5d7d8698
Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
...
zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Andrew Meadows
bde2222dfd
actually use worldTrans
2017-03-10 18:30:56 -08:00
Andrew Meadows
9c9eb87925
sync RigidBody on deactivation
2017-03-10 12:55:16 -08:00
Andrew Meadows
2c141fd555
more correct comment
2017-03-10 09:18:29 -08:00
Andrew Meadows
a16760278e
remove debug code
2017-03-09 17:58:53 -08:00
Andrew Meadows
be3012181f
force local deactivation on remote deactivation
2017-03-09 17:53:17 -08:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Andrew Meadows
ffe69acb5c
fix rare physics crash
2017-03-08 19:26:12 -08:00
Andrew Meadows
d749c0c8be
use fabsf() rather than fabs()
2017-03-06 15:50:32 -08:00
Andrew Meadows
10b3e7fc67
sphere shapeType for models means 'sphere'
2017-03-06 15:14:51 -08:00
Chris Collins
194fd925cf
Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
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don't send AVATAR_SELF_ID over wire
2017-02-06 16:56:11 -08:00
Seth Alves
2ea07390c8
when the parentID is changed by a network update, set physics flags
2017-02-06 12:10:26 -08:00
howard-stearns
dacaa3df1d
Send new entity physics packet from physics simulation, accept in server,
...
and make it go through filter (when supplied) regardless of lock rights.
2017-02-06 11:12:18 -08:00
Seth Alves
ab954412c1
if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bullet
2017-02-06 09:50:48 -08:00
Seth Alves
22f9fc7061
don't call stepKinematicMotion on kinematic entities when they are children of avatars
2017-02-03 16:36:06 -08:00
Seth Alves
c7200d2d3a
make hasAncestorOfType understand AVATAR_SELF_ID
2017-02-03 16:14:15 -08:00
Seth Alves
174c674fd3
don't call stepKinematicMotion on kinematic entities
2017-02-03 15:50:59 -08:00
Seth Alves
6b44f62982
don't honor gravity in simple extrapolation on entities equipped by others
2017-02-02 14:20:21 -08:00
Thijs Wenker
174a7ad5bd
Optimizations and style fixes from code review
2017-01-31 22:54:58 +01:00
Seth Alves
7c2957cfa7
merge from upstream
2017-01-31 08:57:36 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
b5537304a3
more correct CONTINUE collision event filter
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
2162a364a9
minor cleanup
2017-01-30 13:21:23 -08:00
Andrew Meadows
54b4612ee3
fix for missed START collision events
2017-01-30 13:18:26 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Atlante45
5db37fff95
More entity script server work
2017-01-17 13:47:45 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
...
This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
a04b7ae297
fix hover-drive in HMD
2016-11-15 11:45:09 -08:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Andrew Meadows
0d2cec290d
use convexHull for ellipsoidal "spheres"
2016-11-03 17:56:38 -07:00
Andrew Meadows
38e4ac0ae9
Merge master into out-of-body-experience
2016-10-26 16:59:31 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
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add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
Andrew Meadows
51a9a99381
Merge hifi/master into hifi/out-of-body-experience
2016-10-24 08:13:42 -07:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Seth Alves
b31acc421a
fix crash on startup
2016-10-20 10:36:14 -07:00
Andrew Meadows
6f5f6d2493
adding ray shotgun scan for avatar motion
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using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
515b8ef395
fix build error on windows
2016-10-16 06:27:13 -07:00
Andrew Meadows
72ad974b3e
improved shape prevents avatar walking up walls
2016-10-15 16:00:02 -07:00
Andrew Meadows
6125357104
restore avatar steps up without sweeps
2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6
Fix for upward jerk, when switching between domains.
2016-10-13 18:10:53 -07:00
Anthony J. Thibault
cc7a6ada38
Merge branch 'master' into out-of-body-experience
2016-10-05 17:16:39 -07:00
Andrew Meadows
e46c15401a
take care for division by zero when normalizing
2016-10-05 15:00:22 -07:00
Andrew Meadows
5154e98a2e
remove warning about unused variable
2016-10-05 13:43:22 -07:00
Andrew Meadows
084a1cf8ae
fix avatar step-up behavior -- eliminate hop
2016-10-05 10:59:30 -07:00
Andrew Meadows
9544c749ea
cleanup
2016-10-04 15:01:03 -07:00
Andrew Meadows
cd61f55c4a
avatar jumps to HMD position at large offset
...
