samcake
1b52d700a0
Merge pull request #6871 from Atlante45/feat/draw-call-info
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Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
howard-stearns
1225e50581
One round of billboard shredding. Server/wire/AvatarData have not been
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touched.
2016-01-27 16:15:43 -08:00
howard-stearns
e145cf60be
cleanup init
2016-01-26 13:01:29 -08:00
howard-stearns
2e7f1cbb3f
Align avatar animation with LOD visibility.
2016-01-26 11:59:18 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Anthony J. Thibault
b750128c94
Avatar: centeralized palm rotation/position to world space calculation.
2016-01-19 11:03:00 -08:00
Anthony J. Thibault
ec2f8db83a
Avatar: Fix for one frame lag in hold action
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AvatarActionHold now uses the most recent un-cached palm positions/orientations
instead of the cached version from the previous frame.
2016-01-18 17:37:28 -08:00
Seth Alves
41c46423ba
add support for avatar set/get parent Joint Index, as well
2016-01-18 13:09:09 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Anthony J. Thibault
7bef1ebdac
Merge remote-tracking branch 'upstream/master' into tony/soft-avatar-attachment-script
2016-01-07 16:14:52 -08:00
Anthony J. Thibault
031f59b7b5
Support for adding soft attachments from script.
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Also, bug fixes for setting MyAvatar.attachmentData property.
2016-01-07 16:12:36 -08:00
Andrew Meadows
c1206ca73d
fix bad merge
2016-01-07 10:19:46 -08:00
Andrew Meadows
e0ec941476
fix typo
2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8
fix misusage of smart-pointers
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Brad Hefta-Gaub
335ab3c501
fix warnings
2016-01-06 15:24:52 -08:00
Brad Hefta-Gaub
c2f2f950fb
Merge pull request #6673 from hyperlogic/tony/get-palm-thread-safe
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Make Avatar palm position/rotation accessors thread safe
2016-01-05 13:07:47 -08:00
Anthony J. Thibault
a21b604746
Simplified implementation of ThreadSafeValueCache
2016-01-05 11:08:08 -08:00
Anthony J. Thibault
9ea6079c64
Merge branch 'master' into tony/get-palm-thread-safe
2016-01-05 10:16:52 -08:00
Seth Alves
ce1b8ae6f0
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2016-01-04 19:35:36 -08:00
Howard Stearns
9c8a04ce1e
Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits
2016-01-04 09:26:14 -08:00
Anthony J. Thibault
feb63772f3
ThreadSafeValueCache added class and method descriptions
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Also, changed callback prototype.
2015-12-29 17:08:17 -08:00
Anthony J. Thibault
17e6a04aa8
Renamed ThreadSafeValue to ThreadSafeValueCache
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Also bug fixes where I was incorrectly swapping left and right hands.
2015-12-29 16:35:31 -08:00
Anthony J. Thibault
e7f3f549a5
Avatar getPalm* methods are thread-safe and non-blocking
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Uses newly added ThreadSafeValue template class.
2015-12-29 15:10:38 -08:00
Anthony J. Thibault
e67fdf1c04
Merge branch 'master' into tony/get-palm-thread-safe
2015-12-29 14:08:55 -08:00
Anthony J. Thibault
c2dd00375d
Merge branch 'master' into tony/soft-attachments
2015-12-29 13:21:37 -08:00
Anthony J. Thibault
1618e0a92f
Network, Preferences and UI support for soft attachments
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Added an isSoft field to the AttachmentData which is edited
by the Attachment Dialog Menu, sent over the network via
AvatarData identity packets and saved in the Interface.ini preferences.
AvatarData and AvatarBulkData version number has been bumped.
Changed Avatar attachment collections to use smart pointers to models
instead of raw ones. Removed _unusedAttachmentModels.
I don't think the caching was worth the added code complexity.
