Stephen Birarda
53e6a77fcc
cleanup EncodeBitstreamParams to use nodeData when possible
2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4
change lastViewFrustumSent to lastQuerySent
2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
Seth Alves
844cc03dcb
fix names of model-entity joint setters
2016-11-02 10:24:01 -07:00
Andrew Meadows
3b772d2fe6
fallback to SIMPLE_COMPOUND when can't do COMPOUND
2016-08-24 22:26:56 -07:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Brad Hefta-Gaub
91334d6a39
Merge pull request #7664 from ZappoMan/reduceJointProperties
...
only export joint values if they've been explicitly set by scripts
2016-04-14 15:30:04 -07:00
Brad Hefta-Gaub
b48503a82d
only export joint values if they've been explicitly set by scripts
2016-04-13 19:52:50 -07:00
Zach Pomerantz
7a15339631
Use AnimationCache for models
2016-04-13 15:44:47 -07:00
Zach Pomerantz
54b8a9278d
Guard model texs
2016-03-30 14:11:45 -07:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Seth Alves
c9ed36f9a6
include joint data in script properties
2016-01-04 12:31:45 -08:00
Seth Alves
83f60d6e97
make entity properties for model-entity joint-states
2015-12-23 15:43:50 -08:00
Anthony J. Thibault
3b1ba67a88
ModelEntityItem: Fix for incorrect animations with preTranslations
...
ModelEntities that were playing animations on models with local pivot offsets were not working correctly.
Specifically, the windmill animation in the demo domain.
We now compose a matrix containing all of the FBX's preTranslation, preRotation and postTranformations.
2015-12-16 17:08:22 -08:00
Anthony J. Thibault
617fda7832
ModelEntityItem: fix for incorrect joint mapping
...
This could happen when switching the animation url between fbx files
with different joint mappings. Only the first one would take effect.
This should fix the issue in the demo domain, with the contorted doll model.
2015-12-14 17:07:53 -08:00
Anthony J. Thibault
e9f529bf12
Entities: Removed Start Automatically property from Animation Group
...
There is an issue when startAutomatically was set to true and animationPlaying was set to false.
This would cause clients to play the animation when they connected to the entity server, even though the server was not.
2015-12-09 17:59:56 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Anthony J. Thibault
dd3f43705c
Fix for Model Entity animations.
...
Because rig->setJoint* methods take parameters in geometry space
the animations preRotation has to be applied manually.
2015-11-23 11:06:11 -08:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Atlante45
bcd148cb87
Construct entity properties at definition
2015-10-09 12:23:19 -07:00
Brad Hefta-Gaub
7a85e5b7a7
rename frameIndex to currentFrame
2015-10-07 13:02:58 -07:00
Brad Hefta-Gaub
57cc7adbfe
standardize somethingChanged - CR feedback
2015-10-07 12:27:12 -07:00
Brad Hefta-Gaub
016bf4011d
cleanup
2015-10-06 16:07:36 -07:00
Brad Hefta-Gaub
1319642a59
fix frame jumping behavior on restart
2015-10-06 15:59:35 -07:00
Brad Hefta-Gaub
f30a94064f
make animation start/stop work
2015-10-05 15:50:55 -07:00
Brad Hefta-Gaub
8c8e83dc8e
more debugging on animation.running
2015-10-05 14:17:12 -07:00
Brad Hefta-Gaub
abdd9a6da4
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 17:28:06 -07:00
Brad Hefta-Gaub
eb9078bda5
cleanup
2015-10-02 17:27:45 -07:00
Brad Hefta-Gaub
68dc303603
remove debug
2015-10-02 17:12:03 -07:00
Brad Hefta-Gaub
f618a2adfa
gak - get streaming working again
2015-10-02 17:06:32 -07:00
Howard Stearns
8153ad7f44
Merge pull request #5967 from AndrewMeadows/collision-group-hack
...
allow physical objects to be set collisionless
2015-10-02 16:08:52 -07:00
Brad Hefta-Gaub
57bf69cc48
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
...
