Commit graph

713 commits

Author SHA1 Message Date
Sam Gateau
7685fe2229 Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit tool 2015-06-11 06:40:21 -07:00
Sam Gateau
2785f1a0e2 Fixing the blackout when entering a zone with a skybox thatis not loaded yet or just a constant color skybox 2015-06-10 01:50:52 -07:00
Sam Gateau
dd84bf010b Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-10 00:32:22 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Seth Alves
983ae5b2f0 quiet compiler, fix some whitespace 2015-06-08 21:19:37 -07:00
ZappoMan
26ef6af009 use emplace_back and pre-reserved sizes for vectors 2015-06-08 12:45:39 -07:00
ZappoMan
84c37bd301 cache bounds with item ids in DrawTask 2015-06-08 09:05:16 -07:00
ZappoMan
46a8b831fc cache bounds with item ids in DrawTask 2015-06-08 09:01:12 -07:00
ZappoMan
08ea3368d7 hacking on DrawTask perf 2015-06-05 13:10:51 -07:00
Clément Brisset
f19c0d8eec Some renaming for windows compiler 2015-06-05 13:23:58 +01:00
Atlante45
93b44e6846 Collect stats on translucent/opaque mesh parts 2015-06-04 18:46:47 +02:00
Atlante45
a4340b17e9 Remove deprecated render stats 2015-06-04 14:47:04 +02:00
Atlante45
96be60c0cf Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod 2015-06-04 14:22:12 +02:00
Sam Gateau
730d455095 adding a debug tool 2015-06-03 11:35:37 -07:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
Atlante45
9df1b05184 Introduce outsideEngineDetails 2015-06-03 18:08:43 +02:00
Atlante45
bbf1837796 Introduced RenderDetails/Stats don't pull details
- Regrouped everything stat in a struct
	- Details are set into the stats
2015-06-03 16:14:23 +02:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Sam Gateau
903837ab4f exposing some controls on the engine to js for debugging 2015-06-02 15:57:37 -07:00
Sam Gateau
3c7eb4de6d merging with upstream 2015-06-02 14:48:53 -07:00
Sam Gateau
453fa87654 making sure the proj and view matrix are correctly assigned 2015-06-02 14:31:40 -07:00
Sam Gateau
ef2d8a0dbe tuesday morning rendering poor performances networking issue 2015-06-02 10:58:56 -07:00
Atlante45
d431a1b522 Remove comment 2015-06-02 19:28:05 +02:00
Atlante45
9d4ded1fb3 Add shouldRender functor to render args 2015-06-02 16:09:05 +02:00
Sam Gateau
bd7c22e715 Trying to transfer the rnedering from displaySide to RenderDeferredTask 2015-06-01 17:31:00 -07:00
samcake
98c0cd7d23 Merge pull request #5009 from ZappoMan/team-teaching-scene-api
TEAM TEACHING - hacking on rendering mesh parts
2015-06-01 12:24:27 -07:00
ZappoMan
1b8572640b more hacking sams tweaks 2015-06-01 09:07:32 -07:00
Sam Gateau
c10384f91b Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk 2015-05-31 23:20:49 -07:00
Sam Gateau
33d397a440 A fist update solution for the item 2015-05-31 19:10:37 -07:00
Sam Gateau
4c817547b7 Merging with Brad's branch and trying to get the rendering working 2015-05-31 14:02:20 -07:00
Sam Gateau
ddec8fd26f Trying to find a good solution for update message & data 2015-05-30 13:57:05 -07:00
samcake
f8a90684ce Merge pull request #5000 from huffman/scene-overlay
Team Teaching - Move overlay rendering to Scene pipeline
2015-05-29 15:31:46 -07:00
Sam Gateau
81396ae5aa TRying again a better compare function signature for ubunutu 2015-05-29 13:48:19 -07:00
Ryan Huffman
667dccbb87 Add Item::INVALID_ITEM_ID and use in overlays 2015-05-29 13:43:49 -07:00
Sam Gateau
98160c8d60 Reorganize the sorting classes for maybe compiling on linux gcc 4.8 ? 2015-05-29 13:31:17 -07:00
Ryan Huffman
b2c503af0e Add NO_DEPTH_SORT ItemKey flag 2015-05-29 08:52:37 -07:00
Sam Gateau
3f8bdc14c4 reinserting culling, lod and depth sort to the rendering 2015-05-28 18:01:31 -07:00
ZappoMan
2fba5a0928 more work on simple renderable 2015-05-28 12:19:43 -07:00
Sam Gateau
2cbd049e4e adding the concept of job 2015-05-28 12:02:57 -07:00
ZappoMan
b0cc536f53 debug cleanup 2015-05-27 16:55:02 -07:00
ZappoMan
37a291275d more work on rendering in engine 2015-05-27 16:46:44 -07:00
ZappoMan
61712a6ac3 add some debugging streamers for some scene classes 2015-05-27 15:29:35 -07:00
ZappoMan
8c9cf480f3 more hacking 2015-05-27 13:23:59 -07:00
ZappoMan
4654ed95ac Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-27 10:40:24 -07:00
Sam Gateau
a5c5cc9b70 First Item really rendering , for the WorldBox, desigining more of the RenderContext and task interface 2015-05-27 01:15:14 -07:00
ZappoMan
2f6a3a61d7 reorder headers to match coding standard 2015-05-26 16:31:15 -07:00
ZappoMan
25823bedd1 Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-26 15:51:46 -07:00
samcake
dd9d758da1 Fixing the compilation issue for real 2015-05-26 10:53:23 -07:00
Sam Gateau
35b8d45bee Insert a first scene and the engine in the Application and render a first Item 2015-05-24 17:03:43 -07:00
ZappoMan
4bdeef7610 checkpoint 2015-05-22 14:54:30 -07:00
samcake
c6b20da8b5 fix typos 2015-05-22 13:12:03 -07:00
Sam Gateau
e7e3eb2b7c FIrst version of the design for the Engine, the Tasks and a DrawTask. Introduced the ItemFilter 2015-05-22 12:58:18 -07:00
Sam Gateau
bec8d1838c Adding th etask class 2015-05-21 17:12:01 -07:00
ZappoMan
0d9f0f609b first cut at RenderableEnitityItem payload 2015-05-21 16:22:23 -07:00
Sam Gateau
a87d2927f1 FIxing typos and refining naming again, getting ready to use a Payload 2015-05-21 15:27:55 -07:00
Sam Gateau
f0daa3ebcb Refining the namings, creating the bucketing system, making a first example 2015-05-21 12:06:47 -07:00
Sam Gateau
8f9a1d1074 THursday morning commit before merging with teaching team 2015-05-21 09:45:48 -07:00
samcake
22c99d02b9 FIxing the Render::Item compilation on mac 2015-05-20 18:07:17 -07:00
Sam Gateau
1a59f4a97c fix typo 2015-05-20 17:08:19 -07:00
Sam Gateau
3893dff94f Renaming the PendingChanges 2015-05-20 16:59:10 -07:00
Sam Gateau
c6bd1ee671 drafting the render engine 2015-03-05 16:57:10 -08:00
Sam Gateau
0c9c60dd65 adding the render engine 2015-03-04 09:54:07 -08:00
Sam Gateau
66894a8fda Adding the render library that will provide the base rendering engine and scene description 2015-03-03 14:55:26 -08:00