if the avatar has a large offset to HMD position
it will teleport to its target position
when that jump does not put it into a state of penetration
2016-10-04 12:09:29 -07:00
Andrew Meadows
681bdf4c23
can scan for penetration at arbitrary positions
2016-10-04 12:09:29 -07:00
Andrew Meadows
4fb6d5023b
prevent avatars from walking up walls
2016-09-29 11:14:19 -07:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Andrew Meadows
9fa9784135
fix typo that broke build
2016-09-29 11:09:09 -07:00
Andrew Meadows
a443cd65f4
add comment for simple noise filter
2016-09-28 18:08:06 -07:00
Andrew Meadows
4e1c1aec0a
less magic
2016-09-28 18:06:00 -07:00
Andrew Meadows
a10ae20bf7
measure avatar velocity while driving
...
and add to followVelocity for tighter tracking at high speeds
2016-09-28 08:29:12 -07:00
Anthony J. Thibault
9a804e19fc
Fix for null gravity when falling off ledges
2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce
coding convention fix
2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
...
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
819e1dc694
prevent avatars from walking up vertical walls
2016-09-22 16:12:35 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Anthony J. Thibault
9fa8fc11c9
More stability in hips offset calculation.
2016-09-21 18:20:35 -07:00
Andrew Meadows
dfe828982b
remove cruft
2016-09-20 14:04:22 -07:00
Andrew Meadows
3c5e13b34b
final tuning of follow speeds
2016-09-20 13:45:31 -07:00
Andrew Meadows
3e02bac412
more velocity tuning
2016-09-20 10:45:13 -07:00
Andrew Meadows
55e1d05887
more follow velocity tuning
2016-09-20 10:11:25 -07:00
Andrew Meadows
0ef8ef4734
tune follow speeds
2016-09-20 09:37:51 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
a8af8d6027
move code into CharacterController::updateState()
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
1db1295556
cleanup around CharacterController::_targetVelocity
2016-09-20 08:29:55 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
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Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
49224d9698
avoid unecessary branch
2016-09-16 14:50:08 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
7f381ac4c4
remove unused variables
2016-09-15 15:33:04 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Andrew Meadows
5c3da41067
fix windows build
2016-09-15 14:54:03 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Andrew Meadows
d444603a54
simplified Aabb management for GhostObject
2016-09-14 14:57:47 -07:00
Andrew Meadows
418271e06b
ghost tracks the collision group
2016-09-14 11:49:00 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Seth Alves
d4faf69beb
don't cripple interface with log-spam
2016-09-08 15:42:42 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
b660a82cc7
fix physics compile for android
2016-08-31 16:55:31 -07:00
Seth Alves
7d13f9220c
fix math, renamed a couple variables
2016-08-30 09:55:42 -07:00
Seth Alves
55b68ad4b1
fix warning
2016-08-29 10:21:58 -07:00
Seth Alves
a729a95378
fix math
2016-08-28 21:03:32 -07:00
Seth Alves
670e85994d
fix arrow action
2016-08-28 20:05:29 -07:00
Seth Alves
3fb10d0eea
action for arrow flight, etc
2016-08-28 19:08:13 -07:00
Andrew Meadows
502146b171
distribute reg offset to compound children
2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
Andrew Meadows
d801b3521c
fix warnings on windows
2016-08-24 22:26:56 -07:00
Andrew Meadows
269b7ae7c1
remove commented out cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
1f84ef3053
compute normals for collision mesh geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa
fix render geometry for collision shapes
2016-08-24 22:26:56 -07:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Andrew Meadows
1ed76ae442
added virtual ObjectMotionState::setShape()
2016-08-24 22:25:45 -07:00
Andrew Meadows
cbacb02010
more unit tests for CollisionRenderMeshCache
2016-08-24 22:25:45 -07:00
Andrew Meadows
b79af55e16
fix ref accounting for garbage collection
2016-08-24 22:25:45 -07:00
Andrew Meadows
06d40afeac
don't forget to use the transform of child shapes
2016-08-24 22:25:45 -07:00
Andrew Meadows
1e95e489cb
make mesh around btConvexShape, copy to model::Mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
d0295f3876
remove cruft include
2016-08-24 22:25:45 -07:00
Andrew Meadows
d59c997e64
remove stubbery, make physics lib depend on model
2016-08-24 22:25:45 -07:00
Andrew Meadows
8d3f592e68