Conflicts:
libraries/entities/src/ModelEntityItem.cpp
libraries/networking/src/udt/PacketHeaders.cpp
2015-10-02 14:19:15 -07:00
Brad Hefta-Gaub
cf2693e712
working fistFrame lastFrame
2015-10-02 08:31:22 -07:00
Brad Hefta-Gaub
815c4c69af
support for legacy properties
2015-10-01 14:52:28 -07:00
Brad Hefta-Gaub
91a27e3adf
get animation to actually run again
2015-10-01 13:29:07 -07:00
Brad Hefta-Gaub
aca25bd76e
connect up AnimationPropertyGroup to AnimationLoop
2015-10-01 11:05:16 -07:00
Andrew Meadows
381c98c4fa
fix for ModelEntityItem::shouldBePhysical()
2015-10-01 08:56:05 -07:00
Brad Hefta-Gaub
7c14f9ab93
Merge branch 'animationGroupSettings' of https://github.com/ZappoMan/hifi into animationGroupSettings
2015-09-30 21:46:28 -07:00
Brad Hefta-Gaub
6aa9ef9910
first cut at migrating animation settings into a property group
2015-09-30 20:51:25 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
4e2cb00ec3
first cut at only returning type specific properties in getEntityProperties
2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576
first cut at adding desiredProperties to getProperties
2015-09-16 15:00:42 -07:00
ZappoMan
942958c4f1
only setJointState() if animation frame actually changed
2015-08-09 16:07:56 -07:00
ZappoMan
cec0f8ed1d
optimize ModelEntityItem::getAnimationFrame()
2015-08-07 13:43:57 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Andrew Meadows
18d0cb5158
cleanup of EntityItem ctors and friends
2015-07-16 17:48:28 -07:00
Atlante45
6c591131ba
Made Animations safe for resource reload
2015-07-10 12:01:51 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
ZappoMan
67df6e3c62
make READ_ENTITY_PROPERTY_TO_PROPERTIES() type safe
2015-05-12 16:24:16 -07:00
ZappoMan
98474376de
consolidate READ_ENTITY_PROPERTY() macros into single typesafe version
2015-05-12 15:59:45 -07:00
ZappoMan
83d212861d
make APPEND_ENTITY_PROPERTY type safe
2015-05-12 11:41:04 -07:00
Andrew Meadows
f0618501dd
fix non-physical kinematic motion
...
also can set objects collisionless again
2015-05-07 11:29:42 -07:00
Atlante45
837a0d3ba8
rename collision model in edit.js
2015-04-23 12:13:52 +02:00
Atlante45
9cec256142
Rename collisionModelURL members/methods
2015-04-22 21:16:09 +02:00
Atlante45
b446644549
Rename CollisionModelURL handle
2015-04-22 21:03:56 +02:00
Andrew Meadows
94c6053d52
fix formatting
2015-04-16 12:15:03 -07:00
Andrew Meadows
aec42cf2dc
enforce ShapeType agreement for ModeEntityItem
2015-04-14 15:39:49 -07:00
Andrew Meadows
5b81b5b11b
removing SHAPE_TYPE_CONVEX_HULL from entities lib
2015-04-14 14:56:32 -07:00
Seth Alves
d4461f1ecb
put avatars and embedded-webserver and entities logging into their own QLoggingCategory
2015-04-06 16:22:54 -07:00
Seth Alves
a3a54e8d7d
style
2015-03-25 15:21:36 -07:00
Seth Alves
1eeb2e89f8
remove some debug spam
2015-03-24 16:23:51 -07:00
Seth Alves
6e3be26013
attempting to figure out why physics motion object doesn't get updated when collision model url changes
2015-03-24 15:28:21 -07:00
ZappoMan
81bf7138a4
also attempt to clean up placement of PROP_ATTRIBUTION in the stream
2015-03-20 13:21:29 -07:00
ZappoMan
ad833b76c8
fix PROP index mismatch
2015-03-20 11:43:01 -07:00
Seth Alves
f9be7dda36
bump shape stuff from ModelEntityItem down to RenderableModelEntityItem
2015-03-17 18:55:13 -07:00
Seth Alves
069c358aa3
Work around a deadlock:
...
thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs
thread 15 is blocked on qt message passing to thread 1
ResourceCache::getResource libraries/networking/src/ResourceCache.cpp:57
GeometryCache::getGeometry libraries/render-utils/src/GeometryCache.cpp:1774
ModelEntityItem::isReadyToComputeShape libraries/entities/src/ModelEntityItem.cpp:431
PhysicsEngine::addEntityInternal libraries/physics/src/PhysicsEngine.cpp:67
EntitySimulation::addEntity libraries/entities/src/EntitySimulation.cpp:129
EntityTree::postAddEntity libraries/entities/src/EntityTree.cpp:91
^ locks simulation
EntityTreeElement::readElementDataFromBuffer libraries/entities/src/EntityTreeElement.cpp:773
Octree::readElementData libraries/octree/src/Octree.cpp:301
Octree::readElementData libraries/octree/src/Octree.cpp:354
...
Octree::readBitstreamToTree libraries/octree/src/Octree.cpp:439
OctreeRenderer::processDatagram libraries/octree/src/OctreeRenderer.cpp:136
^ lockForWrite Octree::_lock
OctreePacketProcessor::processPacket interface/src/octree/OctreePacketProcessor.cpp:91
ReceivedPacketProcessor::process libraries/networking/src/ReceivedPacketProcessor.cpp:51
thread 1 is blocked on lockForWrite of Octree::_lock
Octree::lockForWrite libraries/octree/src/Octree.h:292
EntityTree::update libraries/entities/src/EntityTree.cpp:668
^ lockForWrite on Octree:_lock
EntityTreeRenderer::update libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
Application::update interface/src/Application.cpp:2189
^ calls _physicsEngine.stepSimulation() before this
Application::idle interface/src/Application.cpp:1535
timer
2015-03-17 11:38:42 -07:00
Seth Alves
b76103edb0
clean up debugging spew
2015-03-16 16:44:29 -07:00
Seth Alves
6b49b0ed7d
formatting
2015-03-14 11:58:53 -07:00
Seth Alves
b815c365eb
formatting
2015-03-13 18:57:27 -07:00
Seth Alves
0cfc48ab43
don't copy hull points
2015-03-13 18:05:02 -07:00
Seth Alves
43dbd64f4a
fix obj reader
2015-03-13 17:31:52 -07:00
Seth Alves
2368e6e5b7
collision with a hull sort of works. there is a new memory corruption problem
2015-03-13 15:41:57 -07:00
Seth Alves
89b58e2681
trying to get loaded callback for model hooked up to PhysicsEngine
2015-03-13 09:11:15 -07:00
Seth Alves
a945421d9d
still trying to make PhysicsEngine::addEntityInternal be async
2015-03-12 16:38:55 -07:00
Seth Alves
2cf0e1ab25
break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
2015-03-12 15:58:09 -07:00
Seth Alves
bf1cb951a3
move PhysicsEntity so that ModelEntityItem can initiate a model download
2015-03-11 18:34:27 -07:00
Seth Alves
3a3e723f4e
trying to figureo out where to download hull models
2015-03-11 14:26:30 -07:00
Seth Alves
1c73f50dbc
started to hook up geometry downloader to ShapeInfo
2015-03-11 07:17:13 -07:00
Seth Alves
99300a5bc8
merge from master
2015-03-09 13:39:51 -07:00
Seth Alves
58bd8a5c65
collision model url
2015-03-07 20:30:29 -08:00
Andrew Meadows
373be95297
entity cubes are in meters
2015-03-06 15:32:03 -08:00
Andrew Meadows
8d4ea143ce
easy conversions of: InDomainUnits --> InMeters
2015-02-25 14:48:06 -08:00
Andrew Meadows
2f749e3c51
merge upstream/master into andrew/isentropic
...