2015-12-18 13:32:09 -08:00
Seth Alves
a5d37bed60
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-18 09:12:57 -08:00
Howard Stearns
9a68176693
Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits
2015-12-18 09:11:06 -08:00
Brad Hefta-Gaub
0b781a3589
fix warnings
2015-12-17 18:39:05 -08:00
Howard Stearns
da27cacdec
Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits
2015-12-16 20:56:33 -08:00
howard-stearns
23ffcdca3e
big sweep
2015-12-16 17:01:14 -08:00
Seth Alves
9e5116bf4f
Merge branch 'dejitter-hold-action' of github.com:sethalves/hifi into near-grab-via-parenting
2015-12-16 15:56:31 -08:00
Anthony J. Thibault
2d4180f065
Make Avatar palm position/rotation accessors thread safe
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These are called directly from script threads and can result
in out of bounds array accesses when called while the main thread
is initializing the rig.
I was able to reproduce this in debug builds.
2015-12-16 13:15:16 -08:00
Seth Alves
0003c607ea
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-15 18:46:21 -08:00
Andrew Meadows
0e1e5db7eb
only need one animateScaleChanges() implementation
2015-12-15 18:18:08 -08:00
Andrew Meadows
9b0c199ed7
updateAvatarPhysicsShape-->addAvatarToSimulation
2015-12-15 18:18:08 -08:00
Andrew Meadows
bab07516f0
fix size of rendered bounding capsule
2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1
properly delete departing avatars
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Seth Alves
a3631ea1d1
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-15 10:12:49 -08:00
Anthony J. Thibault
3f0cdb3c02
Merge branch 'master' into tony/js-avatar-default-pose
2015-12-14 11:19:24 -08:00
Brad Hefta-Gaub
be058398a2
remove blue sphere while speaking
2015-12-13 12:02:39 -08:00
Seth Alves
6c033d9603
call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model
2015-12-11 11:35:42 -08:00
Anthony J. Thibault
652ce5501f
Expose Avatar default pose to JavaScript
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New JavaScript API to get the avatar's default pose.
MyAvatar.getDefaultJointRotation(index);
MyAvatar.getDefaultJointTranslation(index);
See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
Atlante45
739e184b52
Fix attachments jitter
2015-12-10 11:19:11 -08:00
Seth Alves
f99812a903
adjust method names to fit convention
2015-12-07 14:31:08 -08:00
Seth Alves
fff4e3e831
make SpatiallyNestable setters take values by reference
2015-12-06 12:01:30 -08:00
Seth Alves
a948ae5f19
children of avatar joints might be right, now
2015-12-06 10:48:00 -08:00
Seth Alves
9a80c4d681
call locationChanged on children of joints when joints change
2015-12-06 05:43:23 -08:00
Anthony J. Thibault
7abfc93ff9
Avatar::getJointRotation and getJointTranslation is thread-safe
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It can be called from script with minimal blocking,
because it inspects a copy of the joint values from the Rig, which is updated atomically.
This copy occurs in Rig::updateAnimations()
2015-12-04 16:16:17 -08:00
Brad Hefta-Gaub
0ad4efeeb9
Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
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Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103
Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes.
2015-12-04 10:47:27 -08:00
Seth Alves
f18fc84c2d
fix debug build
2015-12-02 10:46:10 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Anthony J. Thibault
7c9cb97783
Merge branch 'master' into tony/remove-joint-states
2015-11-25 15:48:51 -08:00
Howard Stearns
6c7099a5f7
Coordinate with other uses of setVisibleInScene.
2015-11-25 15:18:32 -08:00
Anthony J. Thibault
23def8d173
Merge branch 'master' into tony/remove-joint-states
2015-11-25 13:55:23 -08:00
howard-stearns
546f09c0b1
Restore rendering of one's own avatar.
