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457 lines
18 KiB
C++
457 lines
18 KiB
C++
//
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// ModelEntityItem.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QtCore/QJsonDocument>
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#include <ByteCountCoding.h>
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#include <GLMHelpers.h>
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "ModelEntityItem.h"
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#include "GeometryCache.h"
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#include "ResourceCache.h"
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const QString ModelEntityItem::DEFAULT_MODEL_URL = QString("");
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const QString ModelEntityItem::DEFAULT_COLLISION_MODEL_URL = QString("");
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const QString ModelEntityItem::DEFAULT_ANIMATION_URL = QString("");
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const float ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX = 0.0f;
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const bool ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING = false;
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const float ModelEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
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EntityItem* ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new ModelEntityItem(entityID, properties);
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}
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ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID, properties)
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{
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_collisionNetworkGeometry = QSharedPointer<NetworkGeometry>();
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_type = EntityTypes::Model;
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setProperties(properties);
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_lastAnimated = usecTimestampNow();
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_jointMappingCompleted = false;
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_color[0] = _color[1] = _color[2] = 0;
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}
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EntityItemProperties ModelEntityItem::getProperties() const {
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EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionModelURL, getCollisionModelURL);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationURL, getAnimationURL);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationIsPlaying, getAnimationIsPlaying);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFrameIndex, getAnimationFrameIndex);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFPS, getAnimationFPS);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationSettings, getAnimationSettings);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
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return properties;
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}
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bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = false;
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somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionModelURL, setCollisionModelURL);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationURL, setAnimationURL);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationIsPlaying, setAnimationIsPlaying);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFrameIndex, setAnimationFrameIndex);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFPS, setAnimationFPS);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationSettings, setAnimationSettings);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
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if (somethingChanged) {
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bool wantDebug = false;
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if (wantDebug) {
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uint64_t now = usecTimestampNow();
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int elapsed = now - getLastEdited();
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qDebug() << "ModelEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
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"now=" << now << " getLastEdited()=" << getLastEdited();
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}
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setLastEdited(properties._lastEdited);
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}
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return somethingChanged;
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}
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int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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int bytesRead = 0;
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const unsigned char* dataAt = data;
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READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
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READ_ENTITY_PROPERTY_STRING(PROP_MODEL_URL, setModelURL);
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if (args.bitstreamVersion < VERSION_ENTITIES_HAS_COLLISION_MODEL) {
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setCollisionModelURL("");
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} else {
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READ_ENTITY_PROPERTY_STRING(PROP_COLLISION_MODEL_URL, setCollisionModelURL);
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}
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READ_ENTITY_PROPERTY_STRING(PROP_ANIMATION_URL, setAnimationURL);
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// Because we're using AnimationLoop which will reset the frame index if you change it's running state
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// we want to read these values in the order they appear in the buffer, but call our setters in an
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// order that allows AnimationLoop to preserve the correct frame rate.
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float animationFPS = getAnimationFPS();
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float animationFrameIndex = getAnimationFrameIndex();
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bool animationIsPlaying = getAnimationIsPlaying();
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READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, animationFPS);
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READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, animationFrameIndex);
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READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, animationIsPlaying);
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if (propertyFlags.getHasProperty(PROP_ANIMATION_PLAYING)) {
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if (animationIsPlaying != getAnimationIsPlaying()) {
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setAnimationIsPlaying(animationIsPlaying);
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}
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}
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if (propertyFlags.getHasProperty(PROP_ANIMATION_FPS)) {
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setAnimationFPS(animationFPS);
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}
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if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
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setAnimationFrameIndex(animationFrameIndex);
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}
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READ_ENTITY_PROPERTY_STRING(PROP_TEXTURES, setTextures);
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READ_ENTITY_PROPERTY_STRING(PROP_ANIMATION_SETTINGS, setAnimationSettings);
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READ_ENTITY_PROPERTY_SETTER(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
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return bytesRead;
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}
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
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requestedProperties += PROP_MODEL_URL;
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requestedProperties += PROP_COLLISION_MODEL_URL;
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requestedProperties += PROP_ANIMATION_URL;
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requestedProperties += PROP_ANIMATION_FPS;
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requestedProperties += PROP_ANIMATION_FRAME_INDEX;
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requestedProperties += PROP_ANIMATION_PLAYING;
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requestedProperties += PROP_ANIMATION_SETTINGS;
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requestedProperties += PROP_TEXTURES;
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requestedProperties += PROP_SHAPE_TYPE;
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return requestedProperties;
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}
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void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount, OctreeElement::AppendState& appendState) const {
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bool successPropertyFits = true;
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APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
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APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, getModelURL());
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APPEND_ENTITY_PROPERTY(PROP_COLLISION_MODEL_URL, appendValue, getCollisionModelURL());
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APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, getAnimationURL());
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APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, getAnimationFPS());
