Commit graph

249 commits

Author SHA1 Message Date
HifiExperiments
2ece568f09 fixing up simple-compound logic 2020-11-27 15:04:56 -08:00
HifiExperiments
a3c85bd438 possible fix for collisions again 2020-11-04 19:41:01 -08:00
HifiExperiments
f413ad3312 small fixes 2020-10-21 16:05:30 -07:00
HifiExperiments
2dd612b926 more improvements 2020-10-20 17:12:23 -07:00
HifiExperiments
44b34e0341 what about...this 2020-10-14 13:21:07 -07:00
HifiExperiments
ae7a46fbca more updates 2020-10-12 22:31:39 -07:00
HifiExperiments
5a8c1a0374 starting improve entity updates pt 2 2020-10-12 18:50:46 -07:00
David Rowe
432090e2e9 Quiet warning for unused blendshapeCoefficients property 2020-09-10 21:01:04 +12:00
HifiExperiments
a7861855a7 properties update over wire 2020-07-16 14:34:02 -07:00
HifiExperiments
56d359f2ba Merge remote-tracking branch 'upstream/master' into parenting 2020-06-14 17:30:26 -07:00
HifiExperiments
eb26d9b4e3 working on parenting fixes 2020-04-06 13:41:01 -07:00
HifiExperiments
c45ee33e97 review comment 2020-01-13 17:44:32 -08:00
HifiExperiments
b40a468b4c fix EOF 2020-01-06 18:31:35 -08:00
HifiExperiments
ef8f085b47 support blendshapes on model entities 2020-01-05 02:37:44 -08:00
HifiExperiments
62bb4e1d46 simplify render update check, threadsafety 2019-07-31 21:02:21 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
Andrew Meadows
5a257eb137 avoid crash for RenderableModelEntityItem with invalid model 2019-05-14 09:48:06 -07:00
Andrew Meadows
7dfa8a26a3 cleanup EntityItem::shouldBePhysical() and derivations 2019-05-06 17:35:57 -07:00
danteruiz
f715dbe243 fix tablet scaling 2019-02-28 13:32:12 -08:00
SamGondelman
544f54e69a fix model scale 2019-02-21 14:10:36 -08:00
SamGondelman
ee1552661c fix textures 2019-01-31 12:04:46 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
SamGondelman
fd8245e258 Merge remote-tracking branch 'upstream/master' into NOverlays6 2018-12-11 10:46:39 -08:00
Alexander Ivash
600d09e533 relax 'isWearable()' condition to match latest changes in 'master' 2018-12-07 11:23:17 +03:00
Alexander Ivash
72a91668a5 FB19219 Make avatarapp to handle wearables update via drag&drop 2018-12-07 11:23:17 +03:00
SamGondelman
1fd8a21f8e cleanup 2018-12-03 11:07:54 -08:00
Sam Gateau
6005b934ad
Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001
minor bug fix and optimization in ModelEntity animation
2018-10-19 17:02:48 -07:00
Sam Gondelman
e3543cf098
Merge branch 'master' into scriptvec3 2018-10-17 13:10:29 -07:00
Andrew Meadows
148944814b consolidate two bad string checks into one 2018-10-17 11:45:39 -07:00
John Conklin II
eb088772d0
Merge pull request #14156 from sabrina-shanman/bug_dynamic-hulls
Fix "Good" collision not honoring mesh groups in OBJ files
2018-10-17 11:12:21 -07:00
sabrina-shanman
c8cccc5ec7 Fix "good" collision not subdividing OBJ meshes by group 2018-10-08 09:24:33 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3 2018-10-02 08:58:04 -07:00
Thijs Wenker
06491ef12f API function for retrieving multiple entity properties with better performance 2018-09-20 19:34:00 +02:00
SamGondelman
c522d1bc93 merge with master 2018-09-14 00:57:13 -07:00
Sam Gondelman
42ded53b5f
Merge branch 'master' into modelBugs 2018-09-12 14:35:46 -07:00
SamGondelman
9a2bdda365 make animation properties threadsafe 2018-09-10 11:58:45 -07:00
Dante Ruiz
3796675123 script update and visuallyReady entities 2018-08-24 15:46:39 -07:00
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
Sam Gondelman
f0986a7f5a Merge branch 'master' into scriptvec3 2018-08-20 10:56:45 -07:00
Andrew Meadows
fd9876cb63 don't attempt physics with invalid modelURL 2018-08-13 13:30:30 -07:00
SamGondelman
f9cdfbad7c cleanup 2018-07-12 17:59:57 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30 vec3 conversion 2018-07-11 14:18:22 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Andrew Meadows
577f9a03e6 fix bug: animation reset on 'hold' 2018-04-23 12:08:40 -07:00
Andrew Meadows
748af5a65f worry about multi-threads when updating animation props 2018-04-23 12:08:40 -07:00
Andrew Meadows
8e51d66092 fix bug: animation should reset on start running 2018-04-23 12:08:40 -07:00
Andrew Meadows
75508385cf more correct needsToCallUpdate() implementations 2018-04-23 12:08:40 -07:00
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00