2015-11-25 13:30:54 -08:00
Anthony J. Thibault
868cf83b48
Fix for attachments and MyAvatar::getDefaultEyePosition()
2015-11-25 10:07:29 -08:00
Andrew Meadows
bc20b72645
Merge pull request #6453 from howard-stearns/avatar-render-controller2
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Survive Flash Mobs Without Making Everyone Sick
2015-11-25 09:52:28 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
cb89f09635
Removed EntityRig and AvatarRig. One Rig to rule them all.
2015-11-20 14:27:01 -08:00
Howard Stearns
9673133bf4
whitespace (reduce diffs)
2015-11-20 14:26:37 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
howard-stearns
1ddcc62db9
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-render-controller2
2015-11-20 14:05:40 -08:00
Anthony J. Thibault
ad4b8e0001
Avatar transmission fixes, moved JointData into shared
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* Moved JointData into shared library
* added methods to the rig to copy into and out of JointData
* JointData translations must be in meters this is so the
fixed point compression wont overflow, also, it's a
consistent wire format.
2015-11-20 10:24:24 -08:00
Stephen Birarda
5140a480a1
fix for recursive write then read lock
2015-11-19 15:35:41 -08:00
Howard Stearns
f6286201f4
cleanup
2015-11-19 11:55:22 -08:00
Howard Stearns
7d30cd0159
checkpoint: it works!
2015-11-19 09:18:40 -08:00
Howard Stearns
fee13d4375
Rebuild on a new branch after original stopped building.
2015-11-17 20:06:25 -08:00
Seth Alves
60824a1fb0
back out some off-brand changes. add parentChanged call
2015-11-03 16:07:28 -08:00
Seth Alves
dba9eb7046
merge from upstream
2015-11-03 13:35:17 -08:00
Brad Davis
4c076d8b12
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 11:34:05 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Brad Davis
ccbae81dad
Merge branch 'master' into HEAD
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Howard Stearns
bc0e14cb71
Don't render avatar's renderBoundingCollisionShapes before the data is there.
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(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356 )
2015-10-28 13:58:44 -07:00
Brad Hefta-Gaub
5a42991e0c
first pass at cleaning up MyAvatars use of PalmData
2015-10-27 13:51:42 -07:00
Seth Alves
bc99ef778c
change how render engine is told about model position changes
2015-10-20 12:04:29 -07:00
Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Atlante45
fb284448b5
Raise display name not to collide with heads
2015-10-07 15:21:35 -07:00
Atlante45
efeeaa7ea7
Make display names 25% smaller
2015-10-07 15:14:06 -07:00
Atlante45
14a1860670
Do not change keyhole radius
2015-10-07 14:55:18 -07:00
Atlante45
fd6f0213ef
CR
2015-10-07 14:55:18 -07:00
Atlante45
79b280f733
Update getDisplayNamePosition debug
2015-10-07 14:55:18 -07:00
Atlante45
91b46203f3
Don't take keyhole into account
2015-10-07 14:55:17 -07:00
Atlante45
946d289a99
Display name have a arc size instead of pixel size
2015-10-07 14:55:17 -07:00
Atlante45
35e2f8cd89
Removed _myAvatar from Application
2015-10-06 13:56:25 -07:00
Atlante45
cf3b33a96b
Replace Application::getInstance() with qApp
2015-10-06 13:56:19 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
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octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e
fix logic around rendering of hand targets
2015-09-11 13:42:17 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
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also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
Howard Stearns
d472fd66ff
Cleanup.
2015-09-07 17:26:22 -07:00
Howard Stearns
efeaf21305
Checkpoint smoother.
2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Howard Stearns
32eb51d0fa
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-03 13:55:57 -07:00
Andrew Meadows
b7d892cfcd
Merge pull request #5691 from ctrlaltdavid/display-names-in-front
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Only render display names if in front of camera
2015-09-01 19:59:06 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Seth Alves
76923583ee
Interface only sends joint data to avatar-mixer if they have changed enough since the last send
2015-09-01 13:31:34 -07:00
David Rowe
2b17eafef4
Only render display names in front of camera
2015-09-01 10:24:50 -07:00
Howard Stearns
475331a97d
Sprinkle locks everywhere.