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APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, getAnimationFrameIndex());
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APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, getAnimationIsPlaying());
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APPEND_ENTITY_PROPERTY(PROP_TEXTURES, appendValue, getTextures());
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APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, appendValue, getAnimationSettings());
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APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, appendValue, (uint32_t)getShapeType());
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}
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QMap<QString, AnimationPointer> ModelEntityItem::_loadedAnimations; // TODO: improve cleanup by leveraging the AnimationPointer(s)
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void ModelEntityItem::cleanupLoadedAnimations() {
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foreach(AnimationPointer animation, _loadedAnimations) {
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animation.clear();
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}
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_loadedAnimations.clear();
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}
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Animation* ModelEntityItem::getAnimation(const QString& url) {
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AnimationPointer animation;
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// if we don't already have this model then create it and initialize it
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if (_loadedAnimations.find(url) == _loadedAnimations.end()) {
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animation = DependencyManager::get<AnimationCache>()->getAnimation(url);
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_loadedAnimations[url] = animation;
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} else {
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animation = _loadedAnimations[url];
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}
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return animation.data();
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}
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void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
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// if we don't have animation, or we're already joint mapped then bail early
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if (!hasAnimation() || _jointMappingCompleted) {
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return;
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}
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Animation* myAnimation = getAnimation(_animationURL);
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if (!_jointMappingCompleted) {
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QStringList animationJointNames = myAnimation->getJointNames();
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if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
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_jointMapping.resize(modelJointNames.size());
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for (int i = 0; i < modelJointNames.size(); i++) {
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_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
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}
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_jointMappingCompleted = true;
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}
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}
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}
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QVector<glm::quat> ModelEntityItem::getAnimationFrame() {
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QVector<glm::quat> frameData;
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if (hasAnimation() && _jointMappingCompleted) {
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Animation* myAnimation = getAnimation(_animationURL);
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QVector<FBXAnimationFrame> frames = myAnimation->getFrames();
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int frameCount = frames.size();
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if (frameCount > 0) {
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int animationFrameIndex = (int)(glm::floor(getAnimationFrameIndex())) % frameCount;
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if (animationFrameIndex < 0 || animationFrameIndex > frameCount) {
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animationFrameIndex = 0;
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}
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QVector<glm::quat> rotations = frames[animationFrameIndex].rotations;
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frameData.resize(_jointMapping.size());
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for (int j = 0; j < _jointMapping.size(); j++) {
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int rotationIndex = _jointMapping[j];
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if (rotationIndex != -1 && rotationIndex < rotations.size()) {
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frameData[j] = rotations[rotationIndex];
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}
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}
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}
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}
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return frameData;
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}
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bool ModelEntityItem::isAnimatingSomething() const {
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return getAnimationIsPlaying() &&
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getAnimationFPS() != 0.0f &&
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!getAnimationURL().isEmpty();
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}
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bool ModelEntityItem::needsToCallUpdate() const {
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return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
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}
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void ModelEntityItem::update(const quint64& now) {
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// only advance the frame index if we're playing
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if (getAnimationIsPlaying()) {
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float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
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_lastAnimated = now;
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_animationLoop.simulate(deltaTime);
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} else {
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_lastAnimated = now;
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}
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EntityItem::update(now); // let our base class handle it's updates...
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}
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void ModelEntityItem::debugDump() const {
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qDebug() << "ModelEntityItem id:" << getEntityItemID();
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qDebug() << " edited ago:" << getEditedAgo();
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qDebug() << " position:" << getPosition();
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qDebug() << " dimensions:" << getDimensions();
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qDebug() << " model URL:" << getModelURL();
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qDebug() << " collision model URL:" << getCollisionModelURL();
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}
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void ModelEntityItem::updateShapeType(ShapeType type) {
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if (type != _shapeType) {
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_shapeType = type;
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_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
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}
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}
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void ModelEntityItem::setAnimationURL(const QString& url) {
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_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
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_animationURL = url;
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}
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void ModelEntityItem::setAnimationFrameIndex(float value) {
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#ifdef WANT_DEBUG
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if (isAnimatingSomething()) {
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qDebug() << "ModelEntityItem::setAnimationFrameIndex()";
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qDebug() << " value:" << value;
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qDebug() << " was:" << _animationLoop.getFrameIndex();
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qDebug() << " model URL:" << getModelURL();
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qDebug() << " animation URL:" << getAnimationURL();
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}
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#endif
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_animationLoop.setFrameIndex(value);
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}
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void ModelEntityItem::setAnimationSettings(const QString& value) {
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// the animations setting is a JSON string that may contain various animation settings.