Conflicts:
libraries/entities/src/TextEntityItem.h
2015-02-25 14:40:32 -08:00
Andrew Meadows
2ffb19a0ed
getPosition() --> getPositionInDomainUnits()
...
and friends
2015-02-25 14:35:04 -08:00
Andrew Meadows
cfbf8fdca7
explicit cleanup of loaded model animations
...
in Application dtor
2015-02-13 16:19:10 -08:00
Andrew Meadows
ff27ab74ae
expose _shapeType to script and server
2015-02-11 08:46:41 -08:00
Andrew Meadows
12543cae75
initial add of ModelEntityItem::_shapeType
2015-02-09 12:43:56 -08:00
Andrew Meadows
450713fdaa
Entitis support new (pending) API for ShapeInfo
2015-02-08 15:08:50 -08:00
Andrew Meadows
9da6b623a3
move shape polymorphism to ModelEntityItem
2015-01-30 16:25:35 -08:00
ZappoMan
31f72107da
remove support for old pre-entity svo files
2015-01-23 09:26:48 -08:00
ZappoMan
86a9d5719b
fix one more case of animaiton stutter
2014-12-30 15:12:23 -08:00
ZappoMan
a0ec2ddfe9
clamp frame index between 0 and 100,000
2014-12-29 21:07:04 -08:00
ZappoMan
49e350fab2
Merge branch 'master' of https://github.com/highfidelity/hifi into animationFrameIndex
2014-12-29 14:01:35 -08:00
Andrew Meadows
b03e6c53e1
fixing derived classes to use new EntityItem API
...
remove 'forceCopy' argument in EntityItem::setProperties()
2014-12-18 11:41:20 -08:00
ZappoMan
660bf2720e
convert AnimationCache to DependencyManager
2014-12-15 19:48:15 -08:00
ZappoMan
663b9c393e
add debugging
2014-12-09 12:43:34 -08:00
Andrew Meadows
675a2dd989
add DIRTY_UPDATEABLE flag for changes that need it
2014-12-08 16:32:25 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
...
* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
ab011d5b30
fix for non-animating models
2014-12-03 16:49:49 -08:00
ZappoMan
5c2cc20313
fixes the stutter in animation when observer moves
2014-11-28 17:36:55 -08:00
Andrew Meadows
af606f01a9
combined SimulationStates Moving and Changing
...
also funnel entity updates by UDP packet through a single list
2014-11-17 17:35:44 -08:00
ZappoMan
7b69642c67
fix bug in animation jitter on turn
2014-11-13 23:03:12 -08:00
ZappoMan
3e521e089b
fix unix build
2014-11-13 09:48:15 -08:00
ZappoMan
8ec12ea954
add full animation settings support
2014-11-13 08:59:06 -08:00
ZappoMan
bc60c90308
only actually set the properties if they were in the buffer
2014-11-13 08:39:19 -08:00
ZappoMan
8a2e3d5045
add animationSettings property to model entities
2014-11-12 17:41:55 -08:00
ZappoMan
ef17659ea2
cleanup
2014-11-12 16:57:42 -08:00
ZappoMan
dd22683672
fixing up animation loop issues
2014-11-12 16:53:16 -08:00
ZappoMan
245f019836
first cut at migrating entity animation frame calculations to use AnimationLoop
2014-11-12 16:10:35 -08:00
ZappoMan
95c5b417c9
texture support in model entities
2014-10-30 11:04:19 -07:00
ZappoMan
44230a315b
add naturalDimensions and moved sitting points to exclusively be in properties
2014-09-09 17:45:50 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
ZappoMan
dc31381fc1
better handling of old model files
2014-09-05 02:19:17 -07:00
ZappoMan
e8b1497d60
revert to old _lastUpdated behavior to fix animations and movement
2014-09-02 19:28:33 -07:00
ZappoMan
10d581925c
DRY up the property reading code by using macro for repeated pattern