2015-08-26 16:08:07 -07:00
Andrew Meadows
1d7d5071ae
Merge pull request #5633 from howard-stearns/restore-body-indicators
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Restore body indicators (e.g., lookAt vectors).
2015-08-23 15:46:57 -07:00
Howard Stearns
b579b996c3
There was a hidden (and inappropriate) dependency on face model loading.
2015-08-21 15:07:39 -07:00
David Rowe
6ee22055fa
More temporary logging to track down cause of assert
2015-08-21 12:48:08 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
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* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
537b690d60
Merge pull request #5566 from howard-stearns/recapitate
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Get rid of separate head/body avatar
2015-08-19 10:46:05 -07:00
Seth Alves
5fcbd37e43
possible fix for invisible other's-avatar bug
2015-08-18 15:45:17 -07:00
David Rowe
00aa336a2b
Add further temporary debug for tracking down invalid scale value assert
2015-08-18 10:01:00 -07:00
Howard Stearns
0f6c0a3117
Merge branch 'master' of https://github.com/highfidelity/hifi into recapitate
2015-08-13 15:56:13 -07:00
Howard Stearns
2756a00638
Get default avatar url from resources.
2015-08-13 14:23:34 -07:00
Howard Stearns
62941c0914
Remove dead code.
2015-08-13 12:39:30 -07:00
David Rowe
e6473fc8b9
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.h
tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
David Rowe
051a398fa2
Merge branch 'master' into 20639
2015-08-07 18:26:56 -07:00
David Rowe
3995c4476d
Add temporary debug info for tracking down invalid scale value assert
2015-08-07 14:38:43 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
Philip Rosedale
df60453344
Merge pull request #5462 from ctrlaltdavid/20574
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CR for 20574 - Use single file robot model as fallback for full avatar models
2015-08-05 08:55:00 -07:00
David Rowe
fae26d901c
Add menu option to render look-at targets
2015-08-04 18:34:56 -07:00
David Rowe
f943dc8492
Use single file robot model as fallback for full avatar models
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Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Bradley Austin Davis
0cbc12af8b
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-27 10:15:10 -04:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Seth Alves
4566d16402
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
2015-07-23 13:03:38 -07:00
David Rowe
7c4f6b665b
Use a default eye diameter for models without eyes, e.g., the masks
2015-07-23 11:04:58 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
David Rowe
68254c1ff0
Merge branch 'master' into 20630
2015-07-23 09:46:20 -07:00
Seth Alves
ee334ff826
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
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Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
David Rowe
9d33cfa965
Allow for look-at positions being not quite up to date as avatars move
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So that looking-at-me indicators don't flicker on when they shouldn't.
