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Collect stats on translucent/opaque mesh parts
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parent
8e21d9c14b
commit
93b44e6846
4 changed files with 64 additions and 11 deletions
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@ -475,8 +475,22 @@ void Stats::display(
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if (_expanded) {
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octreeStats.str("");
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octreeStats << " Mesh Parts Rendered Opaque: " << _renderDetails._opaqueMeshPartsRendered
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<< " / Translucent:" << _renderDetails._translucentMeshPartsRendered;
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octreeStats << " Mesh Parts Rendered Opaque: " << _renderDetails._opaque._rendered
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<< " / Translucent:" << _renderDetails._translucent._rendered;
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verticalOffset += STATS_PELS_PER_LINE;
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drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
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octreeStats.str("");
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octreeStats << " Opaque considered: " << _renderDetails._opaque._considered
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<< " / Out of view:" << _renderDetails._opaque._outOfView
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<< " / Too small:" << _renderDetails._opaque._tooSmall;
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verticalOffset += STATS_PELS_PER_LINE;
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drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
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octreeStats.str("");
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octreeStats << " Translucent considered: " << _renderDetails._translucent._considered
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<< " / Out of view:" << _renderDetails._translucent._outOfView
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<< " / Too small:" << _renderDetails._translucent._tooSmall;
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verticalOffset += STATS_PELS_PER_LINE;
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drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
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}
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@ -2216,12 +2216,6 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
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const int INDICES_PER_QUAD = 4;
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args->_details._trianglesRendered += part.triangleIndices.size() / INDICES_PER_TRIANGLE;
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args->_details._quadsRendered += part.quadIndices.size() / INDICES_PER_QUAD;
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if (translucent) {
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args->_details._translucentMeshPartsRendered++;
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} else {
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args->_details._opaqueMeshPartsRendered++;
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}
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}
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}
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@ -63,7 +63,10 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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auto& scene = sceneContext->_scene;
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RenderArgs* args = renderContext->args;
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auto renderDetails = renderContext->args->_details._item;
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renderDetails->_considered += inItems.size();
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// Culling / LOD
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for (auto id : inItems) {
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auto item = scene->getItem(id);
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@ -81,9 +84,14 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
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bool bigEnoughToRender = (args->_shouldRender) ? args->_shouldRender(args, bound) : true;
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if (bigEnoughToRender) {
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outItems.push_back(id); // One more Item to render
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} else {
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renderDetails->_tooSmall++;
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}
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} else {
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renderDetails->_outOfView++;
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}
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}
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renderDetails->_rendered += outItems.size();
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}
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struct ItemBound {
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@ -220,6 +228,7 @@ template <> void render::jobRun(const DrawOpaque& job, const SceneContextPointer
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// render opaques
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auto& scene = sceneContext->_scene;
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auto& items = scene->getMasterBucket().at(ItemFilter::Builder::opaqueShape());
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auto& renderDetails = renderContext->args->_details;
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ItemIDs inItems;
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inItems.reserve(items.size());
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@ -232,7 +241,9 @@ template <> void render::jobRun(const DrawOpaque& job, const SceneContextPointer
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ItemIDs culledItems;
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if (renderContext->_cullOpaque) {
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renderDetails.pointTo(RenderDetails::OPAQUE);
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cullItems(sceneContext, renderContext, renderedItems, culledItems);
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renderDetails.pointTo(RenderDetails::OTHER);
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renderedItems = culledItems;
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}
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@ -283,6 +294,7 @@ template <> void render::jobRun(const DrawTransparent& job, const SceneContextPo
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// render transparents
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auto& scene = sceneContext->_scene;
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auto& items = scene->getMasterBucket().at(ItemFilter::Builder::transparentShape());
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auto& renderDetails = renderContext->args->_details;
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ItemIDs inItems;
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inItems.reserve(items.size());
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@ -295,7 +307,9 @@ template <> void render::jobRun(const DrawTransparent& job, const SceneContextPo
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ItemIDs culledItems;
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if (renderContext->_cullTransparent) {
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renderDetails.pointTo(RenderDetails::TRANSLUCENT);
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cullItems(sceneContext, renderContext, inItems, culledItems);
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renderDetails.pointTo(RenderDetails::OTHER);
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renderedItems = culledItems;
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}
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@ -22,13 +22,44 @@ class Batch;
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class Context;
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}
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struct RenderDetails {
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class RenderDetails {
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public:
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enum Type {
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OPAQUE,
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TRANSLUCENT,
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OTHER
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};
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struct Items {
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int _considered = 0;
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int _rendered = 0;
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int _outOfView = 0;
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int _tooSmall = 0;
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};
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int _materialSwitches = 0;
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int _trianglesRendered = 0;
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int _quadsRendered = 0;
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int _translucentMeshPartsRendered = 0;
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int _opaqueMeshPartsRendered = 0;
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Items _opaque;
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Items _translucent;
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Items _other;
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Items* _item = &_other;
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void pointTo(Type type) {
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switch (type) {
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case OPAQUE:
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_item = &_opaque;
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break;
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case TRANSLUCENT:
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_item = &_translucent;
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break;
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case OTHER:
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_item = &_other;
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break;
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}
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}
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};
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class RenderArgs {
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