rename class to be more correct
2016-08-24 22:25:45 -07:00
Andrew Meadows
9f26836b43
added basic CollisionGeometryCache container
2016-08-24 22:25:45 -07:00
Andrew Meadows
e086792eac
enforce coding standards
2016-08-24 22:25:45 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
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workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
Andrew Meadows
304c313db7
minor cleanup
2016-08-19 10:15:30 -07:00
Andrew Meadows
6446c7c302
make createShapeFromInfo() fail gently on bad data
2016-08-18 11:49:15 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Seth Alves
aeadbda1e1
adjust ground-to-fly logic
2016-08-04 11:34:42 -07:00
Seth Alves
e1c7ced652
increase GROUND_TO_AUTOFLY_THRESHOLD
2016-08-04 09:54:26 -07:00
Seth Alves
78e59106b4
adjust threshold for how far above the ground will cause the avatar to auto-fly
2016-08-03 15:21:49 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Andrew Meadows
22e7e150fc
remove debug cruft
2016-07-19 18:01:06 -07:00
Seth Alves
56726183f6
clear internal bullet flag before switching entity to kinematic
2016-07-19 16:45:57 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
Andrew Meadows
97fc5ac3b8
construct Bullet shapes for new shape types
2016-07-06 10:51:28 -07:00
Andrew Meadows
e538625fe0
fix warning about convex hull vertex count cap
2016-06-28 16:35:32 -07:00
Brad Hefta-Gaub
da74114b32
Merge pull request #8070 from AndrewMeadows/triangle-soup-4
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support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
Andrew Meadows
4c9ec7ca43
protect physics against bad entity properties
2016-06-21 13:55:11 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
Andrew Meadows
31706a3909
force activate kinmatic objects when necessary
2016-06-21 10:38:44 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
13bb174b8b
small change to commented out debug code
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Seth Alves
eba518cb65
try to make code that converts bullet-calculated values to parent-frame values more effecient
2016-06-13 14:26:41 -07:00
Seth Alves
52245f25f2
rework code that transforms global _server* values into parent-frame values
2016-06-13 11:48:45 -07:00
Seth Alves
41c399897a
remove some debug prints
2016-06-10 12:08:13 -07:00
Seth Alves
e1ae2a193f
EntityMotionState now uses parent-relative position and rotation and velocity when deciding if it needs to send an edit packet to the entity-server
2016-06-10 11:49:15 -07:00
Seth Alves
5650ef9d52
have code where physics guesses at server values also avoid doing simple simulation of children of avatars
2016-06-09 14:35:17 -07:00
Brad Hefta-Gaub
3c5af56421
Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
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Added MyAvatar.hmdLeanRecenterEnabled property
2016-06-09 12:17:51 -07:00
Anthony J. Thibault
1aae22f5a5
Optimized MyAvatar.getCharacterControllerEnabled()
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Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
2016-06-09 09:35:19 -07:00
Andrew Meadows
3280a2b967
fix indentation
2016-06-03 10:47:54 -07:00
Andrew Meadows
f17330ea82
diff method for capping convex hull point count
2016-06-03 10:47:54 -07:00
Atlante45
3ca158265a
Make sure getVelocityChange returns the velocityChange
2016-06-02 16:44:13 -07:00
Seth Alves
f91a2403be
merge from upstream
2016-05-20 17:07:34 -07:00
Brad Hefta-Gaub
18613908df
Merge pull request #7800 from sethalves/no-fly-zones
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No fly zones
2016-05-20 16:59:55 -07:00
Andrew Meadows
2e30f0916c
remove debug logging and add some comments
2016-05-20 15:07:47 -07:00
Andrew Meadows
83b8ef8131
clean up stream formatting of vec3 and friends
2016-05-20 09:41:26 -07:00
Andrew Meadows
5a826d696a
cleanup after code review
2016-05-20 09:41:26 -07:00
Andrew Meadows
9fae1a7edd
tweak log format
2016-05-20 09:41:26 -07:00
Andrew Meadows
7866fcf78c
trim high-point convex hulls
2016-05-20 09:41:26 -07:00
Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Andrew Meadows
9786c0bfd3
remove warning about signed/unsigned conversion
2016-05-17 15:34:09 -07:00
Andrew Meadows
aab26c5089
disable DEBUG_STATE_CHANGE
2016-05-17 15:14:36 -07:00
Andrew Meadows
2f39968a03
remove debug cruft
2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58
transition to InAir state when not thrusting up
2016-05-17 14:02:47 -07:00