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// if it includes fps, frameIndex, or running, those values will be parsed out and
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// will over ride the regular animation settings
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QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
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QJsonObject settingsAsJsonObject = settingsAsJson.object();
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QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
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if (settingsMap.contains("fps")) {
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float fps = settingsMap["fps"].toFloat();
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setAnimationFPS(fps);
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}
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if (settingsMap.contains("frameIndex")) {
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float frameIndex = settingsMap["frameIndex"].toFloat();
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#ifdef WANT_DEBUG
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if (isAnimatingSomething()) {
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qDebug() << "ModelEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
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qDebug() << " model URL:" << getModelURL();
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qDebug() << " animation URL:" << getAnimationURL();
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qDebug() << " settings:" << value;
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qDebug() << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
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qDebug(" frameIndex: %20.5f", frameIndex);
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}
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#endif
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setAnimationFrameIndex(frameIndex);
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}
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if (settingsMap.contains("running")) {
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bool running = settingsMap["running"].toBool();
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if (running != getAnimationIsPlaying()) {
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setAnimationIsPlaying(running);
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}
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}
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if (settingsMap.contains("firstFrame")) {
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float firstFrame = settingsMap["firstFrame"].toFloat();
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setAnimationFirstFrame(firstFrame);
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}
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if (settingsMap.contains("lastFrame")) {
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float lastFrame = settingsMap["lastFrame"].toFloat();
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setAnimationLastFrame(lastFrame);
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}
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if (settingsMap.contains("loop")) {
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bool loop = settingsMap["loop"].toBool();
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setAnimationLoop(loop);
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}
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if (settingsMap.contains("hold")) {
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bool hold = settingsMap["hold"].toBool();
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setAnimationHold(hold);
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}
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if (settingsMap.contains("startAutomatically")) {
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bool startAutomatically = settingsMap["startAutomatically"].toBool();
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setAnimationStartAutomatically(startAutomatically);
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}
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_animationSettings = value;
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_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
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}
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void ModelEntityItem::setAnimationIsPlaying(bool value) {
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_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
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_animationLoop.setRunning(value);
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}
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void ModelEntityItem::setAnimationFPS(float value) {
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_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
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_animationLoop.setFPS(value);
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}
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QString ModelEntityItem::getAnimationSettings() const {
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// the animations setting is a JSON string that may contain various animation settings.
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// if it includes fps, frameIndex, or running, those values will be parsed out and
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// will over ride the regular animation settings
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QString value = _animationSettings;
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QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
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QJsonObject settingsAsJsonObject = settingsAsJson.object();
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QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
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QVariant fpsValue(getAnimationFPS());
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settingsMap["fps"] = fpsValue;
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QVariant frameIndexValue(getAnimationFrameIndex());
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settingsMap["frameIndex"] = frameIndexValue;
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QVariant runningValue(getAnimationIsPlaying());
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settingsMap["running"] = runningValue;
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QVariant firstFrameValue(getAnimationFirstFrame());
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settingsMap["firstFrame"] = firstFrameValue;
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QVariant lastFrameValue(getAnimationLastFrame());
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settingsMap["lastFrame"] = lastFrameValue;
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QVariant loopValue(getAnimationLoop());
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settingsMap["loop"] = loopValue;
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QVariant holdValue(getAnimationHold());
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settingsMap["hold"] = holdValue;
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QVariant startAutomaticallyValue(getAnimationStartAutomatically());
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settingsMap["startAutomatically"] = startAutomaticallyValue;
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settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
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QJsonDocument newDocument(settingsAsJsonObject);
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QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
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QString jsonByteString(jsonByteArray);
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return jsonByteString;
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}
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bool ModelEntityItem::isReadyToComputeShape() {
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if (_collisionModelURL == "") {
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return true;
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}
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if (! _collisionNetworkGeometry.isNull() && _collisionNetworkGeometry->isLoadedWithTextures()) {
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return true;
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}
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if (_collisionNetworkGeometry.isNull()) {
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_collisionNetworkGeometry =
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DependencyManager::get<GeometryCache>()->getGeometry(_collisionModelURL, QUrl(), false);
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if (_collisionNetworkGeometry->isLoadedWithTextures()) {
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return true;
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}
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}
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// the model is still being downloaded.
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return false;
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}
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void ModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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if (_collisionModelURL == "") {
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info.setParams(getShapeType(), 0.5f * getDimensions());
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} else {
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const FBXGeometry& fbxGeometry = _collisionNetworkGeometry->getFBXGeometry();
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_points.clear();
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foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
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_points << mesh.vertices;
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}
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info.setParams(getShapeType(), 0.5f * getDimensions(), NULL, _collisionModelURL);
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info.setConvexHull(_points);
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}
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}
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