2015-07-22 09:53:37 -07:00
David Rowe
e44cba500d
Guard against head model not being available yet
2015-07-22 09:52:49 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
David Rowe
87dbbdb2e8
Set an initial alpha in anticipation of sphere alpha working
2015-07-21 18:25:35 -07:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
David Rowe
bed266dfe9
Fade looking-at-me eye spheres over half a second
2015-07-21 18:23:50 -07:00
David Rowe
9ac4e2f687
Render spheres over avatar eyes if they're looking at me
2015-07-21 18:22:27 -07:00
Philip Rosedale
cf88bce082
Merge pull request #5367 from ctrlaltdavid/fix-speech-bubble-not-rendering
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Fix Avatar > Blue Sphere While Speaking not rendering
2015-07-21 09:11:36 -07:00
David Rowe
716211c6b7
Merge branch 'master' into fix-speech-bubble-not-rendering
2015-07-21 08:45:13 -07:00
Brad Davis
5744200f64
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Anthony J. Thibault
80dea6831c
Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers
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Conflicts:
interface/src/Application.cpp
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-07-20 15:18:23 -07:00
Atlante45
8d6ff2d9f9
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 14:50:44 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Stephen Birarda
0177513285
resolve conflicts on merge with upstream/master
2015-07-20 12:29:38 -07:00
David Rowe
73ffe5d9f6
Fix Avatar > Blue Sphere While Speaking not rendering
2015-07-20 10:25:59 -07:00
Brad Davis
81543d9185
Removing unneeded undef
2015-07-19 19:06:21 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Stephen Birarda
f8c832e50b
resolve conflicts on merge with upstream master
2015-07-17 16:48:46 -07:00
Anthony J. Thibault
e8da4b9586
merge with plugins, needs testing
2015-07-16 18:47:39 -07:00
Brad Davis
89faf85ad9
Working on text rendering overlays
2015-07-16 15:56:01 -07:00
Stephen Birarda
61f23f6a5e
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-07-16 11:56:26 -07:00
ZappoMan
d5a6e87a02
remove naked gl from Avatar::calculateDisplayNameTransform()
2015-07-15 16:34:23 -07:00
Stephen Birarda
05dde9d8f5
resolve conflicts on merge with upstream/master
2015-07-15 16:18:47 -07:00
ZappoMan
819fa852b8
first pass at GlowEctomy
2015-07-15 12:47:59 -07:00
Atlante45
fbb6a94579
Merge branch 'receive_packets' of https://github.com/huffman/hifi into protocol
2015-07-14 16:36:28 -07:00
Atlante45
bbb00b9d3a
Merge branch 'protocol' of https://github.com/birarda/hifi into protocol
2015-07-14 14:11:41 -07:00
Atlante45
7bf45308b6
Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart
2015-07-14 12:31:37 -07:00
Anthony J. Thibault
dbc18ce51f
merge with plugins
2015-07-14 12:30:47 -07:00
Ryan Huffman
0edc909818
Merge branch 'protocol' of github.com:birarda/hifi into receive_packets
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Conflicts:
assignment-client/src/audio/AudioMixer.cpp
interface/src/Application.cpp
libraries/networking/src/Packet.cpp
2015-07-14 10:21:31 -07:00
Atlante45
c80df94b06
Update includes for moved files
2015-07-13 15:28:55 -07:00
David Rowe
59f456a2f2
Add an "is looking at me" indicator above avatars' heads
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Menu item: Developer > Avatar > Show Who's Looking at Me
2015-07-13 14:16:39 -07:00
Stephen Birarda
859122db5d
update signature of callbacks for avatar packets
2015-07-13 13:32:46 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Atlante45
a3848f08d2
Conditionnal fixes.
2015-07-10 15:36:17 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Anthony J. Thibault
c69665e0fe
fix for goToLocation
2015-07-10 09:43:33 -07:00
Atlante45
2ba6bd3afc
Double display name offset
2015-07-06 18:39:43 -07:00
Atlante45
687f9dda4a
Restore old offset behaviors
2015-07-06 18:21:17 -07:00
Atlante45
9bf6c439aa
Use depth bias to avoid z-fighting on display name
2015-07-04 18:34:19 -07:00
Atlante45
32cf4dac78
Fix displayname z-fighting
2015-07-04 16:06:38 -07:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
Philip Rosedale
fba569d7db
Merge pull request #5218 from huffman/fix-hmd-displayname-orientation
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Fix avatar displayname to point towards camera
2015-07-02 12:19:40 -07:00
David Rowe
0df9ebeda3
Fix rendering of look-at avatar sphere
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postLighting is never true.
2015-07-01 22:45:13 -07:00
Atlante45
ee13407066
Fix smart pointer casts
2015-07-01 19:22:40 -07:00
ericrius1
a24df5c02f
added postLighting check back for rendering avatar Hands
2015-07-01 15:28:48 -07:00
ericrius1
8129d0eb1f
hydra lasers are now rendering again
2015-07-01 15:12:37 -07:00