Chris Collins
602275a0f7
First pass moving scripts into an example folder.
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This is just a quick first pass to move some of the scripts into an
examples folder. There are also a couple of obvious deletions.
2015-01-06 11:16:40 -08:00
Chris Collins
7f15acacbf
Merge branch 'master' into cozza13
2015-01-06 10:30:23 -08:00
Philip Rosedale
413cbacbc1
Merge pull request #4043 from ZappoMan/voxelEctomy
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more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 10:07:38 -08:00
ZappoMan
b605fe387e
fix ui file
2015-01-06 09:55:49 -08:00
Andrew Meadows
9be3733b23
Merge pull request #4044 from birarda/lasagna-not-spaghetti
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remove doubled friend declarations
2015-01-06 09:52:31 -08:00
Stephen Birarda
5fadfa8c17
remove doubled friend declaration, is in macro
2015-01-06 09:35:11 -08:00
ZappoMan
b940dcfdb3
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 09:27:48 -08:00
Andrew Meadows
f3255eeb0e
Merge pull request #4008 from birarda/lasagna-not-spaghetti
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some Audio cleanup in prep for audio untangle
2015-01-06 09:13:12 -08:00
Brad Hefta-Gaub
a88346467b
Merge pull request #4042 from samcake/tot
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Change sun location to be the direction for lighting
2015-01-05 20:36:28 -08:00
Brad Hefta-Gaub
21e3687678
Merge pull request #4041 from AndrewMeadows/inertia
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Include damping in model of remote extrapolation
2015-01-05 20:36:14 -08:00
Andrew Meadows
278be3d31b
remove use of "radius" property for entities
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use "dimensions" instead
2015-01-05 18:13:50 -08:00
Sam Gateau
4ffb3e4e7e
just do the sun location modification
2015-01-05 17:31:47 -08:00
Andrew Meadows
0a8437a578
increasing default restitution to 0.5
2015-01-05 17:31:23 -08:00
Andrew Meadows
ec86f0bd50
fixing toyball.js to work under Bullet
2015-01-05 17:30:50 -08:00
Sam Gateau
2fdcbb1a97
changing the atmoshpere position
2015-01-05 16:46:42 -08:00
Andrew Meadows
cf235705da
mention Bullet in BUILD.md dependencies
2015-01-05 15:29:02 -08:00
Stephen Birarda
f116d0bf5d
block until audio IO stops on app quit
2015-01-05 15:20:36 -08:00
Andrew Meadows
e2884c56f5
only predict remote transform for moving objects
2015-01-05 15:16:03 -08:00
Andrew Meadows
11de33b98b
merge upstream/master into andrew/inertia
2015-01-05 15:02:53 -08:00
Andrew Meadows
75a8faec86
purge support for voxels from PhysicsEngine
2015-01-05 15:02:18 -08:00
Sam Gateau
56758759e5
making the sun position a direction
2015-01-05 15:02:12 -08:00
Andrew Meadows
244a8503ef
include damping in remote extrapolation model
2015-01-05 14:48:16 -08:00
Stephen Birarda
dbe4b6ccc0
include QDesktopServices in UpdateDialog
2015-01-05 14:45:41 -08:00
Stephen Birarda
9bcacaf512
put back declared constructor, inputReceived signal
2015-01-05 14:43:23 -08:00
Stephen Birarda
53ac1a2bb2
don't include QtGui from UpdateDialog
2015-01-05 14:41:38 -08:00
Stephen Birarda
51bba4884f
resolve conflicts on merge with upstream master
2015-01-05 14:40:48 -08:00
Brad Hefta-Gaub
b385fe9679
Merge pull request #4040 from samcake/tot
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Add the animated and moving entities to the shadow map
2015-01-05 14:23:07 -08:00
Sam Gateau
f03b253260
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 13:23:14 -08:00
Andrew Meadows
162854c5a5
Merge pull request #4025 from ZappoMan/voxelEctomy
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Voxel ectomy
2015-01-05 13:20:30 -08:00
Sam Gateau
901ea16ba0
clean code
2015-01-05 13:17:12 -08:00
Sam Gateau
3e4cbfd2dc
clean code
2015-01-05 13:12:28 -08:00
Brad Hefta-Gaub
125dc5010e
Merge pull request #4039 from AndrewMeadows/inertia
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Bullet physics part 2
2015-01-05 13:10:55 -08:00
Sam Gateau
7529b3d1b0
clean code
2015-01-05 13:10:32 -08:00
Ryan Huffman
c5e42aa50e
Merge pull request #4035 from ZappoMan/audioStarvation
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add audio starvation detection
2015-01-05 13:05:27 -08:00
Andrew Meadows
0b9c9daed9
Merge pull request #4034 from ZappoMan/multiThreadedPerformanceTimer
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Multi threaded performance timer
2015-01-05 13:01:59 -08:00
Sam Gateau
0b8b4c6d08
for simple shadow map, cover 2 regions of the view frustum and not just one for similar quality
2015-01-05 13:01:21 -08:00
Brad Hefta-Gaub
58a2a5eb83
Merge pull request #4027 from huffman/grid-shader-updates
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Grid shader updates
2015-01-05 13:00:05 -08:00
dev
e3d474db3d
FIx shaders for mac
2015-01-05 12:27:16 -08:00
Andrew Meadows
6fb4e1f622
oops, need to update angularVelocity after damping
2015-01-05 12:23:55 -08:00
Andrew Meadows
bf6b8f9ca7
do not zero small velocities for non-bullet case
2015-01-05 12:01:09 -08:00
Sam Gateau
b8e44a3e7a
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 11:27:53 -08:00
Sam Gateau
458ea6759e
Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
2015-01-05 11:27:29 -08:00
Andrew Meadows
21b2d14956
converting existing JS scripts to use new damping
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Old formula the scripts were using: v *= damping
So a value of 0.999 was "little damping" and a value of 0.001 was "very strong damping",
but now that is reversed.
New formula: v *= (1 j- damping)^dt
A damping value of 0.001 now means "very little damping"
and a value of 0.999 means "very strong damping".
2015-01-05 11:25:15 -08:00
Andrew Meadows
3b7770f405
change meaning of damping to agree with bullet
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0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
2015-01-05 11:23:01 -08:00
Stephen Birarda
6d8f319e51
remove Audio methods re-introduced after merge
2015-01-05 09:27:01 -08:00
Stephen Birarda
dfb02aea0c
resolve conflicts on merge, add cstring inc
2015-01-05 09:25:30 -08:00
Andrew Meadows
d032eab0de
merge upstream/master into andrew/inertia
2015-01-05 09:19:37 -08:00
Andrew Meadows
30200ef7eb
add damping to ObjectMotionState
2015-01-05 09:17:46 -08:00
Philip Rosedale
315b932445
Merge pull request #4038 from ZappoMan/hydraHands
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Make Hydra hands go neutral when resting on base.
2015-01-04 12:31:59 -08:00
Brad Hefta-Gaub
89e499a78f
only active sixsense palms
2015-01-04 12:26:30 -08:00