2014-09-02 10:31:26 -07:00
ZappoMan
799931aa6c
DRY up the property setting code by using macro for repeated pattern
2014-09-02 09:30:28 -07:00
ZappoMan
2b5d631290
removed a ton of old dead debug code
2014-09-02 08:44:43 -07:00
ZappoMan
f16a48e187
quiet some debugging
2014-09-01 22:38:18 -07:00
ZappoMan
b244e78af4
working on addressing issues with sibling cells and server clock skew causing some properties to be ignored
2014-09-01 21:48:03 -07:00
ZappoMan
ed670ff48e
fix bug with animations randomly not working
2014-08-29 20:19:24 -07:00
ZappoMan
76c77d6994
first cut at properly working lifetime
2014-08-28 13:46:54 -07:00
ZappoMan
2f90df04ee
correct cleanup of Models/geometry and all EntityItems for various cases
2014-08-27 15:45:45 -07:00
ZappoMan
5c2b674a0d
verify delete behavior actually frees memory associated with EntityItems
2014-08-27 12:07:11 -07:00
ZappoMan
30e00bbd69
final pass on entities import/export/overlays working as well as production
2014-08-27 11:34:50 -07:00
ZappoMan
4895ee32f7
test and fix issues with exportEntities()
2014-08-26 15:59:49 -07:00
ZappoMan
8d947662c8
fix conversion from old format to new format of entity IDs
2014-08-26 13:21:49 -07:00
ZappoMan
17426a1c71
removed tons of debugging
2014-08-20 17:47:16 -07:00
ZappoMan
ef86d86234
split out entity rendering into subclasses, improved rendering of models
2014-08-20 15:49:50 -07:00
ZappoMan
daffb00bf2
build issues fixed after merge
2014-08-18 15:41:20 -07:00
ZappoMan
84ba810dc4
work on reseved bytes in octree packet data
2014-08-15 11:26:55 -07:00
ZappoMan
fbe409a0c2
added lots of debugging for octree edit packet sender bug fixed threading issue
2014-08-14 11:23:56 -07:00
ZappoMan
49e616dd49
first cut at using erase entity message to delete entities
2014-08-13 14:11:56 -07:00
ZappoMan
3551bd676f
quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds
2014-08-12 13:14:28 -07:00
ZappoMan
466b4c5e40
add some basic support for coming to a rest on the ground plane in case of downward gravity
2014-08-11 14:52:19 -07:00
ZappoMan
7c8163c475
first cut at getting velocity to work in entity base class
2014-08-11 10:36:03 -07:00
ZappoMan
a96aa5f937
clean up subclass properties, properly handle new baseclass props like damping
2014-08-10 14:20:37 -07:00
ZappoMan
55e12baf78
more base class properties work
2014-08-08 18:06:16 -07:00
ZappoMan
2892c37210
implement readEntitySubclassDataFromBuffer() for EntityItem
2014-08-08 17:55:56 -07:00
ZappoMan
90c7989765
implement appendSubclassData() for EntityItem
2014-08-08 17:38:26 -07:00
ZappoMan
6f479a1026
convert IDs to UUIDs
2014-08-07 17:02:11 -07:00
ZappoMan
cd4ea4b34f
more animation work
2014-08-07 13:13:37 -07:00
ZappoMan
f1d2017a9e
getting animation working again
2014-08-07 12:50:02 -07:00
ZappoMan
b7b89dcbec
move glow effect to property of all entities, add tools for editing boxes
2014-08-06 12:29:09 -07:00
ZappoMan
e540bef672
more hacking on rendering of virtual entities
2014-08-06 09:12:14 -07:00
ZappoMan
e9db4fd120
registration of multiple entity types: Model and Box
2014-08-05 12:10:17 -07:00
ZappoMan
273853ef24
more work on virtual entities
2014-08-04 16:18:24 -07:00